1
0
mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Upgraded bitmap resize method

This commit is contained in:
Logan Saso 2016-02-10 21:25:06 -08:00
parent 37d4b31247
commit b7c48b7c9b
3 changed files with 616 additions and 484 deletions

View File

@ -1,480 +1,481 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ED9997A2-E54C-4E9F-9350-62BE672C3ABE}</ProjectGuid> <ProjectGuid>{ED9997A2-E54C-4E9F-9350-62BE672C3ABE}</ProjectGuid>
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder> <AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Artemis</RootNamespace> <RootNamespace>Artemis</RootNamespace>
<AssemblyName>Artemis</AssemblyName> <AssemblyName>Artemis</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion> <TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<SccProjectName> <SccProjectName>
</SccProjectName> </SccProjectName>
<SccLocalPath> <SccLocalPath>
</SccLocalPath> </SccLocalPath>
<SccAuxPath> <SccAuxPath>
</SccAuxPath> </SccAuxPath>
<SccProvider> <SccProvider>
</SccProvider> </SccProvider>
<IsWebBootstrapper>false</IsWebBootstrapper> <IsWebBootstrapper>false</IsWebBootstrapper>
<PublishUrl>C:\Users\spoin\Desktop\Artemis builds\</PublishUrl> <PublishUrl>C:\Users\spoin\Desktop\Artemis builds\</PublishUrl>
<Install>true</Install> <Install>true</Install>
<InstallFrom>Disk</InstallFrom> <InstallFrom>Disk</InstallFrom>
<UpdateEnabled>false</UpdateEnabled> <UpdateEnabled>false</UpdateEnabled>
<UpdateMode>Foreground</UpdateMode> <UpdateMode>Foreground</UpdateMode>
<UpdateInterval>7</UpdateInterval> <UpdateInterval>7</UpdateInterval>
<UpdateIntervalUnits>Days</UpdateIntervalUnits> <UpdateIntervalUnits>Days</UpdateIntervalUnits>
<UpdatePeriodically>false</UpdatePeriodically> <UpdatePeriodically>false</UpdatePeriodically>
<UpdateRequired>false</UpdateRequired> <UpdateRequired>false</UpdateRequired>
<MapFileExtensions>true</MapFileExtensions> <MapFileExtensions>true</MapFileExtensions>
<ApplicationRevision>0</ApplicationRevision> <ApplicationRevision>0</ApplicationRevision>
<ApplicationVersion>1.0.0.0</ApplicationVersion> <ApplicationVersion>1.0.0.0</ApplicationVersion>
<UseApplicationTrust>false</UseApplicationTrust> <UseApplicationTrust>false</UseApplicationTrust>
<PublishWizardCompleted>true</PublishWizardCompleted> <PublishWizardCompleted>true</PublishWizardCompleted>
<BootstrapperEnabled>true</BootstrapperEnabled> <BootstrapperEnabled>true</BootstrapperEnabled>
<NuGetPackageImportStamp> <NuGetPackageImportStamp>
</NuGetPackageImportStamp> </NuGetPackageImportStamp>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>x64</PlatformTarget> <PlatformTarget>x64</PlatformTarget>
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath> <OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants> <DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit> <Prefer32Bit>false</Prefer32Bit>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType> <DebugType>pdbonly</DebugType>
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath> <OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ManifestCertificateThumbprint>EAC088BE27A2DE790AE6F37A020409F4A1B5EC0E</ManifestCertificateThumbprint> <ManifestCertificateThumbprint>EAC088BE27A2DE790AE6F37A020409F4A1B5EC0E</ManifestCertificateThumbprint>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ManifestKeyFile>Artemis_TemporaryKey.pfx</ManifestKeyFile> <ManifestKeyFile>Artemis_TemporaryKey.pfx</ManifestKeyFile>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<GenerateManifests>true</GenerateManifests> <GenerateManifests>true</GenerateManifests>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<SignManifests>false</SignManifests> <SignManifests>false</SignManifests>
</PropertyGroup> </PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationIcon>logo.ico</ApplicationIcon> <ApplicationIcon>logo.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="Caliburn.Micro, Version=2.0.2.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL"> <Reference Include="Caliburn.Micro, Version=2.0.2.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.Core.2.0.2\lib\net45\Caliburn.Micro.dll</HintPath> <HintPath>..\packages\Caliburn.Micro.Core.2.0.2\lib\net45\Caliburn.Micro.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Caliburn.Micro.Platform, Version=2.0.2.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL"> <Reference Include="Caliburn.Micro.Platform, Version=2.0.2.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.2.0.2\lib\net45\Caliburn.Micro.Platform.dll</HintPath> <HintPath>..\packages\Caliburn.Micro.2.0.2\lib\net45\Caliburn.Micro.Platform.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Corale.Colore, Version=3.0.2.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Corale.Colore, Version=3.0.2.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Colore.3.0.2\lib\net35\Corale.Colore.dll</HintPath> <HintPath>..\packages\Colore.3.0.2\lib\net35\Corale.Colore.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="CUE.NET, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="CUE.NET, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\CUE.NET.1.0.0\lib\net45\CUE.NET.dll</HintPath> <HintPath>..\packages\CUE.NET.1.0.0\lib\net45\CUE.NET.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a, processorArchitecture=MSIL"> <Reference Include="log4net, Version=1.2.15.0, Culture=neutral, PublicKeyToken=669e0ddf0bb1aa2a, processorArchitecture=MSIL">
