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SpoinkyNL 2016-02-15 11:24:36 +01:00
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@ -13,13 +13,13 @@ Some of it's basic features:
Currently the following games are supported:
* Rocket League (Memory reading, we've had contact with Psyonix for a better solution)
* The Witcher 3 (Memory reading)
* Counter-Strike Global Offensive (Native Gamestate intergration)
* Rocket League (uses memory reading for now, we've had contact with Psyonix for a better solution)
* The Witcher 3 (uses a mod)
* Counter-Strike Global Offensive (uses native gamestate intergration)
Support is planned for:
* Dota 2 (Native Gamestate intergration)
* Project CARS (Native memory sharing)
* Dota 2 (using native gamestate intergration))
* Project CARS (using native memory sharing)
* What you happen to suggest!
For online games we greatly perfer to use an official API, since memory reading is frowned upon by anti-cheat sofware.
@ -32,6 +32,13 @@ For any keyboards/games/effects we'd love PRs!
A quick demo of Rocket League support in the old codebase (a better video demonstrating all functionality will be put up before release)
[![RocketLeague](http://img.youtube.com/vi/L8rqFGaPeTg/0.jpg)](https://www.youtube.com/watch?v=L8rqFGaPeTg "Rocket League")
A demo of The Witcher 3 support on the new codebase
[![Witcher3](http://img.youtube.com/vi/H03D_y2cFYs/0.jpg)](https://www.youtube.com/watch?v=H03D_y2cFYs "The Witcher 3")
### Screenshots
![Screenshot 1](http://i.imgur.com/mq8i4ht.png)
![Screenshot 2](http://i.imgur.com/Z2RkiTE.png)