mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-11 19:36:28 +00:00
Added support for built-in plugins
Added dependency injection to IPlugin construction
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27 files changed
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@@ -35,9 +35,6 @@
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<Reference Include="Castle.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=407dd0808d44fbdc, processorArchitecture=MSIL">
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<HintPath>..\packages\Castle.Core.4.2.1\lib\net45\Castle.Core.dll</HintPath>
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</Reference>
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<Reference Include="CSScriptLibrary, Version=3.28.0.0, Culture=neutral, PublicKeyToken=70fcc3d18c749033, processorArchitecture=MSIL">
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<HintPath>..\packages\CS-Script.bin.3.28.0.1\lib\net46\CSScriptLibrary.dll</HintPath>
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</Reference>
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<Reference Include="HidSharp, Version=1.5.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\HidSharp.1.5\lib\net35\HidSharp.dll</HintPath>
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</Reference>
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@@ -47,15 +44,6 @@
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<Reference Include="Microsoft.CodeAnalysis.CSharp, Version=2.6.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.CodeAnalysis.CSharp.2.6.1\lib\netstandard1.3\Microsoft.CodeAnalysis.CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CodeAnalysis.CSharp.Scripting, Version=2.6.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.CodeAnalysis.CSharp.Scripting.2.6.1\lib\netstandard1.3\Microsoft.CodeAnalysis.CSharp.Scripting.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CodeAnalysis.Scripting, Version=2.6.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35, processorArchitecture=MSIL">
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<HintPath>..\packages\Microsoft.CodeAnalysis.Scripting.Common.2.6.1\lib\netstandard1.3\Microsoft.CodeAnalysis.Scripting.dll</HintPath>
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</Reference>
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<Reference Include="Mono.CSharp, Version=4.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\CS-Script.bin.3.28.0.1\lib\net46\Mono.CSharp.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json, Version=11.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<HintPath>..\packages\Newtonsoft.Json.11.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
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</Reference>
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@@ -68,61 +56,47 @@
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<Reference Include="Ninject.Extensions.Factory, Version=3.3.2.0, Culture=neutral, PublicKeyToken=c7192dc5380945e7, processorArchitecture=MSIL">
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<HintPath>..\packages\Ninject.Extensions.Factory.3.3.2\lib\net45\Ninject.Extensions.Factory.dll</HintPath>
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</Reference>
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<Reference Include="RGB.NET.Brushes">
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<Reference Include="RGB.NET.Brushes, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Brushes.0.0.1.38\lib\net45\RGB.NET.Brushes.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Core">
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<Reference Include="RGB.NET.Core, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Core.0.0.1.38\lib\net45\RGB.NET.Core.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Decorators">
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<Reference Include="RGB.NET.Decorators, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Decorators.0.0.1.38\lib\net45\RGB.NET.Decorators.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.Asus">
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<Reference Include="RGB.NET.Devices.Asus, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.Asus.0.0.1.38\lib\net45\RGB.NET.Devices.Asus.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.CoolerMaster">
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<Reference Include="RGB.NET.Devices.CoolerMaster, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.CoolerMaster.0.0.1.38\lib\net45\RGB.NET.Devices.CoolerMaster.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.Corsair">
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<Reference Include="RGB.NET.Devices.Corsair, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.Corsair.0.0.1.38\lib\net45\RGB.NET.Devices.Corsair.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.DMX">
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<Reference Include="RGB.NET.Devices.DMX, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.DMX.0.0.1.38\lib\net45\RGB.NET.Devices.DMX.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.Logitech">
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<Reference Include="RGB.NET.Devices.Logitech, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.Logitech.0.0.1.38\lib\net45\RGB.NET.Devices.Logitech.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.Msi">
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<Reference Include="RGB.NET.Devices.Msi, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.Msi.0.0.1.38\lib\net45\RGB.NET.Devices.Msi.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.Novation">
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<Reference Include="RGB.NET.Devices.Novation, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.Novation.0.0.1.38\lib\net45\RGB.NET.Devices.Novation.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Devices.Razer">
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<Reference Include="RGB.NET.Devices.Razer, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Devices.Razer.0.0.1.38\lib\net45\RGB.NET.Devices.Razer.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Groups">
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<Reference Include="RGB.NET.Groups, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Groups.0.0.1.38\lib\net45\RGB.NET.Groups.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Input">
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<Reference Include="RGB.NET.Input, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Input.0.0.1.38\lib\net45\RGB.NET.Input.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="RGB.NET.Input.Corsair">
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<Reference Include="RGB.NET.Input.Corsair, Version=0.0.1.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\RGB.NET.Input.Corsair.0.0.1.38\lib\net45\RGB.NET.Input.Corsair.dll</HintPath>
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<Private>True</Private>
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</Reference>
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<Reference Include="Sanford.Multimedia.Midi, Version=6.6.0.0, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\Sanford.Multimedia.Midi.6.6.0\lib\net20\Sanford.Multimedia.Midi.dll</HintPath>
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@@ -216,9 +190,6 @@
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<Compile Include="ProfileElements\Profile.cs" />
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<Compile Include="Ninject\CoreModule.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scripting.evaluator.cs" />
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<Compile Include="Scripting.Extensions.cs" />
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<Compile Include="Scripting.native.cs" />
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<Compile Include="Services\CoreService.cs" />
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<Compile Include="Services\RgbService.cs" />
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<Compile Include="Services\Interfaces\IRgbService.cs" />
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@@ -237,26 +208,34 @@
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<Project>{cd23bc5e-57f0-46ce-a007-24d031146219}</Project>
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<Name>Artemis.Plugins</Name>
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</ProjectReference>
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<ProjectReference Include="..\Module.General\Module.General.csproj">
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<Project>{58113cc5-a9ca-4ec3-ab4e-3c94b99268d8}</Project>
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<Name>Module.General</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Models\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<ItemGroup>
