1
0
mirror of https://github.com/Artemis-RGB/Artemis synced 2026-01-02 10:43:31 +00:00

Merge pull request #99 from SpoinkyNL/development

Update 1.1.0 - Profiles
This commit is contained in:
Robert Beekman 2016-06-08 19:32:42 +02:00
commit b11317050a
219 changed files with 16335 additions and 6576 deletions

View File

@ -5,6 +5,8 @@ VisualStudioVersion = 14.0.25123.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Artemis", "Artemis\Artemis.csproj", "{ED9997A2-E54C-4E9F-9350-62BE672C3ABE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Razer2Artemis", "Razer2Artemis\Razer2Artemis.vcxproj", "{39711909-C1D5-46CE-A9EA-2D561692EA47}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
CD_ROM|Any CPU = CD_ROM|Any CPU
@ -54,6 +56,34 @@ Global
{ED9997A2-E54C-4E9F-9350-62BE672C3ABE}.SingleImage|x64.Build.0 = Release|x64
{ED9997A2-E54C-4E9F-9350-62BE672C3ABE}.SingleImage|x86.ActiveCfg = Release|x86
{ED9997A2-E54C-4E9F-9350-62BE672C3ABE}.SingleImage|x86.Build.0 = Release|x86
{39711909-C1D5-46CE-A9EA-2D561692EA47}.CD_ROM|Any CPU.ActiveCfg = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.CD_ROM|Any CPU.Build.0 = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.CD_ROM|x64.ActiveCfg = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.CD_ROM|x64.Build.0 = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.CD_ROM|x86.ActiveCfg = Release|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.CD_ROM|x86.Build.0 = Release|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Debug|Any CPU.ActiveCfg = Debug|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Debug|x64.ActiveCfg = Debug|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Debug|x64.Build.0 = Debug|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Debug|x86.ActiveCfg = Debug|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Debug|x86.Build.0 = Debug|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.DVD-5|Any CPU.ActiveCfg = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.DVD-5|Any CPU.Build.0 = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.DVD-5|x64.ActiveCfg = Debug|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.DVD-5|x64.Build.0 = Debug|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.DVD-5|x86.ActiveCfg = Debug|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.DVD-5|x86.Build.0 = Debug|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Release|Any CPU.ActiveCfg = Release|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Release|x64.ActiveCfg = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Release|x64.Build.0 = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Release|x86.ActiveCfg = Release|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.Release|x86.Build.0 = Release|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.SingleImage|Any CPU.ActiveCfg = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.SingleImage|Any CPU.Build.0 = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.SingleImage|x64.ActiveCfg = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.SingleImage|x64.Build.0 = Release|x64
{39711909-C1D5-46CE-A9EA-2D561692EA47}.SingleImage|x86.ActiveCfg = Release|Win32
{39711909-C1D5-46CE-A9EA-2D561692EA47}.SingleImage|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -4,6 +4,12 @@
<configSections>
<sectionGroup name="userSettings"
type="System.Configuration.UserSettingsGroup, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<section name="Artemis.Modules.Effects.WindowsProfile.WindowsProfile"
type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
allowExeDefinition="MachineToLocalUser" requirePermission="false" />
<section name="Artemis.Modules.Games.Overwatch.Overwatch"
type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
allowExeDefinition="MachineToLocalUser" requirePermission="false" />
<section name="Artemis.Modules.Games.TheDivision.TheDivision"
type="System.Configuration.ClientSettingsSection, System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"
allowExeDefinition="MachineToLocalUser" requirePermission="false" />
@ -53,6 +59,22 @@
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5.2" />
</startup>
<userSettings>
<Artemis.Modules.Effects.WindowsProfile.WindowsProfile>
<setting name="LastProfile" serializeAs="String">
<value>Demo (Duplicate to keep changes)</value>
</setting>
</Artemis.Modules.Effects.WindowsProfile.WindowsProfile>
<Artemis.Modules.Games.Overwatch.Overwatch>
<setting name="Enabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="LastProfile" serializeAs="String">
<value>Default</value>
</setting>
<setting name="GameDirectory" serializeAs="String">
<value />
</setting>
</Artemis.Modules.Games.Overwatch.Overwatch>
<Artemis.Modules.Games.TheDivision.TheDivision>
<setting name="Enabled" serializeAs="String">
<value>True</value>
@ -111,14 +133,8 @@
<setting name="Enabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="MainColor" serializeAs="String">
<value>#FFFF5000</value>
</setting>
<setting name="SecondaryColor" serializeAs="String">
<value>#FFFF0000</value>
</setting>
<setting name="ContextualColor" serializeAs="String">
<value>False</value>
<setting name="LastProfile" serializeAs="String">
<value>Default</value>
</setting>
</Artemis.Modules.Games.RocketLeague.RocketLeague>
<Artemis.Settings.Offsets>
@ -185,6 +201,9 @@
<setting name="LowHpEnabled" serializeAs="String">
<value>True</value>
</setting>
<setting name="LastProfile" serializeAs="String">
<value>Default</value>
</setting>
</Artemis.Modules.Games.CounterStrike.CounterStrike>
<Artemis.Settings.CounterStrike>
<setting name="GameDirectory" serializeAs="String">
@ -293,6 +312,9 @@
<setting name="CheckForUpdates" serializeAs="String">
<value>True</value>
</setting>
<setting name="Theme" serializeAs="String">
<value>Light</value>
</setting>
</Artemis.Settings.General>
</userSettings>
<runtime>
@ -321,6 +343,10 @@
<assemblyIdentity name="SharpDX" publicKeyToken="b4dcf0f35e5521f1" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-3.0.2.0" newVersion="3.0.2.0" />
</dependentAssembly>
<dependentAssembly>
<assemblyIdentity name="Castle.Core" publicKeyToken="407dd0808d44fbdc" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-3.3.0.0" newVersion="3.3.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>

View File

@ -1,7 +1,8 @@
using System;
using System.Security.Principal;
using System.Windows;
using System.Windows.Threading;
using Artemis.Utilities;
using NLog;
using WpfExceptionViewer;
namespace Artemis
@ -13,14 +14,22 @@ namespace Artemis
{
public App()
{
if (!GeneralHelpers.IsRunAsAdministrator())
GeneralHelpers.RunAsAdministrator();
//if (!IsRunAsAdministrator())
// GeneralHelpers.RunAsAdministrator();
InitializeComponent();
}
public bool DoHandle { get; set; }
private static bool IsRunAsAdministrator()
{
var wi = WindowsIdentity.GetCurrent();
var wp = new WindowsPrincipal(wi);
return wp.IsInRole(WindowsBuiltInRole.Administrator);
}
private void Application_Startup(object sender, StartupEventArgs e)
{
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
@ -40,7 +49,6 @@ namespace Artemis
}
}
private void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
var ex = e.ExceptionObject as Exception;
@ -49,6 +57,8 @@ namespace Artemis
private static ExceptionViewer GetArtemisExceptionViewer(Exception e)
{
var logger = LogManager.GetCurrentClassLogger();
logger.Fatal(e, "Unhandled exception, showing dialog and shutting down.");
return new ExceptionViewer("An unexpected error occurred in Artemis.", e)
{
Title = "Artemis - Exception :c",

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@ -120,20 +120,20 @@
</PropertyGroup>
<PropertyGroup />
<ItemGroup>
<Reference Include="Autofac, Version=4.0.0.0, Culture=neutral, PublicKeyToken=17863af14b0044da, processorArchitecture=MSIL">
<HintPath>..\packages\Autofac.4.0.0-rc1-177\lib\net45\Autofac.dll</HintPath>
<Reference Include="Caliburn.Micro, Version=3.0.1.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.Core.3.0.1\lib\net45\Caliburn.Micro.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Caliburn.Micro, Version=2.0.2.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.Core.2.0.2\lib\net45\Caliburn.Micro.dll</HintPath>
<Reference Include="Caliburn.Micro.Platform, Version=3.0.1.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.3.0.1\lib\net45\Caliburn.Micro.Platform.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Caliburn.Micro.Autofac, Version=2.0.9.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.AutofacBootstrap.2.0.9-beta\lib\net40\Caliburn.Micro.Autofac.dll</HintPath>
<Reference Include="Caliburn.Micro.Platform.Core, Version=3.0.1.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.3.0.1\lib\net45\Caliburn.Micro.Platform.Core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Caliburn.Micro.Platform, Version=2.0.2.0, Culture=neutral, PublicKeyToken=8e5891231f2ed21f, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.2.0.2\lib\net45\Caliburn.Micro.Platform.dll</HintPath>
<Reference Include="Castle.Core, Version=3.3.0.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc, processorArchitecture=MSIL">
<HintPath>..\packages\Castle.Core.3.3.3\lib\net45\Castle.Core.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="ColorBox, Version=1.1.0.0, Culture=neutral, PublicKeyToken=f971124b2576acfc, processorArchitecture=MSIL">
@ -144,8 +144,12 @@
<HintPath>..\packages\Colore.4.0.0\lib\net35\Corale.Colore.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="CUE.NET, Version=1.0.2.2, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\CUE.NET.1.0.2.2\lib\net45\CUE.NET.dll</HintPath>
<Reference Include="CUE.NET, Version=1.0.3.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\CUE.NET.1.0.3\lib\net45\CUE.NET.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="GongSolutions.Wpf.DragDrop, Version=0.1.4.3, Culture=neutral, PublicKeyToken=d19974ea350ccea1, processorArchitecture=MSIL">
<HintPath>..\packages\gong-wpf-dragdrop.0.1.4.3\lib\net40\GongSolutions.Wpf.DragDrop.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Hardcodet.Wpf.TaskbarNotification, Version=1.0.5.0, Culture=neutral, processorArchitecture=MSIL">
@ -175,8 +179,24 @@
<HintPath>..\packages\Newtonsoft.Json.8.0.3\lib\net45\Newtonsoft.Json.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Ninject, Version=3.2.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<HintPath>..\packages\Ninject.3.2.2.0\lib\net45-full\Ninject.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Ninject.Extensions.Factory, Version=3.2.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<HintPath>..\packages\Ninject.Extensions.Factory.3.2.1.0\lib\net45-full\Ninject.Extensions.Factory.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Ninject.Extensions.Logging, Version=3.2.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<HintPath>..\packages\Ninject.Extensions.Logging.3.2.3.0\lib\net45-full\Ninject.Extensions.Logging.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="Ninject.Extensions.Logging.NLog4, Version=3.2.0.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
<HintPath>..\packages\Ninject.Extensions.Logging.nlog4.3.2.3.0\lib\net45-full\Ninject.Extensions.Logging.NLog4.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="NLog, Version=4.0.0.0, Culture=neutral, PublicKeyToken=5120e14c03d0593c, processorArchitecture=MSIL">
<HintPath>..\packages\NLog.4.3.2\lib\net45\NLog.dll</HintPath>
<HintPath>..\packages\NLog.4.3.4\lib\net45\NLog.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SharpDX, Version=3.0.2.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
@ -191,10 +211,16 @@
<HintPath>..\packages\SharpDX.DXGI.3.0.2\lib\net45\SharpDX.DXGI.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="SpotifyAPI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\SpotifyAPI-NET.2.9.0\lib\SpotifyAPI.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.IO.Compression.FileSystem" />
<Reference Include="System.Linq.Dynamic, Version=1.0.5840.25917, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\System.Linq.Dynamic.1.0.6\lib\net40\System.Linq.Dynamic.dll</HintPath>
<Private>True</Private>
@ -202,7 +228,10 @@
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Web" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL" />
<Reference Include="System.Windows.Interactivity, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
<HintPath>..\packages\Caliburn.Micro.3.0.1\lib\net45\System.Windows.Interactivity.dll</HintPath>
<Private>True</Private>
</Reference>
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
@ -259,34 +288,44 @@
</Compile>
<Compile Include="ArtemisBootstrapper.cs" />
<Compile Include="DAL\ProfileProvider.cs" />
<Compile Include="DeviceProviders\Corsair\CorsairMice.cs" />
<Compile Include="DeviceProviders\Corsair\CorsairHeadsets.cs" />
<Compile Include="DeviceProviders\DeviceProvider.cs" />
<Compile Include="Events\ActiveKeyboardChanged.cs" />
<Compile Include="Events\ToggleEnabled.cs" />
<Compile Include="Events\ActiveEffectChanged.cs" />
<Compile Include="Events\ChangeBitmap.cs" />
<Compile Include="InjectionFactories\ILayerEditorVmFactory.cs" />
<Compile Include="InjectionFactories\IProfileEditorVmFactory.cs" />
<Compile Include="ItemBehaviours\BindableSelectedItemBehavior.cs" />
<Compile Include="KeyboardProviders\Corsair\CorsairRGB.cs" />
<Compile Include="KeyboardProviders\KeyboardProvider.cs" />
<Compile Include="KeyboardProviders\KeyboardRegion.cs" />
<Compile Include="KeyboardProviders\Logitech\Orion.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\KeyboardNames.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\KeyMap.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\LogitechGSDK.cs" />
<Compile Include="KeyboardProviders\Logitech\Utilities\OrionUtilities.cs" />
<Compile Include="KeyboardProviders\ProviderHelper.cs" />
<Compile Include="KeyboardProviders\Razer\BlackWidow.cs" />
<Compile Include="KeyboardProviders\Razer\Utilities\RazerUtilities.cs" />
<Compile Include="DeviceProviders\Corsair\CorsairRGB.cs" />
<Compile Include="DeviceProviders\KeyboardProvider.cs" />
<Compile Include="DeviceProviders\Logitech\Orion.cs" />
<Compile Include="DeviceProviders\Logitech\Utilities\KeyboardNames.cs" />
<Compile Include="DeviceProviders\Logitech\Utilities\KeyMap.cs" />
<Compile Include="DeviceProviders\Logitech\Utilities\LogitechGSDK.cs" />
<Compile Include="DeviceProviders\Logitech\Utilities\OrionUtilities.cs" />
<Compile Include="DeviceProviders\Razer\BlackWidow.cs" />
<Compile Include="DeviceProviders\Razer\Utilities\RazerUtilities.cs" />
<Compile Include="Managers\EffectManager.cs" />
<Compile Include="Managers\KeyboardManager.cs" />
<Compile Include="Managers\DeviceManager.cs" />
<Compile Include="Managers\LoopManager.cs" />
<Compile Include="Managers\MainManager.cs" />
<Compile Include="Managers\ProfileManager.cs" />
<Compile Include="Models\EffectModel.cs" />
<Compile Include="Models\EffectSettings.cs" />
<Compile Include="Models\GameSettings.cs" />
<Compile Include="Models\Interfaces\GameDataModel.cs" />
<Compile Include="Models\OverlaySettings.cs" />
<Compile Include="Models\Profiles\LayerConditionModel.cs" />
<Compile Include="Models\Profiles\LayerModel.cs" />
<Compile Include="Models\Profiles\LayerDynamicPropertiesModel.cs" />
<Compile Include="Models\Profiles\LayerPropertiesModel.cs" />
<Compile Include="Models\Profiles\ProfileModel.cs" />
<Compile Include="Models\Profiles\Properties\DynamicPropertiesModel.cs" />
<Compile Include="Models\Profiles\Properties\HeadsetPropertiesModel.cs" />
<Compile Include="Models\Profiles\Properties\KeyboardPropertiesModel.cs" />
<Compile Include="Models\Profiles\Properties\LayerPropertiesModel.cs" />
<Compile Include="Models\Profiles\Properties\FolderPropertiesModel.cs" />
<Compile Include="Models\Profiles\Properties\MousePropertiesModel.cs" />
<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectModel.cs" />
<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectSettings.cs" />
<Compile Include="Modules\Effects\AmbientLightning\AmbientLightningEffectView.xaml.cs">
@ -302,9 +341,19 @@
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerModel.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\Utilities\FftEventArgs.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\Utilities\SampleAggregator.cs" />
<Compile Include="Modules\Effects\Debug\DebugEffectModel.cs" />
<Compile Include="Modules\Effects\WindowsProfile\WindowsProfile.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>WindowsProfile.settings</DependentUpon>
</Compile>
<Compile Include="Modules\Effects\WindowsProfile\WindowsProfileSettings.cs" />
<Compile Include="Modules\Effects\WindowsProfile\WindowsProfileView.xaml.cs">
<DependentUpon>WindowsProfileView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Effects\WindowsProfile\WindowsProfileViewModel.cs" />
<Compile Include="Modules\Effects\WindowsProfile\WindowsProfileDataModel.cs" />
<Compile Include="Modules\Effects\WindowsProfile\WindowsProfileModel.cs" />
<Compile Include="Modules\Effects\ProfilePreview\ProfilePreviewModel.cs" />
<Compile Include="Modules\Effects\TypeHole\TypeHoleModel.cs" />
<Compile Include="Modules\Effects\TypeWave\TypeWave.Designer.cs">
<DependentUpon>TypeWave.settings</DependentUpon>
<AutoGen>True</AutoGen>
@ -328,6 +377,9 @@
<Compile Include="Modules\Games\Dota2\Dota2DataModel.cs" />
<Compile Include="Modules\Games\Dota2\Dota2Model.cs" />
<Compile Include="Modules\Games\Dota2\Dota2Settings.cs" />
<Compile Include="Modules\Games\Overwatch\OverwatchView.xaml.cs">
<DependentUpon>OverwatchView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Games\RocketLeague\RocketLeague.Designer.cs">
<DependentUpon>RocketLeague.settings</DependentUpon>
<AutoGen>True</AutoGen>
@ -347,6 +399,16 @@
<DependentUpon>TheDivisionView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Games\TheDivision\TheDivisionViewModel.cs" />
<Compile Include="Modules\Games\Overwatch\OverwatchDataModel.cs" />
<Compile Include="Modules\Games\Overwatch\Overwatch.Designer.cs">
<DependentUpon>Overwatch.settings</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="Modules\Games\Overwatch\OverwatchModel.cs" />
<Compile Include="Modules\Games\Overwatch\OverwatchSettings.cs" />
<Compile Include="Modules\Games\Overwatch\OverwatchViewModel.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3DataModel.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3Settings.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3.Designer.cs">
<AutoGen>True</AutoGen>
@ -363,10 +425,12 @@
</Compile>
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayModel.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerSettings.cs" />
<Compile Include="Modules\Effects\Debug\DebugEffectSettings.cs" />
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplaySettings.cs" />
<Compile Include="Modules\Games\RocketLeague\RocketLeagueSettings.cs" />
<Compile Include="Modules\Effects\TypeWave\TypeWaveSettings.cs" />
<Compile Include="InjectionModules\ArtemisModules.cs" />
<Compile Include="InjectionModules\BaseModules.cs" />
<Compile Include="InjectionModules\ManagerModules.cs" />
<Compile Include="Properties\Annotations.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
@ -386,14 +450,19 @@
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<DependentUpon>Offsets.settings</DependentUpon>
</Compile>
<Compile Include="Styles\DropTargetAdorners\DropTargetMetroHighlightAdorner.cs" />
<Compile Include="Styles\DropTargetAdorners\DropTargetMetroInsertionAdorner.cs" />
<Compile Include="Utilities\ColorHelpers.cs" />
<Compile Include="Utilities\DataReaders\MmfReader.cs" />
<Compile Include="Utilities\ExtensionMethods.cs" />
<Compile Include="Utilities\GameState\GameDataReceivedEventArgs.cs" />
<Compile Include="Utilities\GameState\GameStateWebServer.cs" />
<Compile Include="Utilities\GeneralHelpers.cs" />
<Compile Include="Utilities\GifImage.cs" />
<Compile Include="Utilities\ImageUtilities.cs" />
<Compile Include="Utilities\Keyboard\KeyboardHook.cs" />
<Compile Include="Utilities\LayerDrawer.cs" />
<Compile Include="Utilities\Layers\AnimationUpdater.cs" />
<Compile Include="Utilities\Layers\Drawer.cs" />
<Compile Include="Utilities\LogitechDll\DllManager.cs" />
<Compile Include="Utilities\LogitechDll\NamedPipeServer.cs" />
<Compile Include="Utilities\LogitechDll\PipeServer.cs" />
@ -409,12 +478,12 @@
<Compile Include="Utilities\StickyValue.cs" />
<Compile Include="Utilities\Updater.cs" />
<Compile Include="Utilities\ValueConverters.cs" />
<Compile Include="ViewModels\Abstract\BaseViewModel.cs" />
<Compile Include="ViewModels\Abstract\OverlayViewModel.cs" />
<Compile Include="ViewModels\Abstract\EffectViewModel.cs" />
<Compile Include="ViewModels\Abstract\GameViewModel.cs" />
<Compile Include="ViewModels\EffectsViewModel.cs" />
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerViewModel.cs" />
<Compile Include="Modules\Effects\Debug\DebugEffectViewModel.cs" />
<Compile Include="Modules\Effects\TypeHole\TypeHoleViewModel.cs" />
<Compile Include="Modules\Effects\TypeWave\TypeWaveViewModel.cs" />
<Compile Include="ViewModels\FlyoutBaseViewModel.cs" />
<Compile Include="ViewModels\Flyouts\FlyoutSettingsViewModel.cs" />
@ -423,12 +492,18 @@
<Compile Include="Modules\Games\Dota2\Dota2ViewModel.cs" />
<Compile Include="Modules\Games\RocketLeague\RocketLeagueViewModel.cs" />
<Compile Include="Modules\Games\Witcher3\Witcher3ViewModel.cs" />
<Compile Include="ViewModels\LayerEditor\LayerConditionViewModel.cs" />
<Compile Include="ViewModels\LayerEditor\LayerDynamicPropertiesViewModel.cs" />
<Compile Include="ViewModels\LayerEditor\LayerEditorViewModel.cs" />
<Compile Include="ViewModels\Profiles\ProfileViewModel.cs" />
<Compile Include="ViewModels\Profiles\Properties\KeyboardPropertiesViewModel.cs" />
<Compile Include="ViewModels\Profiles\LayerConditionViewModel.cs" />
<Compile Include="ViewModels\Profiles\LayerDynamicPropertiesViewModel.cs" />
<Compile Include="ViewModels\Profiles\LayerEditorViewModel.cs" />
<Compile Include="ViewModels\Profiles\Properties\LayerPropertiesViewModel.cs" />
<Compile Include="ViewModels\Profiles\Properties\HeadsetPropertiesViewModel.cs" />
<Compile Include="ViewModels\Profiles\Properties\FolderPropertiesViewModel.cs" />
<Compile Include="ViewModels\Profiles\Properties\MousePropertiesViewModel.cs" />
<Compile Include="ViewModels\OverlaysViewModel.cs" />
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayViewModel.cs" />
<Compile Include="ViewModels\ProfileEditorViewModel.cs" />
<Compile Include="ViewModels\Profiles\ProfileEditorViewModel.cs" />
<Compile Include="ViewModels\ShellViewModel.cs" />
<Compile Include="ViewModels\SystemTrayViewModel.cs" />
<Compile Include="ViewModels\WelcomeViewModel.cs" />
@ -438,15 +513,9 @@
<Compile Include="Views\Flyouts\FlyoutSettingsView.xaml.cs">
<DependentUpon>FlyoutSettingsView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Effects\Debug\DebugEffectView.xaml.cs">
<DependentUpon>DebugEffectView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerView.xaml.cs">
<DependentUpon>AudioVisualizerView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Effects\TypeHole\TypeHoleView.xaml.cs">
<DependentUpon>TypeHoleView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Effects\TypeWave\TypeWaveView.xaml.cs">
<DependentUpon>TypeWaveView.xaml</DependentUpon>
</Compile>
@ -465,22 +534,34 @@
<Compile Include="Modules\Games\Witcher3\Witcher3View.xaml.cs">
<DependentUpon>Witcher3View.xaml</DependentUpon>
</Compile>
<Compile Include="Views\LayerEditor\LayerConditionView.xaml.cs">
<Compile Include="Views\Profiles\Properties\FolderPropertiesView.xaml.cs">
<DependentUpon>FolderPropertiesView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Profiles\Properties\HeadsetPropertiesView.xaml.cs">
<DependentUpon>HeadsetPropertiesView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Profiles\Properties\KeyboardPropertiesView.xaml.cs">
<DependentUpon>KeyboardPropertiesView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Profiles\LayerConditionView.xaml.cs">
<DependentUpon>LayerConditionView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\LayerEditor\LayerDynamicPropertiesView.xaml.cs">
<Compile Include="Views\Profiles\LayerDynamicPropertiesView.xaml.cs">
<DependentUpon>LayerDynamicPropertiesView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\LayerEditor\LayerEditorView.xaml.cs">
<Compile Include="Views\Profiles\LayerEditorView.xaml.cs">
<DependentUpon>LayerEditorView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\Profiles\Properties\MousePropertiesView.xaml.cs">
<DependentUpon>MousePropertiesView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\OverlaysView.xaml.cs">
<DependentUpon>OverlaysView.xaml</DependentUpon>
</Compile>
<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayView.xaml.cs">
<DependentUpon>VolumeDisplayView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ProfileEditorView.xaml.cs">
<Compile Include="Views\Profiles\ProfileEditorView.xaml.cs">
<DependentUpon>ProfileEditorView.xaml</DependentUpon>
</Compile>
<Compile Include="Views\ShellView.xaml.cs">
@ -510,6 +591,10 @@
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>TypeWave.Designer.cs</LastGenOutput>
</None>
<None Include="Modules\Effects\WindowsProfile\WindowsProfile.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>WindowsProfile.Designer.cs</LastGenOutput>
</None>
<None Include="Modules\Games\CounterStrike\CounterStrike.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>CounterStrike.Designer.cs</LastGenOutput>
@ -526,6 +611,10 @@
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>TheDivision.Designer.cs</LastGenOutput>
</None>
<None Include="Modules\Games\Overwatch\Overwatch.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Overwatch.Designer.cs</LastGenOutput>
</None>
<None Include="Modules\Games\Witcher3\Witcher3.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Witcher3.Designer.cs</LastGenOutput>
@ -540,7 +629,9 @@
<None Include="NLog.xsd">
<SubType>Designer</SubType>
</None>
<None Include="packages.config" />
<None Include="packages.config">
<SubType>Designer</SubType>
</None>
<AppDesigner Include="Properties\" />
<Resource Include="Resources\bow.png" />
<Content Include="logo.ico">
@ -550,15 +641,23 @@
<Resource Include="Resources\logo-disabled.ico" />
<Resource Include="Resources\Dota2\dotaGamestateConfiguration.txt" />
<Resource Include="Resources\Entypo.ttf" />
<EmbeddedResource Include="Resources\Keyboards\default-profiles.zip" />
<None Include="Resources\LogitechLED.dll" />
<None Include="Resources\folder.png" />
<Resource Include="Resources\Keyboards\k65.png" />
<Resource Include="Resources\Keyboards\k70.png" />
<Resource Include="Resources\Keyboards\k95.png" />
<Resource Include="Resources\Keyboards\strafe.png" />
<Resource Include="Resources\Keyboards\g910.png" />
<None Include="Resources\folder.png" />
<None Include="Resources\headset.png" />
<None Include="Resources\mouse.png" />
<None Include="Resources\gif.png" />
<Resource Include="Resources\WindowsIcons-license.txt" />
<Resource Include="Resources\Entypo-license.txt" />
<None Include="Resources\RzChromaSDK64.dll" />
<Resource Include="Resources\Keyboards\blackwidow.png" />
<None Include="Resources\Keyboards\none.png" />
<None Include="Resources\Keyboards\demo-gif.gif" />
<Content Include="Resources\Witcher3\playerWitcher.txt" />
<Content Include="Resources\Witcher3\artemis.txt" />
<None Include="Settings\Offsets.settings">
@ -578,6 +677,14 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Modules\Effects\WindowsProfile\WindowsProfileView.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Modules\Games\Overwatch\OverwatchView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Modules\Games\TheDivision\TheDivisionView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@ -586,10 +693,14 @@
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Styles\Accents\CorsairYellow.xaml">
<Page Include="Resources\IconsNonShared.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Resource Include="Styles\Accents\CorsairYellow.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</Resource>
<Page Include="Styles\ColorBox.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@ -598,18 +709,10 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Modules\Effects\Debug\DebugEffectView.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Modules\Effects\AudioVisualizer\AudioVisualizerView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Modules\Effects\TypeHole\TypeHoleView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Modules\Effects\TypeWave\TypeWaveView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@ -638,18 +741,34 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\LayerEditor\LayerConditionView.xaml">
<Page Include="Views\Profiles\Properties\FolderPropertiesView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\LayerEditor\LayerDynamicPropertiesView.xaml">
<Page Include="Views\Profiles\Properties\HeadsetPropertiesView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\LayerEditor\LayerEditorView.xaml">
<Page Include="Views\Profiles\Properties\KeyboardPropertiesView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Profiles\LayerConditionView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Profiles\LayerDynamicPropertiesView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\Profiles\LayerEditorView.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Page Include="Views\Profiles\Properties\MousePropertiesView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\OverlaysView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
@ -658,7 +777,7 @@
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
<Page Include="Views\ProfileEditorView.xaml">
<Page Include="Views\Profiles\ProfileEditorView.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
@ -695,12 +814,12 @@
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\packages\CUE.NET.1.0.2.2\build\net45\CUE.NET.targets" Condition="Exists('..\packages\CUE.NET.1.0.2.2\build\net45\CUE.NET.targets')" />
<Import Project="..\packages\CUE.NET.1.0.3\build\net45\CUE.NET.targets" Condition="Exists('..\packages\CUE.NET.1.0.3\build\net45\CUE.NET.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\CUE.NET.1.0.2.2\build\net45\CUE.NET.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\CUE.NET.1.0.2.2\build\net45\CUE.NET.targets'))" />
<Error Condition="!Exists('..\packages\CUE.NET.1.0.3\build\net45\CUE.NET.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\CUE.NET.1.0.3\build\net45\CUE.NET.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@ -1,27 +1,34 @@
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Forms;
using Artemis.InjectionModules;
using Artemis.ViewModels;
using Autofac;
using Caliburn.Micro;
using Caliburn.Micro.Autofac;
using Ninject;
using Application = System.Windows.Application;
using MessageBox = System.Windows.Forms.MessageBox;
using MouseEventArgs = System.Windows.Input.MouseEventArgs;
namespace Artemis
{
public class ArtemisBootstrapper : AutofacBootstrapper<SystemTrayViewModel>
public class ArtemisBootstrapper : BootstrapperBase
{
private IKernel _kernel;
public ArtemisBootstrapper()
{
CheckDuplicateInstances();
Initialize();
BindSpecialValues();
}
public Mutex Mutex { get; set; }
private void BindSpecialValues()
{
MessageBinder.SpecialValues.Add("$scaledmousex", ctx =>
{
var img = ctx.Source as Image;
@ -64,14 +71,35 @@ namespace Artemis
});
}
protected override void ConfigureContainer(ContainerBuilder builder)
protected override void Configure()
{
base.ConfigureContainer(builder);
_kernel = new StandardKernel(new BaseModules(), new ArtemisModules(), new ManagerModules());
_kernel.Bind<IWindowManager>().To<WindowManager>().InSingletonScope();
_kernel.Bind<IEventAggregator>().To<EventAggregator>().InSingletonScope();
}
// create a window manager instance to be used by everyone asking for one (including Caliburn.Micro)
builder.RegisterInstance<IWindowManager>(new WindowManager());
builder.RegisterType<SystemTrayViewModel>();
builder.RegisterType<ShellViewModel>();
protected override void OnExit(object sender, EventArgs e)
{
_kernel.Dispose();
base.OnExit(sender, e);
}
protected override object GetInstance(Type service, string key)
{
if (service == null)
throw new ArgumentNullException(nameof(service));
return _kernel.Get(service);
}
protected override IEnumerable<object> GetAllInstances(Type service)
{
return _kernel.GetAll(service);
}
protected override void BuildUp(object instance)
{
_kernel.Inject(instance);
}
protected override void OnStartup(object sender, StartupEventArgs e)
@ -81,8 +109,9 @@ namespace Artemis
private void CheckDuplicateInstances()
{
if (Process.GetProcesses().Count(p => p.ProcessName.Contains(Assembly.GetExecutingAssembly()
.FullName.Split(',')[0]) && !p.Modules[0].FileName.Contains("vshost")) < 2)
bool aIsNewInstance;
Mutex = new Mutex(true, "ArtemisMutex", out aIsNewInstance);
if (aIsNewInstance)
return;
MessageBox.Show("An instance of Artemis is already running (check your system tray).",