<HintPath>..\packages\log4net.2.0.5\lib\net45-full\log4net.dll</HintPath> <HintPath>..\packages\log4net.2.0.5\lib\net45-full\log4net.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="MahApps.Metro, Version=1.3.0.17, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="MahApps.Metro, Version=1.3.0.17, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MahApps.Metro.1.3.0-ALPHA017\lib\net45\MahApps.Metro.dll</HintPath> <HintPath>..\packages\MahApps.Metro.1.3.0-ALPHA017\lib\net45\MahApps.Metro.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL"> <Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
</Reference> </Reference>
<Reference Include="MyMemory-x64, Version=1.0.5741.3998, Culture=neutral, processorArchitecture=AMD64"> <Reference Include="MyMemory-x64, Version=1.0.5741.3998, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion> <SpecificVersion>False</SpecificVersion>
<HintPath>.\MyMemory-x64.dll</HintPath> <HintPath>.\MyMemory-x64.dll</HintPath>
<EmbedInteropTypes>False</EmbedInteropTypes> <EmbedInteropTypes>False</EmbedInteropTypes>
</Reference> </Reference>
<Reference Include="NAudio, Version=1.7.3.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="NAudio, Version=1.7.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\NAudio.1.7.3\lib\net35\NAudio.dll</HintPath> <HintPath>..\packages\NAudio.1.7.3\lib\net35\NAudio.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL"> <Reference Include="Newtonsoft.Json, Version=8.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath> <HintPath>..\packages\Newtonsoft.Json.8.0.2\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Open.WinKeyboardHook, Version=1.0.10.0, Culture=neutral, processorArchitecture=MSIL"> <Reference Include="Open.WinKeyboardHook, Version=1.0.10.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Open.WinKeyboardHook.1.0.10.0\lib\net45\Open.WinKeyboardHook.dll</HintPath> <HintPath>..\packages\Open.WinKeyboardHook.1.0.10.0\lib\net45\Open.WinKeyboardHook.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="System" /> <Reference Include="System" />
<Reference Include="System.Data" /> <Reference Include="System.Data" />
<Reference Include="System.Drawing" /> <Reference Include="System.Drawing" />
<Reference Include="System.Runtime.Serialization" /> <Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web" /> <Reference Include="System.Web" />
<Reference Include="System.Windows.Forms" /> <Reference Include="System.Windows.Forms" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" /> <Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
<Reference Include="System.Xml" /> <Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" /> <Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" /> <Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" /> <Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" /> <Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
<Reference Include="System.Xaml"> <Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework> <RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference> </Reference>
<Reference Include="VioletTape.WpfExceptionViewer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bfd09609f6784d58, processorArchitecture=MSIL"> <Reference Include="VioletTape.WpfExceptionViewer, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bfd09609f6784d58, processorArchitecture=MSIL">
<HintPath>..\packages\WpfExceptionViewer.1.0.0.0\lib\VioletTape.WpfExceptionViewer.dll</HintPath> <HintPath>..\packages\WpfExceptionViewer.1.0.0.0\lib\VioletTape.WpfExceptionViewer.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="WindowsBase" /> <Reference Include="WindowsBase" />
<Reference Include="PresentationCore" /> <Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" /> <Reference Include="PresentationFramework" />
<Reference Include="Xceed.Wpf.AvalonDock, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL"> <Reference Include="Xceed.Wpf.AvalonDock, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.dll</HintPath> <HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.Aero, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL"> <Reference Include="Xceed.Wpf.AvalonDock.Themes.Aero, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.Themes.Aero.dll</HintPath> <HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.Themes.Aero.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.Metro, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL"> <Reference Include="Xceed.Wpf.AvalonDock.Themes.Metro, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.Themes.Metro.dll</HintPath> <HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.Themes.Metro.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Xceed.Wpf.AvalonDock.Themes.VS2010, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL"> <Reference Include="Xceed.Wpf.AvalonDock.Themes.VS2010, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.Themes.VS2010.dll</HintPath> <HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.AvalonDock.Themes.VS2010.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Xceed.Wpf.DataGrid, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL"> <Reference Include="Xceed.Wpf.DataGrid, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.DataGrid.dll</HintPath> <HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.DataGrid.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
