Core port - Targeting .NET Core 3.1!

Core port - Updated projects to new project layout
Core port - Changed the way devices are identified to be consistent across different frameworks
Core port - Updated plugin system to no longer use AppDomain but AssemblyLoadContext (through McMaster.NETCore.Plugins)
Core port - Renamed a few events to keep Fody from getting confused
This commit is contained in:
SpoinkyNL committed 2020-02-22 18:38:32 +01:00
1 parent 46a738e1a0
commit b3f6aef101
61 files changed
+537 -2031

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-27
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@@ -3,18 +3,6 @@ using System.Resources;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Artemis")]
[assembly: AssemblyDescription("Adds third-party support for RGB keyboards to games.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Artemis")]
[assembly: AssemblyCopyright("Copyright © Robert Beekman - 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
@@ -38,18 +26,3 @@ using System.Windows;
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("2.0.0.0")]
[assembly: AssemblyFileVersion("2.0.0.0")]
[assembly: NeutralResourcesLanguage("en-US")]
-10
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@@ -200,16 +200,6 @@ namespace Artemis.UI.Properties {
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap logo_512 {
get {
object obj = ResourceManager.GetObject("logo_512", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
-3
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@@ -160,9 +160,6 @@
<data name="bow" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\bow.svg;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>
<data name="logo_512" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\logo-512.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="RobotoMono_Regular" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\RobotoMono-Regular.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</data>