View File

@ -1,18 +1,28 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Reflection;
using System.Xml.Serialization;
using Artemis.DeviceProviders;
using Artemis.Models;
using Artemis.Models.Profiles;
using Artemis.Models.Profiles.Properties;
using Artemis.Properties;
using Artemis.Utilities;
using NLog;
namespace Artemis.DAL
{
public static class ProfileProvider
{
private static readonly string ProfileFolder =
Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Artemis\profiles";
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private static readonly string ProfileFolder = Environment
.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Artemis\profiles";
private static bool _installedDefaults;
/// <summary>
/// Get all profiles
@ -27,10 +37,16 @@ namespace Artemis.DAL
/// Get all profiles matching the provided game
/// </summary>
/// <param name="game">The game to match</param>
/// <param name="keyboard">The keyboard to match</param>
/// <returns>All profiles matching the provided game</returns>
public static List<ProfileModel> GetAll(GameModel game)
public static List<ProfileModel> GetAll(EffectModel game, KeyboardProvider keyboard)
{
return GetAll().Where(g => g.GameName.Equals(game.Name)).ToList();
if (game == null)
throw new ArgumentNullException(nameof(game));
if (keyboard == null)
throw new ArgumentNullException(nameof(keyboard));
return GetAll().Where(g => g.GameName.Equals(game.Name) && g.KeyboardSlug.Equals(keyboard.Slug)).ToList();
}
/// <summary>
@ -40,44 +56,100 @@ namespace Artemis.DAL
/// <param name="prof">The profile to add or update</param>
public static void AddOrUpdate(ProfileModel prof)
{
if (!(prof.GameName?.Length > 1) || !(prof.KeyboardName?.Length > 1) || !(prof.Name?.Length > 1))
throw new ArgumentException("Profile is invalid. Name, GameName and KeyboardName are required");
if (prof == null)
throw new ArgumentNullException(nameof(prof));
if (!(prof.GameName?.Length > 1) || !(prof.KeyboardSlug?.Length > 1) || !(prof.Name?.Length > 1))
throw new ArgumentException("Profile is invalid. Name, GameName and KeyboardSlug are required");
var path = ProfileFolder + $@"\{prof.KeyboardName}\{prof.GameName}";
var path = ProfileFolder + $@"\{prof.KeyboardSlug}\{prof.GameName}";
if (!Directory.Exists(path))
Directory.CreateDirectory(path);
var serializer = new XmlSerializer(typeof (ProfileModel));
using (var file = new StreamWriter(path + $@"\{prof.Name}.xml"))
var serializer = new XmlSerializer(typeof(ProfileModel));
// Could use a StreamWriter but should serializing fail this method doesn't ruin the existing XML file
using (var xml = new StringWriter())
{
serializer.Serialize(file, prof);
serializer.Serialize(xml, prof);
File.WriteAllText(path + $@"\{prof.Name}.xml", xml.ToString());
}
}
private static List<ProfileModel> ReadProfiles()
{
CheckProfiles();
InstallDefaults();
var profiles = new List<ProfileModel>();
// Create the directory structure
var profilePaths = Directory.GetFiles(ProfileFolder, "*.xml", SearchOption.AllDirectories);
// Parse the JSON files into objects and add them if they are valid
// TODO: Invalid file handling
var deserializer = new XmlSerializer(typeof (ProfileModel));
var deserializer = new XmlSerializer(typeof(ProfileModel));
foreach (var path in profilePaths)
{
try
{
using (var file = new StreamReader(path))
{
var prof = (ProfileModel) deserializer.Deserialize(file);
if (prof.GameName?.Length > 1 && prof.KeyboardName?.Length > 1 && prof.Name?.Length > 1)
if (prof.GameName?.Length > 1 && prof.KeyboardSlug?.Length > 1 && prof.Name?.Length > 1)
profiles.Add(prof);
}
}
catch (InvalidOperationException e)
{
Logger.Error("Failed to load profile: {0} - {1}", path, e.InnerException.Message);
}
}
return profiles;
}
/// <summary>
/// Unpacks the default profiles into the profile directory
/// </summary>
private static void InstallDefaults()
{
// Only install the defaults once per session
if (_installedDefaults)
return;
_installedDefaults = true;
// Load the ZIP from resources
var stream = Assembly.GetExecutingAssembly()
.GetManifestResourceStream("Artemis.Resources.Keyboards.default-profiles.zip");
// Extract it over the old defaults in case one was updated
if (stream == null)
return;
var archive = new ZipArchive(stream);
archive.ExtractToDirectory(ProfileFolder, true);
// Extract the demo GIF file
var gifPath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Artemis\demo-gif.gif";
Resources.demo_gif.Save(gifPath);
// Set the GIF path on each demo profile
var demoProfiles = GetAll().Where(d => d.Name == "Demo (Duplicate to keep changes)");
foreach (var demoProfile in demoProfiles)
{
var gifLayer = demoProfile
.Layers.FirstOrDefault(l => l.Name == "Demo - GIFs")?
.Children.FirstOrDefault(c => c.Name == "GIF");
if (gifLayer == null)
continue;
((KeyboardPropertiesModel) gifLayer.Properties).GifFile = gifPath;
AddOrUpdate(demoProfile);
}
}
/// <summary>
/// Makes sure the profile directory structure is in order and places default profiles
/// </summary>
private static void CheckProfiles()
{
// Create the directory structure
@ -85,7 +157,72 @@ namespace Artemis.DAL
return;
Directory.CreateDirectory(ProfileFolder);
Debug.WriteLine("Place presets");
}
/// <summary>
/// Attempts to load a profile from a given path
/// </summary>
/// <param name="path">The absolute path to load the profile from</param>
/// <returns>The loaded profile, or null if invalid</returns>
public static ProfileModel LoadProfileIfValid(string path)
{
try
{
var deserializer = new XmlSerializer(typeof(ProfileModel));
using (var file = new StreamReader(path))
{
var prof = (ProfileModel) deserializer.Deserialize(file);
if (!(prof.GameName?.Length > 1) || !(prof.KeyboardSlug?.Length > 1) || !(prof.Name?.Length > 1))
return null;
return prof;
}
}
catch (InvalidOperationException)
{
return null;
}
}
/// <summary>
/// Exports the given profile to the provided path in XML
/// </summary>
/// <param name="selectedProfile">The profile to export</param>
/// <param name="path">The path to save the profile to</param>
public static void ExportProfile(ProfileModel selectedProfile, string path)
{
var serializer = new XmlSerializer(typeof(ProfileModel));
using (var file = new StreamWriter(path))
{
serializer.Serialize(file, selectedProfile);
}
}
/// <summary>
/// Renames the profile on the model and filesystem
/// </summary>
/// <param name="profile">The profile to rename</param>
/// <param name="name">The new name</param>
public static void RenameProfile(ProfileModel profile, string name)
{
if (string.IsNullOrEmpty(name))
return;
// Remove the old file
var path = ProfileFolder + $@"\{profile.KeyboardSlug}\{profile.GameName}\{profile.Name}.xml";
if (File.Exists(path))
File.Delete(path);
// Update the profile, creating a new file
profile.Name = name;
AddOrUpdate(profile);
}
public static void DeleteProfile(ProfileModel profile)
{
// Remove the file
var path = ProfileFolder + $@"\{profile.KeyboardSlug}\{profile.GameName}\{profile.Name}.xml";
if (File.Exists(path))
File.Delete(path);
}
}
}

View File

@ -0,0 +1,80 @@
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Media;
using Artemis.Utilities;
using CUE.NET;
using CUE.NET.Devices.Generic.Enums;
using Ninject.Extensions.Logging;
namespace Artemis.DeviceProviders.Corsair
{
internal class CorsairHeadsets : DeviceProvider
{
public CorsairHeadsets(ILogger logger)
{
Logger = logger;
Type = DeviceType.Headset;
}
public ILogger Logger { get; set; }
public override bool TryEnable()
{
CanUse = CanInitializeSdk();
if (CanUse && !CueSDK.IsInitialized)
CueSDK.Initialize();
Logger.Debug("Attempted to enable Corsair headset. CanUse: {0}", CanUse);
return CanUse;
}
public override void Disable()
{
if (CueSDK.IsInitialized)
CueSDK.Reinitialize();
}
public override void UpdateDevice(Brush brush)
{
if (!CanUse || brush == null)
return;
var leds = CueSDK.HeadsetSDK.Leds.Count();
var rect = new Rect(new Size(leds*20, leds*20));
var visual = new DrawingVisual();
using (var c = visual.RenderOpen())
c.DrawRectangle(brush, null, rect);
var img = ImageUtilities.DrawinVisualToBitmap(visual, rect);
var ledIndex = 0;
// Color each LED according to one of the pixels
foreach (var corsairLed in CueSDK.HeadsetSDK.Leds)
{
corsairLed.Color = ledIndex == 0
? img.GetPixel(0, 0)
: img.GetPixel((ledIndex + 1)*20 - 1, (ledIndex + 1)*20 - 1);
ledIndex++;
}
// Flush is required for headset to work reliably on CUE2 for some reason
CueSDK.HeadsetSDK.Update(true);
}
private static bool CanInitializeSdk()
{
// This will skip the check-loop if the SDK is initialized
if (CueSDK.IsInitialized)
return CueSDK.IsSDKAvailable(CorsairDeviceType.Headset);
for (var tries = 0; tries < 9; tries++)
{
if (CueSDK.IsSDKAvailable(CorsairDeviceType.Headset))
return true;
Thread.Sleep(2000);
}
return false;
}
}
}

View File

@ -0,0 +1,79 @@
using System.Linq;
using System.Threading;
using System.Windows;
using System.Windows.Media;
using Artemis.Utilities;
using CUE.NET;
using CUE.NET.Devices.Generic.Enums;
using Ninject.Extensions.Logging;
namespace Artemis.DeviceProviders.Corsair
{
internal class CorsairMice : DeviceProvider
{
public CorsairMice(ILogger logger)
{
Logger = logger;
Type = DeviceType.Mouse;
}
public ILogger Logger { get; set; }
public override bool TryEnable()
{
CanUse = CanInitializeSdk();
if (CanUse && !CueSDK.IsInitialized)
CueSDK.Initialize();
Logger.Debug("Attempted to enable Corsair mice. CanUse: {0}", CanUse);
return CanUse;
}
public override void Disable()
{
if (CueSDK.IsInitialized)
CueSDK.Reinitialize();
}
public override void UpdateDevice(Brush brush)
{
if (!CanUse || brush == null)
return;
var leds = CueSDK.MouseSDK.Leds.Count();
var rect = new Rect(new Size(leds*20, leds*20));
var visual = new DrawingVisual();
using (var c = visual.RenderOpen())
c.DrawRectangle(brush, null, rect);
var img = ImageUtilities.DrawinVisualToBitmap(visual, rect);
var ledIndex = 0;
// Color each LED according to one of the pixels
foreach (var corsairLed in CueSDK.MouseSDK.Leds)
{
corsairLed.Color = ledIndex == 0
? img.GetPixel(0, 0)
: img.GetPixel((ledIndex + 1)*20 - 1, (ledIndex + 1)*20 - 1);
ledIndex++;
}
CueSDK.MouseSDK.Update();
}
private static bool CanInitializeSdk()
{
// This will skip the check-loop if the SDK is initialized
if (CueSDK.IsInitialized)
return CueSDK.IsSDKAvailable(CorsairDeviceType.Mouse);
for (var tries = 0; tries < 9; tries++)
{
if (CueSDK.IsSDKAvailable(CorsairDeviceType.Mouse))
return true;
Thread.Sleep(2000);
}
return false;
}
}
}

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@ -0,0 +1,111 @@
using System.Drawing;
using System.Threading;
using System.Windows;
using Artemis.Properties;
using Artemis.Utilities;
using CUE.NET;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using Point = System.Drawing.Point;
namespace Artemis.DeviceProviders.Corsair
{
public class CorsairRGB : KeyboardProvider
{
private CorsairKeyboard _keyboard;
private ImageBrush _keyboardBrush;
public CorsairRGB()
{
Name = "Corsair RGB Keyboards";
CantEnableText = "Couldn't connect to your Corsair keyboard.\n" +
"Please check your cables and/or drivers (could be outdated) and that Corsair Utility Engine is running.\n" +
"In CUE, make sure \"Enable SDK\" is checked under Settings > Program.\n\n" +
"If needed, you can select a different keyboard in Artemis under settings.";
}
public override bool CanEnable()
{
// This will skip the check-loop if the SDK is initialized
if (CueSDK.IsInitialized)
return CueSDK.IsSDKAvailable(CorsairDeviceType.Keyboard);
for (var tries = 0; tries < 9; tries++)
{
if (CueSDK.IsSDKAvailable(CorsairDeviceType.Keyboard))
return true;
Thread.Sleep(2000);
}
return false;
}
/// <summary>
/// Enables the SDK and sets updatemode to manual as well as the color of the background to black.
/// </summary>
public override void Enable()
{
if (!CueSDK.IsInitialized)
CueSDK.Initialize();
_keyboard = CueSDK.KeyboardSDK;
switch (_keyboard.DeviceInfo.Model)
{
case "K95 RGB":
Height = 7;
Width = 25;
PreviewSettings = new PreviewSettings(676, 190, new Thickness(0, -15, 0, 0), Resources.k95);
break;
case "K70 RGB":
Height = 7;
Width = 21;
PreviewSettings = new PreviewSettings(676, 210, new Thickness(0, -25, 0, 0), Resources.k70);
break;
case "K65 RGB":
Height = 7;
Width = 18;
PreviewSettings = new PreviewSettings(610, 240, new Thickness(0, -30, 0, 0), Resources.k65);
break;
case "STRAFE RGB":
Height = 7;
Width = 22;
PreviewSettings = new PreviewSettings(665, 215, new Thickness(0, -5, 0, 0), Resources.strafe);
break;
}
Slug = "corsair-" + _keyboard.DeviceInfo.Model.Replace(' ', '-').ToLower();
_keyboard.Brush = _keyboardBrush ?? (_keyboardBrush = new ImageBrush());
}
public override void Disable()
{
if (CueSDK.IsInitialized)
CueSDK.Reinitialize();
}
/// <summary>
/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap
/// size.
/// </summary>
/// <param name="bitmap"></param>
public override void DrawBitmap(Bitmap bitmap)
{
var image = ImageUtilities.ResizeImage(bitmap, Width, Height);
// For STRAFE, stretch the image on row 2.
if (_keyboard.DeviceInfo.Model == "STRAFE RGB")
{
var strafeBitmap = new Bitmap(22, 8);
using (var g = Graphics.FromImage(strafeBitmap))
{
g.DrawImage(image, new Point(0, 0));
g.DrawImage(image, new Rectangle(0, 3, 22, 7), new Rectangle(0, 2, 22, 7), GraphicsUnit.Pixel);
}
image = strafeBitmap;
}
_keyboardBrush.Image = image;
_keyboard.Update();
}
}
}

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@ -0,0 +1,40 @@
using System.Windows.Media;
namespace Artemis.DeviceProviders
{
public abstract class DeviceProvider
{
/// <summary>
/// Indicates the device type
/// </summary>
public DeviceType Type { get; set; }
/// <summary>
/// Indicates whether or not the device can be updated
/// </summary>
public bool CanUse { get; set; }
/// <summary>
/// Updates a non-keyboard to take the colours of the provided brush
/// </summary>
/// <param name="brush"></param>
public abstract void UpdateDevice(Brush brush);
/// <summary>
/// Tries to enable the device and updates CanUse accordingly
/// </summary>
public abstract bool TryEnable();
/// <summary>
/// Disables the device
/// </summary>
public abstract void Disable();
}
public enum DeviceType
{
Keyboard,
Mouse,
Headset
}
}

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@ -1,24 +1,28 @@
using System.Collections.Generic;
using System;
using System.Drawing;
using System.Windows;
using Brush = System.Windows.Media.Brush;
using Size = System.Windows.Size;
namespace Artemis.KeyboardProviders
namespace Artemis.DeviceProviders
{
public abstract class KeyboardProvider
public abstract class KeyboardProvider : DeviceProvider
{
protected KeyboardProvider()
{
Type = DeviceType.Keyboard;
}
public string Name { get; set; }
public string Slug { get; set; }
public int Height { get; set; }
public int Width { get; set; }
public string CantEnableText { get; set; }
public List<KeyboardRegion> KeyboardRegions { get; set; }
public PreviewSettings PreviewSettings { get; set; }
public abstract bool CanEnable();
public abstract void Enable();
public abstract void Disable();
public abstract void DrawBitmap(Bitmap bitmap);
/// <summary>
@ -34,6 +38,16 @@ namespace Artemis.KeyboardProviders
public Bitmap KeyboardBitmap(int scale) => new Bitmap(Width*scale, Height*scale);
public Rect KeyboardRectangle(int scale) => new Rect(new Size(Width*scale, Height*scale));
public override void UpdateDevice(Brush brush)
{
throw new NotImplementedException("KeyboardProvider doesn't implement UpdateDevice, use DrawBitmap instead.");
}
public override bool TryEnable()
{
throw new NotImplementedException("KeyboardProvider doesn't implement TryEnable, use CanEnable instead.");
}
}
public struct PreviewSettings

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@ -1,38 +1,46 @@
using System.Collections.Generic;
using System.Drawing;
using System.Drawing;
using System.Threading;
using System.Windows;
using Artemis.KeyboardProviders.Logitech.Utilities;
using Artemis.DeviceProviders.Logitech.Utilities;
using Artemis.Properties;
using Artemis.Utilities;
using Point = System.Drawing.Point;
using Artemis.Utilities.LogitechDll;
using Microsoft.Win32;
namespace Artemis.KeyboardProviders.Logitech
namespace Artemis.DeviceProviders.Logitech
{
internal class Orion : KeyboardProvider
{
public Orion()
{
Name = "Logitech G910 RGB";
Slug = "logitech-g910";
CantEnableText = "Couldn't connect to your Logitech G910.\n" +
"Please check your cables and updating the Logitech Gaming Software\n" +
"A minimum version of 8.81.15 is required.\n\n" +
"If needed, you can select a different keyboard in Artemis under settings.";
Height = 6;
Width = 21;
PreviewSettings = new PreviewSettings(626, 175, new Thickness(0, -15, 0, 0), Resources.g910);
KeyboardRegions = new List<KeyboardRegion>
{
new KeyboardRegion("TopRow", new Point(0, 0), new Point(18, 0)),
new KeyboardRegion("NumPad", new Point(17, 1), new Point(21, 6)),
new KeyboardRegion("QWER", new Point(2, 2), new Point(5, 2))
};
PreviewSettings = new PreviewSettings(540, 154, new Thickness(25, -80, 0, 0), Resources.g910);
}
public override bool CanEnable()
{
//if (DllManager.RestoreDll())
// RestoreDll();
//Check to see if VC++ 2012 x64 is installed.
if (Registry.LocalMachine.OpenSubKey(
@"SOFTWARE\Classes\Installer\Dependencies\{ca67548a-5ebe-413a-b50c-4b9ceb6d66c6}") == null)
{
CantEnableText = "Couldn't connect to your Logitech G910.\n" +
"The Visual C 2012 Redistributable could not be found, which is required.\n" +
"Please download it by going to the following URL:\n\n" +
"https://www.microsoft.com/download/confirmation.aspx?id=30679";
return false;
}
if (DllManager.RestoreDll())
RestoreDll();
int majorNum = 0, minorNum = 0, buildNum = 0;
LogitechGSDK.LogiLedInit();

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@ -2,7 +2,7 @@
using System.Windows.Forms;
using Artemis.Utilities.Keyboard;
namespace Artemis.KeyboardProviders.Logitech.Utilities
namespace Artemis.DeviceProviders.Logitech.Utilities
{
public static class KeyMap
{

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@ -1,4 +1,4 @@
namespace Artemis.KeyboardProviders.Logitech.Utilities
namespace Artemis.DeviceProviders.Logitech.Utilities
{
public enum KeyboardNames
{

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@ -2,7 +2,7 @@
// ReSharper disable InconsistentNaming
namespace Artemis.KeyboardProviders.Logitech.Utilities
namespace Artemis.DeviceProviders.Logitech.Utilities
{
public class LogitechGSDK
{

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@ -3,7 +3,7 @@ using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace Artemis.KeyboardProviders.Logitech.Utilities
namespace Artemis.DeviceProviders.Logitech.Utilities
{
public static class OrionUtilities
{

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@ -1,19 +1,26 @@
using System.Drawing;
using Artemis.KeyboardProviders.Razer.Utilities;
using System.Windows;
using Artemis.DeviceProviders.Razer.Utilities;
using Artemis.Properties;
using Corale.Colore.Core;
using Corale.Colore.Razer;
using Constants = Corale.Colore.Razer.Keyboard.Constants;
namespace Artemis.KeyboardProviders.Razer
namespace Artemis.DeviceProviders.Razer
{
public class BlackWidow : KeyboardProvider
{
public BlackWidow()
{
Name = "Razer BlackWidow Chroma";
Slug = "razer-blackwidow-chroma";
CantEnableText = "Couldn't connect to your Razer BlackWidow Chroma.\n" +
"Please check your cables and try updating Razer Synapse.\n\n" +
"If needed, you can select a different keyboard in Artemis under settings.";
Height = Constants.MaxRows;
Width = Constants.MaxColumns;
PreviewSettings = new PreviewSettings(665, 175, new Thickness(0, -15, 0, 0), Resources.blackwidow);
}
public override bool CanEnable()
@ -30,12 +37,6 @@ namespace Artemis.KeyboardProviders.Razer
public override void Enable()
{
Chroma.Instance.Initialize();
Height = Constants.MaxRows;
Width = Constants.MaxColumns;
KeyboardRegions.Add(new KeyboardRegion("TopRow", new Point(0, 0), new Point(19, 0)));
KeyboardRegions.Add(new KeyboardRegion("NumPad", new Point(20, 1), new Point(23, 6)));
KeyboardRegions.Add(new KeyboardRegion("QWER", new Point(2, 2), new Point(5, 2)));
}
public override void Disable()
@ -46,7 +47,6 @@ namespace Artemis.KeyboardProviders.Razer
public override void DrawBitmap(Bitmap bitmap)
{
var razerArray = RazerUtilities.BitmapColorArray(bitmap, Height, Width);
Chroma.Instance.Keyboard.SetCustom(razerArray);
}
}

