mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-12 21:38:38 +00:00
Generalized GamesViewModel and applied fixes to them, closing #27
This commit is contained in:
parent
6ccfaf45d5
commit
8eb7ed2863
@ -17,7 +17,7 @@
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<!-- Accent and AppTheme setting -->
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<ResourceDictionary Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/Teal.xaml" />
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<ResourceDictionary
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Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml" />
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Source="pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseDark.xaml" />
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<ResourceDictionary Source="/Resources/Icons.xaml" />
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</ResourceDictionary.MergedDictionaries>
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</ResourceDictionary>
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@ -245,7 +245,8 @@
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<Compile Include="Managers\KeyboardManager.cs" />
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<Compile Include="Managers\MainManager.cs" />
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<Compile Include="Models\EffectModel.cs" />
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<Compile Include="Models\GamePointersCollectionModel.cs" />
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<Compile Include="Models\EffectSettings.cs" />
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<Compile Include="Models\GameSettings.cs" />
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<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualization.Designer.cs">
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<DependentUpon>AudioVisualization.settings</DependentUpon>
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<AutoGen>True</AutoGen>
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@ -291,7 +292,6 @@
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<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplayModel.cs" />
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<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerSettings.cs" />
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<Compile Include="Modules\Effects\Debug\DebugEffectSettings.cs" />
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<Compile Include="Models\EffectSettings.cs" />
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<Compile Include="Modules\Overlays\VolumeDisplay\VolumeDisplaySettings.cs" />
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<Compile Include="Modules\Games\RocketLeague\RocketLeagueSettings.cs" />
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<Compile Include="Modules\Effects\TypeWave\TypeWaveSettings.cs" />
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@ -321,6 +321,7 @@
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<Compile Include="Utilities\GameState\GameStateWebServer.cs" />
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<Compile Include="Utilities\ImageUtilities.cs" />
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<Compile Include="Utilities\Keyboard\KeyboardHook.cs" />
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<Compile Include="Utilities\Memory\GamePointer.cs" />
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<Compile Include="Utilities\Memory\Memory.cs" />
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<Compile Include="Utilities\Memory\MemoryHelpers.cs" />
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<Compile Include="Utilities\Memory\Win32.cs" />
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@ -329,6 +330,7 @@
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<Compile Include="Utilities\ShellLink.cs" />
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<Compile Include="Utilities\Updater.cs" />
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<Compile Include="ViewModels\Abstract\EffectViewModel.cs" />
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<Compile Include="ViewModels\Abstract\GameViewModel.cs" />
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<Compile Include="ViewModels\EffectsViewModel.cs" />
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<Compile Include="Modules\Effects\AudioVisualizer\AudioVisualizerViewModel.cs" />
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<Compile Include="Modules\Effects\Debug\DebugEffectViewModel.cs" />
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@ -52,8 +52,6 @@ namespace Artemis.Managers
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if (!keyboardProvider.CanEnable())
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{
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_mainManager.DialogService.ShowErrorMessageBox(keyboardProvider.CantEnableText);
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//MessageBox.Show(keyboardProvider.CantEnableText, "Artemis (╯°□°)╯︵ ┻━┻", MessageBoxButtons.OK,
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// MessageBoxIcon.Warning);
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return;
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}
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@ -1,32 +1,32 @@
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using System;
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using System.Drawing;
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using Artemis.Managers;
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namespace Artemis.Models
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{
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public abstract class EffectModel : IDisposable
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{
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public delegate void SettingsUpdateHandler(EffectSettings settings);
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public bool Initialized;
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public MainManager MainManager;
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public string Name;
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protected EffectModel(MainManager mainManager)
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{
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MainManager = mainManager;
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}
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public abstract void Dispose();
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// Called on creation
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public abstract void Enable();
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// Called every iteration
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public abstract void Update();
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// Called after every update
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public abstract Bitmap GenerateBitmap();
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}
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using System;
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using System.Drawing;
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using Artemis.Managers;
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namespace Artemis.Models
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{
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public abstract class EffectModel : IDisposable
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{
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public delegate void SettingsUpdateHandler(EffectSettings settings);
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public bool Initialized;
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public MainManager MainManager;
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public string Name;
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protected EffectModel(MainManager mainManager)
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{
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MainManager = mainManager;
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}
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public abstract void Dispose();
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// Called on creation
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public abstract void Enable();
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// Called every iteration
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public abstract void Update();
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// Called after every update
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public abstract Bitmap GenerateBitmap();
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}
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}
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7
Artemis/Artemis/Models/GameSettings.cs
Normal file
7
Artemis/Artemis/Models/GameSettings.cs
Normal file
@ -0,0 +1,7 @@
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namespace Artemis.Models
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{
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public abstract class GameSettings : EffectSettings
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{
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public bool Enabled { get; set; }
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}
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}
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@ -18,7 +18,7 @@ namespace Artemis.Modules.Effects.AudioVisualizer
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// Create effect model and add it to MainManager
