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Reference local build of RGB.NET
Rewrote UI LED-rendering, performance needs some work
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@@ -18,16 +18,15 @@
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</ItemsControl.ItemsPanel>
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<ItemsControl.ItemContainerStyle>
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<Style TargetType="ContentPresenter">
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<Setter Property="Canvas.Left" Value="{Binding Led.LedRectangle.X}" />
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<Setter Property="Canvas.Top" Value="{Binding Led.LedRectangle.Y}" />
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<Setter Property="Canvas.Left" Value="{Binding X}" />
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<Setter Property="Canvas.Top" Value="{Binding Y}" />
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</Style>
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</ItemsControl.ItemContainerStyle>
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<ItemsControl.ItemTemplate>
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<DataTemplate>
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<ContentControl Width="{Binding Led.LedRectangle.Width}" Height="{Binding Led.LedRectangle.Width}" xaml:View.Model="{Binding}" ToolTip="{Binding Tooltip}" />
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<ContentControl Width="{Binding Width}" Height="{Binding Height}" xaml:View.Model="{Binding}" ToolTip="{Binding Tooltip}" />
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</DataTemplate>
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</ItemsControl.ItemTemplate>
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</ItemsControl>
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</Grid>
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</UserControl>
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@@ -8,5 +8,20 @@
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mc:Ignorable="d"
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d:DataContext="{d:DesignInstance rgbDevice:RgbLedViewModel}"
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d:DesignHeight="450" d:DesignWidth="800">
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<Image Width="Auto" Height="Auto" Source="{Binding DisplayDrawing}" Margin="2" />
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<Border Width="{Binding Width}" Height="{Binding Height}">
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<Border.Background>
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<ImageBrush AlignmentX="Center" AlignmentY="Center"
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Stretch="Fill"
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ImageSource="{Binding Led.Image}" />
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</Border.Background>
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<Path Data="{Binding DisplayGeometry}" ClipToBounds="False" StrokeThickness="2">
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<Path.Fill>
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<SolidColorBrush Color="{Binding DisplayColor}" Opacity="0.25" />
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</Path.Fill>
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<!-- TODO: Causes big perf degradation because it makes the entire path recalculate its size -->
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<Path.Stroke>
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<SolidColorBrush Color="{Binding DisplayColor}" />
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</Path.Stroke>
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</Path>
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</Border>
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</UserControl>
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