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@ -2,7 +2,7 @@
using Artemis.Utilities;
using Corale.Colore.Razer.Keyboard.Effects;
namespace Artemis.KeyboardProviders.Razer.Utilities
namespace Artemis.DeviceProviders.Razer.Utilities
{
public static class RazerUtilities
{

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@ -1,12 +1,16 @@
namespace Artemis.Events
using Artemis.DeviceProviders;
namespace Artemis.Events
{
public class ActiveKeyboardChanged
{
public ActiveKeyboardChanged(string activeKeyboard)
public ActiveKeyboardChanged(KeyboardProvider oldKeyboard, KeyboardProvider newKeyboard)
{
ActiveKeyboard = activeKeyboard;
OldKeyboard = oldKeyboard;
NewKeyboard = newKeyboard;
}
public string ActiveKeyboard { get; set; }
public KeyboardProvider OldKeyboard { get; set; }
public KeyboardProvider NewKeyboard { get; set; }
}
}

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@ -0,0 +1,11 @@
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles;
using Artemis.ViewModels.Profiles;
namespace Artemis.InjectionFactories
{
public interface ILayerEditorVmFactory
{
LayerEditorViewModel CreateLayerEditorVm(IDataModel dataModel, LayerModel layer);
}
}

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@ -0,0 +1,13 @@
using Artemis.Managers;
using Artemis.Models;
using Artemis.ViewModels.Profiles;
using Caliburn.Micro;
namespace Artemis.InjectionFactories
{
public interface IProfileEditorVmFactory
{
ProfileEditorViewModel CreateProfileEditorVm(IEventAggregator events, MainManager mainManager,
EffectModel gameModel, string lastProfile);
}
}

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@ -0,0 +1,59 @@
using Artemis.DeviceProviders;
using Artemis.DeviceProviders.Corsair;
using Artemis.DeviceProviders.Logitech;
using Artemis.DeviceProviders.Razer;
using Artemis.Modules.Effects.AudioVisualizer;
using Artemis.Modules.Effects.TypeWave;
using Artemis.Modules.Effects.WindowsProfile;
using Artemis.Modules.Games.CounterStrike;
using Artemis.Modules.Games.Dota2;
using Artemis.Modules.Games.Overwatch;
using Artemis.Modules.Games.RocketLeague;
using Artemis.Modules.Games.TheDivision;
using Artemis.Modules.Games.Witcher3;
using Artemis.Modules.Overlays.VolumeDisplay;
using Artemis.ViewModels.Abstract;
using Ninject.Modules;
namespace Artemis.InjectionModules
{
public class ArtemisModules : NinjectModule
{
public override void Load()
{
#region Modules
// Effects
Bind<EffectViewModel>().To<AudioVisualizerViewModel>().InSingletonScope();
Bind<EffectViewModel>().To<TypeWaveViewModel>().InSingletonScope();
Bind<EffectViewModel>().To<WindowsProfileViewModel>().InSingletonScope();
//Bind<EffectViewModel>().To<AmbientLightningEffectViewModel>().InSingletonScope();
// Games
Bind<GameViewModel>().To<CounterStrikeViewModel>().InSingletonScope();
Bind<GameViewModel>().To<Dota2ViewModel>().InSingletonScope();
Bind<GameViewModel>().To<RocketLeagueViewModel>().InSingletonScope();
Bind<GameViewModel>().To<TheDivisionViewModel>().InSingletonScope();
Bind<GameViewModel>().To<Witcher3ViewModel>().InSingletonScope();
Bind<GameViewModel>().To<OverwatchViewModel>().InSingletonScope();
// Overlays
Bind<OverlayViewModel>().To<VolumeDisplayViewModel>().InSingletonScope();
#endregion
#region Devices
// Keyboards
Bind<DeviceProvider>().To<CorsairRGB>().InSingletonScope();
Bind<DeviceProvider>().To<Orion>().InSingletonScope();
Bind<DeviceProvider>().To<BlackWidow>().InSingletonScope();
// Mice
Bind<DeviceProvider>().To<CorsairMice>().InSingletonScope();
// Headsets
Bind<DeviceProvider>().To<CorsairHeadsets>().InSingletonScope();
#endregion
}
}
}

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@ -0,0 +1,35 @@
using Artemis.InjectionFactories;
using Artemis.Modules.Effects.ProfilePreview;
using Artemis.Services;
using Artemis.ViewModels;
using Artemis.ViewModels.Abstract;
using Artemis.ViewModels.Profiles;
using Caliburn.Micro;
using Ninject.Extensions.Factory;
using Ninject.Modules;
namespace Artemis.InjectionModules
{
internal class BaseModules : NinjectModule
{
public override void Load()
{
// ViewModels
Bind<IScreen>().To<ShellViewModel>().InSingletonScope();
Bind<IProfileEditorVmFactory>().ToFactory();
Bind<ILayerEditorVmFactory>().ToFactory();
Bind<ProfileViewModel>().ToSelf();
Bind<BaseViewModel>().To<WelcomeViewModel>().InSingletonScope();
Bind<BaseViewModel>().To<EffectsViewModel>().InSingletonScope();
Bind<BaseViewModel>().To<GamesViewModel>().InSingletonScope();
Bind<BaseViewModel>().To<OverlaysViewModel>().InSingletonScope();
// Models
Bind<ProfilePreviewModel>().ToSelf().InSingletonScope();
// Services
Bind<MetroDialogService>().ToSelf().InSingletonScope();
}
}
}

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@ -0,0 +1,17 @@
using Artemis.Managers;
using Ninject.Modules;
namespace Artemis.InjectionModules
{
internal class ManagerModules : NinjectModule
{
public override void Load()
{
Bind<MainManager>().ToSelf().InSingletonScope();
Bind<LoopManager>().ToSelf().InSingletonScope();
Bind<DeviceManager>().ToSelf().InSingletonScope();
Bind<EffectManager>().ToSelf().InSingletonScope();
Bind<ProfileManager>().ToSelf().InSingletonScope();
}
}
}

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@ -1,4 +1,5 @@
using System.Collections;
using System.Linq;
using System.Reflection;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interactivity;
@ -6,21 +7,19 @@ using System.Windows.Interactivity;
namespace Artemis.ItemBehaviours
{
/// <summary>
/// Steve Greatrex - http://stackoverflow.com/a/5118406/5015269
/// Chaitanya Kadamati - http://stackoverflow.com/a/33233162/5015269
/// </summary>
public class BindableSelectedItemBehavior : Behavior<TreeView>
{
protected override void OnAttached()
{
base.OnAttached();
AssociatedObject.SelectedItemChanged += OnTreeViewSelectedItemChanged;
}
protected override void OnDetaching()
{
base.OnDetaching();
if (AssociatedObject != null)
AssociatedObject.SelectedItemChanged -= OnTreeViewSelectedItemChanged;
}
@ -38,49 +37,59 @@ namespace Artemis.ItemBehaviours
set { SetValue(SelectedItemProperty, value); }
}
public static readonly DependencyProperty SelectedItemProperty = DependencyProperty.Register("SelectedItem",
typeof (object), typeof (BindableSelectedItemBehavior), new UIPropertyMetadata(null, OnSelectedItemChanged));
public static readonly DependencyProperty SelectedItemProperty =
DependencyProperty.Register("SelectedItem", typeof(object), typeof(BindableSelectedItemBehavior),
new UIPropertyMetadata(null, OnSelectedItemChanged));
private static void OnSelectedItemChanged(DependencyObject sender, DependencyPropertyChangedEventArgs e)
{
var item = ((BindableSelectedItemBehavior) sender).AssociatedObject
.ItemContainerGenerator.ContainerFromItem(e.NewValue) as TreeViewItem;
if (item != null)
item.SetValue(TreeViewItem.IsSelectedProperty, true);
else
ClearTreeViewSelection(((BindableSelectedItemBehavior) sender).AssociatedObject);
}
/// <summary>
/// Clears a TreeView's selected item recursively
/// Tom Wright - http://stackoverflow.com/a/1406116/5015269
/// </summary>
/// <param name="tv"></param>
public static void ClearTreeViewSelection(TreeView tv)
{
if (tv != null)
ClearTreeViewItemsControlSelection(tv.Items, tv.ItemContainerGenerator);
}
/// <summary>
/// Clears a TreeView's selected item recursively
/// Tom Wright - http://stackoverflow.com/a/1406116/5015269
/// </summary>
/// <param name="ic"></param>
/// <param name="icg"></param>
private static void ClearTreeViewItemsControlSelection(ICollection ic, ItemContainerGenerator icg)
{
if ((ic == null) || (icg == null))
var behavior = sender as BindableSelectedItemBehavior;
var tree = behavior?.AssociatedObject;
if (tree == null)
return;
for (var i = 0; i < ic.Count; i++)
if (e.NewValue == null)
{
var tvi = icg.ContainerFromIndex(i) as TreeViewItem;
if (tvi == null)
continue;
ClearTreeViewItemsControlSelection(tvi.Items, tvi.ItemContainerGenerator);
tvi.IsSelected = false;
foreach (var item in tree.Items.OfType<TreeViewItem>())
item.SetValue(TreeViewItem.IsSelectedProperty, false);
}
var treeViewItem = e.NewValue as TreeViewItem;
if (treeViewItem != null)
treeViewItem.SetValue(TreeViewItem.IsSelectedProperty, true);
else
{
var itemsHostProperty = tree.GetType()
.GetProperty("ItemsHost", BindingFlags.NonPublic | BindingFlags.Instance);
var itemsHost = itemsHostProperty?.GetValue(tree, null) as Panel;
if (itemsHost == null)
return;
foreach (var item in itemsHost.Children.OfType<TreeViewItem>())
{
if (WalkTreeViewItem(item, e.NewValue))
break;
}
}
}
public static bool WalkTreeViewItem(TreeViewItem treeViewItem, object selectedValue)
{
if (treeViewItem.DataContext == selectedValue)
{
treeViewItem.SetValue(TreeViewItem.IsSelectedProperty, true);
treeViewItem.Focus();
return true;
}
var itemsHostProperty = treeViewItem.GetType()
.GetProperty("ItemsHost", BindingFlags.NonPublic | BindingFlags.Instance);
var itemsHost = itemsHostProperty?.GetValue(treeViewItem, null) as Panel;
if (itemsHost == null) return false;
foreach (var item in itemsHost.Children.OfType<TreeViewItem>())
{
if (WalkTreeViewItem(item, selectedValue))
break;
}
return false;
}
#endregion

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@ -1,140 +0,0 @@
using System.Collections.Generic;
using System.Drawing;
using System.Threading;
using System.Windows;
using Artemis.Properties;
using Artemis.Utilities;
using CUE.NET;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Exceptions;
using Point = System.Drawing.Point;
namespace Artemis.KeyboardProviders.Corsair
{
internal class CorsairRGB : KeyboardProvider
{
private CorsairKeyboard _keyboard;
public CorsairRGB()
{
Name = "Corsair RGB Keyboards";
CantEnableText = "Couldn't connect to your Corsair keyboard.\n" +
"Please check your cables and/or drivers (could be outdated) and that Corsair Utility Engine is running.\n\n" +
"If needed, you can select a different keyboard in Artemis under settings.";
KeyboardRegions = new List<KeyboardRegion>();
}
public override bool CanEnable()
{
// Try for about 10 seconds, in case CUE isn't started yet
var tries = 0;
while (tries < 9)
{
try
{
CueSDK.Initialize();
}
catch (CUEException e)
{
if (e.Error == CorsairError.ServerNotFound)
{
tries++;
Thread.Sleep(1000);
continue;
}
}
catch (WrapperException)
{
CueSDK.Reinitialize();
return true;
}
return true;
}
return false;
}
/// <summary>
/// Enables the SDK and sets updatemode to manual as well as the color of the background to black.
/// </summary>
public override void Enable()
{
try
{
CueSDK.Initialize();
}
catch (WrapperException)
{
/*CUE is already initialized*/
}
_keyboard = CueSDK.KeyboardSDK;
switch (_keyboard.DeviceInfo.Model)
{
case "K95 RGB":
Height = 7;
Width = 25;
PreviewSettings = new PreviewSettings(626, 175, new Thickness(0, -15, 0, 0), Resources.k95);
KeyboardRegions.Add(new KeyboardRegion("TopRow", new Point(0, 1), new Point(20, 1)));
KeyboardRegions.Add(new KeyboardRegion("NumPad", new Point(21, 2), new Point(25, 7)));
KeyboardRegions.Add(new KeyboardRegion("QWER", new Point(5, 3), new Point(8, 3)));
break;
case "K70 RGB":
Height = 7;
Width = 21;
PreviewSettings = new PreviewSettings(626, 175, new Thickness(0, -15, 0, 0), Resources.k70);
KeyboardRegions.Add(new KeyboardRegion("TopRow", new Point(0, 1), new Point(18, 1)));
KeyboardRegions.Add(new KeyboardRegion("NumPad", new Point(17, 2), new Point(21, 7)));
KeyboardRegions.Add(new KeyboardRegion("QWER", new Point(2, 3), new Point(5, 3)));
break;
case "K65 RGB":
Height = 7;
Width = 18;
PreviewSettings = new PreviewSettings(626, 175, new Thickness(0, -15, 0, 0), Resources.k65);
KeyboardRegions.Add(new KeyboardRegion("TopRow", new Point(0, 1), new Point(18, 1)));
KeyboardRegions.Add(new KeyboardRegion("NumPad", new Point(17, 2), new Point(20, 7)));
KeyboardRegions.Add(new KeyboardRegion("QWER", new Point(2, 3), new Point(5, 3)));
break;
case "STRAFE RGB":
Height = 6;
Width = 22;
PreviewSettings = new PreviewSettings(626, 175, new Thickness(0, -15, 0, 0), Resources.strafe);
KeyboardRegions.Add(new KeyboardRegion("TopRow", new Point(0, 1), new Point(18, 1)));
KeyboardRegions.Add(new KeyboardRegion("NumPad", new Point(18, 2), new Point(22, 7)));
KeyboardRegions.Add(new KeyboardRegion("QWER", new Point(1, 3), new Point(4, 3)));
break;
}
}
public override void Disable()
{
CueSDK.Reinitialize();
}
/// <summary>
/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap
/// size.
/// </summary>
/// <param name="bitmap"></param>
public override void DrawBitmap(Bitmap bitmap)
{
var fixedBmp = new Bitmap(bitmap.Width, bitmap.Height);
using (var g = Graphics.FromImage(fixedBmp))
{
g.Clear(Color.Black);
g.DrawImage(bitmap, 0, 0);
}
var fixedImage = ImageUtilities.ResizeImage(fixedBmp, Width, Height);
var brush = new ImageBrush
{
Image = fixedImage
};
_keyboard.Brush = brush;
_keyboard.Update();
}
}
}

View File

@ -1,21 +0,0 @@
using System.Drawing;
namespace Artemis.KeyboardProviders
{
public class KeyboardRegion
{
public KeyboardRegion(string regionName, Point topLeft, Point bottomRight)
{
RegionName = regionName;
TopLeft = topLeft;
BottomRight = bottomRight;
}
public string RegionName { get; set; }
public Point TopLeft { get; set; }
public Point BottomRight { get; set; }
public Rectangle GetRectangle()
=> new Rectangle(TopLeft.X, TopLeft.Y, BottomRight.X - TopLeft.X, BottomRight.Y - TopLeft.Y);
}
}

View File

@ -1,20 +0,0 @@
using System.Collections.Generic;
using Artemis.KeyboardProviders.Corsair;
using Artemis.KeyboardProviders.Logitech;
using Artemis.KeyboardProviders.Razer;
namespace Artemis.KeyboardProviders
{
public static class ProviderHelper
{
public static List<KeyboardProvider> GetKeyboardProviders()
{
return new List<KeyboardProvider>
{
new CorsairRGB(),
new Orion(),
new BlackWidow()
};
}
}
}

View File

@ -0,0 +1,160 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Artemis.DeviceProviders;
using Artemis.Events;
using Artemis.Services;
using Artemis.Settings;
using Caliburn.Micro;
using Ninject;
using Ninject.Extensions.Logging;
namespace Artemis.Managers
{
/// <summary>
/// Manages the keyboard providers
/// </summary>
public class DeviceManager
{
private readonly IEventAggregator _events;
private readonly ILogger _logger;
public DeviceManager(IEventAggregator events, ILogger logger, List<DeviceProvider> deviceProviders)
{
_logger = logger;
_logger.Info("Intializing DeviceManager");
_events = events;
KeyboardProviders = deviceProviders.Where(d => d.Type == DeviceType.Keyboard)
.Cast<KeyboardProvider>().ToList();
MiceProviders = deviceProviders.Where(d => d.Type == DeviceType.Mouse).ToList();
HeadsetProviders = deviceProviders.Where(d => d.Type == DeviceType.Headset).ToList();
_logger.Info("Intialized DeviceManager");
}
public List<DeviceProvider> HeadsetProviders { get; set; }
public List<DeviceProvider> MiceProviders { get; set; }
[Inject]
public MetroDialogService DialogService { get; set; }
public List<KeyboardProvider> KeyboardProviders { get; set; }
public KeyboardProvider ActiveKeyboard { get; set; }
public bool ChangingKeyboard { get; private set; }
/// <summary>
/// Enables the last keyboard according to the settings file
/// </summary>
public void EnableLastKeyboard()
{
_logger.Debug("Getting last keyboard: {0}", General.Default.LastKeyboard);
if (string.IsNullOrEmpty(General.Default.LastKeyboard))
return;
var keyboard = KeyboardProviders.FirstOrDefault(k => k.Name == General.Default.LastKeyboard);
EnableKeyboard(keyboard);
}
/// <summary>
/// Enables the given keyboard
/// </summary>
/// <param name="keyboardProvider"></param>
public void EnableKeyboard(KeyboardProvider keyboardProvider)
{
lock (this)
{
ChangingKeyboard = true;
if (keyboardProvider == null)
throw new ArgumentNullException(nameof(keyboardProvider));
if (ActiveKeyboard?.Name == keyboardProvider.Name)
{
ChangingKeyboard = false;
return;
}
// Store the old keyboard so it can be used in the event we're raising later
var oldKeyboard = ActiveKeyboard;
var wasNull = false;
if (ActiveKeyboard == null)
{
wasNull = true;
ActiveKeyboard = keyboardProvider;
}
_logger.Debug("Enabling keyboard: {0}", keyboardProvider.Name);
if (!wasNull)
ReleaseActiveKeyboard();
// Disable everything if there's no active keyboard found
if (!keyboardProvider.CanEnable())
{
DialogService.ShowErrorMessageBox(keyboardProvider.CantEnableText);
ActiveKeyboard = null;
General.Default.LastKeyboard = null;
General.Default.Save();
_logger.Warn("Failed enabling keyboard: {0}", keyboardProvider.Name);
ChangingKeyboard = false;
return;
}
ActiveKeyboard = keyboardProvider;
ActiveKeyboard.Enable();
General.Default.LastKeyboard = ActiveKeyboard.Name;
General.Default.Save();
EnableUsableDevices();
ChangingKeyboard = false;
_events.PublishOnUIThread(new ActiveKeyboardChanged(oldKeyboard, ActiveKeyboard));
_logger.Debug("Enabled keyboard: {0}", keyboardProvider.Name);
}
}
private void EnableUsableDevices()
{
foreach (var mouseProvider in MiceProviders)
mouseProvider.TryEnable();
foreach (var headsetProvider in HeadsetProviders)
headsetProvider.TryEnable();
}
/// <summary>
/// Releases the active keyboard
/// </summary>
/// <param name="save">Whether to save the LastKeyboard (making it null)</param>
public void ReleaseActiveKeyboard(bool save = false)
{
lock (this)
{
if (ActiveKeyboard == null)
return;
// Store the old keyboard so it can be used in the event we're raising later
var oldKeyboard = ActiveKeyboard;
var releaseName = ActiveKeyboard.Name;
ActiveKeyboard.Disable();
ActiveKeyboard = null;
if (save)
{
General.Default.LastKeyboard = null;
General.Default.Save();
}
_events.PublishOnUIThread(new ActiveKeyboardChanged(oldKeyboard, null));
_logger.Debug("Released keyboard: {0}", releaseName);
}
}
}
}

View File

@ -1,41 +1,38 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using Artemis.Events;
using Artemis.Models;
using Artemis.Modules.Effects.ProfilePreview;
using Artemis.Settings;
using Caliburn.Micro;
using NLog;
using LogManager = NLog.LogManager;
using Ninject.Extensions.Logging;
namespace Artemis.Managers
{
/// <summary>
/// Manages the effects
/// </summary>
public class EffectManager
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private readonly DeviceManager _deviceManager;
private readonly IEventAggregator _events;
private readonly MainManager _mainManager;
private readonly ILogger _logger;
private EffectModel _activeEffect;
private bool _clearing;
public EffectManager(MainManager mainManager, IEventAggregator events)
public EffectManager(ILogger logger, IEventAggregator events, DeviceManager deviceManager)
{
Logger.Info("Intializing EffectManager");
_mainManager = mainManager;
_logger = logger;
_logger.Info("Intializing EffectManager");
_events = events;
_deviceManager = deviceManager;
EffectModels = new List<EffectModel>();
ProfilePreviewModel = new ProfilePreviewModel(_mainManager);
Logger.Info("Intialized EffectManager");
_logger.Info("Intialized EffectManager");
}
public EffectModel PauseEffect { get; set; }
/// <summary>
/// Used by ViewModels to show a preview of the profile currently being edited
/// </summary>
public ProfilePreviewModel ProfilePreviewModel { get; set; }
/// <summary>
@ -75,134 +72,101 @@ namespace Artemis.Managers
/// <returns>Whether enabling was successful or not.</returns>
public EffectModel GetLastEffect()
{
Logger.Debug("Getting last effect: {0}", General.Default.LastEffect);
if (General.Default.LastEffect == null)
return null;
var effect = EffectModels.FirstOrDefault(e => e.Name == General.Default.LastEffect);
// Fall back to the first effect found, in case settings are messed up
return effect;
_logger.Debug("Getting last effect: {0}", General.Default.LastEffect);
return General.Default.LastEffect == null
? null
: EffectModels.FirstOrDefault(e => e.Name == General.Default.LastEffect);
}
/// <summary>
/// Disables the current effect and changes it to the provided effect.
/// </summary>
/// <param name="effectModel"></param>
/// <param name="force">Changes the effect, even if it's already running (effectively restarting it)</param>
public void ChangeEffect(EffectModel effectModel, bool force = false)
/// <param name="effectModel">The effect to activate</param>
/// <param name="loopManager">Optionally pass the LoopManager to automatically start it, if it's not running.</param>
public void ChangeEffect(EffectModel effectModel, LoopManager loopManager = null)
{
if (effectModel == null)
throw new ArgumentNullException(nameof(effectModel));
if (effectModel is OverlayModel)
throw new ArgumentException("Can't set an Overlay effect as the active effect");
if (_deviceManager.ActiveKeyboard == null)
_deviceManager.EnableLastKeyboard();
// If still null, no last keyboard, so stop.
if (_deviceManager.ActiveKeyboard == null)
{
_logger.Debug("Cancelling effect change, no LastKeyboard");
return;
}
// Game models are only used if they are enabled
var gameModel = effectModel as GameModel;
if (gameModel != null)
if (!gameModel.Enabled)
return;
if (ActiveEffect != null)
if (effectModel.Name == ActiveEffect.Name && !force)
return;
Logger.Debug("Changing effect to: {0}, force: {1}", effectModel?.Name, force);
// If the main manager is running, pause it and safely change the effect
if (_mainManager.Running)
{
ChangeEffectWithPause(effectModel);
_logger.Debug("Cancelling effect change, provided game not enabled");
return;
}
// If it's not running start it, and let the next recursion handle changing the effect
_mainManager.Start(effectModel);
var wasNull = false;
if (ActiveEffect == null)
{
wasNull = true;
ActiveEffect = effectModel;
}
private void ChangeEffectWithPause(EffectModel effectModel)
lock (ActiveEffect)
{
var tryCount = 0;
while (PauseEffect != null)
{
Thread.Sleep(500);
tryCount++;
if (tryCount > 20)
throw new Exception("Couldn't change effect before the time expired");
}
if (!wasNull)
ActiveEffect.Dispose();
// Don't interrupt an ongoing effect change
if (PauseEffect != null)
{
Logger.Debug("Change effect with pause cancelled");
return;
}
Logger.Debug("Changing effect with pause: {0}", effectModel?.Name);
PauseEffect = effectModel;
_mainManager.Pause();
_mainManager.PauseCallback += ChangeEffectPauseCallback;
}
private void ChangeEffectPauseCallback()
{
_mainManager.PauseCallback -= ChangeEffectPauseCallback;
// Change effect logic
ActiveEffect?.Dispose();
ActiveEffect = PauseEffect;
ActiveEffect = effectModel;
ActiveEffect.Enable();
if (!ActiveEffect.Initialized)
{
_logger.Debug("Cancelling effect change, couldn't initialize the effect ({0})", effectModel.Name);
ActiveEffect = null;
return;
}
}
_mainManager.Unpause();
PauseEffect = null;
if (loopManager != null && !loopManager.Running)
{
_logger.Debug("Starting LoopManager for effect change");
loopManager.Start();
}
_logger.Debug("Changed active effect to: {0}", effectModel.Name);
Logger.Debug("Finishing change effect with pause");
if (ActiveEffect is GameModel || ActiveEffect is ProfilePreviewModel)
return;
// Non-game effects are stored as the new LastEffect.
General.Default.LastEffect = ActiveEffect.Name;
General.Default.LastEffect = ActiveEffect?.Name;
General.Default.Save();
}
/// <summary>
/// Clears the current effect
/// </summary>
public void ClearEffect()
{
if (_clearing)
return;
// Don't mess with the ActiveEffect if in the process of changing the effect.
if (PauseEffect != null)
return;
if (ActiveEffect == null)
return;
_clearing = true;
Logger.Debug("Clearing active effect");
_mainManager.Pause();
_mainManager.PauseCallback += ClearEffectPauseCallback;
}
private void ClearEffectPauseCallback()
lock (ActiveEffect)
{
_mainManager.PauseCallback -= ClearEffectPauseCallback;
if (PauseEffect != null)
{
Logger.Debug("Cancelling clearing effect");
return;
}
ActiveEffect.Dispose();
ActiveEffect = null;
General.Default.LastEffect = null;
General.Default.Save();
}
_clearing = false;
Logger.Debug("Finishing clearing active effect");
_mainManager.Unpause();
_logger.Debug("Cleared active effect");
}
/// <summary>
@ -211,7 +175,7 @@ namespace Artemis.Managers
/// <param name="activeEffect"></param>
public void DisableGame(EffectModel activeEffect)
{
Logger.Debug("Disabling game: {0}", activeEffect?.Name);
_logger.Debug("Disabling game: {0}", activeEffect?.Name);
if (GetLastEffect() == null)
ClearEffect();
else