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<Analyzer Include="..\packages\Microsoft.CodeAnalysis.Analyzers.2.6.0\analyzers\dotnet\cs\Microsoft.CodeAnalysis.Analyzers.dll" />
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<Analyzer Include="..\packages\Microsoft.CodeAnalysis.Analyzers.2.6.0\analyzers\dotnet\cs\Microsoft.CodeAnalysis.CSharp.Analyzers.dll" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<Import Project="..\packages\RGB.NET.Devices.Asus.0.0.1.38\build\net45\RGB.NET.Devices.Asus.targets" Condition="Exists('..\packages\RGB.NET.Devices.Asus.0.0.1.38\build\net45\RGB.NET.Devices.Asus.targets')" />
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<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets'))" />
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</PropertyGroup>
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.Asus.0.0.1.38\build\net45\RGB.NET.Devices.Asus.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.Asus.0.0.1.38\build\net45\RGB.NET.Devices.Asus.targets'))" />
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.CoolerMaster.0.0.1.38\build\net45\RGB.NET.Devices.CoolerMaster.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.CoolerMaster.0.0.1.38\build\net45\RGB.NET.Devices.CoolerMaster.targets'))" />
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.Corsair.0.0.1.38\build\net45\RGB.NET.Devices.Corsair.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.Corsair.0.0.1.38\build\net45\RGB.NET.Devices.Corsair.targets'))" />
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.Logitech.0.0.1.38\build\net45\RGB.NET.Devices.Logitech.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.Logitech.0.0.1.38\build\net45\RGB.NET.Devices.Logitech.targets'))" />
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets'))" />
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<Error Condition="!Exists('..\packages\RGB.NET.Devices.Razer.0.0.1.38\build\net45\RGB.NET.Devices.Razer.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\RGB.NET.Devices.Razer.0.0.1.38\build\net45\RGB.NET.Devices.Razer.targets'))" />
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</Target>
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<Import Project="..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets" Condition="Exists('..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets')" />
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<Import Project="..\packages\RGB.NET.Devices.Asus.0.0.1.38\build\net45\RGB.NET.Devices.Asus.targets" Condition="Exists('..\packages\RGB.NET.Devices.Asus.0.0.1.38\build\net45\RGB.NET.Devices.Asus.targets')" />
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</Target>
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<Import Project="..\packages\RGB.NET.Devices.CoolerMaster.0.0.1.38\build\net45\RGB.NET.Devices.CoolerMaster.targets" Condition="Exists('..\packages\RGB.NET.Devices.CoolerMaster.0.0.1.38\build\net45\RGB.NET.Devices.CoolerMaster.targets')" />
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<Import Project="..\packages\RGB.NET.Devices.Corsair.0.0.1.38\build\net45\RGB.NET.Devices.Corsair.targets" Condition="Exists('..\packages\RGB.NET.Devices.Corsair.0.0.1.38\build\net45\RGB.NET.Devices.Corsair.targets')" />
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<Import Project="..\packages\RGB.NET.Devices.Logitech.0.0.1.38\build\net45\RGB.NET.Devices.Logitech.targets" Condition="Exists('..\packages\RGB.NET.Devices.Logitech.0.0.1.38\build\net45\RGB.NET.Devices.Logitech.targets')" />
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<Import Project="..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets" Condition="Exists('..\packages\RGB.NET.Devices.Msi.0.0.1.38\build\net45\RGB.NET.Devices.Msi.targets')" />
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<Import Project="..\packages\RGB.NET.Devices.Razer.0.0.1.38\build\net45\RGB.NET.Devices.Razer.targets" Condition="Exists('..\packages\RGB.NET.Devices.Razer.0.0.1.38\build\net45\RGB.NET.Devices.Razer.targets')" />
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</Project>
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@@ -4,7 +4,6 @@ namespace Artemis.Core
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{
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public static class Constants
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{
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public static readonly string DataFolder =
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Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\\Artemis\\";
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public static readonly string DataFolder = Environment.GetFolderPath(Environment.SpecialFolder.CommonApplicationData) + "\\Artemis\\";
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}
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}
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@@ -1,4 +1,5 @@
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using Artemis.Core.Services.Interfaces;
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using Artemis.Plugins.Interfaces;
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using Ninject.Extensions.Conventions;
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using Ninject.Modules;
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@@ -17,6 +18,15 @@ namespace Artemis.Core.Ninject
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.BindAllInterfaces()
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.Configure(c => c.InSingletonScope());
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});
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// Bind all built-in plugins
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Kernel.Bind(x =>
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{
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x.FromThisAssembly()
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.SelectAllClasses()
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.InheritedFrom<IPlugin>()
|
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.BindAllBaseClasses();
|
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});
|
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}
|
||||
}
|
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}
|
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@@ -1,295 +0,0 @@
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using CSScriptLibrary;
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using System;
|
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using System.Diagnostics;
|
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using System.Reflection;
|
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using System.Runtime.Remoting.Lifetime;
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using System.Threading;
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using System.Threading.Tasks;
|
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|
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// Read in more details about all aspects of CS-Script hosting in applications
|
||||
// here: http://www.csscript.net/help/Script_hosting_guideline_.html
|
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//
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// This file contains samples for the script hosting scenarios requiring asynchronous script execution as well as unloading the
|
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// scripts being executed.
|
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// AsyncSamples
|
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// Samples demonstrate the use of Async and Await mechanism available in C# 5 and higher. Note that the async method extensions
|
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// cover the complete set of CSScript.Evaluator methods.
|
||||
//
|
||||
// UnloadingSamples
|
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// Samples demonstrate the use of temporary AppDoamain for loading and executing dynamic C# code (script). It is the
|
||||
// only mechanism available for unloading dynamically loaded assemblies. This is a well known CLR design limitation that leads to
|
||||
// memory leaks if the assembly/script loaded in the caller AppDomain. The problem affects all C# script engines (e.g. Roslyn, CodeDom)
|
||||
// and it cannot be solved by the engine itself thus CS-Script provides a work around in form of the MethodExtensions for the
|
||||
// CSScript.Evaluator methods that are compatible with the unloading mechanism.
|
||||
//
|
||||
// Nevertheless you should try to avoid using remote AppDoamain unless you have to. It is very heavy and also imposes the serialization
|
||||
// constrains.
|
||||
//
|
||||
// All samples rely on the compiler agnostic CSScript.Evaluator API.
