Noise brush - Fixed for new render system

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Robert committed 2020-02-13 17:38:51 +01:00
1 parent 3aa9a632ea
commit a05af16391
15 files changed
+92 -64

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@@ -54,8 +54,7 @@
<Private>False</Private>
</Reference>
<Reference Include="SkiaSharp, Version=1.68.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
<HintPath>..\packages\SkiaSharp.1.68.1\lib\net45\SkiaSharp.dll</HintPath>
<Private>False</Private>
<HintPath>..\packages\SkiaSharp.1.68.1.1\lib\net45\SkiaSharp.dll</HintPath>
</Reference>
<Reference Include="Stylet, Version=1.3.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\Stylet.1.3.0\lib\net45\Stylet.dll</HintPath>
@@ -119,11 +118,11 @@
<PostBuildEvent>echo Copying plugin to Artemis.UI output directory
XCOPY "$(TargetDir.TrimEnd('\'))" "$(SolutionDir)\Artemis.UI\$(OutDir)Plugins\$(ProjectName)" /s /q /i /y</PostBuildEvent>
</PropertyGroup>
<Import Project="..\packages\SkiaSharp.1.68.1\build\net45\SkiaSharp.targets" Condition="Exists('..\packages\SkiaSharp.1.68.1\build\net45\SkiaSharp.targets')" />
<Import Project="..\packages\SkiaSharp.1.68.1.1\build\net45\SkiaSharp.targets" Condition="Exists('..\packages\SkiaSharp.1.68.1.1\build\net45\SkiaSharp.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\SkiaSharp.1.68.1\build\net45\SkiaSharp.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\SkiaSharp.1.68.1\build\net45\SkiaSharp.targets'))" />
<Error Condition="!Exists('..\packages\SkiaSharp.1.68.1.1\build\net45\SkiaSharp.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\SkiaSharp.1.68.1.1\build\net45\SkiaSharp.targets'))" />
</Target>
</Project>
@@ -16,6 +16,7 @@ namespace Artemis.Plugins.LayerBrushes.Noise
public NoiseBrush(Layer layer, LayerBrushDescriptor descriptor) : base(layer, descriptor)
{
MainColorProperty = RegisterLayerProperty<SKColor>("Brush.MainColor", "Main color", "The main color of the noise.");
SecondaryColorProperty = RegisterLayerProperty<SKColor>("Brush.SecondaryColor", "Secondary color", "The secondary color of the noise.");
ScaleProperty = RegisterLayerProperty<SKSize>("Brush.Scale", "Scale", "The scale of the noise.");
AnimationSpeedProperty = RegisterLayerProperty<float>("Brush.AnimationSpeed", "Animation speed", "The speed at which the noise moves.");
ScaleProperty.InputAffix = "%";
@@ -25,6 +26,7 @@ namespace Artemis.Plugins.LayerBrushes.Noise
}
public LayerProperty<SKColor> MainColorProperty { get; set; }
public LayerProperty<SKColor> SecondaryColorProperty { get; set; }
public LayerProperty<SKSize> ScaleProperty { get; set; }
public LayerProperty<float> AnimationSpeedProperty { get; set; }
@@ -41,45 +43,44 @@ namespace Artemis.Plugins.LayerBrushes.Noise
public override void Render(SKCanvas canvas, SKPath path, SKPaint paint)
{
return;
var mainColor = MainColorProperty.CurrentValue;
var scale = ScaleProperty.CurrentValue;
var horizontalScale = ScaleProperty.CurrentValue.Width / 400f;
var verticalScale = ScaleProperty.CurrentValue.Height / 400f;
// Scale down the render path to avoid computing a value for every pixel
var width = (int) (Math.Max(path.Bounds.Width, path.Bounds.Height) / scale.Width);
var height = (int) (Math.Max(path.Bounds.Width, path.Bounds.Height) / scale.Height);
var width = (int) (path.Bounds.Width * horizontalScale);
var height = (int) (path.Bounds.Height * verticalScale);
var opacity = (float) Math.Round(mainColor.Alpha / 255.0, 2, MidpointRounding.AwayFromZero);
using (var bitmap = new SKBitmap(new SKImageInfo(width, height)))
{
bitmap.Erase(new SKColor(0, 0, 0, 0));
// Only compute pixels inside LEDs, due to scaling there may be some rounding issues but it's neglect-able
foreach (var artemisLed in Layer.Leds)
bitmap.Erase(SKColor.Empty);
for (var x = 0; x < width; x++)
{
var xStart = artemisLed.AbsoluteRenderRectangle.Left / scale.Width;
var xEnd = artemisLed.AbsoluteRenderRectangle.Right / scale.Width;
var yStart = artemisLed.AbsoluteRenderRectangle.Top / scale.Height;
var yEnd = artemisLed.AbsoluteRenderRectangle.Bottom / scale.Height;
for (var x = xStart; x < xEnd; x++)
for (var y = 0; y < height; y++)
{
for (var y = yStart; y < yEnd; y++)
{
var v = _noise.Evaluate(scale.Width * x / width, scale.Height * y / height, _z);
var alpha = (byte) ((v + 1) * 127 * opacity);
// There's some fun stuff we can do here, like creating hard lines
// if (alpha > 128)
// alpha = 255;
// else
// alpha = 0;
bitmap.SetPixel((int) x, (int) y, new SKColor(mainColor.Red, mainColor.Green, mainColor.Blue, alpha));
}
var v = _noise.Evaluate(1f / horizontalScale * x, 1f / verticalScale * y, _z);
var alpha = (byte) ((v + 1) * 127 * opacity);
// There's some fun stuff we can do here, like creating hard lines
// if (alpha > 128)
// alpha = 255;
// else
// alpha = 0;
bitmap.SetPixel(x, y, new SKColor(mainColor.Red, mainColor.Green, mainColor.Blue, alpha));
}
}
using (var sh = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Mirror, SKShaderTileMode.Mirror, SKMatrix.MakeScale(scale.Width, scale.Height)))
var makeTranslation = SKMatrix.MakeTranslation(path.Bounds.Left, path.Bounds.Top);
SKMatrix.Concat(ref makeTranslation, makeTranslation, SKMatrix.MakeScale(1f / horizontalScale, 1f / verticalScale));
using (var sh = SKShader.CreateBitmap(bitmap, SKShaderTileMode.Mirror, SKShaderTileMode.Mirror, makeTranslation))
{
paint.FilterQuality = SKFilterQuality.Low;
paint.Shader = SKShader.CreateColor(SecondaryColorProperty.CurrentValue);
canvas.DrawPath(path, paint);
paint.Shader = sh;
canvas.DrawPath(Layer.LayerShape.Path, paint);
canvas.DrawPath(path, paint);
}
}
}
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="SkiaSharp" version="1.68.1" targetFramework="net472" />
<package id="SkiaSharp" version="1.68.1.1" targetFramework="net472" />
<package id="Stylet" version="1.3.0" targetFramework="net472" />
<package id="System.Buffers" version="4.5.0" targetFramework="net472" />
<package id="System.Memory" version="4.5.3" targetFramework="net472" />