View File

@ -1,122 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using Artemis.Events;
using Artemis.KeyboardProviders;
using Artemis.Settings;
using Caliburn.Micro;
using NLog;
using LogManager = NLog.LogManager;
namespace Artemis.Managers
{
public class KeyboardManager
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private readonly IEventAggregator _events;
private readonly MainManager _mainManager;
private KeyboardProvider _activeKeyboard;
public KeyboardManager(MainManager mainManager, IEventAggregator events)
{
Logger.Info("Intializing KeyboardManager");
_mainManager = mainManager;
_events = events;
KeyboardProviders = ProviderHelper.GetKeyboardProviders();
Logger.Info("Intialized KeyboardManager");
}
public List<KeyboardProvider> KeyboardProviders { get; set; }
public KeyboardProvider ActiveKeyboard
{
get { return _activeKeyboard; }
set
{
_activeKeyboard = value;
// Let the ViewModels know
_events.PublishOnUIThread(new ActiveKeyboardChanged(value?.Name));
}
}
public bool CanDisable { get; set; }
/// <summary>
/// Enables the last keyboard according to the settings file
/// </summary>
public void EnableLastKeyboard()
{
Logger.Debug("Enabling last keyboard: {0}", General.Default.LastKeyboard);
if (General.Default.LastKeyboard == null)
return;
if (General.Default.LastKeyboard == "")
return;
var keyboard = KeyboardProviders.FirstOrDefault(k => k.Name == General.Default.LastKeyboard);
EnableKeyboard(keyboard);
}
/// <summary>
/// Enables the given keyboard
/// </summary>
/// <param name="keyboardProvider"></param>
public void EnableKeyboard(KeyboardProvider keyboardProvider)
{
Logger.Debug("Enabling keyboard: {0}", keyboardProvider?.Name);
ReleaseActiveKeyboard();
if (keyboardProvider == null)
return;
if (ActiveKeyboard != null)
if (keyboardProvider.Name == ActiveKeyboard.Name)
return;
// Disable everything if there's no active keyboard found
if (!keyboardProvider.CanEnable())
{
_mainManager.DialogService.ShowErrorMessageBox(keyboardProvider.CantEnableText);
General.Default.LastKeyboard = null;
General.Default.Save();
return;
}
CanDisable = false;
ActiveKeyboard = keyboardProvider;
keyboardProvider.Enable();
General.Default.LastKeyboard = ActiveKeyboard.Name;
General.Default.Save();
CanDisable = true;
}
/// <summary>
/// Releases the active keyboard, if CanDisable is true
/// </summary>
public void ReleaseActiveKeyboard()
{
if (ActiveKeyboard == null || !CanDisable)
return;
ActiveKeyboard.Disable();
Logger.Debug("Released keyboard: {0}", ActiveKeyboard?.Name);
ActiveKeyboard = null;
}
/// <summary>
/// Changes the active keyboard
/// </summary>
/// <param name="keyboardProvider"></param>
public void ChangeKeyboard(KeyboardProvider keyboardProvider)
{
Logger.Debug("Changing active keyboard");
if (keyboardProvider == ActiveKeyboard)
return;
General.Default.LastKeyboard = keyboardProvider?.Name;
General.Default.Save();
Logger.Debug("Restarting for keyboard change");
_mainManager.Restart();
}
}
}

View File

@ -0,0 +1,161 @@
using System;
using System.Drawing;
using System.Linq;
using System.Timers;
using Ninject.Extensions.Logging;
using Brush = System.Windows.Media.Brush;
namespace Artemis.Managers
{
/// <summary>
/// Manages the main programn loop
/// </summary>
public class LoopManager : IDisposable
{
private readonly DeviceManager _deviceManager;
private readonly EffectManager _effectManager;
private readonly ILogger _logger;
private readonly Timer _loopTimer;
public LoopManager(ILogger logger, EffectManager effectManager, DeviceManager deviceManager)
{
_logger = logger;
_effectManager = effectManager;
_deviceManager = deviceManager;
// Setup timers
_loopTimer = new Timer(40);
_loopTimer.Elapsed += Render;
_loopTimer.Start();
}
/// <summary>
/// Gets whether the loop is running
/// </summary>
public bool Running { get; private set; }
public void Dispose()
{
_loopTimer.Stop();
_loopTimer.Dispose();
}
public void Start()
{
if (Running)
return;
_logger.Debug("Starting LoopManager");
if (_deviceManager.ActiveKeyboard == null)
_deviceManager.EnableLastKeyboard();
// If still null, no last keyboard, so stop.
if (_deviceManager.ActiveKeyboard == null)
{
_logger.Debug("Cancel LoopManager start, no keyboard");
return;
}
if (_effectManager.ActiveEffect == null)
{
var lastEffect = _effectManager.GetLastEffect();
if (lastEffect == null)
{
_logger.Debug("Cancel LoopManager start, no effect");
return;
}
_effectManager.ChangeEffect(lastEffect);
}
Running = true;
}
public void Stop()
{
if (!Running)
return;
_logger.Debug("Stopping LoopManager");
Running = false;
_deviceManager.ReleaseActiveKeyboard();
}
private void Render(object sender, ElapsedEventArgs e)
{
if (!Running)
return;
// Stop if no active effect
if (_effectManager.ActiveEffect == null)
{
_logger.Debug("No active effect, stopping");
Stop();
return;
}
var renderEffect = _effectManager.ActiveEffect;
if (_deviceManager.ChangingKeyboard)
return;
// Stop if no active keyboard
if (_deviceManager.ActiveKeyboard == null)
{
_logger.Debug("No active keyboard, stopping");
Stop();
return;
}
lock (_deviceManager.ActiveKeyboard)
{
// Skip frame if effect is still initializing
if (renderEffect.Initialized == false)
return;
// ApplyProperties the current effect
if (renderEffect.Initialized)
renderEffect.Update();
// Get ActiveEffect's bitmap
Bitmap bitmap = null;
Brush mouseBrush = null;
Brush headsetBrush = null;
var mice = _deviceManager.MiceProviders.Where(m => m.CanUse).ToList();
var headsets = _deviceManager.HeadsetProviders.Where(m => m.CanUse).ToList();
if (renderEffect.Initialized)
renderEffect.Render(out bitmap, out mouseBrush, out headsetBrush, mice.Any(), headsets.Any());
// Draw enabled overlays on top of the renderEffect
foreach (var overlayModel in _effectManager.EnabledOverlays)
{
overlayModel.Update();
overlayModel.RenderOverlay(ref bitmap, ref mouseBrush, ref headsetBrush, mice.Any(), headsets.Any());
}
// Update mice and headsets
foreach (var mouse in mice)
mouse.UpdateDevice(mouseBrush);
foreach (var headset in headsets)
headset.UpdateDevice(headsetBrush);
// If no bitmap was generated this frame is done
if (bitmap == null)
return;
// Fill the bitmap's background with black to avoid trailing colors on some keyboards
var fixedBmp = new Bitmap(bitmap.Width, bitmap.Height);
using (var g = Graphics.FromImage(fixedBmp))
{
g.Clear(Color.Black);
g.DrawImage(bitmap, 0, 0);
}
bitmap = fixedBmp;
// Update the keyboard
_deviceManager.ActiveKeyboard?.DrawBitmap(bitmap);
}
}
}
}

View File

@ -1,56 +1,55 @@
using System.ComponentModel;
using System;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Timers;
using Artemis.Events;
using Artemis.Models;
using Artemis.Services;
using Artemis.Modules.Effects.ProfilePreview;
using Artemis.Utilities.GameState;
using Artemis.Utilities.Keyboard;
using Artemis.Utilities.LogitechDll;
using Artemis.ViewModels;
using Caliburn.Micro;
using NLog;
using LogManager = NLog.LogManager;
using Ninject;
using Ninject.Extensions.Logging;
namespace Artemis.Managers
{
public class MainManager
/// <summary>
/// Contains all the other managers and non-loop related components
/// </summary>
public class MainManager : IDisposable
{
public delegate void PauseCallbackHandler();
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
private readonly IEventAggregator _events;
private readonly ILogger _logger;
private readonly Timer _processTimer;
private readonly int _fps;
private bool _paused;
private bool _restarting;
public MainManager(IEventAggregator events, MetroDialogService dialogService)
public MainManager(IEventAggregator events, ILogger logger, LoopManager loopManager,
DeviceManager deviceManager, EffectManager effectManager, ProfileManager profileManager)
{
Logger.Info("Intializing MainManager");
_logger = logger;
LoopManager = loopManager;
DeviceManager = deviceManager;
EffectManager = effectManager;
ProfileManager = profileManager;
Events = events;
DialogService = dialogService;
_logger.Info("Intializing MainManager");
KeyboardManager = new KeyboardManager(this, Events);
EffectManager = new EffectManager(this, Events);
KeyboardHook = new KeyboardHook();
_events = events;
_fps = 25;
UpdateWorker = new BackgroundWorker {WorkerSupportsCancellation = true};
ProcessWorker = new BackgroundWorker {WorkerSupportsCancellation = true};
UpdateWorker.DoWork += UpdateWorker_DoWork;
UpdateWorker.RunWorkerCompleted += BackgroundWorkerExceptionCatcher;
ProcessWorker.DoWork += ProcessWorker_DoWork;
ProcessWorker.RunWorkerCompleted += BackgroundWorkerExceptionCatcher;
// Process worker will always run (and just do nothing when ProgramEnabled is false)
ProcessWorker.RunWorkerAsync();
_processTimer = new Timer(1000);
_processTimer.Elapsed += ScanProcesses;
_processTimer.Start();
ProgramEnabled = false;
Running = false;
// TODO: Dependency inject utilities?
KeyboardHook = new KeyboardHook();
// Create and start the web server
GameStateWebServer = new GameStateWebServer();
GameStateWebServer.Start();
@ -59,141 +58,44 @@ namespace Artemis.Managers
PipeServer = new PipeServer();
PipeServer.Start("artemis");
Logger.Info("Intialized MainManager");
_logger.Info("Intialized MainManager");
}
[Inject]
public Lazy<ShellViewModel> ShellViewModel { get; set; }
public LoopManager LoopManager { get; }
public DeviceManager DeviceManager { get; set; }
public EffectManager EffectManager { get; set; }
public ProfileManager ProfileManager { get; set; }
public PipeServer PipeServer { get; set; }
public BackgroundWorker UpdateWorker { get; set; }
public BackgroundWorker ProcessWorker { get; set; }
public KeyboardManager KeyboardManager { get; set; }
public EffectManager EffectManager { get; set; }
public KeyboardHook KeyboardHook { get; set; }
public GameStateWebServer GameStateWebServer { get; set; }
public IEventAggregator Events { get; set; }
public MetroDialogService DialogService { get; set; }
public bool ProgramEnabled { get; private set; }
public bool Suspended { get; set; }
public bool Running { get; private set; }
public event PauseCallbackHandler PauseCallback;
/// <summary>
/// Take control of the keyboard and start sending data to it
/// </summary>
/// <returns>Whether starting was successful or not</returns>
public bool Start(EffectModel effect = null)
public void Dispose()
{
Logger.Debug("Starting MainManager");
// Can't take control when not enabled
if (!ProgramEnabled || UpdateWorker.CancellationPending || UpdateWorker.IsBusy || _paused)
return false;
_logger.Debug("Shutting down MainManager");
// Do nothing if already running
if (Running)
return true;
// Only continue if a keyboard was loaded
KeyboardManager.EnableLastKeyboard();
if (KeyboardManager.ActiveKeyboard == null)
return false;
Running = true;
if (effect != null)
EffectManager.ChangeEffect(effect);
// Start the update worker
if (!UpdateWorker.IsBusy)
UpdateWorker.RunWorkerAsync();
return Running;
}
/// <summary>
/// Releases control of the keyboard and stop sending data to it
/// </summary>
public void Stop()
{
Logger.Debug("Stopping MainManager");
if (!Running || UpdateWorker.CancellationPending || _paused)
return;
// Stop the update worker
UpdateWorker.CancelAsync();
UpdateWorker.RunWorkerCompleted += FinishStop;
}
private void FinishStop(object sender, RunWorkerCompletedEventArgs e)
{
UpdateWorker.RunWorkerCompleted -= FinishStop;
KeyboardManager.ReleaseActiveKeyboard();
Running = false;
Logger.Debug("Stopped MainManager");
if (e.Error != null || !_restarting)
return;
Start();
_restarting = false;
}
public void Pause()
{
if (!Running || UpdateWorker.CancellationPending || _paused)
return;
Logger.Debug("Pausing MainManager");
_paused = true;
}
public void Unpause()
{
if (!_paused)
return;
Logger.Debug("Unpausing MainManager");
_paused = false;
}
public void Shutdown()
{
Logger.Debug("Shutting down MainManager");
Stop();
ProcessWorker.CancelAsync();
ProcessWorker.CancelAsync();
_processTimer.Stop();
_processTimer.Dispose();
LoopManager.Stop();
EffectManager.ActiveEffect.Dispose();
GameStateWebServer.Stop();
PipeServer.Stop();
}
public void Restart()
{
if (_restarting)
return;
Logger.Debug("Restarting MainManager");
if (!Running)
{
Start();
return;
}
_restarting = true;
Stop();
}
/// <summary>
/// Loads the last active effect and starts the program
/// </summary>
public void EnableProgram()
{
Logger.Debug("Enabling program");
_logger.Debug("Enabling program");
ProgramEnabled = true;
Start(EffectManager.GetLastEffect());
Events.PublishOnUIThread(new ToggleEnabled(ProgramEnabled));
LoopManager.Start();
_events.PublishOnUIThread(new ToggleEnabled(ProgramEnabled));
}
/// <summary>
@ -201,103 +103,21 @@ namespace Artemis.Managers
/// </summary>
public void DisableProgram()
{
Logger.Debug("Disabling program");
Stop();
_logger.Debug("Disabling program");
LoopManager.Stop();
ProgramEnabled = false;
Events.PublishOnUIThread(new ToggleEnabled(ProgramEnabled));
_events.PublishOnUIThread(new ToggleEnabled(ProgramEnabled));
}
#region Workers
private void UpdateWorker_DoWork(object sender, DoWorkEventArgs e)
{
var sw = new Stopwatch();
while (!UpdateWorker.CancellationPending)
{
// Skip frame when paused
if (_paused)
{
PauseCallback?.Invoke();
Thread.Sleep(1000/_fps);
continue;
}
// Stop if no keyboard/effect are present
if (KeyboardManager.ActiveKeyboard == null || EffectManager.ActiveEffect == null)
{
Thread.Sleep(1000/_fps);
Logger.Debug("No active effect/keyboard, stopping");
if (EffectManager.PauseEffect != null)
{
PauseCallback?.Invoke();
Thread.Sleep(1000/_fps);
}
else
Stop();
continue;
}
// Don't stop when the effect is still initialized, just skip this frame
if (!EffectManager.ActiveEffect.Initialized)
{
Thread.Sleep(1000/_fps);
continue;
}
sw.Start();
// Update the current effect
if (EffectManager.ActiveEffect.Initialized)
EffectManager.ActiveEffect.Update();
// Get ActiveEffect's bitmap
var bitmap = EffectManager.ActiveEffect.Initialized
? EffectManager.ActiveEffect.GenerateBitmap()
: null;
// Draw enabled overlays on top
foreach (var overlayModel in EffectManager.EnabledOverlays)
{
overlayModel.Update();
bitmap = bitmap != null ? overlayModel.GenerateBitmap(bitmap) : overlayModel.GenerateBitmap();
}
// If it exists, send bitmap to the device
if (bitmap != null && KeyboardManager.ActiveKeyboard != null)
{
KeyboardManager.ActiveKeyboard.DrawBitmap(bitmap);
// debugging TODO: Disable when window isn't shown
Events.PublishOnUIThread(new ChangeBitmap(bitmap));
}
// Sleep according to time left this frame
var sleep = (int) (1000/_fps - sw.ElapsedMilliseconds);
if (sleep > 0)
Thread.Sleep(sleep);
sw.Reset();
}
}
private void BackgroundWorkerExceptionCatcher(object sender, RunWorkerCompletedEventArgs e)
{
if (e.Error == null)
return;
Logger.Error(e.Error, "Exception in the BackgroundWorker");
throw e.Error;
}
private void ProcessWorker_DoWork(object sender, DoWorkEventArgs e)
{
while (!ProcessWorker.CancellationPending)
/// <summary>
/// Manages active games by keeping an eye on their processes
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ScanProcesses(object sender, ElapsedEventArgs e)
{
if (!ProgramEnabled)
{
Thread.Sleep(1000);
continue;
}
return;
var runningProcesses = Process.GetProcesses();
@ -305,25 +125,30 @@ namespace Artemis.Managers
if (EffectManager.ActiveEffect != null)
EffectManager.DisableInactiveGame();
if (EffectManager.ActiveEffect is ProfilePreviewModel)
return;
// If the currently active effect is a no longer running game, get rid of it.
var activeGame = EffectManager.ActiveEffect as GameModel;
if (activeGame != null)
{
if (!runningProcesses.Any(p => p.ProcessName == activeGame.ProcessName && p.HasExited == false))
{
_logger.Info("Disabling game: {0}", activeGame.Name);
EffectManager.DisableGame(activeGame);
}
}
// Look for running games, stopping on the first one that's found.
var newGame = EffectManager.EnabledGames
.FirstOrDefault(
g => runningProcesses.Any(p => p.ProcessName == g.ProcessName && p.HasExited == false));
.FirstOrDefault(g => runningProcesses
.Any(p => p.ProcessName == g.ProcessName && p.HasExited == false));
if (newGame == null || EffectManager.ActiveEffect == newGame)
return;
// If it's not already enabled, do so.
if (newGame != null && EffectManager.ActiveEffect != newGame)
EffectManager.ChangeEffect(newGame);
Thread.Sleep(1000);
_logger.Info("Detected and enabling game: {0}", newGame.Name);
EffectManager.ChangeEffect(newGame, LoopManager);
}
}
#endregion
}
}

View File

@ -0,0 +1,78 @@
using System.Collections.Generic;
using System.Linq;
using System.Timers;
using Artemis.Modules.Effects.ProfilePreview;
using Artemis.Settings;
using Artemis.ViewModels.Abstract;
using Ninject.Extensions.Logging;
namespace Artemis.Managers
{
public class ProfileManager
{
private readonly DeviceManager _deviceManager;
private readonly EffectManager _effectManager;
private readonly ILogger _logger;
private readonly LoopManager _loopManager;
public ProfileManager(ILogger logger, EffectManager effectManager, DeviceManager deviceManager,
LoopManager loopManager)
{
_logger = logger;
_effectManager = effectManager;
_deviceManager = deviceManager;
_loopManager = loopManager;
GameViewModels = new List<GameViewModel>();
var profilePreviewTimer = new Timer(500);
profilePreviewTimer.Elapsed += SetupProfilePreview;
profilePreviewTimer.Start();
}
public ProfilePreviewModel ProfilePreviewModel { get; set; }
public List<GameViewModel> GameViewModels { get; set; }
/// <summary>
/// Keeps track of profiles being previewed and sets up the active efffect accordingly
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void SetupProfilePreview(object sender, ElapsedEventArgs e)
{
if (string.IsNullOrEmpty(General.Default.LastKeyboard) || _deviceManager.ChangingKeyboard ||
ProfilePreviewModel == null)
return;
var activePreview = GameViewModels.FirstOrDefault(vm => vm.IsActive);
if (activePreview == null)
{
// Should not be active if no selected profile is set
if (_effectManager.ActiveEffect != ProfilePreviewModel)
return;
_logger.Debug("Loading last effect after profile preview");
var lastEffect = _effectManager.GetLastEffect();
if (lastEffect != null)
_effectManager.ChangeEffect(lastEffect);
else
_effectManager.ClearEffect();
}
else
{
if (_effectManager.ActiveEffect != ProfilePreviewModel)
{
_logger.Debug("Activate profile preview");
_effectManager.ChangeEffect(ProfilePreviewModel);
}
// LoopManager might be running, this method won't do any harm in that case.
_loopManager.Start();
if (!ReferenceEquals(ProfilePreviewModel.Profile, activePreview.ProfileEditor.SelectedProfile))
ProfilePreviewModel.Profile = activePreview.ProfileEditor.SelectedProfile;
}
}
}
}

View File

@ -1,6 +1,11 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Artemis.Managers;
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles;
using Brush = System.Windows.Media.Brush;
namespace Artemis.Models
{
@ -9,24 +14,50 @@ namespace Artemis.Models
public delegate void SettingsUpdateHandler(EffectSettings settings);
public bool Initialized;
public MainManager MainManager;
public string Name;
protected EffectModel(MainManager mainManager)
protected EffectModel(MainManager mainManager, IDataModel dataModel)
{
MainManager = mainManager;
DataModel = dataModel;
}
// Used by profile system
public IDataModel DataModel { get; set; }
public ProfileModel Profile { get; set; }
public abstract void Dispose();
// Called on creation
public abstract void Enable();
// Called every iteration
// Called every frame
public abstract void Update();
// Called after every update
public abstract Bitmap GenerateBitmap();
public virtual void Render(out Bitmap keyboard, out Brush mouse, out Brush headset, bool renderMice,
bool renderHeadsets)
{
keyboard = null;
mouse = null;
headset = null;
if (Profile == null || DataModel == null || MainManager.DeviceManager.ActiveKeyboard == null)
return;
// Get all enabled layers who's conditions are met
var renderLayers = GetRenderLayers(renderMice, renderHeadsets);
// Render the keyboard layer-by-layer
keyboard = Profile.GenerateBitmap(renderLayers, DataModel,
MainManager.DeviceManager.ActiveKeyboard.KeyboardRectangle(4), false, true);
// Render the first enabled mouse (will default to null if renderMice was false)
mouse = Profile.GenerateBrush(renderLayers.LastOrDefault(l => l.LayerType == LayerType.Mouse), DataModel);
// Render the first enabled headset (will default to null if renderHeadsets was false)
headset = Profile.GenerateBrush(renderLayers.LastOrDefault(l => l.LayerType == LayerType.Headset), DataModel);
}
public abstract List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets);
}
}

View File

@ -1,12 +1,12 @@
using Artemis.Managers;
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles;
namespace Artemis.Models
{
public abstract class GameModel : EffectModel
{
protected GameModel(MainManager mainManager, GameSettings settings) : base(mainManager)
protected GameModel(MainManager mainManager, GameSettings settings, IDataModel dataModel)
: base(mainManager, dataModel)
{
Settings = settings;
}
@ -14,7 +14,5 @@ namespace Artemis.Models
public GameSettings Settings { get; set; }
public bool Enabled { get; set; }
public string ProcessName { get; set; }
public IGameDataModel GameDataModel { get; set; }
public ProfileModel Profile { get; set; }
}
}

View File

@ -3,5 +3,6 @@
public abstract class GameSettings : EffectSettings
{
public bool Enabled { get; set; }
public string LastProfile { get; set; }
}
}

View File

@ -1,6 +1,6 @@
namespace Artemis.Models.Interfaces
{
public interface IGameDataModel
public interface IDataModel
{
}
}

View File

@ -1,5 +1,6 @@
using System.Drawing;
using Artemis.Managers;
using Brush = System.Windows.Media.Brush;
namespace Artemis.Models
{
@ -8,7 +9,7 @@ namespace Artemis.Models
private bool _enabled;
public string ProcessName;
protected OverlayModel(MainManager mainManager) : base(mainManager)
protected OverlayModel(MainManager mainManager) : base(mainManager, null)
{
}
@ -28,19 +29,7 @@ namespace Artemis.Models
}
}
public void SetEnabled(bool enabled)
{
if (Enabled == enabled)
return;
if (enabled)
Enable();
else
Dispose();
Enabled = enabled;
}
public abstract Bitmap GenerateBitmap(Bitmap bitmap);
public abstract void RenderOverlay(ref Bitmap keyboard, ref Brush mouse, ref Brush headset, bool renderMice,
bool renderHeadsets);
}
}

View File

@ -0,0 +1,7 @@
namespace Artemis.Models
{
public abstract class OverlaySettings : EffectSettings
{
public bool Enabled { get; set; }
}
}

View File

@ -12,7 +12,7 @@ namespace Artemis.Models.Profiles
public string Operator { get; set; }
public string Type { get; set; }
public bool ConditionMet<T>(IGameDataModel subject)
public bool ConditionMet<T>(IDataModel subject)
{
if (string.IsNullOrEmpty(Field) || string.IsNullOrEmpty(Value) || string.IsNullOrEmpty(Type))
return false;
@ -23,9 +23,13 @@ namespace Artemis.Models.Profiles
// Put the subject in a list, allowing Dynamic Linq to be used.
var subjectList = new List<T> {(T) subject};
var res = Type == "String"
? subjectList.Where($"{Field}.ToLower() {Operator} @0", Value.ToLower()).Any()
: subjectList.Where($"{Field} {Operator} {Value}").Any();
bool res;
if (Type == "String")
res = subjectList.Where($"{Field}.ToLower() {Operator} @0", Value.ToLower()).Any();
else if (Type == "Enum")
res = subjectList.Where($"{Field} {Operator} \"{Value}\"").Any();
else
res = subjectList.Where($"{Field} {Operator} {Value}").Any();
return res;
}
}

View File

@ -1,79 +0,0 @@
using System.ComponentModel;
using Artemis.Models.Interfaces;
using Artemis.Utilities;
using static System.Decimal;
namespace Artemis.Models.Profiles
{
public class LayerDynamicPropertiesModel
{
/// <summary>
/// Property this dynamic property applies on
/// </summary>
public string LayerProperty { get; set; }
/// <summary>
/// Property to base the percentage upon
/// </summary>
public string GameProperty { get; set; }
/// <summary>
/// Percentage source, the number that defines 100%
/// </summary>
public string PercentageSource { get; set; }
/// <summary>
/// Type of property
/// </summary>
public LayerPropertyType LayerPropertyType { get; set; }
internal void ApplyProperty<T>(IGameDataModel data, LayerPropertiesModel userProps, LayerPropertiesModel props)
{
if (LayerPropertyType == LayerPropertyType.PercentageOf)
Apply(props, userProps, data, int.Parse(PercentageSource));
if (LayerPropertyType == LayerPropertyType.PercentageOfProperty)
ApplyProp(props, userProps, data);
}
private void Apply(LayerPropertiesModel props, LayerPropertiesModel userProps, IGameDataModel data,
int percentageSource)
{
// Property to apply on
var layerProp = props.GetType().GetProperty(LayerProperty);
// User's settings
var userProp = userProps.GetType().GetProperty(LayerProperty);
// Property to base the percentage upon
var gameProperty = data.GetPropValue<int>(GameProperty);
if (layerProp == null || userProp == null)
return;
var percentage = ToDouble(gameProperty) / percentageSource;
// Opacity requires some special treatment as it causes an exception if it's < 0.0 or > 1.0
if (LayerProperty == "Opacity")
{
var opacity = percentage*(double) userProp.GetValue(userProps, null);
if (opacity < 0.0)
opacity = 0.0;
if (opacity > 1.0)
opacity = 1.0;
layerProp.SetValue(props, opacity);
}
else
layerProp.SetValue(props, (int) (percentage*(int) userProp.GetValue(userProps, null)));
}
private void ApplyProp(LayerPropertiesModel props, LayerPropertiesModel userProps, IGameDataModel data)
{
var value = data.GetPropValue<int>(PercentageSource);
Apply(props, userProps, data, value);
}
}
public enum LayerPropertyType
{
[Description("None")] None,
[Description("% of")] PercentageOf,
[Description("% of property")] PercentageOfProperty
}
}