|
||||
namespace CSScriptEvaluatorExtensions
|
||||
{
|
||||
public class HostApp
|
||||
{
|
||||
public static void Test()
|
||||
{
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
Console.WriteLine("Testing asynchronous API");
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
new AsyncSamples().RunAll();
|
||||
Thread.Sleep(2000);
|
||||
Console.WriteLine("\nPress 'Enter' to run uloading samples...");
|
||||
Console.ReadLine();
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
Console.WriteLine("Testing unloading API");
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
new UnloadingSamples().RunAll();
|
||||
}
|
||||
|
||||
class AsyncSamples
|
||||
{
|
||||
public void RunAll()
|
||||
{
|
||||
Action<Action, string> run = (action, name) => { action(); Console.WriteLine(name); };
|
||||
|
||||
run(LoadDelegateAsync, "Start of " + nameof(LoadDelegateAsync));
|
||||
run(LoadMethodAsync, "Start of " + nameof(LoadMethodAsync));
|
||||
run(LoadCodeAsync, "Start of " + nameof(LoadCodeAsync));
|
||||
run(CreateDelegateAsync, "Start of " + nameof(CreateDelegateAsync));
|
||||
run(CompileCodeAsync, "Start of " + nameof(CompileCodeAsync));
|
||||
run(RemoteAsynch, "Start of " + nameof(RemoteAsynch));
|
||||
}
|
||||
|
||||
async void LoadDelegateAsync()
|
||||
{
|
||||
var product = await CSScript.Evaluator
|
||||
.LoadDelegateAsync<Func<int, int, int>>(
|
||||
@"int Product(int a, int b)
|
||||
{
|
||||
return a * b;
|
||||
}");
|
||||
|
||||
Console.WriteLine(" End of {0}: {1}", nameof(LoadDelegateAsync), product(4, 2));
|
||||
}
|
||||
|
||||
public async void LoadMethodAsync()
|
||||
{
|
||||
dynamic script = await CSScript.Evaluator
|
||||
.LoadMethodAsync(@"public int Sum(int a, int b)
|
||||
{
|
||||
return a + b;
|
||||
}
|
||||
public int Div(int a, int b)
|
||||
{
|
||||
return a/b;
|
||||
}");
|
||||
|
||||
Console.WriteLine(" End of {0}: {1}", nameof(LoadMethodAsync), script.Div(15, 3));
|
||||
}
|
||||
|
||||
public async void LoadCodeAsync()
|
||||
{
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
ICalc calc = await CSScript.Evaluator
|
||||
.LoadCodeAsync<ICalc>(
|
||||
@"using System;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
Console.WriteLine(" End of {0}: {1}", nameof(LoadCodeAsync), calc.Sum(1, 2));
|
||||
}
|
||||
|
||||
public async void CreateDelegateAsync()
|
||||
{
|
||||
var product = await CSScript.Evaluator
|
||||
.CreateDelegateAsync<int>(
|
||||
@"int Product(int a, int b)
|
||||
{
|
||||
return a * b;
|
||||
}");
|
||||
|
||||
Console.WriteLine(" End of {0}: {1}", nameof(CreateDelegateAsync), product(15, 3));
|
||||
}
|
||||
|
||||
public async void CompileCodeAsync()
|
||||
{
|
||||
Assembly script = await CSScript.Evaluator
|
||||
.CompileCodeAsync(@"using System;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
dynamic calc = script.CreateObject("*");
|
||||
|
||||
Console.WriteLine(" End of {0}: {1}", nameof(CompileCodeAsync), calc.Sum(15, 3));
|
||||
}
|
||||
|
||||
public async void RemoteAsynch()
|
||||
{
|
||||
var sum = await Task.Run(() =>
|
||||
CSScript.Evaluator
|
||||
.CreateDelegateRemotely<int>(
|
||||
@"int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}")
|
||||
);
|
||||
Console.WriteLine(" End of {0}: {1}", nameof(RemoteAsynch), sum(1, 2));
|
||||
|
||||
sum.UnloadOwnerDomain();
|
||||
}
|
||||
}
|
||||
|
||||
class UnloadingSamples
|
||||
{
|
||||
public void RunAll()
|
||||
{
|
||||
CreateDelegateRemotely();
|
||||
LoadMethodRemotely();
|
||||
LoadCodeRemotely();
|
||||
LoadCodeRemotelyWithInterface();
|
||||
}
|
||||
|
||||
public void CreateDelegateRemotely()
|
||||
{
|
||||
var sum = CSScript.Evaluator
|
||||
.CreateDelegateRemotely<int>(@"int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}");
|
||||
|
||||
Console.WriteLine("{0}: {1}", nameof(CreateDelegateRemotely), sum(15, 3));
|
||||
|
||||
sum.UnloadOwnerDomain();
|
||||
}
|
||||
|
||||
public void LoadCodeRemotely()
|
||||
{
|
||||
// Class Calc doesn't implement ICals interface. Thus the compiled object cannot be typecasted into
|
||||
// the interface and Evaluator will emit duck-typed assembly instead.
|
||||
// But Mono and Roslyn build file-less assemblies, meaning that they cannot be used to build
|
||||
// duck-typed proxies and CodeDomEvaluator needs to be used explicitly.
|
||||
// Note class Calc also inherits from MarshalByRefObject. This is required for all object that
|
||||
// are passed between AppDomain: they must inherit from MarshalByRefObject or be serializable.
|
||||
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
var script = CSScript.CodeDomEvaluator
|
||||
.LoadCodeRemotely<ICalc>(
|
||||
@"using System;
|
||||
public class Calc : MarshalByRefObject
|
||||
{
|
||||
object t;
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
t = new Test();
|
||||
return a+b;
|
||||
}
|
||||
}
|
||||
|
||||
class Test
|
||||
{
|
||||
~Test()
|
||||
{
|
||||
Console.WriteLine(""Domain is unloaded: ~Test()"");
|
||||
}
|
||||
}
|
||||
");
|
||||
|
||||
Console.WriteLine("{0}: {1}", nameof(LoadCodeRemotely), script.Sum(15, 3));
|
||||
|
||||
script.UnloadOwnerDomain();
|
||||
}
|
||||
|
||||
public void LoadCodeRemotelyWithInterface()
|
||||
{
|
||||
// Note class Calc also inherits from MarshalByRefObject. This is required for all object that
|
||||
// are passed between AppDomain: they must inherit from MarshalByRefObject or be serializable.
|
||||
var script = CSScript.Evaluator
|
||||
.LoadCodeRemotely<ICalc>(
|
||||
@"using System;
|
||||
public class Calc : MarshalByRefObject, CSScriptEvaluatorExtensions.ICalc
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}
|
||||
");
|
||||
|
||||
Console.WriteLine("{0}: {1}", nameof(LoadCodeRemotelyWithInterface), script.Sum(15, 3));
|
||||
|
||||
script.UnloadOwnerDomain();
|
||||
}
|
||||
|
||||
public void LoadMethodRemotely()
|
||||
{
|
||||
// LoadMethodRemotely is essentially the same as LoadCodeRemotely. It just deals not with the
|
||||
// whole class definition but a single method(s) only. And the rest of the class definition is
|
||||
// added automatically by CS-Script. The auto-generated class declaration also indicates
|
||||
// that the class implements ICalc interface. Meaning that it will trigger compile error
|
||||
// if the set of methods in the script code doesn't implement all interface members.
|
||||
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
var script = CSScript.Evaluator
|
||||
.LoadMethodRemotely<IFullCalc>(
|
||||
@"public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
public int Sub(int a, int b)
|
||||
{
|
||||
return a-b;
|
||||
}");
|
||||
|
||||
Console.WriteLine("{0}: {1}", nameof(LoadMethodRemotely), script.Sum(15, 3));
|
||||
|
||||
script.UnloadOwnerDomain();
|
||||
}
|
||||
|
||||
MethodDelegate sum;
|
||||
ClientSponsor sumSponsor;
|
||||
|
||||
public void KeepRemoteObjectAlive()
|
||||
{
|
||||
sum = CSScript.Evaluator
|
||||
.CreateDelegateRemotely(@"int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}");
|
||||
|
||||
//Normally remote objects are disposed if they are not accessed withing a default timeout period.