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EffectModel = new AudioVisualizerModel(mainManager, (AudioVisualizerSettings) EffectSettings);
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MainManager.EffectManager.EffectModels.Add((AudioVisualizerModel) EffectModel);
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MainManager.EffectManager.EffectModels.Add(EffectModel);
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}
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public static string Name => "Audio Visualizer";
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@ -27,7 +27,7 @@ namespace Artemis.Modules.Effects.Debug
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// Create effect model and add it to MainManager
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EffectModel = new DebugEffectModel(mainManager, (DebugEffectSettings) EffectSettings);
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MainManager.EffectManager.EffectModels.Add((DebugEffectModel) EffectModel);
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MainManager.EffectManager.EffectModels.Add(EffectModel);
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}
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@ -15,7 +15,7 @@ namespace Artemis.Modules.Effects.TypeHole
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// Create effect model and add it to MainManager
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EffectModel = new TypeHoleModel(mainManager);
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MainManager.EffectManager.EffectModels.Add((TypeHoleModel) EffectModel);
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MainManager.EffectManager.EffectModels.Add(EffectModel);
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}
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public static string Name => "Type Holes (NYI)";
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@ -18,7 +18,7 @@ namespace Artemis.Modules.Effects.TypeWave
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// Create effect model and add it to MainManager
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EffectModel = new TypeWaveModel(mainManager, (TypeWaveSettings) EffectSettings);
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MainManager.EffectManager.EffectModels.Add((TypeWaveModel) EffectModel);
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MainManager.EffectManager.EffectModels.Add(EffectModel);
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}
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public static string Name => "Type Waves";
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@ -3,14 +3,13 @@ using Artemis.Models;
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namespace Artemis.Modules.Games.CounterStrike
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{
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public class CounterStrikeSettings : EffectSettings
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public class CounterStrikeSettings : GameSettings
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{
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public CounterStrikeSettings()
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{
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Load();
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}
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public bool Enabled { get; set; }
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public string GameDirectory { get; set; }
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public bool AmmoEnabled { get; set; }
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@ -37,7 +37,7 @@
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<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
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<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
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<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
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IsChecked="{Binding Path=CounterStrikeSettings.Enabled, Mode=TwoWay}"
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IsChecked="{Binding Path=GameSettings.Enabled, Mode=TwoWay}"
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Style="{DynamicResource MetroCircleToggleButtonStyle}"
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cal:Message.Attach="[Event Click] = [Action ToggleEffect]" />
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</StackPanel>
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@ -50,7 +50,7 @@
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Width="130" HorizontalAlignment="Left" />
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<Grid>
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<TextBox x:Name="GameDirectory" Height="23" TextWrapping="Wrap" Margin="5,0,30,0"
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Text="{Binding Path=CounterStrikeSettings.GameDirectory, Mode=TwoWay}"
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Text="{Binding Path=GameSettings.GameDirectory, Mode=TwoWay}"
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cal:Message.Attach="[Event LostFocus] = [Action PlaceConfigFile]" />
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<Button x:Name="BrowseDirectory" Content="..." RenderTransformOrigin="-0.039,-0.944"
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HorizontalAlignment="Right" Width="25"
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@ -63,7 +63,7 @@
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Height="16" Margin="0,10,0,9">
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Display ammo on F-keys
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</TextBlock>
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.AmmoEnabled, Mode=TwoWay}"
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<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.AmmoEnabled, Mode=TwoWay}"
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Grid.Row="2" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
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Margin="0,0,-5,0" Width="114" />
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@ -73,7 +73,7 @@
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Main ammo color
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</TextBlock>
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<xctk:ColorPicker x:Name="MainColor"
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SelectedColor="{Binding Path=CounterStrikeSettings.AmmoMainColor, Mode=TwoWay}"
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SelectedColor="{Binding Path=GameSettings.AmmoMainColor, Mode=TwoWay}"
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Grid.Row="3" Grid.Column="1" Width="110" HorizontalAlignment="Right"
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VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
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@ -83,7 +83,7 @@
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Secondary ammo color
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</TextBlock>
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<xctk:ColorPicker x:Name="SecondaryColor"
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SelectedColor="{Binding Path=CounterStrikeSettings.AmmoSecondaryColor, Mode=TwoWay}"
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SelectedColor="{Binding Path=GameSettings.AmmoSecondaryColor, Mode=TwoWay}"
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Grid.Row="4" Grid.Column="1" Width="110" HorizontalAlignment="Right"
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VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
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@ -92,7 +92,7 @@
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Height="16" Margin="0,9,0,10">
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Display smoked effect
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</TextBlock>
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.SmokeEnabled, Mode=TwoWay}"
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<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.SmokeEnabled, Mode=TwoWay}"
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Grid.Row="5" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
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Margin="0,0,-5,0" Width="114" />
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@ -101,7 +101,7 @@
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Height="16" Margin="0,10,0,9">
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Display flashed effect
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</TextBlock>
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.FlashEnabled, Mode=TwoWay}"
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<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.FlashEnabled, Mode=TwoWay}"
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Grid.Row="6" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
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Margin="0,0,-5,0" Width="114" />
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@ -110,7 +110,7 @@
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Height="16" Margin="0,9,0,10">
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Color keyboard according to team
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</TextBlock>
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.TeamColorEnabled, Mode=TwoWay}"
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<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.TeamColorEnabled, Mode=TwoWay}"
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Grid.Row="7" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
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Margin="0,0,-5,0" Width="114" />
