Implemented keyframe easing

This commit is contained in:
SpoinkyNL committed 2020-01-12 23:49:10 +01:00
1 parent 1a96707e5b
commit ac7e0d4f78
33 files changed
+651 -164

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@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using Artemis.Core.Exceptions;
using Artemis.Core.Models.Profile.LayerProperties;
using Artemis.Core.Utilities;
namespace Artemis.Core.Models.Profile.KeyframeEngines
{
@@ -24,10 +25,17 @@ namespace Artemis.Core.Models.Profile.KeyframeEngines
public TimeSpan Progress { get; private set; }
/// <summary>
/// The progress from the current keyframe to the next 0 to 1
/// The progress from the current keyframe to the next.
/// <para>Range 0.0 to 1.0.</para>
/// </summary>
public float KeyframeProgress { get; private set; }
/// <summary>
/// The progress from the current keyframe to the next with the current keyframes easing function applied.
/// <para>Range 0.0 to 1.0 but can be higher than 1.0 depending on easing function.</para>
/// </summary>
public float KeyframeProgressEased { get; set; }
/// <summary>
/// The current keyframe
/// </summary>
@@ -68,28 +76,35 @@ namespace Artemis.Core.Models.Profile.KeyframeEngines
if (!Initialized)
return;
var keyframes = LayerProperty.UntypedKeyframes.ToList();
Progress = Progress.Add(TimeSpan.FromMilliseconds(deltaTime));
// TODO Keep them sorted somewhere else, iterating all keyframes multiple times sucks
var sortedKeyframes = LayerProperty.UntypedKeyframes.ToList().OrderBy(k => k.Position).ToList();
// The current keyframe is the last keyframe before the current time
CurrentKeyframe = keyframes.LastOrDefault(k => k.Position <= Progress);
// The next keyframe is the first keyframe that's after the current time
NextKeyframe = keyframes.FirstOrDefault(k => k.Position > Progress);
CurrentKeyframe = sortedKeyframes.LastOrDefault(k => k.Position <= Progress);
NextKeyframe = sortedKeyframes.FirstOrDefault(k => k.Position > Progress);
if (CurrentKeyframe == null)
{
KeyframeProgress = 0;
KeyframeProgressEased = 0;
}
else if (NextKeyframe == null)
{
KeyframeProgress = 1;
KeyframeProgressEased = 1;
}
else
{
var timeDiff = NextKeyframe.Position - CurrentKeyframe.Position;
KeyframeProgress = (float) ((Progress - CurrentKeyframe.Position).TotalMilliseconds / timeDiff.TotalMilliseconds);
KeyframeProgressEased = (float) Easings.Interpolate(KeyframeProgress, CurrentKeyframe.EasingFunction);
}
// TODO Apply easing and store it separately
// LayerProperty determines what's next: reset, stop, continue
}
/// <summary>
/// Overrides the engine's progress to the provided value
/// </summary>
@@ -106,6 +121,8 @@ namespace Artemis.Core.Models.Profile.KeyframeEngines
/// <returns></returns>
public object GetCurrentValue()
{
if (CurrentKeyframe == null && LayerProperty.UntypedKeyframes.Any())
return LayerProperty.UntypedKeyframes.First().BaseValue;
if (CurrentKeyframe == null)
return LayerProperty.BaseValue;
if (NextKeyframe == null)