|
||||
//It is not even enough to keep transparent proxies or their wrappers (e.g. 'sum') referenced.
|
||||
//To prevent GC collection in the remote domain use .NET ClientSponsor mechanism as below.
|
||||
sumSponsor = sum.ExtendLifeFromMinutes(30);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public interface ICalc
|
||||
{
|
||||
int Sum(int a, int b);
|
||||
}
|
||||
|
||||
public interface IFullCalc
|
||||
{
|
||||
int Sum(int a, int b);
|
||||
|
||||
int Sub(int a, int b);
|
||||
}
|
||||
}
|
||||
@@ -1,345 +0,0 @@
|
||||
using CSScriptLibrary;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
// Read in more details about all aspects of CS-Script hosting in applications
|
||||
// here: http://www.csscript.net/help/Script_hosting_guideline_.html
|
||||
//
|
||||
// This file contains samples for the script hosting scenarios relying on CS-Script Evaluator interface (API).
|
||||
// This API is a unified generic interface allowing dynamic switch of the underlying compiling services (Mono, Roslyn, CodeDom)
|
||||
// without the need for changing the hosting code.
|
||||
//
|
||||
// Apart from Evaluator (compiler agnostic) API CS-Script offers alternative hosting model: CS-Script Native,
|
||||
// which relies solely on CodeDom compiler. CS-Script Native offers some features that are not available with CS-Script Evaluator
|
||||
// (e.g. script unloading).
|
||||
//
|
||||
// The choice of the underlying compiling engine (e.g. Mono vs CodeDom) when using CS-Script Evaluator is always dictated by the
|
||||
// specifics of the hosting scenario. Thanks to in-process compiler hosting, Mono and Roslyn demonstrate much better compiling
|
||||
// performance comparing to CodeDom engine. However they don't allow script debugging and caching easily supported with CodeDom.
|
||||
// Mono and particularly Roslyn also leas create more memory pressure due to the higher volume of the temp assemblies loaded into
|
||||
// the hosting AppDomain. Roslyn (at least CSharp.Scripting-v1.2.0.0) also has very high initial loading overhead up to 4 seconds.
|
||||
//
|
||||
// One of the possible approaches would be to use EvaluatorEngine.CodeDom during the active development and later on switch to Mono/Roslyn.
|
||||
|
||||
namespace CSScriptEvaluatorApi
|
||||
{
|
||||
public class HostApp
|
||||
{
|
||||
public static void Test()
|
||||
{
|
||||
// Just in case clear AlternativeCompiler so it is not set to Roslyn or anything else by
|
||||
// the CS-Script installed (if any) on the host OS
|
||||
CSScript.GlobalSettings.UseAlternativeCompiler = null;
|
||||
|
||||
var samples = new EvaluatorSamples();
|
||||
|
||||
Console.WriteLine("Testing compiling services");
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Mono;
|
||||
Console.WriteLine(CSScript.Evaluator.GetType().Name + "...");
|
||||
samples.RunAll();
|
||||
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Roslyn;
|
||||
Console.WriteLine(CSScript.Evaluator.GetType().Name + "...");
|
||||
samples.RunAll();
|
||||
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.CodeDom;
|
||||
Console.WriteLine(CSScript.Evaluator.GetType().Name + "...");
|
||||
|
||||
samples.RunAll();
|
||||
|
||||
//samples.DebugTest(); //uncomment if want to fire an assertion during the script execution
|
||||
|
||||
//Profile(); //uncomment if want to test performance of the engines
|
||||
}
|
||||
|
||||
class EvaluatorSamples
|
||||
{
|
||||
public void RunAll()
|
||||
{
|
||||
Action<Action, string> run = (action, name) => { action(); Console.WriteLine(name + " - OK"); };
|
||||
|
||||
run(CompileMethod_Instance, nameof(CompileMethod_Instance));
|
||||
run(CompileMethod_Static, nameof(CompileMethod_Static));
|
||||
run(CreateDelegate, nameof(CreateDelegate));
|
||||
run(LoadDelegate, nameof(LoadDelegate));
|
||||
run(LoadCode, nameof(LoadCode));
|
||||
run(LoadMethod, nameof(LoadMethod));
|
||||
run(LoadMethodWithInterface, nameof(LoadMethodWithInterface));
|
||||
run(LoadCode_WithInterface, nameof(LoadCode_WithInterface));
|
||||
run(LoadCode_WithDuckTypedInterface, nameof(LoadCode_WithDuckTypedInterface));
|
||||
}
|
||||
|
||||
public void CompileMethod_Instance()
|
||||
{
|
||||
// 1- CompileMethod wraps method into a class definition and returns compiled assembly
|
||||
// 2 - CreateObject creates instance of a first class in the assembly
|
||||
|
||||
dynamic script = CSScript.Evaluator
|
||||
.CompileMethod(@"int Sqr(int data)
|
||||
{
|
||||
return data * data;
|
||||
}")
|
||||
.CreateObject("*");
|
||||
|
||||
var result = script.Sqr(7);
|
||||
}
|
||||
|
||||
public void CompileMethod_Static()
|
||||
{
|
||||
// 1 - CompileMethod wraps method into a class definition and returns compiled assembly
|
||||
// 2 - GetStaticMethod returns duck-typed delegate that accepts 'params object[]' arguments
|
||||
// Note: GetStaticMethodWithArgs can be replaced with a more convenient/shorter version
|
||||
// that takes the object instead of the Type and then queries objects type internally:
|
||||
// "GetStaticMethod("*.Test", data)"
|
||||
|
||||
var test = CSScript.Evaluator
|
||||
.CompileMethod(@"using CSScriptEvaluatorApi;
|
||||
static void Test(InputData data)
|
||||
{
|
||||
data.Index = GetIndex();
|
||||
}
|
||||
static int GetIndex()
|
||||
{
|
||||
return Environment.TickCount;
|
||||
}")
|
||||
.GetStaticMethodWithArgs("*.Test", typeof(InputData));
|
||||
|
||||
var data = new InputData();
|
||||
test(data);
|
||||
}
|
||||
|
||||
public void CreateDelegate()
|
||||
{
|
||||
// Wraps method into a class definition, compiles it and loads the compiled assembly.
|
||||
// It returns duck-typed delegate. A delegate with 'params object[]' arguments and
|
||||
// without any specific return type.