View File

@ -4,142 +4,262 @@ using System.Linq;
using System.Windows.Media;
using System.Xml.Serialization;
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles.Properties;
using Artemis.Utilities;
using Artemis.Utilities.Layers;
using Artemis.Utilities.ParentChild;
namespace Artemis.Models.Profiles
{
public class LayerModel : IChildItem<LayerModel>, IChildItem<ProfileModel>
{
[XmlIgnore] private readonly LayerDrawer _drawer;
[XmlIgnore] private bool _mustDraw;
public LayerModel()
{
UserProps = new LayerPropertiesModel();
CalcProps = new LayerPropertiesModel();
Children = new ChildItemCollection<LayerModel, LayerModel>(this);
LayerConditions = new List<LayerConditionModel>();
LayerProperties = new List<LayerDynamicPropertiesModel>();
_mustDraw = true;
_drawer = new LayerDrawer(this, 4);
}
public string Name { get; set; }
public int Order { get; set; }
public LayerType LayerType { get; set; }
public bool Enabled { get; set; }
public int Order { get; set; }
public LayerPropertiesModel UserProps { get; set; }
public bool Expanded { get; set; }
public LayerPropertiesModel Properties { get; set; }
public ChildItemCollection<LayerModel, LayerModel> Children { get; }
public List<LayerConditionModel> LayerConditions { get; set; }
public List<LayerDynamicPropertiesModel> LayerProperties { get; set; }
[XmlIgnore]
public LayerPropertiesModel CalcProps { get; set; }
public ImageSource LayerImage => Drawer.DrawThumbnail(this);
[XmlIgnore]
public ImageSource LayerImage => _drawer.GetThumbnail();
public LayerModel Parent { get; internal set; }
[XmlIgnore]
public LayerModel ParentLayer { get; internal set; }
public ProfileModel Profile { get; internal set; }
[XmlIgnore]
public ProfileModel ParentProfile { get; internal set; }
public GifImage GifImage { get; set; }
public bool ConditionsMet<T>(IGameDataModel dataModel)
public bool ConditionsMet<T>(IDataModel dataModel)
{
return Enabled && LayerConditions.All(cm => cm.ConditionMet<T>(dataModel));
return Enabled && Properties.Conditions.All(cm => cm.ConditionMet<T>(dataModel));
}
public void DrawPreview(DrawingContext c)
public void Draw(IDataModel dataModel, DrawingContext c, bool preview, bool updateAnimations)
{
GeneralHelpers.CopyProperties(CalcProps, UserProps);
if (LayerType == LayerType.Keyboard || LayerType == LayerType.Keyboard)
_drawer.Draw(c, _mustDraw);
if (LayerType != LayerType.Keyboard && LayerType != LayerType.KeyboardGif)
return;
// Preview simply shows the properties as they are. When not previewing they are applied
var appliedProperties = !preview
? Properties.GetAppliedProperties(dataModel)
: Properties.GetAppliedProperties(dataModel, true);
// Update animations
AnimationUpdater.UpdateAnimation((KeyboardPropertiesModel) Properties, updateAnimations);
if (LayerType == LayerType.Keyboard)
Drawer.Draw(c, (KeyboardPropertiesModel) Properties, appliedProperties);
else if (LayerType == LayerType.KeyboardGif)
_drawer.DrawGif(c);
_mustDraw = false;
GifImage = Drawer.DrawGif(c, (KeyboardPropertiesModel) Properties, appliedProperties, GifImage);
}
public void Draw<T>(IGameDataModel dataModel, DrawingContext c, bool preview = false)
public Brush GenerateBrush<T>(LayerType type, IDataModel dataModel, bool preview, bool updateAnimations)
{
// Conditions aren't checked during a preview because there is no game data to base them on
if (!Enabled)
return null;
if (LayerType != LayerType.Folder && LayerType != type)
return null;
// Preview simply shows the properties as they are. When not previewing they are applied
AppliedProperties appliedProperties;
if (!preview)
{
if (!ConditionsMet<T>(dataModel))
return;
if (LayerType == LayerType.Folder)
foreach (var layerModel in Children.OrderByDescending(l => l.Order))
layerModel.Draw<T>(dataModel, c);
else if (LayerType == LayerType.Keyboard || LayerType == LayerType.Keyboard)
_drawer.Draw(c);
else if (LayerType == LayerType.KeyboardGif)
_drawer.DrawGif(c);
else if (LayerType == LayerType.Mouse)
_drawer.UpdateMouse();
else if (LayerType == LayerType.Headset)
_drawer.UpdateHeadset();
return null; // Return null when not previewing and the conditions arent met
appliedProperties = Properties.GetAppliedProperties(dataModel);
}
public void Update<T>(IGameDataModel dataModel, bool preview = false)
{
if (LayerType == LayerType.Folder)
{
foreach (var layerModel in Children)
layerModel.Update<T>(dataModel);
return;
}
GeneralHelpers.CopyProperties(CalcProps, UserProps);
// Dynamic properties aren't applied during preview because there is no game data to base them on
if (preview)
return;
foreach (var dynamicProperty in LayerProperties)
dynamicProperty.ApplyProperty<T>(dataModel, UserProps, CalcProps);
}
public void Reorder(LayerModel selectedLayer, bool moveUp)
{
// Fix the sorting just in case
FixOrder();
int newOrder;
if (moveUp)
newOrder = selectedLayer.Order - 1;
else
newOrder = selectedLayer.Order + 1;
appliedProperties = Properties.GetAppliedProperties(dataModel, true);
var target = Children.FirstOrDefault(l => l.Order == newOrder);
if (target == null)
return;
// TODO: Mouse/headset animations
target.Order = selectedLayer.Order;
selectedLayer.Order = newOrder;
if (LayerType != LayerType.Folder)
return appliedProperties.Brush;
Brush res = null;
foreach (var layerModel in Children.OrderByDescending(l => l.Order))
{
var brush = layerModel.GenerateBrush<T>(type, dataModel, preview, updateAnimations);
if (brush != null)
res = brush;
}
return res;
}
private void FixOrder()
public void SetupProperties()
{
if ((LayerType == LayerType.Keyboard || LayerType == LayerType.KeyboardGif) &&
!(Properties is KeyboardPropertiesModel))
{
Properties = new KeyboardPropertiesModel
{
Brush = new SolidColorBrush(ColorHelpers.GetRandomRainbowMediaColor()),
Animation = LayerAnimation.None,
Height = 1,
Width = 1,
X = 0,
Y = 0,
Opacity = 1
};
}
else if (LayerType == LayerType.Mouse && !(Properties is MousePropertiesModel))
Properties = new MousePropertiesModel
{
Brush = new SolidColorBrush(ColorHelpers.GetRandomRainbowMediaColor())
};
else if (LayerType == LayerType.Headset && !(Properties is HeadsetPropertiesModel))
Properties = new HeadsetPropertiesModel
{
Brush = new SolidColorBrush(ColorHelpers.GetRandomRainbowMediaColor())
};
}
public void FixOrder()
{
Children.Sort(l => l.Order);
for (var i = 0; i < Children.Count; i++)
Children[i].Order = i;
}
/// <summary>
/// Returns whether the layer meets the requirements to be drawn
/// </summary>
/// <returns></returns>
public bool MustDraw()
{
// If any of the parents are disabled, this layer must not be drawn
var parent = Parent;
while (parent != null)
{
if (!parent.Enabled)
return false;
parent = parent.Parent;
}
return Enabled && (LayerType == LayerType.Keyboard || LayerType == LayerType.KeyboardGif);
}
public IEnumerable<LayerModel> GetLayers()
{
var layers = new List<LayerModel>();
foreach (var layerModel in Children)
{
layers.Add(layerModel);
layers.AddRange(layerModel.GetLayers());
}
return layers;
}
public static LayerModel CreateLayer()
{
return new LayerModel
{
Name = "New layer",
Enabled = true,
Order = -1,
LayerType = LayerType.Keyboard,
Properties = new KeyboardPropertiesModel
{
Brush = new SolidColorBrush(ColorHelpers.GetRandomRainbowMediaColor()),
Animation = LayerAnimation.None,
Height = 1,
Width = 1,
X = 0,
Y = 0,
Opacity = 1
}
};
}
public void InsertBefore(LayerModel source)
{
source.Order = Order;
Insert(source);
}
public void InsertAfter(LayerModel source)
{
source.Order = Order + 1;
Insert(source);
}
private void Insert(LayerModel source)
{
if (Parent != null)
{
foreach (var child in Parent.Children.OrderBy(c => c.Order))
{
if (child.Order >= source.Order)
child.Order++;
}
Parent.Children.Add(source);
}
else if (Profile != null)
{
foreach (var layer in Profile.Layers.OrderBy(l => l.Order))
{
if (layer.Order >= source.Order)
layer.Order++;
}
Profile.Layers.Add(source);
}
}
/// <summary>
/// Generates a flat list containing all layers that must be rendered on the keyboard,
/// the first mouse layer to be rendered and the first headset layer to be rendered
/// </summary>
/// <typeparam name="T">The game data model to base the conditions on</typeparam>
/// <param name="dataModel">Instance of said game data model</param>
/// <param name="includeMice">Whether or not to include mice in the list</param>
/// <param name="includeHeadsets">Whether or not to include headsets in the list</param>
/// <param name="ignoreConditions"></param>
/// <returns>A flat list containing all layers that must be rendered</returns>
public List<LayerModel> GetRenderLayers<T>(IDataModel dataModel, bool includeMice, bool includeHeadsets,
bool ignoreConditions = false)
{
var layers = new List<LayerModel>();
foreach (var layerModel in Children.OrderByDescending(c => c.Order))
{
if (!layerModel.Enabled ||
!includeMice && layerModel.LayerType == LayerType.Mouse ||
!includeHeadsets && layerModel.LayerType == LayerType.Headset)
continue;
if (!ignoreConditions)
{
if (!layerModel.ConditionsMet<T>(dataModel))
continue;
}
layers.Add(layerModel);
layers.AddRange(layerModel.GetRenderLayers<T>(dataModel, includeMice, includeHeadsets, ignoreConditions));
}
return layers;
}
#region IChildItem<Parent> Members
LayerModel IChildItem<LayerModel>.Parent
{
get { return ParentLayer; }
set { ParentLayer = value; }
get { return Parent; }
set { Parent = value; }
}
ProfileModel IChildItem<ProfileModel>.Parent
{
get { return ParentProfile; }
set { ParentProfile = value; }
get { return Profile; }
set { Profile = value; }
}
#endregion

View File

@ -1,41 +0,0 @@
using System.ComponentModel;
using System.Windows;
using System.Windows.Media;
using System.Xml.Serialization;
namespace Artemis.Models.Profiles
{
[XmlInclude(typeof (SolidColorBrush))]
[XmlInclude(typeof (LinearGradientBrush))]
[XmlInclude(typeof (RadialGradientBrush))]
[XmlInclude(typeof (MatrixTransform))]
public class LayerPropertiesModel
{
public int X { get; set; }
public int Y { get; set; }
public int Width { get; set; }
public int Height { get; set; }
public double Opacity { get; set; }
public bool ContainedBrush { get; set; }
public LayerAnimation Animation { get; set; }
public double AnimationSpeed { get; set; }
public Brush Brush { get; set; }
public Rect GetRect(int scale = 4)
{
return new Rect(X*scale, Y*scale, Width*scale, Height*scale);
}
}
public enum LayerAnimation
{
[Description("None")] None,
[Description("Slide left")] SlideLeft,
[Description("Slide right")] SlideRight,
[Description("Slide up")] SlideUp,
[Description("Slide down")] SlideDown,
[Description("Grow")] Grow,
[Description("Pulse")] Pulse
}
}

View File

@ -1,11 +1,17 @@
using System.Drawing;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Windows;
using System.Windows.Media;
using System.Xml.Serialization;
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles.Properties;
using Artemis.Utilities;
using Artemis.Utilities.ParentChild;
using Brush = System.Windows.Media.Brush;
using Color = System.Windows.Media.Color;
using Point = System.Windows.Point;
using Size = System.Windows.Size;
namespace Artemis.Models.Profiles
{
@ -20,14 +26,17 @@ namespace Artemis.Models.Profiles
public ChildItemCollection<ProfileModel, LayerModel> Layers { get; }
public string Name { get; set; }
public string KeyboardName { get; set; }
public bool IsDefault { get; set; }
public string KeyboardSlug { get; set; }
public string GameName { get; set; }
public DrawingVisual DrawingVisual { get; set; }
[XmlIgnore]
public DrawingVisual DrawingVisual { get; set; }
protected bool Equals(ProfileModel other)
{
return string.Equals(Name, other.Name) && string.Equals(KeyboardName, other.KeyboardName) &&
return string.Equals(Name, other.Name) &&
string.Equals(KeyboardSlug, other.KeyboardSlug) &&
string.Equals(GameName, other.GameName);
}
@ -44,61 +53,12 @@ namespace Artemis.Models.Profiles
unchecked
{
var hashCode = Name?.GetHashCode() ?? 0;
hashCode = (hashCode*397) ^ (KeyboardName?.GetHashCode() ?? 0);
hashCode = (hashCode*397) ^ (KeyboardSlug?.GetHashCode() ?? 0);
hashCode = (hashCode*397) ^ (GameName?.GetHashCode() ?? 0);
return hashCode;
}
}
/// <summary>
/// Adds a new layer with default settings to the profile
/// </summary>
/// <returns>The newly added layer</returns>
public LayerModel AddLayer()
{
var layer = new LayerModel
{
Name = "New layer",
Enabled = true,
Order = -1,
LayerType = LayerType.Keyboard,
UserProps = new LayerPropertiesModel
{
Brush = new SolidColorBrush(ColorHelpers.GetRandomRainbowMediaColor()),
Animation = LayerAnimation.None,
Height = 1,
Width = 1,
X = 0,
Y = 0,
Opacity = 1
}
};
Layers.Add(layer);
FixOrder();
return layer;
}
public void Reorder(LayerModel selectedLayer, bool moveUp)
{
// Fix the sorting just in case
FixOrder();
int newOrder;
if (moveUp)
newOrder = selectedLayer.Order - 1;
else
newOrder = selectedLayer.Order + 1;
var target = Layers.FirstOrDefault(l => l.Order == newOrder);
if (target == null)
return;
target.Order = selectedLayer.Order;
selectedLayer.Order = newOrder;
}
public void FixOrder()
{
Layers.Sort(l => l.Order);
@ -106,10 +66,8 @@ namespace Artemis.Models.Profiles
Layers[i].Order = i;
}
public Bitmap GenerateBitmap<T>(Rect keyboardRect, IGameDataModel gameDataModel, bool preview = false)
{
Bitmap bitmap = null;
DrawingVisual.Dispatcher.Invoke(delegate
public Bitmap GenerateBitmap<T>(Rect keyboardRect, IDataModel dataModel, bool preview,
bool updateAnimations)
{
var visual = new DrawingVisual();
using (var c = visual.RenderOpen())
@ -120,15 +78,144 @@ namespace Artemis.Models.Profiles
// Draw the layers
foreach (var layerModel in Layers.OrderByDescending(l => l.Order))
layerModel.Draw<T>(gameDataModel, c, preview);
layerModel.Draw(dataModel, c, preview, updateAnimations);
// Remove the clip
c.Pop();
}
bitmap = ImageUtilities.DrawinVisualToBitmap(visual, keyboardRect);
});
return bitmap;
return ImageUtilities.DrawinVisualToBitmap(visual, keyboardRect);
}
public Brush GenerateBrush<T>(IDataModel dataModel, LayerType type, bool preview, bool updateAnimations)
{
Brush result = null;
// Draw the layers
foreach (var layerModel in Layers.OrderByDescending(l => l.Order))
{
var generated = layerModel.GenerateBrush<T>(type, dataModel, preview, updateAnimations);
if (generated != null)
result = generated;
}
return result;
}
/// <summary>
/// Gives all the layers and their children in a flat list
/// </summary>
public List<LayerModel> GetLayers()
{
var layers = new List<LayerModel>();
foreach (var layerModel in Layers)
{
layers.Add(layerModel);
layers.AddRange(layerModel.GetLayers());
}
return layers;
}
/// <summary>
/// Generates a flat list containing all layers that must be rendered on the keyboard,
/// the first mouse layer to be rendered and the first headset layer to be rendered
/// </summary>
/// <typeparam name="T">The game data model to base the conditions on</typeparam>
/// <param name="dataModel">Instance of said game data model</param>
/// <param name="includeMice">Whether or not to include mice in the list</param>
/// <param name="includeHeadsets">Whether or not to include headsets in the list</param>
/// <param name="ignoreConditions"></param>
/// <returns>A flat list containing all layers that must be rendered</returns>
public List<LayerModel> GetRenderLayers<T>(IDataModel dataModel, bool includeMice, bool includeHeadsets,
bool ignoreConditions = false)
{
var layers = new List<LayerModel>();
foreach (var layerModel in Layers.OrderByDescending(l => l.Order))
{
if (!layerModel.Enabled ||
!includeMice && layerModel.LayerType == LayerType.Mouse ||
!includeHeadsets && layerModel.LayerType == LayerType.Headset)
continue;
if (!ignoreConditions)
{
if (!layerModel.ConditionsMet<T>(dataModel))
continue;
}
layers.Add(layerModel);
layers.AddRange(layerModel.GetRenderLayers<T>(dataModel, includeMice, includeHeadsets, ignoreConditions));
}
return layers;
}
/// <summary>
/// Looks at all the layers wthin the profile and makes sure they are within boundaries of the given rectangle
/// </summary>
/// <param name="keyboardRectangle"></param>
public void FixBoundaries(Rect keyboardRectangle)
{
foreach (var layer in GetLayers())
{
if (layer.LayerType != LayerType.Keyboard && layer.LayerType != LayerType.KeyboardGif)
continue;
var props = (KeyboardPropertiesModel) layer.Properties;
var layerRect = new Rect(new Point(props.X, props.Y), new Size(props.Width, props.Height));
if (keyboardRectangle.Contains(layerRect))
continue;
props.X = 0;
props.Y = 0;
layer.Properties = props;
}
}
/// <summary>
/// Generates a bitmap showing all the provided layers of type Keyboard and KeyboardGif
/// </summary>
/// <param name="renderLayers">The layers to render</param>
/// <param name="dataModel">The data model to base the layer's properties on</param>
/// <param name="keyboardRect">A rectangle matching the current keyboard's size on a scale of 4, used for clipping</param>
/// <param name="preview">Indicates wheter the layer is drawn as a preview, ignoring dynamic properties</param>
/// <param name="updateAnimations">Wheter or not to update the layer's animations</param>
/// <returns>The generated bitmap</returns>
internal Bitmap GenerateBitmap(List<LayerModel> renderLayers, IDataModel dataModel, Rect keyboardRect,
bool preview,
bool updateAnimations)
{
var visual = new DrawingVisual();
using (var c = visual.RenderOpen())
{
// Setup the DrawingVisual's size
c.PushClip(new RectangleGeometry(keyboardRect));
c.DrawRectangle(new SolidColorBrush(Color.FromArgb(0, 0, 0, 0)), null, keyboardRect);
// Draw the layers
foreach (var layerModel in renderLayers
.Where(l => l.LayerType == LayerType.Keyboard ||
l.LayerType == LayerType.KeyboardGif))
{
layerModel.Draw(dataModel, c, preview, updateAnimations);
}
// Remove the clip
c.Pop();
}
return ImageUtilities.DrawinVisualToBitmap(visual, keyboardRect);
}
/// <summary>
/// Generates a brush out of the given layer, for usage with mice and headsets
/// </summary>
/// <param name="layerModel">The layer to base the brush on</param>
/// <param name="dataModel">The game data model to base the layer's properties on</param>
/// <returns>The generated brush</returns>
public Brush GenerateBrush(LayerModel layerModel, IDataModel dataModel)
{
return layerModel?.Properties.GetAppliedProperties(dataModel).Brush;
}
}
}

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@ -0,0 +1,120 @@
using System.ComponentModel;
using Artemis.Models.Interfaces;
using Artemis.Utilities;
using static System.Decimal;
namespace Artemis.Models.Profiles.Properties
{
public class DynamicPropertiesModel
{
/// <summary>
/// Property this dynamic property applies on
/// </summary>
public string LayerProperty { get; set; }
/// <summary>
/// Property to base the percentage upon
/// </summary>
public string GameProperty { get; set; }
/// <summary>
/// Percentage source, the number that defines 100%
/// </summary>
public double PercentageSource { get; set; }
/// <summary>
/// Percentage source property, the property that defines 100%
/// </summary>
public string PercentageProperty { get; set; }
/// <summary>
/// Type of property
/// </summary>
public LayerPropertyType LayerPropertyType { get; set; }
/// <summary>
/// Extra options on top of the selected properties
/// </summary>
public LayerPropertyOptions LayerPropertyOptions { get; set; }
internal void ApplyProperty(IDataModel dataModel, ref AppliedProperties properties)
{
if (LayerPropertyType == LayerPropertyType.PercentageOf)
ApplyPercentageOf(dataModel, ref properties, PercentageSource);
if (LayerPropertyType == LayerPropertyType.PercentageOfProperty)
ApplyPercentageOfProperty(dataModel, ref properties);
}
private void ApplyPercentageOf(IDataModel dataModel, ref AppliedProperties properties, double src)
{
if (GameProperty == null)
return;
var gameProperty = dataModel.GetPropValue<int>(GameProperty);
var percentage = ToDouble(gameProperty)/src;
if (LayerProperty == "Width")
ApplyWidth(ref properties, percentage);
else if (LayerProperty == "Height")
ApplyHeight(ref properties, percentage);
else if (LayerProperty == "Opacity")
ApplyOpacity(ref properties, percentage);
}
private void ApplyWidth(ref AppliedProperties properties, double percentage)
{
var newWidth = percentage*properties.Width;
var difference = properties.Width - newWidth;
properties.Width = newWidth;
// Apply the right to left option
if (LayerPropertyOptions == LayerPropertyOptions.RightToLeft)
properties.X = properties.X + difference;
}
private void ApplyHeight(ref AppliedProperties properties, double percentage)
{
var newHeight = percentage*properties.Height;
var difference = properties.Height - newHeight;
properties.Height = newHeight;
if (LayerPropertyOptions == LayerPropertyOptions.Downwards)
properties.Y = properties.Y + difference;
}
private void ApplyOpacity(ref AppliedProperties properties, double percentage)
{
properties.Opacity = percentage*properties.Opacity;
if (properties.Opacity < 0.0)
properties.Opacity = 0.0;
if (properties.Opacity > 1.0)
properties.Opacity = 1.0;
// Apply the inverse/decrease option
if (LayerPropertyOptions == LayerPropertyOptions.Decrease)
properties.Opacity = 1.0 - properties.Opacity;
}
private void ApplyPercentageOfProperty(IDataModel dataModel, ref AppliedProperties properties)
{
var value = dataModel.GetPropValue<int>(PercentageProperty);
ApplyPercentageOf(dataModel, ref properties, value);
}
}
public enum LayerPropertyType
{
[Description("% of")] PercentageOf,
[Description("% of property")] PercentageOfProperty
}
public enum LayerPropertyOptions
{
[Description("Left to right")] LeftToRight,
[Description("Right to left")] RightToLeft,
[Description("Downwards")] Downwards,
[Description("Upwards")] Upwards,
[Description("Increase")] Increase,
[Description("Decrease")] Decrease
}
}

View File

@ -0,0 +1,12 @@
using Artemis.Models.Interfaces;
namespace Artemis.Models.Profiles.Properties
{
public class FolderPropertiesModel : LayerPropertiesModel
{
public override AppliedProperties GetAppliedProperties(IDataModel dataModel, bool ignoreDynamic = false)
{
return new AppliedProperties();
}
}
}

View File

@ -0,0 +1,12 @@
using Artemis.Models.Interfaces;
namespace Artemis.Models.Profiles.Properties
{
public class HeadsetPropertiesModel : LayerPropertiesModel
{
public override AppliedProperties GetAppliedProperties(IDataModel dataModel, bool ignoreDynamic = false)
{
return new AppliedProperties {Brush = Brush};
}
}
}

View File

@ -0,0 +1,74 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows;
using System.Xml.Serialization;
using Artemis.Models.Interfaces;
namespace Artemis.Models.Profiles.Properties
{
public class KeyboardPropertiesModel : LayerPropertiesModel
{
public KeyboardPropertiesModel()
{
DynamicProperties = new List<DynamicPropertiesModel>();
}
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public double Opacity { get; set; }
public bool Contain { get; set; }
public LayerAnimation Animation { get; set; }
public double AnimationSpeed { get; set; }
public string GifFile { get; set; }
public List<DynamicPropertiesModel> DynamicProperties { get; set; }
[XmlIgnore]
public double AnimationProgress { get; set; }
public Rect GetRect(int scale = 4)
{
return new Rect(X*scale, Y*scale, Width*scale, Height*scale);
}
public override AppliedProperties GetAppliedProperties(IDataModel dataModel, bool ignoreDynamic = false)
{
var applied = new AppliedProperties
{
X = X,
Y = Y,
Width = Width,
Height = Height,
Opacity = Opacity,
Brush = Brush.CloneCurrentValue()
};
if (ignoreDynamic)
return applied;
foreach (var dynamicProperty in DynamicProperties)
dynamicProperty.ApplyProperty(dataModel, ref applied);
if (Math.Abs(applied.Opacity - 1) > 0.001)
{
applied.Brush = Brush.CloneCurrentValue();
applied.Brush.Opacity = applied.Opacity;
}
return applied;
}
}
public enum LayerAnimation
{
[Description("None")] None,
[Description("Slide left")] SlideLeft,
[Description("Slide right")] SlideRight,
[Description("Slide up")] SlideUp,
[Description("Slide down")] SlideDown,
[Description("Grow")] Grow,
[Description("Pulse")] Pulse
}
}

View File

@ -0,0 +1,63 @@
using System.Collections.Generic;
using System.Windows.Media;
using System.Xml.Serialization;
using Artemis.Models.Interfaces;
namespace Artemis.Models.Profiles.Properties
{
[XmlInclude(typeof(SolidColorBrush))]
[XmlInclude(typeof(LinearGradientBrush))]
[XmlInclude(typeof(RadialGradientBrush))]
[XmlInclude(typeof(MatrixTransform))]
[XmlInclude(typeof(KeyboardPropertiesModel))]
[XmlInclude(typeof(MousePropertiesModel))]
[XmlInclude(typeof(HeadsetPropertiesModel))]
[XmlInclude(typeof(FolderPropertiesModel))]
public abstract class LayerPropertiesModel
{
private Brush _brush;
protected LayerPropertiesModel()
{
Conditions = new List<LayerConditionModel>();
}
public List<LayerConditionModel> Conditions { get; set; }
public Brush Brush
{
get { return _brush; }
set
{
if (value == null)
{
_brush = null;
return;
}
if (value.IsFrozen)
{
_brush = value;
return;
}
// Clone the brush off of the UI thread and freeze it
var cloned = value.Dispatcher.Invoke(value.CloneCurrentValue);
cloned.Freeze();
_brush = cloned;
}
}
public abstract AppliedProperties GetAppliedProperties(IDataModel dataModel, bool ignoreDynamic = false);
}
public struct AppliedProperties
{
public double X { get; set; }
public double Y { get; set; }
public double Width { get; set; }
public double Height { get; set; }
public double Opacity { get; set; }
public Brush Brush { get; set; }
}
}