<Reference Include="Xceed.Wpf.Toolkit, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL"> <Reference Include="Xceed.Wpf.Toolkit, Version=2.6.0.0, Culture=neutral, PublicKeyToken=3e4669d2f30244f4, processorArchitecture=MSIL">
<HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.Toolkit.dll</HintPath> <HintPath>..\packages\Extended.Wpf.Toolkit.2.6\lib\net40\Xceed.Wpf.Toolkit.dll</HintPath>
<Private>True</Private> <Private>True</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ApplicationDefinition Include="App.xaml"> <ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator> <Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType> <SubType>Designer</SubType>
</ApplicationDefinition> </ApplicationDefinition>
<Compile Include="App.xaml.cs"> <Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon> <DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ArtemisBootstrapper.cs" /> <Compile Include="ArtemisBootstrapper.cs" />
<Compile Include="Events\ChangeActiveEffect.cs" /> <Compile Include="Events\ChangeActiveEffect.cs" />
<Compile Include="Events\ChangeBitmap.cs" /> <Compile Include="Events\ChangeBitmap.cs" />
<Compile Include="KeyboardProviders\Corsair\K70.cs" /> <Compile Include="KeyboardProviders\Corsair\K70.cs" />
<Compile Include="KeyboardProviders\Corsair\K95.cs" /> <Compile Include="KeyboardProviders\Corsair\K95.cs" />
<Compile Include="KeyboardProviders\KeyboardProvider.cs" /> <Compile Include="KeyboardProviders\KeyboardProvider.cs" />
<Compile Include="KeyboardProviders\Logitech\Orion.cs" /> <Compile Include="KeyboardProviders\Logitech\Orion.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\KeyboardNames.cs" /> <Compile Include="KeyboardProviders\Logitech\Utilities\KeyboardNames.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\KeyMap.cs" /> <Compile Include="KeyboardProviders\Logitech\Utilities\KeyMap.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\LogitechGSDK.cs" /> <Compile Include="KeyboardProviders\Logitech\Utilities\LogitechGSDK.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\OrionUtilities.cs" /> <Compile Include="KeyboardProviders\Logitech\Utilities\OrionUtilities.cs" />
<Compile Include="KeyboardProviders\ProviderHelper.cs" /> <Compile Include="KeyboardProviders\ProviderHelper.cs" />
<Compile Include="KeyboardProviders\Razer\BlackWidow.cs" /> <Compile Include="KeyboardProviders\Razer\BlackWidow.cs" />
<Compile Include="KeyboardProviders\Razer\Utilities\RazerUtilities.cs" /> <Compile Include="KeyboardProviders\Razer\Utilities\RazerUtilities.cs" />
<Compile Include="Models\EffectModel.cs" /> <Compile Include="Models\EffectModel.cs" />
<Compile Include="Models\GamePointersCollectionModel.cs" /> <Compile Include="Models\GamePointersCollectionModel.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualization.Designer.cs"> <Compile Include="Modules\Effects\AudioVisualizer\AudioVisualization.Designer.cs">
<DependentUpon>AudioVisualization.settings</DependentUpon> <DependentUpon>AudioVisualization.settings</DependentUpon>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile> </Compile>
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerModel.cs" /> <Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerModel.cs" />
<Compile Include="Modules\Effects\Debug\DebugEffectModel.cs" /> <Compile Include="Modules\Effects\Debug\DebugEffectModel.cs" />
<Compile Include="Modules\Effects\TypeHole\TypeHoleModel.cs" /> <Compile Include="Modules\Effects\TypeHole\TypeHoleModel.cs" />
<Compile Include="Modules\Effects\TypeWave\TypeWave.Designer.cs"> <Compile Include="Modules\Effects\TypeWave\TypeWave.Designer.cs">
<DependentUpon>TypeWave.settings</DependentUpon> <DependentUpon>TypeWave.settings</DependentUpon>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile> </Compile>
<Compile Include="Modules\Effects\TypeWave\TypeWaveModel.cs" /> <Compile Include="Modules\Effects\TypeWave\TypeWaveModel.cs" />
<Compile Include="Models\GameModel.cs" /> <Compile Include="Models\GameModel.cs" />
<Compile Include="Modules\Games\CounterStrike\CounterStrike.Designer.cs"> <Compile Include="Modules\Games\CounterStrike\CounterStrike.Designer.cs">
<DependentUpon>CounterStrike.settings</DependentUpon> <DependentUpon>CounterStrike.settings</DependentUpon>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile> </Compile>
<Compile Include="Modules\Games\CounterStrike\CounterStrikeModel.cs" /> <Compile Include="Modules\Games\CounterStrike\CounterStrikeModel.cs" />
<Compile Include="Modules\Games\CounterStrike\CounterStrikeSettings.cs" /> <Compile Include="Modules\Games\CounterStrike\CounterStrikeSettings.cs" />