|
||||
|
||||
var sqr = CSScript.Evaluator
|
||||
.CreateDelegate(@"int Sqr(int a)
|
||||
{
|
||||
return a * a;
|
||||
}");
|
||||
|
||||
var r = sqr(3);
|
||||
}
|
||||
|
||||
public void LoadDelegate()
|
||||
{
|
||||
// Wraps method into a class definition, loads the compiled assembly
|
||||
// and returns the method delegate for the method, which matches the delegate specified
|
||||
// as the type parameter of LoadDelegate
|
||||
|
||||
var product = CSScript.Evaluator
|
||||
.LoadDelegate<Func<int, int, int>>(
|
||||
@"int Product(int a, int b)
|
||||
{
|
||||
return a * b;
|
||||
}");
|
||||
|
||||
int result = product(3, 2);
|
||||
}
|
||||
|
||||
public void LoadCode()
|
||||
{
|
||||
// LoadCode compiles code and returns instance of a first class
|
||||
// in the compiled assembly
|
||||
|
||||
dynamic script = CSScript.Evaluator
|
||||
.LoadCode(@"using System;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
|
||||
public void LoadMethod()
|
||||
{
|
||||
// LoadMethod compiles code and returns instance of a first class
|
||||
// in the compiled assembly.
|
||||
// LoadMethod is essentially the same as LoadCode. It just deals not with the
|
||||
// whole class definition but a single method(s) only. And the rest of the class definition is
|
||||
// added automatically by CS-Script.
|
||||
// 'public' is optional as it will be injected if the code doesn't start with it.
|
||||
dynamic script = CSScript.Evaluator
|
||||
.LoadMethod(@"using System;
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
|
||||
public void LoadMethodWithInterface()
|
||||
{
|
||||
// LoadMethod compiles code and returns instance of a first class
|
||||
// in the compiled assembly.
|
||||
// LoadMethod is essentially the same as LoadCode. It just deals not with the
|
||||
// whole class definition but a single method(s) only. And the rest of the class definition is
|
||||
// added automatically by CS-Script. The auto-generated class declaration also indicates
|
||||
// that the class implements ICalc interface. Meaning that it will trigger compile error
|
||||
// if the set of methods in the script code doesn't implement all interface members.
|
||||
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
ICalc script = CSScript.Evaluator
|
||||
.LoadMethod<ICalc>(
|
||||
@"int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
|
||||
public void LoadCode_WithInterface()
|
||||
{
|
||||
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly
|
||||
// 2 - The script class implements host app interface so the returned object can be type casted into it
|
||||
|
||||
var script = (ICalc)CSScript.Evaluator
|
||||
.LoadCode(@"using System;
|
||||
public class Script : CSScriptEvaluatorApi.ICalc
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
|
||||
public void LoadCode_WithDuckTypedInterface()
|
||||
{
|
||||
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly
|
||||
// 2- The script class doesn't implement host app interface but it can still be aligned to
|
||||
// one as long at it implements the interface members
|
||||
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
ICalc script = CSScript.MonoEvaluator
|
||||
.LoadCode<ICalc>(@"using System;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
|
||||
public void PerformanceTest(int count = -1)
|
||||
{
|
||||
var code = @"int Sqr(int a)
|
||||
{
|
||||
return a * a;
|
||||
}";
|
||||
|
||||
if (count != -1)
|
||||
code += "//" + count; //this unique extra code comment ensures the code to be compiled cannot be cached
|
||||
|
||||
dynamic script = CSScript.Evaluator
|
||||
.CompileMethod(code)
|
||||
.CreateObject("*");
|
||||
|
||||
var r = script.Sqr(3);
|
||||
}
|
||||
|
||||
public void DebugTest()
|
||||
{
|
||||
//pops up an assertion dialog
|
||||
|
||||
CSScript.EvaluatorConfig.DebugBuild = true;
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.CodeDom;
|
||||
|
||||
dynamic script = CSScript.Evaluator
|
||||
.LoadCode(@"using System;
|
||||
using System.Diagnostics;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
Debug.Assert(false,""Testing CS-Script debugging..."");
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
var r = script.Sum(3, 4);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Profile()
|
||||
{
|
||||
var sw = new Stopwatch();
|
||||
var samples = new EvaluatorSamples();
|
||||
var count = 20;
|
||||
var inxed = 0;
|
||||
bool preventCaching = false;
|
||||
|
||||
Action run = () =>
|
||||
{
|
||||
sw.Restart();
|
||||
for (int i = 0; i < count; i++)
|
||||
if (preventCaching)
|
||||
samples.PerformanceTest(inxed++);
|
||||
else
|
||||
samples.PerformanceTest();
|
||||
|
||||
Console.WriteLine(CSScript.Evaluator.GetType().Name + ": " + sw.ElapsedMilliseconds);
|
||||
};
|
||||
|
||||
Action runAll = () =>
|
||||
{
|
||||
Console.WriteLine("\n---------------------------------------------");
|
||||
Console.WriteLine($"Caching enabled: {!preventCaching}\n");
|
||||
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Mono;
|
||||
run();
|
||||
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.CodeDom;
|
||||
run();
|
||||
|
||||
CSScript.EvaluatorConfig.Engine = EvaluatorEngine.Roslyn;
|
||||
run();
|
||||
};
|
||||
|
||||
RoslynEvaluator.LoadCompilers(); //Roslyn is extremely heavy so exclude startup time from profiling
|
||||
|
||||
Console.WriteLine("Testing performance");
|
||||
|
||||
preventCaching = true;
|
||||
runAll();
|
||||
|
||||
preventCaching = false;
|
||||
runAll();
|
||||
}
|
||||
}
|
||||
|
||||
public interface ICalc
|
||||
{
|
||||
int Sum(int a, int b);
|
||||
}
|
||||
|
||||
public class InputData
|
||||
{
|
||||
public int Index = 0;
|
||||
}
|
||||
}
|
||||
@@ -1,354 +0,0 @@
|
||||
using CSScriptLibrary;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using csscript;
|
||||
using System.CodeDom.Compiler;
|
||||
|
||||
// Read in more details about all aspects of CS-Script hosting in applications
|
||||
// here: http://www.csscript.net/help/Script_hosting_guideline_.html
|
||||
//
|
||||
// This file contains samples for the script hosting scenarios relying on CS-Script Native interface (API).
|
||||
// This API is a compiler specific interface, which relies solely on CodeDom compiler. In most of the cases
|
||||
// CS-Script Native model is the most flexible and natural choice
|
||||
//
|
||||
// Apart from Native API CS-Script offers alternative hosting model: CS-Script Evaluator, which provides
|
||||
// a unified generic interface allowing dynamic switch the underlying compiling services (Mono, Roslyn, CodeDom)
|
||||
// without the need for changing the hosting code.
|
||||
//
|
||||
// The Native interface is the original API that was designed to take maximum advantage of the dynamic C# code
|
||||
// execution with CodeDom. The original implementation of this API was developed even before any compiler-as-service
|
||||
// solution became available. Being based solely on CodeDOM the API doesn't utilize neither Mono nor Roslyn
|
||||
// scripting solutions. Despite that CS-Script Native is the most mature, powerful and flexible API available with CS-Script.
