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https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
Upgraded bitmap resize method
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@ -259,6 +259,7 @@
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<Compile Include="Utilities\ColorHelpers.cs" />
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<Compile Include="Utilities\GameState\GameDataReceivedEventArgs.cs" />
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<Compile Include="Utilities\GameState\GameStateWebServer.cs" />
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<Compile Include="Utilities\ImageUtilities.cs" />
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<Compile Include="Utilities\Memory\Memory.cs" />
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<Compile Include="Utilities\Memory\MemoryHelpers.cs" />
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<Compile Include="Utilities\Memory\Win32.cs" />
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@ -1,10 +1,7 @@
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using System.Drawing;
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using CUE.NET;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Keyboard;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Keyboard.Keys;
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using System;
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using Artemis.Utilities;
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namespace Artemis.KeyboardProviders.Corsair
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{
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@ -47,17 +44,16 @@ namespace Artemis.KeyboardProviders.Corsair
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public override void DrawBitmap(Bitmap bitmap)
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{
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//bitmap = new Bitmap(@"C:\Users\Hazard\Desktop\1920x1080.png");
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Bitmap resize = new Bitmap(bitmap, new Size((int)_keyboard.KeyboardRectangle.Width, (int)_keyboard.KeyboardRectangle.Height));
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using (
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var resized = ImageUtilities.ResizeImage(bitmap, (int)_keyboard.KeyboardRectangle.Width,
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(int)_keyboard.KeyboardRectangle.Height))
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{
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foreach (var item in _keyboard.Keys)
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{
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Color pixelColor = resize.GetPixel((int)item.KeyRectangle.X, (int)item.KeyRectangle.Y);
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if (pixelColor.Name == "0")
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{
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pixelColor = Color.Black;
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item.Led.Color = resized.GetPixel((int)item.KeyRectangle.X, (int)item.KeyRectangle.Y);
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}
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item.Led.Color = pixelColor;
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}
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_keyboard.Update();
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_keyboard.Update(true);
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}
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/*
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135
Artemis/Artemis/Utilities/ImageUtilities.cs
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135
Artemis/Artemis/Utilities/ImageUtilities.cs
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@ -0,0 +1,135 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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namespace Artemis.Utilities
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{
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class ImageUtilities
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{
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private static Dictionary<string, ImageCodecInfo> encoders = null;
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/// <summary>
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/// A lock to prevent concurrency issues loading the encoders.
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/// </summary>
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private static object encodersLock = new object();
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/// <summary>
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/// A quick lookup for getting image encoders
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/// </summary>
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public static Dictionary<string, ImageCodecInfo> Encoders
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{
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//get accessor that creates the dictionary on demand
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get
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{
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//if the quick lookup isn't initialised, initialise it
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if (encoders == null)
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{
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//protect against concurrency issues
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lock (encodersLock)
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{
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//check again, we might not have been the first person to acquire the lock (see the double checked lock pattern)
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if (encoders == null)
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{
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encoders = new Dictionary<string, ImageCodecInfo>();
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//get all the codecs
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foreach (ImageCodecInfo codec in ImageCodecInfo.GetImageEncoders())
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{
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//add each codec to the quick lookup
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encoders.Add(codec.MimeType.ToLower(), codec);
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}
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}
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}
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}
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//return the lookup
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return encoders;
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}
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}
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/// <summary>
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/// Resize the image to the specified width and height.
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/// </summary>
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/// <param name="image">The image to resize.</param>
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/// <param name="width">The width to resize to.</param>
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/// <param name="height">The height to resize to.</param>
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/// <returns>The resized image.</returns>
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public static Bitmap ResizeImage(Image image, int width, int height)
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{
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//a holder for the result
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Bitmap result = new Bitmap(width, height);
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//set the resolutions the same to avoid cropping due to resolution differences
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result.SetResolution(image.HorizontalResolution, image.VerticalResolution);
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//use a graphics object to draw the resized image into the bitmap
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using (Graphics graphics = Graphics.FromImage(result))
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{
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//set the resize quality modes to high quality
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graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
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graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
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graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
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//draw the image into the target bitmap
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graphics.DrawImage(image, 0, 0, result.Width, result.Height);
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}
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//return the resulting bitmap
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return result;
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}
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/// <summary>
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/// Saves an image as a jpeg image, with the given quality
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/// </summary>
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/// <param name="path">Path to which the image would be saved.</param>
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/// <param name="quality">An integer from 0 to 100, with 100 being the
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/// highest quality</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// An invalid value was entered for image quality.
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/// </exception>
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public static void SaveJpeg(string path, Image image, int quality)
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{
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//ensure the quality is within the correct range
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if ((quality < 0) || (quality > 100))
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{
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//create the error message
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string error = string.Format("Jpeg image quality must be between 0 and 100, with 100 being the highest quality. A value of {0} was specified.", quality);
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//throw a helpful exception
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throw new ArgumentOutOfRangeException(error);
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}
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//create an encoder parameter for the image quality
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EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
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//get the jpeg codec
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ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");
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//create a collection of all parameters that we will pass to the encoder
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EncoderParameters encoderParams = new EncoderParameters(1);
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//set the quality parameter for the codec
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encoderParams.Param[0] = qualityParam;
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//save the image using the codec and the parameters
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image.Save(path, jpegCodec, encoderParams);
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}
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/// <summary>
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/// Returns the image codec with the given mime type
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/// </summary>
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public static ImageCodecInfo GetEncoderInfo(string mimeType)
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{
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//do a case insensitive search for the mime type
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string lookupKey = mimeType.ToLower();
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//the codec to return, default to null
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ImageCodecInfo foundCodec = null;
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//if we have the encoder, get it to return
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if (Encoders.ContainsKey(lookupKey))
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{
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//pull the codec from the lookup
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foundCodec = Encoders[lookupKey];
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}
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return foundCodec;
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}
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}
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}
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