<Compile Include="Modules\Games\RocketLeague\RocketLeague.Designer.cs"> <Compile Include="Modules\Games\RocketLeague\RocketLeague.Designer.cs">
<DependentUpon>RocketLeague.settings</DependentUpon> <DependentUpon>RocketLeague.settings</DependentUpon>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile> </Compile>
<Compile Include="Modules\Games\RocketLeague\RocketLeagueModel.cs" /> <Compile Include="Modules\Games\RocketLeague\RocketLeagueModel.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3.Designer.cs"> <Compile Include="Modules\Games\Witcher3\Witcher3.Designer.cs">
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Witcher3.settings</DependentUpon> <DependentUpon>Witcher3.settings</DependentUpon>
</Compile> </Compile>
<Compile Include="Modules\Games\Witcher3\Witcher3Model.cs" /> <Compile Include="Modules\Games\Witcher3\Witcher3Model.cs" />
<Compile Include="Models\MainModel.cs" /> <Compile Include="Models\MainModel.cs" />
<Compile Include="Models\OverlayModel.cs" /> <Compile Include="Models\OverlayModel.cs" />
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplay.cs" /> <Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplay.cs" />
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplay.Designer.cs"> <Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplay.Designer.cs">
<DependentUpon>VolumeDisplay.settings</DependentUpon> <DependentUpon>VolumeDisplay.settings</DependentUpon>
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile> </Compile>
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayModel.cs" /> <Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayModel.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerSettings.cs" /> <Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerSettings.cs" />
<Compile Include="Modules\Effects\Debug\DebugEffectSettings.cs" /> <Compile Include="Modules\Effects\Debug\DebugEffectSettings.cs" />
<Compile Include="Models\EffectSettings.cs" /> <Compile Include="Models\EffectSettings.cs" />
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplaySettings.cs" /> <Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplaySettings.cs" />
<Compile Include="Modules\Games\RocketLeague\RocketLeagueSettings.cs" /> <Compile Include="Modules\Games\RocketLeague\RocketLeagueSettings.cs" />
<Compile Include="Modules\Effects\TypeWave\TypeWaveSettings.cs" /> <Compile Include="Modules\Effects\TypeWave\TypeWaveSettings.cs" />
<Compile Include="Properties\Annotations.cs" /> <Compile Include="Properties\Annotations.cs" />
<Compile Include="Settings\General.Designer.cs"> <Compile Include="Settings\General.Designer.cs">
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>General.settings</DependentUpon> <DependentUpon>General.settings</DependentUpon>
</Compile> </Compile>
<Compile Include="Settings\Offsets.Designer.cs"> <Compile Include="Settings\Offsets.Designer.cs">
<AutoGen>True</AutoGen> <AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput> <DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Offsets.settings</DependentUpon> <DependentUpon>Offsets.settings</DependentUpon>
</Compile> </Compile>
<Compile Include="Utilities\Audio\FftEventArgs.cs" /> <Compile Include="Utilities\Audio\FftEventArgs.cs" />
<Compile Include="Utilities\Audio\SampleAggregator.cs" /> <Compile Include="Utilities\Audio\SampleAggregator.cs" />
<Compile Include="Utilities\ColorHelpers.cs" /> <Compile Include="Utilities\ColorHelpers.cs" />
<Compile Include="Utilities\GameState\GameDataReceivedEventArgs.cs" /> <Compile Include="Utilities\GameState\GameDataReceivedEventArgs.cs" />
<Compile Include="Utilities\GameState\GameStateWebServer.cs" /> <Compile Include="Utilities\GameState\GameStateWebServer.cs" />
<Compile Include="Utilities\Memory\Memory.cs" /> <Compile Include="Utilities\ImageUtilities.cs" />
<Compile Include="Utilities\Memory\MemoryHelpers.cs" /> <Compile Include="Utilities\Memory\Memory.cs" />
<Compile Include="Utilities\Memory\Win32.cs" /> <Compile Include="Utilities\Memory\MemoryHelpers.cs" />
<Compile Include="Utilities\Keyboard\Key.cs" /> <Compile Include="Utilities\Memory\Win32.cs" />
<Compile Include="Utilities\Keyboard\KeyboardRectangle.cs" /> <Compile Include="Utilities\Keyboard\Key.cs" />
<Compile Include="ViewModels\EffectsViewModel.cs" /> <Compile Include="Utilities\Keyboard\KeyboardRectangle.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerViewModel.cs" /> <Compile Include="ViewModels\EffectsViewModel.cs" />
<Compile Include="Modules\Effects\Debug\DebugEffectViewModel.cs" /> <Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerViewModel.cs" />
<Compile Include="Modules\Effects\TypeHole\TypeHoleViewModel.cs" /> <Compile Include="Modules\Effects\Debug\DebugEffectViewModel.cs" />
<Compile Include="Modules\Effects\TypeWave\TypeWaveViewModel.cs" /> <Compile Include="Modules\Effects\TypeHole\TypeHoleViewModel.cs" />
<Compile Include="ViewModels\FlyoutBaseViewModel.cs" /> <Compile Include="Modules\Effects\TypeWave\TypeWaveViewModel.cs" />
<Compile Include="ViewModels\Flyouts\FlyoutSettingsViewModel.cs" /> <Compile Include="ViewModels\FlyoutBaseViewModel.cs" />