|
||||
//
|
||||
// Native interface allows some unique features that are not available with CS-Script Evaluator:
|
||||
// - Debugging scripts
|
||||
// - Script caching
|
||||
// - Script unloading
|
||||
|
||||
namespace CSScriptNativeApi
|
||||
{
|
||||
public class HostApp
|
||||
{
|
||||
public static void Test()
|
||||
{
|
||||
var host = new HostApp();
|
||||
host.Log("Testing compiling services CS-Script Native API");
|
||||
Console.WriteLine("---------------------------------------------");
|
||||
|
||||
CodeDomSamples.LoadMethod_Instance();
|
||||
CodeDomSamples.LoadMethod_Static();
|
||||
CodeDomSamples.LoadDelegate();
|
||||
CodeDomSamples.CreateAction();
|
||||
CodeDomSamples.CreateFunc();
|
||||
CodeDomSamples.LoadCode();
|
||||
CodeDomSamples.LoadCode_WithInterface(host);
|
||||
CodeDomSamples.LoadCode_WithDuckTypedInterface(host);
|
||||
CodeDomSamples.ExecuteAndUnload();
|
||||
//CodeDomSamples.DebugTest(); //uncomment if want to fire an assertion during the script execution
|
||||
}
|
||||
|
||||
public class CodeDomSamples
|
||||
{
|
||||
public static void LoadMethod_Instance()
|
||||
{
|
||||
// 1- LoadMethod wraps method into a class definition, compiles it and returns loaded assembly
|
||||
// 2 - CreateObject creates instance of a first class in the assembly
|
||||
|
||||
dynamic script = CSScript.LoadMethod(@"int Sqr(int data)
|
||||
{
|
||||
return data * data;
|
||||
}")
|
||||
.CreateObject("*");
|
||||
|
||||
var result = script.Sqr(7);
|
||||
}
|
||||
|
||||
public static void LoadMethod_Static()
|
||||
{
|
||||
// 1 - LoadMethod wraps method into a class definition, compiles it and returns loaded assembly
|
||||
// 2 - GetStaticMethod returns first found static method as a duck-typed delegate that
|
||||
// accepts 'params object[]' arguments
|
||||
//
|
||||
// Note: you can use GetStaticMethodWithArgs for higher precision method search: GetStaticMethodWithArgs("*.SayHello", typeof(string));
|
||||
var sayHello = CSScript.LoadMethod(@"static void SayHello(string greeting)
|
||||
{
|
||||
Console.WriteLine(greeting);
|
||||
}")
|
||||
.GetStaticMethod();
|
||||
|
||||
sayHello("Hello World!");
|
||||
}
|
||||
|
||||
public static void LoadDelegate()
|
||||
{
|
||||
// LoadDelegate wraps method into a class definition, compiles it and loads the compiled assembly.
|
||||
// It returns the method delegate for the method, which matches the delegate specified
|
||||
// as the type parameter of LoadDelegate
|
||||
|
||||
// The 'using System;' is optional; it demonstrates how to specify 'using' in the method-only syntax
|
||||
|
||||
var sayHello = CSScript.LoadDelegate<Action<string>>(
|
||||
@"void SayHello(string greeting)
|
||||
{
|
||||
Console.WriteLine(greeting);
|
||||
}");
|
||||
|
||||
sayHello("Hello World!");
|
||||
}
|
||||
|
||||
public static void CreateAction()
|
||||
{
|
||||
// Wraps method into a class definition, compiles it and loads the compiled assembly.
|
||||
// It returns duck-typed delegate. A delegate with 'params object[]' arguments and
|
||||
// without any specific return type.
|
||||
|
||||
var sayHello = CSScript.CreateAction(@"void SayHello(string greeting)
|
||||
{
|
||||
Console.WriteLine(greeting);
|
||||
}");
|
||||
|
||||
sayHello("Hello World!");
|
||||
}
|
||||
|
||||
public static void CreateFunc()
|
||||
{
|
||||
// Wraps method into a class definition, compiles it and loads the compiled assembly.
|
||||
// It returns duck-typed delegate. A delegate with 'params object[]' arguments and
|
||||
// int as a return type.
|
||||
|
||||
var Sqr = CSScript.CreateFunc<int>(@"int Sqr(int a)
|
||||
{
|
||||
return a * a;
|
||||
}");
|
||||
int r = Sqr(3);
|
||||
}
|
||||
|
||||
public static void LoadCode()
|
||||
{
|
||||
// LoadCode compiles code and returns instance of a first class
|
||||
// in the compiled assembly
|
||||
|
||||
dynamic script = CSScript.LoadCode(@"using System;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}")
|
||||
.CreateObject("*");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
|
||||
public static void LoadCodeWithConfig()
|
||||
{
|
||||
// LoadCode compiles code and returns instance of a first class
|
||||
// in the compiled assembly
|
||||
|
||||
string file = Path.GetTempFileName();
|
||||
try
|
||||
{
|
||||
File.WriteAllText(file, @"using System;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
var settings = new Settings();
|
||||
//settings = null; // set to null to foll back to defaults
|
||||
|
||||
dynamic script = CSScript.LoadWithConfig(file, null, false, settings, "/define:TEST")
|
||||
.CreateObject("*");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (File.Exists(file))
|
||||
File.Delete(file);
|
||||
}
|
||||
}
|
||||
|
||||
public static void LoadCode_WithInterface(HostApp host)
|
||||
{
|
||||
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly.
|
||||
// 2 - The script class implements host app interface so the returned object can be type casted into it.
|
||||
// 3 - In this sample host object is passed into script routine.
|
||||
|
||||
var calc = (ICalc) CSScript.LoadCode(@"using CSScriptNativeApi;
|
||||
public class Script : ICalc
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
if(Host != null)
|
||||
Host.Log(""Sum is invoked"");
|
||||
return a + b;
|
||||
}
|
||||
|
||||
public HostApp Host { get; set; }
|
||||
}")
|
||||
.CreateObject("*");
|
||||
calc.Host = host;
|
||||
int result = calc.Sum(1, 2);
|
||||
}
|
||||
|
||||
public static void LoadCode_WithDuckTypedInterface(HostApp host)
|
||||
{
|
||||
// 1 - LoadCode compiles code and returns instance of a first class in the compiled assembly
|
||||
// 2- The script class doesn't implement host app interface but it can still be aligned to
|
||||
// one as long at it implements the interface members
|
||||
// 3 - In this sample host object is passed into script routine.