View File

@ -0,0 +1,12 @@
using Artemis.Models.Interfaces;
namespace Artemis.Models.Profiles.Properties
{
public class MousePropertiesModel : LayerPropertiesModel
{
public override AppliedProperties GetAppliedProperties(IDataModel dataModel, bool ignoreDynamic = false)
{
return new AppliedProperties {Brush = Brush};
}
}
}

View File

@ -1,14 +1,12 @@
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Profiles;
using Artemis.Utilities.Keyboard;
using Kaliko.ImageLibrary;
using Kaliko.ImageLibrary.Filters;
namespace Artemis.Modules.Effects.AmbientLightning
{
@ -21,7 +19,7 @@ namespace Artemis.Modules.Effects.AmbientLightning
private KeyboardRectangle _topRect;
public AmbientLightningEffectModel(MainManager mainManager, AmbientLightningEffectSettings settings)
: base(mainManager)
: base(mainManager, null)
{
Name = "Ambient Lightning";
Settings = settings;
@ -49,9 +47,9 @@ namespace Artemis.Modules.Effects.AmbientLightning
_colors = new List<Color>();
_screenCapturer = new ScreenCapture();
_topRect = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>(),
LinearGradientMode.Horizontal) {Height = MainManager.KeyboardManager.ActiveKeyboard.Height*Scale/2};
_botRect = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>(),
_topRect = new KeyboardRectangle(MainManager.DeviceManager.ActiveKeyboard, 0, 0, new List<Color>(),
LinearGradientMode.Horizontal) {Height = MainManager.DeviceManager.ActiveKeyboard.Height*Scale/2};
_botRect = new KeyboardRectangle(MainManager.DeviceManager.ActiveKeyboard, 0, 0, new List<Color>(),
LinearGradientMode.Horizontal);
Initialized = true;
@ -102,8 +100,8 @@ namespace Artemis.Modules.Effects.AmbientLightning
}
// Put the resulting colors in 6 rectangles, their size differs per keyboard
var rectWidth = MainManager.KeyboardManager.ActiveKeyboard.Width/3*Scale;
var rectHeight = MainManager.KeyboardManager.ActiveKeyboard.Height/2*Scale;
var rectWidth = MainManager.DeviceManager.ActiveKeyboard.Width/3*Scale;
var rectHeight = MainManager.DeviceManager.ActiveKeyboard.Height/2*Scale;
for (var row = 0; row < 2; row++)
{
for (var column = 0; column < 3; column++)
@ -114,25 +112,9 @@ namespace Artemis.Modules.Effects.AmbientLightning
}
}
public override Bitmap GenerateBitmap()
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(Scale);
using (var g = Graphics.FromImage(bitmap))
{
var i = 0;
foreach (var rectangle in _rectangles)
{
g.FillRectangle(new SolidBrush(_colors[i]), rectangle);
i++;
}
}
var test = new KalikoImage(bitmap);
test.ApplyFilter(new GaussianBlurFilter(8f));
var ms = new MemoryStream();
test.SaveBmp(ms);
ms.Position = 0;
return new Bitmap(ms);
return null;
}
}
}

View File

@ -5,25 +5,17 @@ using Caliburn.Micro;
namespace Artemis.Modules.Effects.AmbientLightning
{
internal class AmbientLightningEffectViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
public sealed class AmbientLightningEffectViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
{
public AmbientLightningEffectViewModel(MainManager mainManager)
public AmbientLightningEffectViewModel(MainManager main, IEventAggregator events)
: base(main, new AmbientLightningEffectModel(main, new AmbientLightningEffectSettings()))
{
// Subscribe to main model
MainManager = mainManager;
MainManager.Events.Subscribe(this);
DisplayName = "Ambient Lightning";
// Settings are loaded from file by class
EffectSettings = new AmbientLightningEffectSettings();
// Create effect model and add it to MainManager
EffectModel = new AmbientLightningEffectModel(mainManager, (AmbientLightningEffectSettings) EffectSettings);
events.Subscribe(this);
MainManager.EffectManager.EffectModels.Add(EffectModel);
}
public static string Name => "Ambient Lightning";
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);

View File

@ -18,10 +18,10 @@ namespace Artemis.Modules.Effects.AmbientLightning
internal class ScreenCapture : IDisposable
{
private readonly Device _device;
private readonly OutputDuplication _duplicatedOutput;
private readonly Factory1 _factory;
private readonly Texture2D _screenTexture;
private DataStream _dataStream;
private readonly OutputDuplication _duplicatedOutput;
private Resource _screenResource;
private Surface _screenSurface;

View File

@ -5,11 +5,13 @@ using System.Drawing.Drawing2D;
using System.Linq;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Profiles;
using Artemis.Modules.Effects.AudioVisualizer.Utilities;
using Artemis.Utilities;
using Artemis.Utilities.Keyboard;
using NAudio.CoreAudioApi;
using NAudio.Wave;
using Brush = System.Windows.Media.Brush;
namespace Artemis.Modules.Effects.AudioVisualizer
{
@ -22,7 +24,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
private int _sensitivity;
private IWaveIn _waveIn;
public AudioVisualizerModel(MainManager mainManager, AudioVisualizerSettings settings) : base(mainManager)
public AudioVisualizerModel(MainManager mainManager, AudioVisualizerSettings settings) : base(mainManager, null)
{
Settings = settings;
Name = "Audiovisualizer";
@ -49,6 +51,8 @@ namespace Artemis.Modules.Effects.AudioVisualizer
_sampleAggregator.PerformFFT = false;
_sampleAggregator.FftCalculated -= FftCalculated;
if (_waveIn == null)
return;
_waveIn.StopRecording();
_waveIn.DataAvailable -= OnDataAvailable;
_waveIn = null;
@ -57,7 +61,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
public override void Enable()
{
Initialized = false;
Lines = MainManager.KeyboardManager.ActiveKeyboard.Width;
Lines = MainManager.DeviceManager.ActiveKeyboard.Width;
// TODO: Device selection
SelectedDeviceId = new MMDeviceEnumerator()
@ -69,7 +73,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
for (var i = 0; i < Lines; i++)
{
SoundRectangles.Add(new KeyboardRectangle(
MainManager.KeyboardManager.ActiveKeyboard,
MainManager.DeviceManager.ActiveKeyboard,
0, 0, new List<Color>
{
ColorHelpers.ToDrawingColor(Settings.TopColor),
@ -121,7 +125,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
// Apply Sensitivity setting
height = height*_sensitivity;
var keyboardHeight =
(int) Math.Round(MainManager.KeyboardManager.ActiveKeyboard.Height/100.00*height*Scale);
(int) Math.Round(MainManager.DeviceManager.ActiveKeyboard.Height/100.00*height*Scale);
if (keyboardHeight > SoundRectangles[i].Height)
SoundRectangles[i].Height = keyboardHeight;
else
@ -131,31 +135,12 @@ namespace Artemis.Modules.Effects.AudioVisualizer
SoundRectangles[i].Width = Scale;
if (_fromBottom)
SoundRectangles[i].Y = MainManager.KeyboardManager.ActiveKeyboard.Height*Scale -
SoundRectangles[i].Y = MainManager.DeviceManager.ActiveKeyboard.Height*Scale -
SoundRectangles[i].Height;
}
_generating = false;
}
public override Bitmap GenerateBitmap()
{
if (SpectrumData == null || SoundRectangles == null)
return null;
// Lock the _spectrumData array while busy with it
_generating = true;
var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(Scale);
using (var g = Graphics.FromImage(bitmap))
{
foreach (var soundRectangle in SoundRectangles)
soundRectangle.Draw(g);
}
_generating = false;
return bitmap;
}
private void OnDataAvailable(object sender, WaveInEventArgs e)
{
var buffer = e.Buffer;
@ -199,5 +184,33 @@ namespace Artemis.Modules.Effects.AudioVisualizer
SpectrumData.Add((byte) y);
}
}
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
return null;
}
public override void Render(out Bitmap keyboard, out Brush mouse, out Brush headset, bool renderMice,
bool renderHeadsets)
{
keyboard = null;
mouse = null;
headset = null;
if (SpectrumData == null || SoundRectangles == null)
return;
// Lock the _spectrumData array while busy with it
_generating = true;
keyboard = MainManager.DeviceManager.ActiveKeyboard.KeyboardBitmap(Scale);
using (var g = Graphics.FromImage(keyboard))
{
foreach (var soundRectangle in SoundRectangles)
soundRectangle.Draw(g);
}
_generating = false;
}
}
}

View File

@ -22,7 +22,6 @@
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
@ -80,38 +79,28 @@
Grid.Row="4" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes"
OffLabel="No" Margin="0,0,-5,0" Width="114" />
<!-- Bars amount -->
<TextBlock Grid.Row="5" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Bars amount (less bars means thicker bars)
</TextBlock>
<Slider x:Name="Bars" Grid.Row="5" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.Bars, Mode=TwoWay}" Minimum="2" Maximum="21"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Sensitivity -->
<TextBlock Grid.Row="6" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
<TextBlock Grid.Row="5" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Volume sensitivity multiplier
</TextBlock>
<Slider x:Name="Sensitivity" Grid.Row="6" Grid.Column="1" VerticalAlignment="Center"
<Slider x:Name="Sensitivity" Grid.Row="5" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.Sensitivity, Mode=TwoWay}" Minimum="1" Maximum="10"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Fade speed -->
<TextBlock Grid.Row="7" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
<TextBlock Grid.Row="6" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Bar fade-out speed
</TextBlock>
<Slider x:Name="FadeSpeed" Grid.Row="7" Grid.Column="1" VerticalAlignment="Center"
<Slider x:Name="FadeSpeed" Grid.Row="6" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.FadeSpeed, Mode=TwoWay}" Minimum="1" Maximum="3"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="8" Orientation="Horizontal" VerticalAlignment="Bottom">
<StackPanel Grid.Column="0" Grid.Row="7" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100"

View File

@ -5,24 +5,18 @@ using Caliburn.Micro;
namespace Artemis.Modules.Effects.AudioVisualizer
{
public class AudioVisualizerViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
public sealed class AudioVisualizerViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
{
public AudioVisualizerViewModel(MainManager mainManager)
public AudioVisualizerViewModel(MainManager main, IEventAggregator events)
: base(main, new AudioVisualizerModel(main, new AudioVisualizerSettings()))
{
// Subscribe to main model
MainManager = mainManager;
MainManager.Events.Subscribe(this);
DisplayName = "Audio Visualization";
events.Subscribe(this);
// Settings are loaded from file by class
EffectSettings = new AudioVisualizerSettings();
// Create effect model and add it to MainManager
EffectModel = new AudioVisualizerModel(mainManager, (AudioVisualizerSettings) EffectSettings);
MainManager.EffectManager.EffectModels.Add(EffectModel);
EffectSettings = ((AudioVisualizerModel) EffectModel).Settings;
}
public static string Name => "Audio Visualizer";
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);

View File

@ -1,72 +0,0 @@
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Utilities.Keyboard;
namespace Artemis.Modules.Effects.Debug
{
// TODO: Remove
internal class DebugEffectModel : EffectModel
{
public DebugEffectModel(MainManager mainManager, DebugEffectSettings settings) : base(mainManager)
{
Name = "Debug Effect";
Settings = settings;
Scale = 4;
Initialized = false;
}
public int Scale { get; set; }
public DebugEffectSettings Settings { get; set; }
public KeyboardRectangle KeyboardRectangle { get; set; }
public override void Dispose()
{
Initialized = false;
}
public override void Enable()
{
Initialized = false;
KeyboardRectangle = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>
{
Color.Red,
Color.OrangeRed,
Color.Yellow,
Color.Green,
Color.Blue,
Color.Purple,
Color.DeepPink
}, LinearGradientMode.Horizontal);
Initialized = true;
}
public override void Update()
{
KeyboardRectangle.Height = Settings.Height;
KeyboardRectangle.Width = Settings.Width;
KeyboardRectangle.GradientMode = Settings.Type;
KeyboardRectangle.Rotate = Settings.Rotate;
KeyboardRectangle.Scale = Settings.Scale;
Scale = Settings.Scale;
}
public override Bitmap GenerateBitmap()
{
var bitmap = new Bitmap(21*Scale, 6*Scale);
using (var g = Graphics.FromImage(bitmap))
{
g.Clear(Color.Transparent);
KeyboardRectangle.Draw(g);
}
return bitmap;
}
}
}

View File

@ -1,37 +0,0 @@
using System.Drawing.Drawing2D;
using Artemis.Models;
namespace Artemis.Modules.Effects.Debug
{
internal class DebugEffectSettings : EffectSettings
{
public DebugEffectSettings()
{
Load();
}
public int Width { get; set; }
public int Height { get; set; }
public bool Rotate { get; set; }
public int Scale { get; set; }
public LinearGradientMode Type { get; set; }
public sealed override void Load()
{
ToDefault();
}
public sealed override void Save()
{
}
public sealed override void ToDefault()
{
Width = 84;
Height = 24;
Scale = 4;
Type = LinearGradientMode.Horizontal;
Rotate = true;
}
}
}

View File

@ -1,116 +0,0 @@
<UserControl x:Class="Artemis.Modules.Effects.Debug.DebugEffectView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:cal="http://www.caliburnproject.org"
xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
mc:Ignorable="d"
d:DesignHeight="476.986" d:DesignWidth="538.772">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto">
<Grid Margin="15, 5, 15, 5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="20" MaxWidth="500" HorizontalAlignment="Left">
<Label.Content>
<AccessText TextWrapping="Wrap"
Text="A few debugging options, also lets you see what is being sent to the keyboard" />
</Label.Content>
</Label>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
Style="{DynamicResource MetroCircleToggleButtonStyle}"
cal:Message.Attach="[Event Click] = [Action ToggleEffect]"
ToolTip="Note: You can't enable an effect when Artemis is disabled"
ToolTipService.ShowOnDisabled="True" />
</StackPanel>
</StackPanel>
<!-- Direction -->
<TextBlock Grid.Row="1" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Color gradient direction
</TextBlock>
<ComboBox Grid.Row="1" Grid.Column="1" Width="110" HorizontalAlignment="Right" VerticalAlignment="Center"
x:Name="RectangleTypes" />
<!-- Width -->
<TextBlock Grid.Row="2" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Debug-rectangle width
</TextBlock>
<Slider x:Name="Width" Grid.Row="2" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="None" TickFrequency="1"
Value="{Binding Path=EffectSettings.Width, Mode=TwoWay}" Minimum="0" Maximum="84"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Height -->
<TextBlock Grid.Row="3" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Debug-rectangle height
</TextBlock>
<Slider x:Name="Height" Grid.Row="3" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="None" TickFrequency="1"
Value="{Binding Path=EffectSettings.Height, Mode=TwoWay}" Minimum="0" Maximum="24"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Scale -->
<TextBlock Grid.Row="4" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,8">
Debug-rectangle scale (higher means more fluent)
</TextBlock>
<Slider x:Name="Scale" Grid.Row="4" Grid.Column="1" VerticalAlignment="Center"
HorizontalAlignment="Right" Width="110" TickPlacement="BottomRight" TickFrequency="1"
Value="{Binding Path=EffectSettings.Scale, Mode=TwoWay}" Minimum="1" Maximum="4"
SmallChange="1" IsSnapToTickEnabled="True" />
<!-- Color rotation -->
<TextBlock Grid.Row="5" Grid.Column="0" HorizontalAlignment="Left" VerticalAlignment="Center"
Height="16" Margin="0,9,0,10">
Rotate colors on debug-rectangle
</TextBlock>
<controls:ToggleSwitch IsChecked="{Binding Path=EffectSettings.Rotate, Mode=TwoWay}"
Grid.Row="5" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes"
OffLabel="No"
Margin="0,0,-5,0" Width="114" />
<!-- Preview panel -->
<StackPanel Grid.Row="6" Grid.Column="0" HorizontalAlignment="Left" Margin="0,25,0,0">
<TextBlock>
<InlineUIContainer>
<GroupBox Header="Preview" Margin="0" Height="70" Width="118">
<Image Source="{Binding ImageSource}"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Stretch="Fill" />
</GroupBox>
</InlineUIContainer>
</TextBlock>
</StackPanel>
<!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="8" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100"
Margin="10,0,0,0"
Style="{DynamicResource SquareButtonStyle}" />
</StackPanel>
</Grid>
</ScrollViewer>
</UserControl>

View File

@ -1,15 +0,0 @@
using System.Windows.Controls;
namespace Artemis.Modules.Effects.Debug
{
/// <summary>
/// Interaction logic for DebugEffectView.xaml
/// </summary>
public partial class DebugEffectView : UserControl
{
public DebugEffectView()
{
InitializeComponent();
}
}
}

View File

@ -1,85 +0,0 @@
using System;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Artemis.Events;
using Artemis.Managers;
using Artemis.ViewModels.Abstract;
using Caliburn.Micro;
namespace Artemis.Modules.Effects.Debug
{
internal class DebugEffectViewModel : EffectViewModel, IHandle<ChangeBitmap>, IHandle<ActiveEffectChanged>
{
private ImageSource _imageSource;
private string _selectedRectangleType;
public DebugEffectViewModel(MainManager mainManager)
{
// Subscribe to main model
MainManager = mainManager;
MainManager.Events.Subscribe(this);
// Settings are loaded from file by class
EffectSettings = new DebugEffectSettings();
// Create effect model and add it to MainManager
EffectModel = new DebugEffectModel(mainManager, (DebugEffectSettings) EffectSettings);
MainManager.EffectManager.EffectModels.Add(EffectModel);
}
public static string Name => "Debug Effect";
public BindableCollection<string> RectangleTypes
=> new BindableCollection<string>(Enum.GetNames(typeof (LinearGradientMode)));
public string SelectedRectangleType
{
get { return _selectedRectangleType; }
set
{
if (value == _selectedRectangleType) return;
_selectedRectangleType = value;
NotifyOfPropertyChange(() => SelectedRectangleType);
((DebugEffectSettings) EffectSettings).Type =
(LinearGradientMode) Enum.Parse(typeof (LinearGradientMode), value);
}
}
public ImageSource ImageSource
{
get { return _imageSource; }
set
{
_imageSource = value;
NotifyOfPropertyChange(() => ImageSource);
}
}
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);
}
public void Handle(ChangeBitmap message)
{
using (var memory = new MemoryStream())
{
message.Bitmap.Save(memory, ImageFormat.Png);
memory.Position = 0;
var bitmapImage = new BitmapImage();
bitmapImage.BeginInit();
bitmapImage.StreamSource = memory;
bitmapImage.CacheOption = BitmapCacheOption.OnLoad;
bitmapImage.EndInit();
ImageSource = bitmapImage;
}
}
}
}

View File

@ -1,27 +1,24 @@
using System.Drawing;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles;
using Brush = System.Windows.Media.Brush;
namespace Artemis.Modules.Effects.ProfilePreview
{
public class ProfilePreviewModel : EffectModel
{
private readonly ProfilePreviewDataModel _previewDataModel;
public ProfilePreviewModel(MainManager mainManager) : base(mainManager)
public ProfilePreviewModel(MainManager mainManager) : base(mainManager, new ProfilePreviewDataModel())
{
Name = "Profile Preview";
_previewDataModel = new ProfilePreviewDataModel();
}
public ProfileModel SelectedProfile { get; set; }
public override void Dispose()
{
Initialized = false;
SelectedProfile = null;
}
public override void Enable()
@ -31,32 +28,38 @@ namespace Artemis.Modules.Effects.ProfilePreview
public override void Update()
{
if (SelectedProfile == null)
}
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
return Profile.GetRenderLayers<ProfilePreviewDataModel>(DataModel, renderMice, renderHeadsets, true);
}
public override void Render(out Bitmap keyboard, out Brush mouse, out Brush headset, bool renderMice,
bool renderHeadsets)
{
keyboard = null;
mouse = null;
headset = null;
if (Profile == null || DataModel == null)
return;
foreach (var layerModel in SelectedProfile.Layers)
layerModel.Update<ProfilePreviewDataModel>(_previewDataModel, true);
}
// Get all enabled layers who's conditions are met
var renderLayers = GetRenderLayers(renderMice, renderHeadsets);
public override Bitmap GenerateBitmap()
{
var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(4);
if (SelectedProfile == null)
return bitmap;
var keyboardRect = MainManager.KeyboardManager.ActiveKeyboard.KeyboardRectangle(4);
var image = SelectedProfile.GenerateBitmap<ProfilePreviewDataModel>(keyboardRect, _previewDataModel, true);
// Draw on top of everything else
using (var g = Graphics.FromImage(bitmap))
g.DrawImage(image, 0, 0);
return bitmap;
// Render the keyboard layer-by-layer
keyboard = Profile?.GenerateBitmap(renderLayers, DataModel,
MainManager.DeviceManager.ActiveKeyboard.KeyboardRectangle(4), true, true);
// Render the first enabled mouse (will default to null if renderMice was false)
mouse = Profile?.GenerateBrush(renderLayers.LastOrDefault(l => l.LayerType == LayerType.Mouse), DataModel);
// Render the first enabled headset (will default to null if renderHeadsets was false)
headset = Profile?.GenerateBrush(renderLayers.LastOrDefault(l => l.LayerType == LayerType.Headset),
DataModel);
}
}
public class ProfilePreviewDataModel : IGameDataModel
public class ProfilePreviewDataModel : IDataModel
{
}
}

View File

@ -1,40 +0,0 @@
using System.Drawing;
using Artemis.Managers;
using Artemis.Models;
namespace Artemis.Modules.Effects.TypeHole
{
public class TypeHoleModel : EffectModel
{
public TypeHoleModel(MainManager mainManager) : base(mainManager)
{
Name = "TypeHole";
Initialized = false;
}
public override void Dispose()
{
Initialized = false;
// Disable logic
}
public override void Enable()
{
Initialized = false;
// Enable logic
Initialized = true;
}
public override void Update()
{
}
public override Bitmap GenerateBitmap()
{
return null;
}
}
}

View File

@ -1,15 +0,0 @@
using System.Windows.Controls;
namespace Artemis.Modules.Effects.TypeHole
{
/// <summary>
/// Interaction logic for TypeHoleView.xaml
/// </summary>
public partial class TypeHoleView : UserControl
{
public TypeHoleView()
{
InitializeComponent();
}
}
}

View File

@ -1,28 +0,0 @@
using Artemis.Events;
using Artemis.Managers;
using Artemis.ViewModels.Abstract;
using Caliburn.Micro;
namespace Artemis.Modules.Effects.TypeHole
{
public class TypeHoleViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
{
public TypeHoleViewModel(MainManager mainManager)
{
// Subscribe to main model
MainManager = mainManager;
MainManager.Events.Subscribe(this);
// Create effect model and add it to MainManager
EffectModel = new TypeHoleModel(mainManager);
MainManager.EffectManager.EffectModels.Add(EffectModel);
}
public static string Name => "Type Holes (NYI)";
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);
}
}
}

View File

@ -3,11 +3,13 @@ using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
using Artemis.KeyboardProviders.Corsair;
using Artemis.KeyboardProviders.Logitech.Utilities;
using Artemis.DeviceProviders.Corsair;
using Artemis.DeviceProviders.Logitech.Utilities;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Profiles;
using Artemis.Utilities;
using Brush = System.Windows.Media.Brush;
namespace Artemis.Modules.Effects.TypeWave
{
@ -16,7 +18,7 @@ namespace Artemis.Modules.Effects.TypeWave
private readonly List<Wave> _waves;
private Color _randomColor;
public TypeWaveModel(MainManager mainManager, TypeWaveSettings settings) : base(mainManager)
public TypeWaveModel(MainManager mainManager, TypeWaveSettings settings) : base(mainManager, null)
{
Name = "TypeWave";
_waves = new List<Wave>();
@ -91,13 +93,23 @@ namespace Artemis.Modules.Effects.TypeWave
}
}
public override Bitmap GenerateBitmap()
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
if (_waves.Count == 0)
return null;
}
var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(Scale);
using (var g = Graphics.FromImage(bitmap))
public override void Render(out Bitmap keyboard, out Brush mouse, out Brush headset, bool renderMice,
bool renderHeadsets)
{
keyboard = null;
mouse = null;
headset = null;
if (_waves.Count == 0)
return;
keyboard = MainManager.DeviceManager.ActiveKeyboard.KeyboardBitmap(Scale);
using (var g = Graphics.FromImage(keyboard))
{
g.Clear(Color.Transparent);
g.SmoothingMode = SmoothingMode.HighQuality;
@ -113,7 +125,7 @@ namespace Artemis.Modules.Effects.TypeWave
_waves[i].Size, _waves[i].Size);
Color fillColor;
if (MainManager.KeyboardManager.ActiveKeyboard is CorsairRGB)
if (MainManager.DeviceManager.ActiveKeyboard is CorsairRGB)
fillColor = Color.Black;
else
fillColor = Color.Transparent;
@ -132,7 +144,6 @@ namespace Artemis.Modules.Effects.TypeWave
_waves[i].Point.Y - _waves[i].Size/2, _waves[i].Size, _waves[i].Size);
}
}
return bitmap;
}
}

View File

@ -5,24 +5,18 @@ using Caliburn.Micro;
namespace Artemis.Modules.Effects.TypeWave
{
public class TypeWaveViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
public sealed class TypeWaveViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
{
public TypeWaveViewModel(MainManager mainManager)
public TypeWaveViewModel(MainManager main, IEventAggregator events)
: base(main, new TypeWaveModel(main, new TypeWaveSettings()))
{
// Subscribe to main model
MainManager = mainManager;
MainManager.Events.Subscribe(this);
DisplayName = "Type Waves";
events.Subscribe(this);
// Settings are loaded from file by class
EffectSettings = new TypeWaveSettings();
// Create effect model and add it to MainManager
EffectModel = new TypeWaveModel(mainManager, (TypeWaveSettings) EffectSettings);
MainManager.EffectManager.EffectModels.Add(EffectModel);
EffectSettings = ((TypeWaveModel) EffectModel).Settings;
}
public static string Name => "Type Waves";
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);

View File

@ -0,0 +1,38 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Artemis.Modules.Effects.WindowsProfile {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class WindowsProfile : global::System.Configuration.ApplicationSettingsBase {
private static WindowsProfile defaultInstance = ((WindowsProfile)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new WindowsProfile())));
public static WindowsProfile Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Demo (Duplicate to keep changes)")]
public string LastProfile {
get {
return ((string)(this["LastProfile"]));
}
set {
this["LastProfile"] = value;
}
}
}
}

View File

@ -0,0 +1,11 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"
GeneratedClassNamespace="Artemis.Modules.Effects.WindowsProfile" GeneratedClassName="WindowsProfile">
<Profiles />
<Settings>
<Setting Name="LastProfile" Type="System.String" Scope="User">
<Value Profile="(Default)">Demo (Duplicate to keep changes)</Value>
</Setting>
</Settings>
</SettingsFile>