<Compile Include="ViewModels\GamesViewModel.cs" /> <Compile Include="ViewModels\Flyouts\FlyoutSettingsViewModel.cs" />
<Compile Include="Modules\Games\CounterStrike\CounterStrikeViewModel.cs" /> <Compile Include="ViewModels\GamesViewModel.cs" />
<Compile Include="Modules\Games\Dota2\Dota2ViewModel.cs" /> <Compile Include="Modules\Games\CounterStrike\CounterStrikeViewModel.cs" />
<Compile Include="Modules\Games\RocketLeague\RocketLeagueViewModel.cs" /> <Compile Include="Modules\Games\Dota2\Dota2ViewModel.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3ViewModel.cs" /> <Compile Include="Modules\Games\RocketLeague\RocketLeagueViewModel.cs" />
<Compile Include="ViewModels\OverlaysViewModel.cs" /> <Compile Include="Modules\Games\Witcher3\Witcher3ViewModel.cs" />
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayViewModel.cs" /> <Compile Include="ViewModels\OverlaysViewModel.cs" />
<Compile Include="ViewModels\ShellViewModel.cs" /> <Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayViewModel.cs" />
<Compile Include="Views\EffectsView.xaml.cs"> <Compile Include="ViewModels\ShellViewModel.cs" />
<DependentUpon>EffectsView.xaml</DependentUpon> <Compile Include="Views\EffectsView.xaml.cs">
</Compile> <DependentUpon>EffectsView.xaml</DependentUpon>
<Compile Include="Views\Flyouts\FlyoutSettingsView.xaml.cs"> </Compile>
<DependentUpon>FlyoutSettingsView.xaml</DependentUpon> <Compile Include="Views\Flyouts\FlyoutSettingsView.xaml.cs">
</Compile> <DependentUpon>FlyoutSettingsView.xaml</DependentUpon>
<Compile Include="Modules\Effects\Debug\DebugEffectView.xaml.cs"> </Compile>
<DependentUpon>DebugEffectView.xaml</DependentUpon> <Compile Include="Modules\Effects\Debug\DebugEffectView.xaml.cs">
</Compile> <DependentUpon>DebugEffectView.xaml</DependentUpon>
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerView.xaml.cs"> </Compile>
<DependentUpon>AudioVisualizerView.xaml</DependentUpon> <Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerView.xaml.cs">
</Compile> <DependentUpon>AudioVisualizerView.xaml</DependentUpon>
<Compile Include="Modules\Effects\TypeHole\TypeHoleView.xaml.cs"> </Compile>
<DependentUpon>TypeHoleView.xaml</DependentUpon> <Compile Include="Modules\Effects\TypeHole\TypeHoleView.xaml.cs">
</Compile> <DependentUpon>TypeHoleView.xaml</DependentUpon>
<Compile Include="Modules\Effects\TypeWave\TypeWaveView.xaml.cs"> </Compile>
<DependentUpon>TypeWaveView.xaml</DependentUpon> <Compile Include="Modules\Effects\TypeWave\TypeWaveView.xaml.cs">
</Compile> <DependentUpon>TypeWaveView.xaml</DependentUpon>
<Compile Include="Views\GamesView.xaml.cs"> </Compile>
<DependentUpon>GamesView.xaml</DependentUpon> <Compile Include="Views\GamesView.xaml.cs">
</Compile> <DependentUpon>GamesView.xaml</DependentUpon>
<Compile Include="Modules\Games\CounterStrike\CounterStrikeView.xaml.cs"> </Compile>
<DependentUpon>CounterStrikeView.xaml</DependentUpon> <Compile Include="Modules\Games\CounterStrike\CounterStrikeView.xaml.cs">
</Compile> <DependentUpon>CounterStrikeView.xaml</DependentUpon>
<Compile Include="Modules\Games\Dota2\Dota2View.xaml.cs"> </Compile>
<DependentUpon>Dota2View.xaml</DependentUpon> <Compile Include="Modules\Games\Dota2\Dota2View.xaml.cs">
</Compile> <DependentUpon>Dota2View.xaml</DependentUpon>
<Compile Include="Modules\Games\RocketLeague\RocketLeagueView.xaml.cs"> </Compile>
<DependentUpon>RocketLeagueView.xaml</DependentUpon> <Compile Include="Modules\Games\RocketLeague\RocketLeagueView.xaml.cs">
</Compile> <DependentUpon>RocketLeagueView.xaml</DependentUpon>
<Compile Include="Modules\Games\Witcher3\Witcher3View.xaml.cs"> </Compile>
<DependentUpon>Witcher3View.xaml</DependentUpon> <Compile Include="Modules\Games\Witcher3\Witcher3View.xaml.cs">
</Compile> <DependentUpon>Witcher3View.xaml</DependentUpon>
<Compile Include="Views\OverlaysView.xaml.cs"> </Compile>
<DependentUpon>OverlaysView.xaml</DependentUpon> <Compile Include="Views\OverlaysView.xaml.cs">
</Compile> <DependentUpon>OverlaysView.xaml</DependentUpon>
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayView.xaml.cs"> </Compile>
<DependentUpon>VolumeDisplayView.xaml</DependentUpon> <Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayView.xaml.cs">
</Compile> <DependentUpon>VolumeDisplayView.xaml</DependentUpon>
<Compile Include="Views\ShellView.xaml.cs"> </Compile>
<DependentUpon>ShellView.xaml</DependentUpon> <Compile Include="Views\ShellView.xaml.cs">
</Compile> <DependentUpon>ShellView.xaml</DependentUpon>
</ItemGroup> </Compile>
<ItemGroup> </ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs"> <ItemGroup>
<SubType>Code</SubType> <Compile Include="Properties\AssemblyInfo.cs">
</Compile> <SubType>Code</SubType>
<Compile Include="Properties\Resources.Designer.cs"> </Compile>
<AutoGen>True</AutoGen> <Compile Include="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime> <AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon> <DesignTime>True</DesignTime>
</Compile> <DependentUpon>Resources.resx</DependentUpon>
<EmbeddedResource Include="Properties\Resources.resx"> </Compile>
<Generator>ResXFileCodeGenerator</Generator> <EmbeddedResource Include="Properties\Resources.resx">