|
||||
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
ICalc calc = CSScript.LoadCode(@"using CSScriptNativeApi;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
if(Host != null)
|
||||
Host.Log(""Sum is invoked"");
|
||||
return a + b;
|
||||
}
|
||||
|
||||
public HostApp Host { get; set; }
|
||||
}")
|
||||
.CreateObject("*")
|
||||
.AlignToInterface<ICalc>();
|
||||
calc.Host = host;
|
||||
int result = calc.Sum(1, 2);
|
||||
}
|
||||
|
||||
public static void ExecuteAndUnload()
|
||||
{
|
||||
// The script will be loaded into a temporary AppDomain and unloaded after the execution.
|
||||
|
||||
// Note: remote execution is a subject of some restrictions associated with the nature of the
|
||||
// CLR cross-AppDomain interaction model:
|
||||
// * the script class must be serializable or derived from MarshalByRefObject.
|
||||
//
|
||||
// * any object (call arguments, return objects) that crosses ApPDomain boundaries
|
||||
// must be serializable or derived from MarshalByRefObject.
|
||||
//
|
||||
// * long living script class instances may get disposed in remote domain even if they are
|
||||
// being referenced in the current AppDomain. You need to use the usual .NET techniques
|
||||
// to prevent that. See LifetimeManagement.cs sample for details.
|
||||
|
||||
//This use-case uses Interface Alignment and this requires all assemblies involved to have
|
||||
//non-empty Assembly.Location
|
||||
CSScript.GlobalSettings.InMemoryAssembly = false;
|
||||
|
||||
var code = @"using System;
|
||||
public class Script : MarshalByRefObject
|
||||
{
|
||||
public void Hello(string greeting)
|
||||
{
|
||||
Console.WriteLine(greeting);
|
||||
}
|
||||
}";
|
||||
|
||||
//Note: usage of helper.CreateAndAlignToInterface<IScript>("Script") is also acceptable
|
||||
using (var helper = new AsmHelper(CSScript.CompileCode(code), null, deleteOnExit: true))
|
||||
{
|
||||
IScript script = helper.CreateAndAlignToInterface<IScript>("*");
|
||||
script.Hello("Hi there...");
|
||||
}
|
||||
//from this point AsmHelper is disposed and the temp AppDomain is unloaded
|
||||
}
|
||||
|
||||
public static void DebugTest()
|
||||
{
|
||||
//pops up an assertion dialog
|
||||
dynamic script = CSScript.LoadCode(@"using System;
|
||||
using System.Diagnostics;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
Debug.Assert(false,""Testing CS-Script debugging..."");
|
||||
return a+b;
|
||||
}
|
||||
}", null, debugBuild: true).CreateObject("*");
|
||||
|
||||
int result = script.Sum(1, 2);
|
||||
}
|
||||
}
|
||||
|
||||
public void Log(string message)
|
||||
{
|
||||
Console.WriteLine(message);
|
||||
}
|
||||
}
|
||||
|
||||
public interface IScript
|
||||
{
|
||||
void Hello(string greeting);
|
||||
}
|
||||
|
||||
public interface ICalc
|
||||
{
|
||||
HostApp Host { get; set; }
|
||||
|
||||
int Sum(int a, int b);
|
||||
}
|
||||
|
||||
public class Samples
|
||||
{
|
||||
static public void CompilingHistory()
|
||||
{
|
||||
string script = Path.GetTempFileName();
|
||||
string scriptAsm = script + ".dll";
|
||||
CSScript.KeepCompilingHistory = true;
|
||||
|
||||
try
|
||||
{
|
||||
File.WriteAllText(script, @"using System;
|
||||
using System.Windows.Forms;
|
||||
public class Script
|
||||
{
|
||||
public int Sum(int a, int b)
|
||||
{
|
||||
return a+b;
|
||||
}
|
||||
}");
|
||||
|
||||
|
||||
|
||||
CSScript.CompileFile(script, scriptAsm, false, null);
|
||||
|
||||
CompilingInfo info = CSScript.CompilingHistory
|
||||
.Values
|
||||
.FirstOrDefault(item => item.ScriptFile == script);
|
||||
if (info != null)
|
||||
{
|
||||
Console.WriteLine("Script: " + info.ScriptFile);
|
||||
|
||||
Console.WriteLine("Referenced assemblies:");
|
||||
foreach (string asm in info.Input.ReferencedAssemblies)
|
||||
Console.WriteLine(asm);
|
||||
|
||||
if (info.Result.Errors.HasErrors)
|
||||
{
|
||||
foreach (CompilerError err in info.Result.Errors)
|
||||
if (!err.IsWarning)
|
||||
Console.WriteLine("Error: " + err.ErrorText);
|
||||
}
|
||||
}
|
||||
|
||||
CSScript.CompilingHistory.Clear();
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
CSScript.KeepCompilingHistory = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2,15 +2,12 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using Artemis.Core.Events;
|
||||
using Artemis.Core.Exceptions;
|
||||
using Artemis.Core.Services.Interfaces;
|
||||
using Artemis.Plugins.Interfaces;
|
||||
using Artemis.Plugins.Models;
|
||||
using CSScriptLibrary;
|
||||
using Newtonsoft.Json;
|
||||
using Ninject;
|
||||
|
||||
namespace Artemis.Core.Services
|
||||
@@ -24,7 +21,7 @@ namespace Artemis.Core.Services
|
||||
{
|
||||
_kernel = kernel;
|
||||
_plugins = new List<PluginInfo>();
|
||||
|
||||
|
||||
if (!Directory.Exists(Constants.DataFolder + "plugins"))
|
||||
Directory.CreateDirectory(Constants.DataFolder + "plugins");
|
||||
}
|
||||
@@ -41,12 +38,18 @@ namespace Artemis.Core.Services
|
||||
OnStartedLoadingPlugins();
|
||||
|
||||
// Empty the list of plugins
|
||||
foreach (var pluginInfo in _plugins)
|
||||
pluginInfo.Dispose();
|
||||
_plugins.Clear();
|
||||
|
||||
// Load all built-in plugins
|
||||
foreach (var builtInPlugin in _kernel.GetAll<IPlugin>())
|
||||
_plugins.Add(PluginInfo.FromBuiltInPlugin(_kernel, builtInPlugin));
|
||||
|
||||
// Iterate all plugin folders and load each plugin
|
||||
foreach (var directory in Directory.GetDirectories(Constants.DataFolder + "plugins"))
|
||||
_plugins.Add(await LoadPluginFromFolder(directory));
|
||||
|
||||
_plugins.Add(await PluginInfo.FromFolder(_kernel, directory));
|
||||
|
||||
OnFinishedLoadedPlugins();
|
||||
}
|
||||
|
||||
@@ -57,44 +60,15 @@ namespace Artemis.Core.Services
|
||||
|
||||