View File

@ -0,0 +1,42 @@
using Artemis.Models.Interfaces;
namespace Artemis.Modules.Effects.WindowsProfile
{
public class WindowsProfileDataModel : IDataModel
{
public WindowsProfileDataModel()
{
Spotify = new Spotify();
Cpu = new CpuDataModel();
}
public CpuDataModel Cpu { get; set; }
public Spotify Spotify { get; set; }
}
public class CpuDataModel
{
public int Core1Usage { get; set; }
public int Core2Usage { get; set; }
public int Core3Usage { get; set; }
public int Core4Usage { get; set; }
public int Core5Usage { get; set; }
public int Core6Usage { get; set; }
public int Core7Usage { get; set; }
public int Core8Usage { get; set; }
}
public class Spotify
{
public bool Running { get; set; }
public string Artist { get; set; }
public string SongName { get; set; }
public int SongPercentCompleted { get; set; }
public int SpotifyVolume { get; set; }
public string Album { get; set; }
public bool Repeat { get; set; }
public bool Shuffle { get; set; }
public bool Playing { get; set; }
public int SongLength { get; set; }
}
}

View File

@ -0,0 +1,169 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Profiles;
using SpotifyAPI.Local;
namespace Artemis.Modules.Effects.WindowsProfile
{
public class WindowsProfileModel : EffectModel
{
private List<PerformanceCounter> _cores;
private int _cpuFrames;
private SpotifyLocalAPI _spotify;
private bool _spotifySetupBusy;
public WindowsProfileModel(MainManager mainManager, WindowsProfileSettings settings)
: base(mainManager, new WindowsProfileDataModel())
{
Name = "WindowsProfile";
Settings = settings;
}
public WindowsProfileSettings Settings { get; set; }
public override void Dispose()
{
Initialized = false;
}
public override void Enable()
{
SetupCpu();
SetupSpotify();
Initialized = true;
}
public override void Update()
{
var dataModel = (WindowsProfileDataModel) DataModel;
UpdateCpu(dataModel);
UpdateSpotify(dataModel);
}
#region CPU
private void SetupCpu()
{
_cores = GetPerformanceCounters();
var coreCount = _cores.Count;
while (coreCount < 8)
{
_cores.Add(null);
coreCount++;
}
}
private void UpdateCpu(WindowsProfileDataModel dataModel)
{
// CPU is only updated every 15 frames, the performance counter gives 0 if updated too often
_cpuFrames++;
if (_cpuFrames < 16)
return;
_cpuFrames = 0;
// Update cores, not ideal but data models don't support lists.
if (_cores[0] != null)
dataModel.Cpu.Core1Usage = (int) _cores[0].NextValue();
if (_cores[1] != null)
dataModel.Cpu.Core2Usage = (int) _cores[1].NextValue();
if (_cores[2] != null)
dataModel.Cpu.Core3Usage = (int) _cores[2].NextValue();
if (_cores[3] != null)
dataModel.Cpu.Core4Usage = (int) _cores[3].NextValue();
if (_cores[4] != null)
dataModel.Cpu.Core5Usage = (int) _cores[4].NextValue();
if (_cores[5] != null)
dataModel.Cpu.Core6Usage = (int) _cores[5].NextValue();
if (_cores[6] != null)
dataModel.Cpu.Core7Usage = (int) _cores[6].NextValue();
if (_cores[7] != null)
dataModel.Cpu.Core8Usage = (int) _cores[7].NextValue();
}
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
return Profile.GetRenderLayers<WindowsProfileDataModel>(DataModel, renderMice, renderHeadsets, false);
}
public static List<PerformanceCounter> GetPerformanceCounters()
{
var performanceCounters = new List<PerformanceCounter>();
var procCount = Environment.ProcessorCount;
for (var i = 0; i < procCount; i++)
{
var pc = new PerformanceCounter("Processor", "% Processor Time", i.ToString());
performanceCounters.Add(pc);
}
return performanceCounters;
}
#endregion
#region Spotify
public void SetupSpotify()
{
if (_spotifySetupBusy)
return;
_spotifySetupBusy = true;
_spotify = new SpotifyLocalAPI {ListenForEvents = true};
_spotify.OnPlayStateChange += UpdateSpotifyPlayState;
_spotify.OnTrackChange += UpdateSpotifyTrack;
_spotify.OnTrackTimeChange += UpdateSpotifyTrackTime;
// Connecting can sometimes use a little bit more conviction
Task.Factory.StartNew(() =>
{
var tryCount = 0;
while (tryCount <= 10)
{
tryCount++;
var connected = _spotify.Connect();
if (connected)
break;
Thread.Sleep(1000);
}
_spotifySetupBusy = false;
});
}
public void UpdateSpotify(WindowsProfileDataModel dataModel)
{
if (!dataModel.Spotify.Running && SpotifyLocalAPI.IsSpotifyRunning())
SetupSpotify();
dataModel.Spotify.Running = SpotifyLocalAPI.IsSpotifyRunning();
}
private void UpdateSpotifyPlayState(object sender, PlayStateEventArgs e)
{
((WindowsProfileDataModel) DataModel).Spotify.Playing = e.Playing;
}
private void UpdateSpotifyTrack(object sender, TrackChangeEventArgs e)
{
var dataModel = (WindowsProfileDataModel) DataModel;
dataModel.Spotify.Artist = e.NewTrack.ArtistResource?.Name;
dataModel.Spotify.SongName = e.NewTrack.TrackResource?.Name;
dataModel.Spotify.Album = e.NewTrack.AlbumResource?.Name;
dataModel.Spotify.SongLength = e.NewTrack.Length;
}
private void UpdateSpotifyTrackTime(object sender, TrackTimeChangeEventArgs e)
{
var dataModel = (WindowsProfileDataModel) DataModel;
if (dataModel.Spotify.SongLength > 0)
dataModel.Spotify.SongPercentCompleted = (int) (e.TrackTime/dataModel.Spotify.SongLength*100.0);
}
#endregion
}
}

View File

@ -0,0 +1,28 @@
using Artemis.Models;
namespace Artemis.Modules.Effects.WindowsProfile
{
public class WindowsProfileSettings : GameSettings
{
public WindowsProfileSettings()
{
Load();
}
public sealed override void Load()
{
LastProfile = WindowsProfile.Default.LastProfile;
}
public sealed override void Save()
{
WindowsProfile.Default.LastProfile = LastProfile;
WindowsProfile.Default.Save();
}
public sealed override void ToDefault()
{
}
}
}

View File

@ -1,49 +1,56 @@
<UserControl x:Class="Artemis.Modules.Effects.TypeHole.TypeHoleView"
<UserControl x:Class="Artemis.Modules.Effects.WindowsProfile.WindowsProfileView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
xmlns:cal="http://www.caliburnproject.org"
xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
mc:Ignorable="d"
d:DesignHeight="407.812" d:DesignWidth="671.484"
cal:Bind.AtDesignTime="True">
d:DesignHeight="476.986" d:DesignWidth="538.772">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto">
<Grid Margin="15, 5, 15, 5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="320" />
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition />
<RowDefinition />
<RowDefinition />
<RowDefinition />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2">
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="20" HorizontalAlignment="Left">
<Label.Content>
<AccessText TextWrapping="Wrap"
Text="Creates holes in the keyboard's lightning as you press keys." />
Text="Allows you to create layers shown while not gaming" />
</Label.Content>
</Label>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
Style="{DynamicResource MetroCircleToggleButtonStyle}"
cal:Message.Attach="[Event Click] = [Action ToggleEffect]" />
<Popup PlacementTarget="{Binding ElementName=EffectEnabled}"
IsOpen="{Binding Path=ShowDisabledPopup, Mode=TwoWay}" Placement="Left" VerticalOffset="-10"
PopupAnimation="Fade" StaysOpen="False">
<Border Margin="1">
<TextBlock Background="{DynamicResource AccentColorBrush}"
Foreground="{DynamicResource IdealForegroundColorBrush}"
Text="You can't enable an effect when Artemis is disabled" Padding="4" />
</Border>
</Popup>
cal:Message.Attach="[Event Click] = [Action ToggleEffect]"
ToolTip="Note: You can't enable an effect when Artemis is disabled" />
</StackPanel>
</StackPanel>
<!-- Profile editor -->
<ContentControl Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2" x:Name="ProfileEditor" Margin="0,0,-30,0" />
<!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="9" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100"
Margin="10,0,0,0"
Style="{DynamicResource SquareButtonStyle}" />
</StackPanel>
</Grid>
</ScrollViewer>
</UserControl>

View File

@ -0,0 +1,15 @@
using System.Windows.Controls;
namespace Artemis.Modules.Effects.WindowsProfile
{
/// <summary>
/// Interaction logic for RocketLeagueView.xaml
/// </summary>
public partial class WindowsProfileView : UserControl
{
public WindowsProfileView()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,68 @@
using System.ComponentModel;
using Artemis.Events;
using Artemis.InjectionFactories;
using Artemis.Managers;
using Artemis.Modules.Effects.ProfilePreview;
using Artemis.ViewModels.Abstract;
using Artemis.ViewModels.Profiles;
using Caliburn.Micro;
namespace Artemis.Modules.Effects.WindowsProfile
{
// TODO: This effect is a hybrid between a regular effect and a game, may want to clean this up
public sealed class WindowsProfileViewModel : EffectViewModel, IHandle<ActiveEffectChanged>
{
public WindowsProfileViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory,
ProfilePreviewModel profilePreviewModel)
: base(main, new WindowsProfileModel(main, new WindowsProfileSettings()))
{
DisplayName = "Windows Profile";
PFactory = pFactory;
ProfilePreviewModel = profilePreviewModel;
EffectSettings = ((WindowsProfileModel) EffectModel).Settings;
ProfileEditor = PFactory.CreateProfileEditorVm(events, main, (WindowsProfileModel) EffectModel,
((WindowsProfileSettings) EffectSettings).LastProfile);
ProfilePreviewModel.Profile = ProfileEditor.SelectedProfile;
events.Subscribe(this);
ProfileEditor.PropertyChanged += ProfileUpdater;
MainManager.EffectManager.EffectModels.Add(EffectModel);
}
public ProfileEditorViewModel ProfileEditor { get; set; }
public IProfileEditorVmFactory PFactory { get; set; }
public ProfilePreviewModel ProfilePreviewModel { get; set; }
public void Handle(ActiveEffectChanged message)
{
NotifyOfPropertyChange(() => EffectEnabled);
}
private void ProfileUpdater(object sender, PropertyChangedEventArgs e)
{
if (e.PropertyName != "SelectedProfile" && IsActive)
return;
EffectModel.Profile = ProfileEditor.SelectedProfile;
ProfilePreviewModel.Profile = ProfileEditor.SelectedProfile;
if (e.PropertyName != "SelectedProfile" || !ProfileEditor.ProfileViewModel.Activated ||
ProfileEditor.ProfileViewModel.SelectedProfile == null)
return;
((WindowsProfileSettings) EffectSettings).LastProfile = ProfileEditor.ProfileViewModel.SelectedProfile.Name;
EffectSettings.Save();
}
protected override void OnActivate()
{
base.OnActivate();
ProfileEditor.ProfileViewModel.Activate();
}
protected override void OnDeactivate(bool close)
{
base.OnDeactivate(close);
ProfileEditor.ProfileViewModel.Deactivate();
}
}
}

View File

@ -130,5 +130,17 @@ namespace Artemis.Modules.Games.CounterStrike {
this["LowHpEnabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Default")]
public string LastProfile {
get {
return ((string)(this["LastProfile"]));
}
set {
this["LastProfile"] = value;
}
}
}
}

View File

@ -7,6 +7,9 @@
<Setting Name="Enabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="LastProfile" Type="System.String" Scope="User">
<Value Profile="(Default)">Default</Value>
</Setting>
<Setting Name="GameDirectory" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>

View File

@ -2,7 +2,7 @@
namespace Artemis.Modules.Games.CounterStrike
{
public class CounterStrikeDataModel : IGameDataModel
public class CounterStrikeDataModel : IDataModel
{
public Provider provider { get; set; }
public Map map { get; set; }

View File

@ -1,14 +1,18 @@
using System.Drawing;
using System;
using System.Collections.Generic;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Profiles;
using Artemis.Utilities.GameState;
using Newtonsoft.Json;
using Ninject.Extensions.Logging;
namespace Artemis.Modules.Games.CounterStrike
{
public class CounterStrikeModel : GameModel
{
public CounterStrikeModel(MainManager mainManager, CounterStrikeSettings settings) : base(mainManager, settings)
public CounterStrikeModel(MainManager mainManager, CounterStrikeSettings settings)
: base(mainManager, settings, new CounterStrikeDataModel())
{
Name = "CounterStrike";
ProcessName = "csgo";
@ -17,6 +21,7 @@ namespace Artemis.Modules.Games.CounterStrike
Initialized = false;
}
public ILogger Logger { get; set; }
public int Scale { get; set; }
public override void Dispose()
@ -29,7 +34,6 @@ namespace Artemis.Modules.Games.CounterStrike
{
Initialized = false;
GameDataModel = new CounterStrikeDataModel();
MainManager.GameStateWebServer.GameDataReceived += HandleGameData;
Initialized = true;
@ -37,20 +41,7 @@ namespace Artemis.Modules.Games.CounterStrike
public override void Update()
{
if (Profile == null || GameDataModel == null)
return;
foreach (var layerModel in Profile.Layers)
layerModel.Update<CounterStrikeDataModel>(GameDataModel);
}
public override Bitmap GenerateBitmap()
{
if (Profile == null || GameDataModel == null)
return null;
var keyboardRect = MainManager.KeyboardManager.ActiveKeyboard.KeyboardRectangle(Scale);
return Profile.GenerateBitmap<CounterStrikeDataModel>(keyboardRect, GameDataModel);
// TODO: Set up active weapon in the datamodel
}
public void HandleGameData(object sender, GameDataReceivedEventArgs e)
@ -62,7 +53,20 @@ namespace Artemis.Modules.Games.CounterStrike
return;
// Parse the JSON
GameDataModel = JsonConvert.DeserializeObject<CounterStrikeDataModel>(jsonString);
try
{
DataModel = JsonConvert.DeserializeObject<CounterStrikeDataModel>(jsonString);
}
catch (Exception ex)
{
Logger?.Error(ex, "Failed to deserialize CS:GO JSON");
throw;
}
}
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
return Profile.GetRenderLayers<CounterStrikeDataModel>(DataModel, renderMice, renderHeadsets);
}
}
}

View File

@ -24,6 +24,7 @@ namespace Artemis.Modules.Games.CounterStrike
public sealed override void Load()
{
Enabled = CounterStrike.Default.Enabled;
LastProfile = CounterStrike.Default.LastProfile;
GameDirectory = CounterStrike.Default.GameDirectory;
AmmoEnabled = CounterStrike.Default.AmmoEnabled;

View File

@ -3,25 +3,23 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
xmlns:cal="http://www.caliburnproject.org"
mc:Ignorable="d"
d:DesignHeight="476.986" d:DesignWidth="538.772">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto">
<Grid Margin="15, 5, 15, 5">
<Grid Margin="15,5,5,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="80" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="20" HorizontalAlignment="Left">
<Label.Content>
@ -41,20 +39,20 @@
<StackPanel Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="16" Content="CS:GO Directory" FontFamily="Segoe UI Semibold" Foreground="#535353"
Width="130" HorizontalAlignment="Left" />
<Label FontSize="20" HorizontalAlignment="Left" Content="CS:GO Directory" />
<Grid>
<TextBox x:Name="GameDirectory" Height="23" TextWrapping="Wrap" Margin="5,0,30,0"
Text="{Binding Path=GameSettings.GameDirectory, Mode=TwoWay}"
cal:Message.Attach="[Event LostFocus] = [Action PlaceConfigFile]" />
<Button x:Name="BrowseDirectory" Content="..." RenderTransformOrigin="-0.039,-0.944"
HorizontalAlignment="Right" Width="25"
Style="{DynamicResource SquareButtonStyle}" Height="25" />
Style="{DynamicResource SquareButtonStyle}" Height="26" Margin="0,-2,0,0" />
</Grid>
</StackPanel>
<!-- Profile editor -->
<ContentControl Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2" x:Name="ProfileEditor" Margin="0,0,-30,0" />
<ContentControl Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2" x:Name="ProfileEditor" Margin="0,0,-20,0" />
<!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="4" Orientation="Horizontal" VerticalAlignment="Bottom">

View File

@ -1,23 +1,38 @@
using System.IO;
using System.Windows.Forms;
using Artemis.InjectionFactories;
using Artemis.Managers;
using Artemis.Properties;
using Artemis.Utilities;
using Artemis.ViewModels.Abstract;
using Caliburn.Micro;
namespace Artemis.Modules.Games.CounterStrike
{
public class CounterStrikeViewModel : GameViewModel<CounterStrikeDataModel>
public sealed class CounterStrikeViewModel : GameViewModel
{
public CounterStrikeViewModel(MainManager mainManager)
: base(mainManager, new CounterStrikeModel(mainManager, new CounterStrikeSettings()))
public CounterStrikeViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory)
: base(main, new CounterStrikeModel(main, new CounterStrikeSettings()), events, pFactory)
{
// Create effect model and add it to MainManager
DisplayName = "CS:GO";
MainManager.EffectManager.EffectModels.Add(GameModel);
FindGameDir();
PlaceConfigFile();
}
public static string Name => "CS:GO";
public string Content => "Counter-Strike: GO Content";
public void FindGameDir()
{
var gameSettings = (CounterStrikeSettings) GameSettings;
// If already propertly set up, don't do anything
if (gameSettings.GameDirectory != null && File.Exists(gameSettings.GameDirectory + "csgo.exe") &&
File.Exists(gameSettings.GameDirectory + "/csgo/cfg/gamestate_integration_artemis.cfg"))
return;
var dir = GeneralHelpers.FindSteamGame(@"\Counter-Strike Global Offensive\csgo.exe");
gameSettings.GameDirectory = dir ?? string.Empty;
gameSettings.Save();
}
public void BrowseDirectory()
{
@ -26,7 +41,7 @@ namespace Artemis.Modules.Games.CounterStrike
if (result != DialogResult.OK)
return;
((CounterStrikeSettings) GameSettings).GameDirectory = dialog.SelectedPath;
((CounterStrikeSettings) GameSettings).GameDirectory = Path.GetDirectoryName(dialog.SelectedPath);
NotifyOfPropertyChange(() => GameSettings);
GameSettings.Save();
@ -37,22 +52,22 @@ namespace Artemis.Modules.Games.CounterStrike
{
if (((CounterStrikeSettings) GameSettings).GameDirectory == string.Empty)
return;
if (Directory.Exists(((CounterStrikeSettings) GameSettings).GameDirectory + "/csgo/cfg"))
var path = ((CounterStrikeSettings) GameSettings).GameDirectory;
if (Directory.Exists(path + "/csgo/cfg"))
{
var cfgFile = Resources.csgoGamestateConfiguration.Replace("{{port}}",
MainManager.GameStateWebServer.Port.ToString());
File.WriteAllText(
((CounterStrikeSettings) GameSettings).GameDirectory + "/csgo/cfg/gamestate_integration_artemis.cfg",
cfgFile);
File.WriteAllText(path + "/csgo/cfg/gamestate_integration_artemis.cfg", cfgFile);
return;
}
MainManager.DialogService.ShowErrorMessageBox("Please select a valid CS:GO directory\n\n" +
DialogService.ShowErrorMessageBox("Please select a valid CS:GO directory\n\n" +
@"By default CS:GO is in \SteamApps\common\Counter-Strike Global Offensive");
((CounterStrikeSettings) GameSettings).GameDirectory = string.Empty;
NotifyOfPropertyChange(() => GameSettings);
GameSettings.Save();
}
}

View File

@ -35,6 +35,18 @@ namespace Artemis.Modules.Games.Dota2 {
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Default")]
public string LastProfile {
get {
return ((string)(this["LastProfile"]));
}
set {
this["LastProfile"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]

View File

@ -7,6 +7,9 @@
<Setting Name="Enabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="LastProfile" Type="System.String" Scope="User">
<Value Profile="(Default)">Default</Value>
</Setting>
<Setting Name="GameDirectory" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>

View File

@ -1,8 +1,8 @@
namespace Artemis.Modules.Games.Dota2
using Artemis.Models.Interfaces;
namespace Artemis.Modules.Games.Dota2
{
public class Dota2DataModel
{
public class Rootobject
public class Dota2DataModel : IDataModel
{
public Provider provider { get; set; }
public Map map { get; set; }
@ -23,6 +23,7 @@
public class Map
{
public int dayCyclePercentage;
public string name { get; set; }
public long matchid { get; set; }
public int game_time { get; set; }
@ -224,5 +225,4 @@
public int gold { get; set; }
public int gold_unreliable { get; set; }
}
}
}

View File

@ -1,25 +1,16 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using Artemis.KeyboardProviders;
using System.Collections.Generic;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Utilities;
using Artemis.Models.Profiles;
using Artemis.Utilities.GameState;
using Artemis.Utilities.Keyboard;
using Newtonsoft.Json;
namespace Artemis.Modules.Games.Dota2
{
internal class Dota2Model : GameModel
{
private KeyboardRegion _abilityKeys;
private KeyboardRegion _keyPad;
private KeyboardRegion _topRow;
public Dota2Model(MainManager mainManager, Dota2Settings settings) : base(mainManager, settings)
public Dota2Model(MainManager mainManager, Dota2Settings settings)
: base(mainManager, settings, new Dota2DataModel())
{
Name = "Dota2";
ProcessName = "dota2";
@ -29,6 +20,7 @@ namespace Artemis.Modules.Games.Dota2
Scale = 4;
}
public int Scale { get; set; }
public new Dota2Settings Settings { get; set; }
public override void Dispose()
@ -40,278 +32,26 @@ namespace Artemis.Modules.Games.Dota2
public override void Enable()
{
Initialized = false;
_topRow = MainManager.KeyboardManager.ActiveKeyboard.KeyboardRegions.First(r => r.RegionName == "TopRow");
_keyPad = MainManager.KeyboardManager.ActiveKeyboard.KeyboardRegions.First(r => r.RegionName == "NumPad");
_abilityKeys = MainManager.KeyboardManager.ActiveKeyboard.KeyboardRegions.First(r => r.RegionName == "QWER");
HealthRectangle = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard
, 0
, _topRow.BottomRight.Y*Scale
, new List<Color>()
, LinearGradientMode.Horizontal)
{Height = Scale, ContainedBrush = false};
ManaRectangle = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard
, 0
, (_topRow.BottomRight.Y + 1)*Scale
, new List<Color>()
, LinearGradientMode.Horizontal)
{Height = Scale, ContainedBrush = false};
EventRectangle = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard
, 0
, _topRow.TopLeft.X + 3
, new List<Color>()
, LinearGradientMode.Horizontal)
{
Height = MainManager.KeyboardManager.ActiveKeyboard.Height*Scale - Scale
,
Width = MainManager.KeyboardManager.ActiveKeyboard.Width*Scale - Scale - 12
};
DayCycleRectangle = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard
, _keyPad.TopLeft.X*Scale
, _keyPad.TopLeft.Y*Scale
, new List<Color>()
, LinearGradientMode.Horizontal)
{
Height = _keyPad.GetRectangle().Height*Scale,
Width = _keyPad.GetRectangle().Width*Scale
};
SetAbilityKeys();
MainManager.GameStateWebServer.GameDataReceived += HandleGameData;
Initialized = true;
}
private void SetAbilityKeys()
{
#region Long Switch Statement for Keys
switch (Settings.KeyboardLayout)
{
case "0":
case "Default": //default
case "4": //Heroes of newearth
case "3": //League of Legends
for (var i = 0; i < AbilityKeysRectangles.Length; i++)
{
AbilityKeysRectangles[i] = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard,
(_abilityKeys.TopLeft.X + i)*Scale - 2,
_abilityKeys.TopLeft.Y*Scale,
new List<Color>(),
LinearGradientMode.Horizontal)
{
Height = Scale,
Width = Scale
};
}
break;
case "2":
AbilityKeysRectangles[0] = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard,
_abilityKeys.TopLeft.X*Scale - 2,
_abilityKeys.TopLeft.Y*Scale,
new List<Color>(),
LinearGradientMode.Horizontal)
{
Height = Scale,
Width = Scale
};
AbilityKeysRectangles[1] = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard,
(_abilityKeys.TopLeft.X + 2)*Scale - 2,
_abilityKeys.TopLeft.Y*Scale,
new List<Color>(),
LinearGradientMode.Horizontal)
{
Height = Scale,
Width = Scale
};
AbilityKeysRectangles[2] = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard,
(_abilityKeys.TopLeft.X + 3)*Scale - 2,
_abilityKeys.TopLeft.Y*Scale,
new List<Color>(),
LinearGradientMode.Horizontal)
{
Height = Scale,
Width = Scale
};
AbilityKeysRectangles[3] = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard,
(_abilityKeys.TopLeft.X + 3)*Scale - 2,
(_abilityKeys.TopLeft.Y + 1)*Scale,
new List<Color>(),
LinearGradientMode.Horizontal)
{
Height = Scale,
Width = Scale
};
break;
case "1": //MMO
case "5": //Smite
for (var i = 0; i < AbilityKeysRectangles.Length; i++)
{
AbilityKeysRectangles[i] = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard,
(_abilityKeys.TopLeft.X + i)*Scale - 3,
(_abilityKeys.TopLeft.Y - 1)*Scale,
new List<Color>(),
LinearGradientMode.Horizontal)
{
Height = Scale,
Width = Scale
};
}
break;
}
#endregion
}
public override void Update()
{
if (D2Json?.map == null)
return;
UpdateMainColor();
if (Settings.ShowEvents)
UpdateEvents();
if (Settings.ShowDayCycle)
UpdateDay();
if (!D2Json.hero.alive)
return;
if (Settings.CanCastAbility)
UpdateAbilities();
if (Settings.ShowHealth)
UpdateHealth();
if (Settings.ShowMana)
UpdateMana();
}
private void UpdateMainColor()
{
var list = new List<Color> {ColorHelpers.ToDrawingColor(Settings.MainColor)};
EventRectangle.Colors = list;
DayCycleRectangle.Colors = list;
HealthRectangle.Colors = list;
ManaRectangle.Colors = list;
foreach (var key in AbilityKeysRectangles)
key.Colors = list;
}
private void UpdateEvents()
{
List<Color> list = null;
if (!D2Json.hero.alive)
list = new List<Color> {Color.LightGray};
else if (D2Json.hero.disarmed)
list = new List<Color> {Color.Yellow};
else if (D2Json.hero.hexed)
list = new List<Color> {Color.Yellow};
else if (D2Json.hero.silenced)
list = new List<Color> {Color.Yellow};
else if (D2Json.hero.stunned)
list = new List<Color> {Color.Yellow};
else if (D2Json.hero.magicimmune)
list = new List<Color> {Color.Lime};
if (list == null)
return;
EventRectangle.Colors = list;
DayCycleRectangle.Colors = list;
HealthRectangle.Colors = list;
ManaRectangle.Colors = list;
foreach (var item in AbilityKeysRectangles)
item.Colors = list;
}
private void UpdateDay()
{
if (D2Json?.map?.daytime == null)
var dataModel = DataModel as Dota2DataModel;
if (dataModel?.map?.daytime == null)
return;
if (D2Json.map.nightstalker_night)
{
DayCycleRectangle.Colors = new List<Color> {Color.Blue};
return;
var timeLeft = 240 - dataModel.map.clock_time%240;
dataModel.map.dayCyclePercentage = (int) (100.00/240*timeLeft);
}
var timeLeft = 240 - D2Json.map.clock_time%240;
var timePercentage = 100.00/240*timeLeft;
DayCycleRectangle.Width = (int) (_keyPad.GetRectangle().Width*Scale/100.00*timePercentage);
DayCycleRectangle.Colors = D2Json.map.daytime
? new List<Color> {Color.Yellow}
: new List<Color> {Color.Blue};
}
private void UpdateMana()
{
if (D2Json?.hero == null || D2Json.hero.mana_percent == -1)
return;
var manaPercent = D2Json.hero.mana_percent;
ManaRectangle.Colors = new List<Color> {ColorHelpers.ToDrawingColor(Settings.ManaColor)};
ManaRectangle.Width = (int) Math.Floor(_topRow.GetRectangle().Width*Scale/100.00*manaPercent);
}
private void UpdateAbilities()
{
if (AbilityKeysRectangles == null)
return;
AbilityKeysRectangles[0].Colors = D2Json?.abilities?.ability0?.can_cast == true
? new List<Color>
{ColorHelpers.ToDrawingColor(Settings.AbilityReadyColor)}
: new List<Color> {ColorHelpers.ToDrawingColor(Settings.AbilityCooldownColor)};
AbilityKeysRectangles[1].Colors = D2Json?.abilities?.ability1?.can_cast == true
? new List<Color>
{ColorHelpers.ToDrawingColor(Settings.AbilityReadyColor)}
: new List<Color> {ColorHelpers.ToDrawingColor(Settings.AbilityCooldownColor)};
AbilityKeysRectangles[2].Colors = D2Json?.abilities?.ability2?.can_cast == true
? new List<Color>
{ColorHelpers.ToDrawingColor(Settings.AbilityReadyColor)}
: new List<Color> {ColorHelpers.ToDrawingColor(Settings.AbilityCooldownColor)};
AbilityKeysRectangles[3].Colors = D2Json?.abilities?.ability3?.can_cast == true
? new List<Color>
{ColorHelpers.ToDrawingColor(Settings.AbilityReadyColor)}
: new List<Color> {ColorHelpers.ToDrawingColor(Settings.AbilityCooldownColor)};
}
private void UpdateHealth()
{
if (D2Json?.hero == null || D2Json.hero.health_percent == -1)
return;
var healthPercent = D2Json.hero.health_percent;
if (healthPercent > 66)
HealthRectangle.Colors = new List<Color> {Color.Lime};
else if (healthPercent > 33)
HealthRectangle.Colors = new List<Color> {Color.Yellow};
else
HealthRectangle.Colors = new List<Color> {Color.Red};
HealthRectangle.Width = (int) Math.Floor(_topRow.GetRectangle().Width*Scale/100.00*healthPercent);
}
public override Bitmap GenerateBitmap()
{
var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(Scale);
using (var g = Graphics.FromImage(bitmap))
{
g.Clear(Color.Transparent);
EventRectangle.Draw(g);
HealthRectangle.Draw(g);
ManaRectangle.Draw(g);
foreach (var item in AbilityKeysRectangles)
{
item.Draw(g);
}
DayCycleRectangle.Draw(g);
}
return bitmap;
}
public void HandleGameData(object sender, GameDataReceivedEventArgs e)
{
var jsonString = e.Json.ToString();
@ -321,19 +61,12 @@ namespace Artemis.Modules.Games.Dota2
return;
// Parse the JSON
D2Json = JsonConvert.DeserializeObject<Dota2DataModel.Rootobject>(jsonString);
DataModel = JsonConvert.DeserializeObject<Dota2DataModel>(jsonString);
}
#region Variables
public Dota2DataModel.Rootobject D2Json { get; set; }
public int Scale { get; set; }
public KeyboardRectangle HealthRectangle { get; set; }
public KeyboardRectangle EventRectangle { get; set; }
public KeyboardRectangle DayCycleRectangle { get; set; }
public KeyboardRectangle ManaRectangle { get; set; }
public KeyboardRectangle[] AbilityKeysRectangles = new KeyboardRectangle[4];
#endregion
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
return Profile.GetRenderLayers<Dota2DataModel>(DataModel, renderMice, renderHeadsets);
}
}
}