<LastGenOutput>Resources.Designer.cs</LastGenOutput> <Generator>ResXFileCodeGenerator</Generator>
</EmbeddedResource> <LastGenOutput>Resources.Designer.cs</LastGenOutput>
<None Include="Modules\Effects\AudioVisualizer\AudioVisualization.settings"> </EmbeddedResource>
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Modules\Effects\AudioVisualizer\AudioVisualization.settings">
<LastGenOutput>AudioVisualization.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>AudioVisualization.Designer.cs</LastGenOutput>
<None Include="Modules\Effects\TypeWave\TypeWave.settings"> </None>
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Modules\Effects\TypeWave\TypeWave.settings">
<LastGenOutput>TypeWave.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>TypeWave.Designer.cs</LastGenOutput>
<None Include="Modules\Games\CounterStrike\CounterStrike.settings"> </None>
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Modules\Games\CounterStrike\CounterStrike.settings">
<LastGenOutput>CounterStrike.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>CounterStrike.Designer.cs</LastGenOutput>
<None Include="Modules\Games\RocketLeague\RocketLeague.settings"> </None>
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Modules\Games\RocketLeague\RocketLeague.settings">
<LastGenOutput>RocketLeague.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>RocketLeague.Designer.cs</LastGenOutput>
<None Include="Modules\Games\Witcher3\Witcher3.settings"> </None>
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Modules\Games\Witcher3\Witcher3.settings">
<LastGenOutput>Witcher3.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>Witcher3.Designer.cs</LastGenOutput>
<None Include="Modules\Overlays\VolumeDisplay\VolumeDisplay.settings"> </None>
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Modules\Overlays\VolumeDisplay\VolumeDisplay.settings">
<LastGenOutput>VolumeDisplay.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>VolumeDisplay.Designer.cs</LastGenOutput>
<None Include="MyMemory-x64.dll" /> </None>
<None Include="packages.config" /> <None Include="MyMemory-x64.dll" />
<AppDesigner Include="Properties\" /> <None Include="packages.config" />
<None Include="Settings\Offsets.settings"> <AppDesigner Include="Properties\" />
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Settings\Offsets.settings">
<LastGenOutput>Offsets.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>Offsets.Designer.cs</LastGenOutput>
<Resource Include="Resources\Entypo.ttf" /> </None>
<None Include="Settings\General.settings"> <Resource Include="Resources\Entypo.ttf" />
<Generator>SettingsSingleFileGenerator</Generator> <None Include="Settings\General.settings">
<LastGenOutput>General.Designer.cs</LastGenOutput> <Generator>SettingsSingleFileGenerator</Generator>
</None> <LastGenOutput>General.Designer.cs</LastGenOutput>
</ItemGroup> </None>
<ItemGroup> </ItemGroup>
<None Include="App.config" /> <ItemGroup>
</ItemGroup> <None Include="App.config" />
<ItemGroup> </ItemGroup>
<Page Include="Resources\Icons.xaml"> <ItemGroup>
<Generator>MSBuild:Compile</Generator> <Page Include="Resources\Icons.xaml">
<SubType>Designer</SubType> <Generator>MSBuild:Compile</Generator>
</Page> <SubType>Designer</SubType>
<Page Include="Views\EffectsView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Views\EffectsView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Effects\Debug\DebugEffectView.xaml"> </Page>
<Generator>MSBuild:Compile</Generator> <Page Include="Modules\Effects\Debug\DebugEffectView.xaml">
<SubType>Designer</SubType> <Generator>MSBuild:Compile</Generator>
</Page> <SubType>Designer</SubType>
<Page Include="Modules\Effects\AudioVisualizer\AudioVisualizerView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Effects\AudioVisualizer\AudioVisualizerView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Effects\TypeHole\TypeHoleView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Effects\TypeHole\TypeHoleView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Effects\TypeWave\TypeWaveView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Effects\TypeWave\TypeWaveView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Views\Flyouts\FlyoutSettingsView.xaml"> </Page>
<Generator>MSBuild:Compile</Generator> <Page Include="Views\Flyouts\FlyoutSettingsView.xaml">
<SubType>Designer</SubType> <Generator>MSBuild:Compile</Generator>
</Page> <SubType>Designer</SubType>
<Page Include="Views\GamesView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Views\GamesView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Games\CounterStrike\CounterStrikeView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Games\CounterStrike\CounterStrikeView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Games\Dota2\Dota2View.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Games\Dota2\Dota2View.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Games\RocketLeague\RocketLeagueView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Games\RocketLeague\RocketLeagueView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Games\Witcher3\Witcher3View.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Games\Witcher3\Witcher3View.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Views\OverlaysView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Views\OverlaysView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Modules\Overlays\VolumeDisplay\VolumeDisplayView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Modules\Overlays\VolumeDisplay\VolumeDisplayView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