public async Task<IModuleViewModel> GetModuleViewModel(PluginInfo pluginInfo)
|
||||
{
|
||||
// Don't attempt to locave VMs for something other than a module
|
||||
if (pluginInfo.Plugin is IModule)
|
||||
throw new ArtemisPluginException(pluginInfo, "Cannot locate a view model for this plugin as it's not a module.");
|
||||
// Compile the ViewModel and get the type
|
||||
var compile = await Task.Run(() => CSScript.LoadFile(pluginInfo.Folder + pluginInfo.ViewModel));
|
||||
var vmType = compile.ExportedTypes.FirstOrDefault(t => typeof(IModuleViewModel).IsAssignableFrom(t));
|
||||
if (vmType == null)
|
||||
throw new ArtemisPluginException(pluginInfo, "Cannot locate a view model for this module.");
|
||||
|
||||
// Instantiate the ViewModel with Ninject
|
||||
var vm = (IModuleViewModel) _kernel.Get(vmType);
|
||||
vm.PluginInfo = pluginInfo;
|
||||
return vm;
|
||||
return await pluginInfo.GetModuleViewModel(_kernel);
|
||||
}
|
||||
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
private async Task<PluginInfo> LoadPluginFromFolder(string folder)
|
||||
{
|
||||
if (!folder.EndsWith("\\"))
|
||||
folder += "\\";
|
||||
if (!File.Exists(folder + "plugin.json"))
|
||||
throw new ArtemisPluginException(null, "Failed to load plugin, no plugin.json found in " + folder);
|
||||
|
||||
var pluginInfo = JsonConvert.DeserializeObject<PluginInfo>(File.ReadAllText(folder + "plugin.json"));
|
||||
pluginInfo.Folder = folder;
|
||||
|
||||
// Load the main plugin which will contain a class implementing IPlugin
|
||||
var plugin = await CSScript.Evaluator.LoadFileAsync<IPlugin>(folder + pluginInfo.Main);
|
||||
pluginInfo.Plugin = plugin;
|
||||
|
||||
return pluginInfo;
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
|
||||
public event EventHandler<PluginEventArgs> PluginLoaded;
|
||||
public event EventHandler<PluginEventArgs> PluginReloaded;
|
||||
public event EventHandler StartedLoadingPlugins;
|
||||
|
||||
@@ -5,9 +5,14 @@ using Artemis.Core.Events;
|
||||
using Artemis.Core.Services.Interfaces;
|
||||
using RGB.NET.Brushes;
|
||||
using RGB.NET.Core;
|
||||
using RGB.NET.Devices.Asus;
|
||||
using RGB.NET.Devices.CoolerMaster;
|
||||
using RGB.NET.Devices.Corsair;
|
||||
using RGB.NET.Devices.DMX;
|
||||
using RGB.NET.Devices.Logitech;
|
||||
using RGB.NET.Devices.Msi;
|
||||
using RGB.NET.Devices.Novation;
|
||||
using RGB.NET.Devices.Razer;
|
||||
using RGB.NET.Groups;
|
||||
|
||||
namespace Artemis.Core.Services
|
||||
@@ -38,24 +43,18 @@ namespace Artemis.Core.Services
|
||||
await Task.Run(() =>
|
||||
{
|
||||
// TODO SpoinkyNL 8-1-18: Keep settings into account
|
||||
// Surface.LoadDevices(AsusDeviceProvider.Instance);
|
||||
Surface.LoadDevices(CorsairDeviceProvider.Instance);
|
||||
Surface.LoadDevices(LogitechDeviceProvider.Instance);
|
||||
Surface.LoadDevices(AsusDeviceProvider.Instance);
|
||||
Surface.LoadDevices(CoolerMasterDeviceProvider.Instance);
|
||||
// Surface.LoadDevices(NovationDeviceProvider.Instance);
|
||||
Surface.LoadDevices(CorsairDeviceProvider.Instance);
|
||||
Surface.LoadDevices(DMXDeviceProvider.Instance);
|
||||
Surface.LoadDevices(LogitechDeviceProvider.Instance);
|
||||
Surface.LoadDevices(NovationDeviceProvider.Instance);
|
||||
Surface.LoadDevices(MsiDeviceProvider.Instance);
|
||||
Surface.LoadDevices(RazerDeviceProvider.Instance);
|
||||
|
||||
// TODO SpoinkyNL 8-1-18: Load alignment
|
||||
Surface.AlignDevices();
|
||||
|
||||
// Do some testing, why does this work, how does it know I want to target the surface? Check source!
|
||||
var mouse1 = Surface.Leds.First(l => l.Id == LedId.Mouse1);
|
||||
mouse1.Color = new Color(255, 0, 0);
|
||||
var mouse2 = Surface.Leds.First(l => l.Id == LedId.Mouse2);
|
||||
mouse2.Color = new Color(255, 255, 0);
|
||||
var mouse3 = Surface.Leds.First(l => l.Id == LedId.Mouse3);
|
||||
mouse3.Color = new Color(255, 255, 255);
|
||||
var mouse4 = Surface.Leds.First(l => l.Id == LedId.Mouse4);
|
||||
mouse4.Color = new Color(255, 0, 255);
|
||||
Surface.UpdateMode = UpdateMode.Continuous;
|
||||
});
|
||||
|
||||
|
||||
@@ -63,6 +63,10 @@
|
||||
<assemblyIdentity name="System.Console" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-4.0.1.0" newVersion="4.0.1.0" />
|
||||
</dependentAssembly>
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="Microsoft.CodeAnalysis.CSharp" publicKeyToken="31bf3856ad364e35" culture="neutral" />
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.6.0.0" newVersion="2.6.0.0" />
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
@@ -1,14 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<packages>
|
||||
<package id="Castle.Core" version="4.2.1" targetFramework="net46" />
|
||||
<package id="CS-Script" version="3.28.0.1" targetFramework="net46" />
|
||||
<package id="CS-Script.bin" version="3.28.0.1" targetFramework="net46" />
|
||||
<package id="HidSharp" version="1.5" targetFramework="net46" />
|
||||
<package id="Microsoft.CodeAnalysis.Analyzers" version="2.6.0" targetFramework="net46" developmentDependency="true" />
|
||||
<package id="Microsoft.CodeAnalysis.Common" version="2.6.1" targetFramework="net46" />
|
||||
<package id="Microsoft.CodeAnalysis.CSharp" version="2.6.1" targetFramework="net46" />
|
||||
<package id="Microsoft.CodeAnalysis.CSharp.Scripting" version="2.6.1" targetFramework="net46" />
|
||||
<package id="Microsoft.CodeAnalysis.Scripting.Common" version="2.6.1" targetFramework="net46" />
|
||||
<package id="Newtonsoft.Json" version="11.0.1" targetFramework="net46" />
|
||||
<package id="Ninject" version="3.3.4" targetFramework="net46" />
|
||||
<package id="Ninject.Extensions.Conventions" version="3.3.0" targetFramework="net46" />
|
||||
|
||||
Reference in new issue
Block a user