View File

@ -29,14 +29,16 @@ namespace Artemis.Modules.Games.Dota2
public override void Save()
{
Dota2.Default.Enabled = Enabled;
Dota2.Default.LastProfile = LastProfile;
Dota2.Default.GameDirectory = GameDirectory;
Dota2.Default.KeyboardLayout = KeyboardLayout;
Dota2.Default.MainColor = MainColor;
Dota2.Default.ManaColor = ManaColor;
Dota2.Default.ShowDayCycle = ShowDayCycle;
Dota2.Default.ShowHealth = ShowHealth;
Dota2.Default.CanCastAbility = CanCastAbility;
Dota2.Default.Enabled = Enabled;
Dota2.Default.GameDirectory = GameDirectory;
Dota2.Default.ShowMana = ShowMana;
Dota2.Default.ShowEvents = ShowEvents;
Dota2.Default.AbilityCooldownColor = AbilityCooldownColor;

View File

@ -4,36 +4,27 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:cal="http://www.caliburnproject.org"
xmlns:controls="http://metro.mahapps.com/winfx/xaml/controls"
xmlns:xctk="http://schemas.xceed.com/wpf/xaml/toolkit"
mc:Ignorable="d" d:DesignWidth="635" Height="515.691">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto" Margin="0,0,0,-19">
<Grid Margin="15, 5, 15, 5">
mc:Ignorable="d"
d:DesignHeight="476.986" d:DesignWidth="538.772">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto">
<Grid Margin="15,5,5,5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="80" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="20" HorizontalAlignment="Left">
<Label.Content>
<AccessText TextWrapping="Wrap"
Text="Shows game states and events from Dota 2." />
Text="Shows verious game states and events on the keyboard." />
</Label.Content>
</Label>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
@ -45,130 +36,31 @@
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="16" Content="Dota 2 Directory" FontFamily="Segoe UI Semibold" Foreground="#535353"
Width="130" HorizontalAlignment="Left" />
<Label FontSize="20" HorizontalAlignment="Left" Content="Dota 2 Directory" />
<Grid>
<TextBox x:Name="GameDirectory" Height="23" TextWrapping="Wrap" Margin="5,0,30,0"
Text="{Binding Path=GameSettings.GameDirectory, Mode=TwoWay}"
cal:Message.Attach="[Event LostFocus] = [Action PlaceConfigFile]" />
<Button x:Name="BrowseDirectory" Content="..." RenderTransformOrigin="-0.039,-0.944"
HorizontalAlignment="Right" Width="25"
Style="{DynamicResource SquareButtonStyle}" Height="25" />
Style="{DynamicResource SquareButtonStyle}" Height="26" Margin="0,-2,0,0" />
</Grid>
</StackPanel>
<!-- Main Color -->
<TextBlock Grid.Row="2" Grid.Column="0" HorizontalAlignment="Left" Width="114" VerticalAlignment="Center"
Height="16" Margin="0,8">
Main keyboard color
</TextBlock>
<xctk:ColorPicker x:Name="MainColor"
SelectedColor="{Binding Path=GameSettings.MainColor, Mode=TwoWay}"
Grid.Row="2" Grid.Column="1" Width="110" HorizontalAlignment="Right"
VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
<!-- Profile editor -->
<ContentControl Grid.Row="3" Grid.Column="0" Grid.ColumnSpan="2" x:Name="ProfileEditor" Margin="0,0,-20,0" />
<!-- Ability Ready Color -->
<TextBlock Grid.Row="3" Grid.Column="0" HorizontalAlignment="Left" Width="114" VerticalAlignment="Center"
Height="16" Margin="0,8">
Ability Ready Color
</TextBlock>
<xctk:ColorPicker x:Name="AbilityReadyColor"
SelectedColor="{Binding Path=GameSettings.AbilityReadyColor, Mode=TwoWay}"
Grid.Row="3" Grid.Column="1" Width="110" HorizontalAlignment="Right"
VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
<!-- Ability on Cooldown Color -->
<TextBlock Grid.Row="4" Grid.Column="0" HorizontalAlignment="Left" Width="147" VerticalAlignment="Center"
Height="16" Margin="0,8">
Ability on Cooldown Color
</TextBlock>
<xctk:ColorPicker x:Name="AbilityCooldownColor"
SelectedColor="{Binding Path=GameSettings.AbilityCooldownColor, Mode=TwoWay}"
Grid.Row="4" Grid.Column="1" Width="110" HorizontalAlignment="Right"
VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
<!-- Abilities Display -->
<TextBlock Grid.Row="5" Grid.Column="0" HorizontalAlignment="Left" Width="168" VerticalAlignment="Center"
Height="16" Margin="0,10,0,9">
Keyboard Template
</TextBlock>
<ComboBox Grid.Row="5" Grid.Column="1" x:Name="KeyboardLayouts"
ItemsSource="{Binding Path=KeyboardLayouts}"
SelectedIndex="{Binding Path=GameSettings.KeyboardLayout}" VerticalAlignment="Center"
HorizontalAlignment="Right"
Width="109" Margin="0,6,0,7" />
<!-- Items Display -->
<TextBlock Grid.Row="6" Grid.Column="0" HorizontalAlignment="Left" Width="168" VerticalAlignment="Center"
Height="16" Margin="0,10,0,9">
Castable Abilities
</TextBlock>
<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.CanCastAbility, Mode=TwoWay}"
Grid.Row="6" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
Margin="0,0,-5,0" Width="114" />
<!-- Health Display -->
<TextBlock Grid.Row="7" Grid.Column="0" HorizontalAlignment="Left" Width="168" VerticalAlignment="Center"
Height="16" Margin="0,10,0,9">
Display health
</TextBlock>
<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.ShowHealth, Mode=TwoWay}"
Grid.Row="7" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
Margin="0,0,-5,0" Width="114" />
<!-- Mana Display-->
<TextBlock Grid.Row="8" Grid.Column="0" HorizontalAlignment="Left" Width="168" VerticalAlignment="Center"
Height="16" Margin="0,10,0,9">
Display mana
</TextBlock>
<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.ShowMana, Mode=TwoWay}"
Grid.Row="8" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
Margin="0,0,-5,0" Width="114" />
<!-- Mana Color -->
<TextBlock Grid.Row="9" Grid.Column="0" HorizontalAlignment="Left" Width="114" VerticalAlignment="Center"
Height="16" Margin="0,8">
Mana color
</TextBlock>
<xctk:ColorPicker x:Name="ManaColor"
SelectedColor="{Binding Path=GameSettings.ManaColor, Mode=TwoWay}"
Grid.Row="9" Grid.Column="1" Width="110" HorizontalAlignment="Right"
VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
<!-- Daytime Display -->
<TextBlock Grid.Row="10" Grid.Column="0" HorizontalAlignment="Left" Width="168" VerticalAlignment="Center"
Height="16" Margin="0,10,0,9">
Display day/night
</TextBlock>
<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.ShowDayCycle, Mode=TwoWay}"
Grid.Row="10" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes"
OffLabel="No"
Margin="0,0,-5,0" Width="114" />
<!-- Dead Display -->
<TextBlock Grid.Row="11" Grid.Column="0" HorizontalAlignment="Left" Width="168" VerticalAlignment="Center"
Height="16" Margin="0,10,0,9">
Show events on the keyboard
</TextBlock>
<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.ShowEvents, Mode=TwoWay}"
Grid.Row="11" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes"
OffLabel="No"
Margin="0,0,-5,0" Width="114" />
<StackPanel Grid.Column="0" Grid.Row="12" Orientation="Horizontal" VerticalAlignment="Bottom">
<!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="4" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100"
Margin="10,0,0,0"
Style="{DynamicResource SquareButtonStyle}" />
</StackPanel>
</Grid>
</ScrollViewer>
</UserControl>

View File

@ -1,33 +1,41 @@
using System.IO;
using System.Windows.Forms;
using Artemis.InjectionFactories;
using Artemis.Managers;
using Artemis.Properties;
using Artemis.Utilities;
using Artemis.ViewModels.Abstract;
using Caliburn.Micro;
namespace Artemis.Modules.Games.Dota2
{
public class Dota2ViewModel : GameViewModel<Dota2DataModel>
public sealed class Dota2ViewModel : GameViewModel
{
public Dota2ViewModel(MainManager mainManager)
: base(mainManager, new Dota2Model(mainManager, new Dota2Settings()))
public Dota2ViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory)
: base(main, new Dota2Model(main, new Dota2Settings()), events, pFactory)
{
DisplayName = "Dota 2";
MainManager.EffectManager.EffectModels.Add(GameModel);
FindGameDir();
PlaceConfigFile();
}
public BindableCollection<string> KeyboardLayouts => new BindableCollection<string>(new[]
public void FindGameDir()
{
"Default",
"MMO",
"WASD",
"League of Legends",
"Heros of Newearth",
"Smite"
});
var gameSettings = (Dota2Settings) GameSettings;
// If already propertly set up, don't do anything
if (gameSettings.GameDirectory != null && File.Exists(gameSettings.GameDirectory + "csgo.exe") &&
File.Exists(gameSettings.GameDirectory + "/csgo/cfg/gamestate_integration_artemis.cfg"))
return;
public static string Name => "Dota 2";
public string Content => "Dota 2 Content";
var dir = GeneralHelpers.FindSteamGame(@"\dota 2 beta\game\bin\win32\dota2.exe");
// Remove subdirectories where they stuck the executable
dir = dir?.Substring(0, dir.Length - 15);
gameSettings.GameDirectory = dir ?? string.Empty;
gameSettings.Save();
}
public void BrowseDirectory()
{
@ -68,11 +76,10 @@ namespace Artemis.Modules.Games.Dota2
cfgFile);
}
return;
}
MainManager.DialogService.ShowErrorMessageBox("Please select a valid Dota 2 directory\n\n" +
DialogService.ShowErrorMessageBox("Please select a valid Dota 2 directory\n\n" +
@"By default Dota 2 is in \SteamApps\common\dota 2 beta");
((Dota2Settings) GameSettings).GameDirectory = string.Empty;
NotifyOfPropertyChange(() => GameSettings);

View File

@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Artemis.Modules.Games.Overwatch {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
internal sealed partial class Overwatch : global::System.Configuration.ApplicationSettingsBase {
private static Overwatch defaultInstance = ((Overwatch)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Overwatch())));
public static Overwatch Default {
get {
return defaultInstance;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool Enabled {
get {
return ((bool)(this["Enabled"]));
}
set {
this["Enabled"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("Default")]
public string LastProfile {
get {
return ((string)(this["LastProfile"]));
}
set {
this["LastProfile"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("")]
public string GameDirectory {
get {
return ((string)(this["GameDirectory"]));
}
set {
this["GameDirectory"] = value;
}
}
}
}

View File

@ -0,0 +1,17 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"
GeneratedClassNamespace="Artemis.Modules.Games.Overwatch" GeneratedClassName="Overwatch">
<Profiles />
<Settings>
<Setting Name="Enabled" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="LastProfile" Type="System.String" Scope="User">
<Value Profile="(Default)">Default</Value>
</Setting>
<Setting Name="GameDirectory" Type="System.String" Scope="User">
<Value Profile="(Default)" />
</Setting>
</Settings>
</SettingsFile>

View File

@ -0,0 +1,46 @@
using Artemis.Models.Interfaces;
namespace Artemis.Modules.Games.Overwatch
{
public class OverwatchDataModel : IDataModel
{
public OverwatchStatus Status { get; set; }
public OverwatchCharacter Character { get; set; }
public bool UltimateReady { get; set; }
public bool Ability1Ready { get; set; }
public bool Ability2Ready { get; set; }
}
public enum OverwatchStatus
{
Unkown,
InMainMenu,
InGame
}
public enum OverwatchCharacter
{
None,
Genji,
Mccree,
Pharah,
Reaper,
Soldier76,
Tracer,
Bastion,
Hanzo,
Junkrat,
Mei,
Torbjörn,
Widowmaker,
Dva,
Reinhardt,
Roadhog,
Winston,
Zarya,
Lúcio,
Mercy,
Symmetra,
Zenyatta
}
}

View File

@ -0,0 +1,147 @@
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using Artemis.Events;
using Artemis.Managers;
using Artemis.Models;
using Artemis.Models.Interfaces;
using Artemis.Models.Profiles;
using Artemis.Utilities;
using Artemis.Utilities.DataReaders;
using Caliburn.Micro;
using Color = System.Windows.Media.Color;
namespace Artemis.Modules.Games.Overwatch
{
public class OverwatchModel : GameModel
{
private readonly IEventAggregator _events;
public OverwatchModel(IEventAggregator events, MainManager mainManager, OverwatchSettings settings)
: base(mainManager, settings, new OverwatchDataModel())
{
_events = events;
Name = "Overwatch";
ProcessName = "Overwatch";
Scale = 4;
Enabled = Settings.Enabled;
Initialized = false;
MmfReader = new MmfReader("overwatchMmf");
LoadOverwatchCharacters();
}
public OverwatchModel(MainManager mainManager, GameSettings settings, IDataModel dataModel)
: base(mainManager, settings, dataModel)
{
}
public List<CharacterColor> OverwatchCharacters { get; set; }
public MmfReader MmfReader { get; set; }
public int Scale { get; set; }
private void LoadOverwatchCharacters()
{
OverwatchCharacters = new List<CharacterColor>
{
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Genji, Color = Color.FromRgb(13, 61, 0)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Mccree, Color = Color.FromRgb(24, 1, 1)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Pharah, Color = Color.FromRgb(0, 6, 32)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Reaper, Color = Color.FromRgb(7, 0, 0)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Soldier76, Color = Color.FromRgb(3, 5, 11)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Tracer, Color = Color.FromRgb(46, 12, 0)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Bastion, Color = Color.FromRgb(6, 10, 5)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Hanzo, Color = Color.FromRgb(28, 24, 8)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Junkrat, Color = Color.FromRgb(59, 28, 0)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Mei, Color = Color.FromRgb(3, 20, 55)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Torbjörn, Color = Color.FromRgb(31, 4, 3)},
new CharacterColor
{
OverwatchCharacter = OverwatchCharacter.Widowmaker,
Color = Color.FromRgb(16, 3, 17)
},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Dva, Color = Color.FromRgb(62, 12, 32)},
new CharacterColor
{
OverwatchCharacter = OverwatchCharacter.Reinhardt,
Color = Color.FromRgb(12, 16, 16)
},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Roadhog, Color = Color.FromRgb(26, 10, 0)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Winston, Color = Color.FromRgb(17, 18, 26)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Zarya, Color = Color.FromRgb(58, 7, 24)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Lúcio, Color = Color.FromRgb(8, 35, 0)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Mercy, Color = Color.FromRgb(60, 56, 26)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Symmetra, Color = Color.FromRgb(11, 29, 37)},
new CharacterColor {OverwatchCharacter = OverwatchCharacter.Zenyatta, Color = Color.FromRgb(62, 54, 6)}
};
}
public override void Dispose()
{
Initialized = false;
}
public override void Enable()
{
Initialized = true;
}
public override void Update()
{
var gameDataModel = (OverwatchDataModel) DataModel;
var colors = MmfReader.GetColorArray();
if (colors == null)
return;
var bitmap = new Bitmap(22, 6);
using (var g = Graphics.FromImage(bitmap))
{
for (var y = 0; y < 6; y++)
{
for (var x = 0; x < 22; x++)
{
g.DrawRectangle(new Pen(ColorHelpers.ToDrawingColor(colors[y, x])), y, x, 1, 1);
}
}
}
_events.PublishOnUIThread(new ChangeBitmap(bitmap));
// Determine general game state
gameDataModel.Status = colors[0, 0].Equals(Color.FromRgb(55, 30, 0))
? OverwatchStatus.InMainMenu
: OverwatchStatus.Unkown;
if (gameDataModel.Status == OverwatchStatus.InMainMenu)
return;
// If ingame, look for a character
var characterMatch = OverwatchCharacters.FirstOrDefault(c => c.Color == colors[0, 0]);
if (characterMatch.OverwatchCharacter == OverwatchCharacter.None)
return;
gameDataModel.Status = OverwatchStatus.InGame;
gameDataModel.Character = characterMatch.OverwatchCharacter;
// Ability1 is ready when LShift is lid
gameDataModel.Ability1Ready = colors[4, 1].Equals(Color.FromRgb(4, 141, 144));
// Ability2 is ready when E is lid
gameDataModel.Ability2Ready = colors[2, 4].Equals(Color.FromRgb(4, 141, 144));
// Ultimate is ready when Q is blinking
gameDataModel.UltimateReady = !characterMatch.Color.Equals(colors[2, 2]);
}
public override List<LayerModel> GetRenderLayers(bool renderMice, bool renderHeadsets)
{
return Profile.GetRenderLayers<OverwatchDataModel>(DataModel, renderMice, renderHeadsets);
}
}
public struct CharacterColor
{
public OverwatchCharacter OverwatchCharacter { get; set; }
public Color Color { get; set; }
}
}

View File

@ -0,0 +1,36 @@
using Artemis.Models;
namespace Artemis.Modules.Games.Overwatch
{
public class OverwatchSettings : GameSettings
{
public OverwatchSettings()
{
Load();
}
public string GameDirectory { get; set; }
public sealed override void Load()
{
Enabled = Overwatch.Default.Enabled;
LastProfile = Overwatch.Default.LastProfile;
GameDirectory = Overwatch.Default.GameDirectory;
}
public sealed override void Save()
{
Overwatch.Default.Enabled = Enabled;
Overwatch.Default.LastProfile = LastProfile;
Overwatch.Default.GameDirectory = GameDirectory;
Overwatch.Default.Save();
}
public sealed override void ToDefault()
{
Enabled = true;
GameDirectory = string.Empty;
}
}
}

View File

@ -0,0 +1,66 @@
<UserControl x:Class="Artemis.Modules.Games.Overwatch.OverwatchView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:cal="http://www.caliburnproject.org"
mc:Ignorable="d"
d:DesignHeight="410.933" d:DesignWidth="732.154">
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto">
<Grid Margin="15, 5, 15, 5">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel Grid.Row="0" Grid.Column="0" Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="20" HorizontalAlignment="Left">
<Label.Content>
<AccessText TextWrapping="Wrap"
Text="Allows you to create layers based on ingame cooldown and your hero." />
</Label.Content>
</Label>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
IsChecked="{Binding Path=GameSettings.Enabled, Mode=TwoWay}"
Style="{DynamicResource MetroCircleToggleButtonStyle}"
cal:Message.Attach="[Event Click] = [Action ToggleEffect]" />
</StackPanel>
</StackPanel>
<StackPanel Grid.Row="1"
Grid.Column="0"
Grid.ColumnSpan="2" Margin="0,0,1,0">
<Label FontSize="20" HorizontalAlignment="Left" Content="Overwatch Directory" />
<Grid>
<TextBox x:Name="GameDirectory" Height="23" TextWrapping="Wrap" Margin="5,0,30,0"
Text="{Binding Path=GameSettings.GameDirectory, Mode=TwoWay}"
cal:Message.Attach="[Event LostFocus] = [Action PlaceDll]" />
<Button x:Name="BrowseDirectory" Content="..." RenderTransformOrigin="-0.039,-0.944"
HorizontalAlignment="Right" Width="25"
Style="{DynamicResource SquareButtonStyle}" Height="26" Margin="0,-2,0,0" />
</Grid>
</StackPanel>
<!-- Profile editor -->
<ContentControl Grid.Row="2" Grid.Column="0" Grid.ColumnSpan="2" x:Name="ProfileEditor" Margin="0,0,-30,0" />
<!-- Buttons -->
<StackPanel Grid.Column="0" Grid.Row="3" Orientation="Horizontal" VerticalAlignment="Bottom">
<Button x:Name="ResetSettings" Content="Reset effect" VerticalAlignment="Top" Width="100"
Style="{DynamicResource SquareButtonStyle}" />
<Button x:Name="SaveSettings" Content="Save changes" VerticalAlignment="Top" Width="100"
Margin="10,0,0,0"
Style="{DynamicResource SquareButtonStyle}" />
</StackPanel>
</Grid>
</ScrollViewer>
</UserControl>

View File

@ -0,0 +1,15 @@
using System.Windows.Controls;
namespace Artemis.Modules.Games.Overwatch
{
/// <summary>
/// Interaction logic for OverwatchView.xaml
/// </summary>
public partial class OverwatchView : UserControl
{
public OverwatchView()
{
InitializeComponent();
}
}
}

View File

@ -0,0 +1,85 @@
using System;
using System.IO;
using System.Windows.Forms;
using Artemis.InjectionFactories;
using Artemis.Managers;
using Artemis.Properties;
using Artemis.ViewModels.Abstract;
using Caliburn.Micro;
using Microsoft.Win32;
namespace Artemis.Modules.Games.Overwatch
{
public sealed class OverwatchViewModel : GameViewModel
{
public OverwatchViewModel(MainManager main, IEventAggregator events, IProfileEditorVmFactory pFactory)
: base(main, new OverwatchModel(events, main, new OverwatchSettings()), events, pFactory)
{
DisplayName = "Overwatch";
MainManager.EffectManager.EffectModels.Add(GameModel);
FindOverwatch();
}
public void FindOverwatch()
{
var gameSettings = (OverwatchSettings) GameSettings;
// If already propertly set up, don't do anything
if (gameSettings.GameDirectory != null && File.Exists(gameSettings.GameDirectory + "Overwatch.exe") &&
File.Exists(gameSettings.GameDirectory + "RzChromaSDK64.dll"))
return;
var key = Registry.LocalMachine.OpenSubKey(
@"SOFTWARE\WOW6432Node\Microsoft\Windows\CurrentVersion\Uninstall\Overwatch");
if (key == null)
return;
var path = key.GetValue("DisplayIcon").ToString();
if (!File.Exists(path))
return;
gameSettings.GameDirectory = path.Substring(0, path.Length - 14);
gameSettings.Save();
PlaceDll();
}
public void BrowseDirectory()
{
var dialog = new FolderBrowserDialog {SelectedPath = ((OverwatchSettings) GameSettings).GameDirectory};
var result = dialog.ShowDialog();
if (result != DialogResult.OK)
return;
((OverwatchSettings) GameSettings).GameDirectory = dialog.SelectedPath;
NotifyOfPropertyChange(() => GameSettings);
GameSettings.Save();
PlaceDll();
}
public void PlaceDll()
{
var path = ((OverwatchSettings) GameSettings).GameDirectory;
if (!File.Exists(path + @"\Overwatch.exe"))
{
DialogService.ShowErrorMessageBox("Please select a valid Overwatch directory\n\n" +
@"By default Overwatch is in C:\Program Files (x86)\Overwatch");
((OverwatchSettings) GameSettings).GameDirectory = string.Empty;
NotifyOfPropertyChange(() => GameSettings);
GameSettings.Save();
return;
}
try
{
File.WriteAllBytes(path + @"\RzChromaSDK64.dll", Resources.RzChromaSDK64);
}
catch (Exception e)
{
Logger?.Error(e, "Couldn't place Overwatch DLL, Overwatch support won't work.");
}
}
}
}

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