<Page Include="Views\ShellView.xaml"> </Page>
<SubType>Designer</SubType> <Page Include="Views\ShellView.xaml">
<Generator>MSBuild:Compile</Generator> <SubType>Designer</SubType>
</Page> <Generator>MSBuild:Compile</Generator>
</ItemGroup> </Page>
<ItemGroup /> </ItemGroup>
<ItemGroup> <ItemGroup />
<Content Include="LogitechLedEnginesWrapper.dll"> <ItemGroup>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <Content Include="LogitechLedEnginesWrapper.dll">
</Content> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Content Include="RzChromaSDK64.dll"> </Content>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <Content Include="RzChromaSDK64.dll">
</Content> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Resource Include="logo.ico" /> </Content>
<Content Include="Resources\gamestateConfigFileCsGo.txt" /> <Resource Include="logo.ico" />
<Resource Include="Resources\Entypo-license.txt" /> <Content Include="Resources\gamestateConfigFileCsGo.txt" />
<Resource Include="Resources\WindowsIcons-license.txt" /> <Resource Include="Resources\Entypo-license.txt" />
</ItemGroup> <Resource Include="Resources\WindowsIcons-license.txt" />
<ItemGroup> </ItemGroup>
<BootstrapperPackage Include=".NETFramework,Version=v4.5.2"> <ItemGroup>
<Visible>False</Visible> <BootstrapperPackage Include=".NETFramework,Version=v4.5.2">
<ProductName>Microsoft .NET Framework 4.5.2 %28x86 and x64%29</ProductName> <Visible>False</Visible>
<Install>true</Install> <ProductName>Microsoft .NET Framework 4.5.2 %28x86 and x64%29</ProductName>
</BootstrapperPackage> <Install>true</Install>
<BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1"> </BootstrapperPackage>
<Visible>False</Visible> <BootstrapperPackage Include="Microsoft.Net.Framework.3.5.SP1">
<ProductName>.NET Framework 3.5 SP1</ProductName> <Visible>False</Visible>
<Install>false</Install> <ProductName>.NET Framework 3.5 SP1</ProductName>
</BootstrapperPackage> <Install>false</Install>
</ItemGroup> </BootstrapperPackage>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> </ItemGroup>
<Import Project="..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets" Condition="Exists('..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets')" /> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild"> <Import Project="..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets" Condition="Exists('..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets')" />
<PropertyGroup> <Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText> <PropertyGroup>
</PropertyGroup> <ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
<Error Condition="!Exists('..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets'))" /> </PropertyGroup>
</Target> <Error Condition="!Exists('..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\CUE.NET.1.0.0\build\net45\CUE.NET.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets. Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild"> <Target Name="BeforeBuild">
</Target> </Target>
<Target Name="AfterBuild"> <Target Name="AfterBuild">
</Target> </Target>
--> -->
</Project> </Project>

View File

@ -1,10 +1,7 @@
using System.Drawing; using System.Drawing;
using CUE.NET; using CUE.NET;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard; using CUE.NET.Devices.Keyboard;
using CUE.NET.Brushes; using Artemis.Utilities;
using CUE.NET.Devices.Keyboard.Keys;
using System;
namespace Artemis.KeyboardProviders.Corsair namespace Artemis.KeyboardProviders.Corsair
{ {
@ -47,17 +44,16 @@ namespace Artemis.KeyboardProviders.Corsair
public override void DrawBitmap(Bitmap bitmap) public override void DrawBitmap(Bitmap bitmap)
{ {
//bitmap = new Bitmap(@"C:\Users\Hazard\Desktop\1920x1080.png"); //bitmap = new Bitmap(@"C:\Users\Hazard\Desktop\1920x1080.png");
Bitmap resize = new Bitmap(bitmap, new Size((int)_keyboard.KeyboardRectangle.Width, (int)_keyboard.KeyboardRectangle.Height)); using (
foreach (var item in _keyboard.Keys) var resized = ImageUtilities.ResizeImage(bitmap, (int)_keyboard.KeyboardRectangle.Width,
(int)_keyboard.KeyboardRectangle.Height))
{ {
Color pixelColor = resize.GetPixel((int)item.KeyRectangle.X, (int)item.KeyRectangle.Y); foreach (var item in _keyboard.Keys)
if (pixelColor.Name == "0")
{ {
pixelColor = Color.Black; item.Led.Color = resized.GetPixel((int)item.KeyRectangle.X, (int)item.KeyRectangle.Y);
} }
item.Led.Color = pixelColor;
} }
_keyboard.Update(); _keyboard.Update(true);
} }
/* /*

View File

@ -0,0 +1,135 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
namespace Artemis.Utilities
{
class ImageUtilities
{
private static Dictionary<string, ImageCodecInfo> encoders = null;
/// <summary>
/// A lock to prevent concurrency issues loading the encoders.
