Adjusted anchor calculations for simplified render process

Project cleanup
This commit is contained in:
Robert committed 2020-01-31 22:15:32 +01:00
1 parent f2df51d40c
commit 960584cc3c
25 files changed
+160 -167

No files matched your search

@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Artemis.Core.Exceptions;
using Artemis.Core.Models.Profile.LayerProperties;
+25 -23
View File
@@ -1,9 +1,7 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Net.Sockets;
using Artemis.Core.Exceptions;
using Artemis.Core.Extensions;
using Artemis.Core.Models.Profile.LayerProperties;
@@ -22,7 +20,6 @@ namespace Artemis.Core.Models.Profile
private LayerShape _layerShape;
private List<ArtemisLed> _leds;
private SKPath _path;
private SKRect _bounds;
public Layer(Profile profile, ProfileElement parent, string name)
{
@@ -95,14 +92,14 @@ namespace Artemis.Core.Models.Profile
_path = value;
// I can't really be sure about the performance impact of calling Bounds often but
// SkiaSharp calls SkiaApi.sk_path_get_bounds (Handle, &rect); which sounds expensive
_bounds = value?.Bounds ?? SKRect.Empty;
Bounds = value?.Bounds ?? SKRect.Empty;
}
}
/// <summary>
/// The bounds of this layer
/// The bounds of this layer
/// </summary>
public SKRect Bounds => _bounds;
public SKRect Bounds { get; private set; }
/// <summary>
/// Defines the shape that is rendered by the <see cref="LayerBrush" />.
@@ -175,20 +172,22 @@ namespace Artemis.Core.Models.Profile
canvas.ClipPath(Path);
// Apply transformations
var position = PositionProperty.CurrentValue;
var size = SizeProperty.CurrentValue;
var rotation = RotationProperty.CurrentValue;
var sizeProperty = SizeProperty.CurrentValue;
var rotationProperty = RotationProperty.CurrentValue;
var anchor = GetLayerAnchor();
var anchorPosition = GetLayerAnchorPosition() + Bounds.Location;
var anchorProperty = AnchorPointProperty.CurrentValue;
// Translation originates from the unscaled center of the shape and is tied to the anchor
var x = position.X * Bounds.Width - LayerShape.Bounds.Width / 2 - anchor.X;
var y = position.Y * Bounds.Height - LayerShape.Bounds.Height / 2 - anchor.Y;
var x = anchorPosition.X - LayerShape.Bounds.Width / 2 - anchorProperty.X * Bounds.Width;
var y = anchorPosition.Y - LayerShape.Bounds.Height / 2 - anchorProperty.Y * Bounds.Height;
// Apply these before translation because anchorPosition takes translation into account
canvas.RotateDegrees(rotationProperty, anchorPosition.X, anchorPosition.Y);
canvas.Scale(sizeProperty.Width, sizeProperty.Height, anchorPosition.X, anchorPosition.Y);
// Once the other transformations are done it is save to translate
canvas.Translate(x, y);
canvas.Translate(Bounds.Left + x, Bounds.Top + y);
canvas.Scale(size.Width, size.Height, anchor.X, anchor.Y);
canvas.RotateDegrees(rotation, anchor.X, anchor.Y);
// Placeholder
if (LayerShape?.Path != null)
{
@@ -209,15 +208,18 @@ namespace Artemis.Core.Models.Profile
canvas.Restore();
}
private SKPoint GetLayerAnchor()
private SKPoint GetLayerAnchorPosition()
{
if (LayerShape == null)
return SKPoint.Empty;
var positionProperty = PositionProperty.CurrentValue;
var anchor = AnchorPointProperty.CurrentValue;
anchor.X = anchor.X * Bounds.Width;
anchor.Y = anchor.Y * Bounds.Height;
return new SKPoint(anchor.X, anchor.Y);
// Start at the center of the shape
var position = new SKPoint(LayerShape.Bounds.Left, LayerShape.Bounds.Top);
// Apply translation
position.X += positionProperty.X * Bounds.Width;
position.Y += positionProperty.Y * Bounds.Height;
return position;
}
internal override void ApplyToEntity()