/// </summary>
private static object encodersLock = new object();
/// <summary>
/// A quick lookup for getting image encoders
/// </summary>
public static Dictionary<string, ImageCodecInfo> Encoders
{
//get accessor that creates the dictionary on demand
get
{
//if the quick lookup isn't initialised, initialise it
if (encoders == null)
{
//protect against concurrency issues
lock (encodersLock)
{
//check again, we might not have been the first person to acquire the lock (see the double checked lock pattern)
if (encoders == null)
{
encoders = new Dictionary<string, ImageCodecInfo>();
//get all the codecs
foreach (ImageCodecInfo codec in ImageCodecInfo.GetImageEncoders())
{
//add each codec to the quick lookup
encoders.Add(codec.MimeType.ToLower(), codec);
}
}
}
}
//return the lookup
return encoders;
}
}
/// <summary>
/// Resize the image to the specified width and height.
/// </summary>
/// <param name="image">The image to resize.</param>
/// <param name="width">The width to resize to.</param>
/// <param name="height">The height to resize to.</param>
/// <returns>The resized image.</returns>
public static Bitmap ResizeImage(Image image, int width, int height)
{
//a holder for the result
Bitmap result = new Bitmap(width, height);
//set the resolutions the same to avoid cropping due to resolution differences
result.SetResolution(image.HorizontalResolution, image.VerticalResolution);
//use a graphics object to draw the resized image into the bitmap
using (Graphics graphics = Graphics.FromImage(result))
{
//set the resize quality modes to high quality
graphics.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//draw the image into the target bitmap
graphics.DrawImage(image, 0, 0, result.Width, result.Height);
}
//return the resulting bitmap
return result;
}
/// <summary>
/// Saves an image as a jpeg image, with the given quality
/// </summary>
/// <param name="path">Path to which the image would be saved.</param>
/// <param name="quality">An integer from 0 to 100, with 100 being the
/// highest quality</param>
/// <exception cref="ArgumentOutOfRangeException">
/// An invalid value was entered for image quality.
/// </exception>
public static void SaveJpeg(string path, Image image, int quality)
{
//ensure the quality is within the correct range
if ((quality < 0) || (quality > 100))
{
//create the error message
string error = string.Format("Jpeg image quality must be between 0 and 100, with 100 being the highest quality. A value of {0} was specified.", quality);
//throw a helpful exception
throw new ArgumentOutOfRangeException(error);
}
//create an encoder parameter for the image quality
EncoderParameter qualityParam = new EncoderParameter(System.Drawing.Imaging.Encoder.Quality, quality);
//get the jpeg codec
ImageCodecInfo jpegCodec = GetEncoderInfo("image/jpeg");
//create a collection of all parameters that we will pass to the encoder
EncoderParameters encoderParams = new EncoderParameters(1);
//set the quality parameter for the codec
encoderParams.Param[0] = qualityParam;
//save the image using the codec and the parameters
image.Save(path, jpegCodec, encoderParams);
}
/// <summary>
/// Returns the image codec with the given mime type
/// </summary>
public static ImageCodecInfo GetEncoderInfo(string mimeType)
{
//do a case insensitive search for the mime type
string lookupKey = mimeType.ToLower();
//the codec to return, default to null
ImageCodecInfo foundCodec = null;
//if we have the encoder, get it to return
if (Encoders.ContainsKey(lookupKey))
{
//pull the codec from the lookup
foundCodec = Encoders[lookupKey];
}
return foundCodec;
}
}
}