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@ -119,7 +119,7 @@
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Height="16" Margin="0,10,0,9">
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Color keyboard red on low HP
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</TextBlock>
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<controls:ToggleSwitch IsChecked="{Binding Path=CounterStrikeSettings.LowHpEnabled, Mode=TwoWay}"
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<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.LowHpEnabled, Mode=TwoWay}"
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Grid.Row="8" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
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Margin="0,0,-5,0" Width="114" />
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@ -2,92 +2,63 @@
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using System.Windows.Forms;
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using Artemis.Managers;
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using Artemis.Properties;
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using Screen = Caliburn.Micro.Screen;
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using Artemis.ViewModels.Abstract;
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namespace Artemis.Modules.Games.CounterStrike
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{
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public class CounterStrikeViewModel : Screen
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public class CounterStrikeViewModel : GameViewModel
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{
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private CounterStrikeSettings _counterStrikeSettings;
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public CounterStrikeViewModel(MainManager mainManager)
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{
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MainManager = mainManager;
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// Settings are loaded from file by class
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CounterStrikeSettings = new CounterStrikeSettings();
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GameSettings = new CounterStrikeSettings();
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// Create effect model and add it to MainManager
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CounterStrikeModel = new CounterStrikeModel(mainManager, CounterStrikeSettings);
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MainManager.EffectManager.EffectModels.Add(CounterStrikeModel);
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GameModel = new CounterStrikeModel(mainManager, (CounterStrikeSettings) GameSettings);
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MainManager.EffectManager.EffectModels.Add(GameModel);
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PlaceConfigFile();
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}
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public CounterStrikeSettings CounterStrikeSettings
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{
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get { return _counterStrikeSettings; }
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set
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{
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if (Equals(value, _counterStrikeSettings)) return;
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_counterStrikeSettings = value;
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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}
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}
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public CounterStrikeModel CounterStrikeModel { get; set; }
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public MainManager MainManager { get; set; }
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public static string Name => "CS:GO";
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public string Content => "Counter-Strike: GO Content";
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public void SaveSettings()
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{
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CounterStrikeSettings?.Save();
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}
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public void ResetSettings()
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{
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// TODO: Confirmation dialog (Generic MVVM approach)
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CounterStrikeSettings.ToDefault();
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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SaveSettings();
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}
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public void ToggleEffect()
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{
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CounterStrikeModel.Enabled = _counterStrikeSettings.Enabled;
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}
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public void BrowseDirectory()
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{
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var dialog = new FolderBrowserDialog {SelectedPath = CounterStrikeSettings.GameDirectory};
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var dialog = new FolderBrowserDialog {SelectedPath = ((CounterStrikeSettings) GameSettings).GameDirectory};
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var result = dialog.ShowDialog();
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if (result != DialogResult.OK)
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return;
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CounterStrikeSettings.GameDirectory = dialog.SelectedPath;
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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((CounterStrikeSettings) GameSettings).GameDirectory = dialog.SelectedPath;
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NotifyOfPropertyChange(() => GameSettings);
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GameSettings.Save();
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PlaceConfigFile();
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}
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public void PlaceConfigFile()
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{
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if (CounterStrikeSettings.GameDirectory == string.Empty)
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if (((CounterStrikeSettings) GameSettings).GameDirectory == string.Empty)
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return;
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if (Directory.Exists(CounterStrikeSettings.GameDirectory + "/csgo/cfg"))
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if (Directory.Exists(((CounterStrikeSettings) GameSettings).GameDirectory + "/csgo/cfg"))
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{
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var cfgFile = Resources.gamestateConfiguration.Replace("{{port}}",
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MainManager.GameStateWebServer.Port.ToString());
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File.WriteAllText(CounterStrikeSettings.GameDirectory + "/csgo/cfg/gamestate_integration_artemis.cfg",
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File.WriteAllText(
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((CounterStrikeSettings) GameSettings).GameDirectory + "/csgo/cfg/gamestate_integration_artemis.cfg",
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cfgFile);
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return;
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}
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MessageBox.Show("Please select a valid CS:GO directory");
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CounterStrikeSettings.GameDirectory = string.Empty;
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NotifyOfPropertyChange(() => CounterStrikeSettings);
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MainManager.DialogService.ShowErrorMessageBox("Please select a valid CS:GO directory\n\n" +
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@"By default CS:GO is in \SteamApps\common\Counter-Strike Global Offensive");
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((CounterStrikeSettings) GameSettings).GameDirectory = string.Empty;
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NotifyOfPropertyChange(() => GameSettings);
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GameSettings.Save();
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}
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}
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}
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@ -20,8 +20,9 @@ namespace Artemis.Modules.Games.RocketLeague
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private int _boostAmount;
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private bool _boostGrowing;
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private KeyboardRectangle _boostRect;
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private bool _contextualColor;
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private Memory _memory;
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private GamePointersCollectionModel _pointer;
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private GamePointersCollection _pointer;
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private int _previousBoost;
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public RocketLeagueModel(MainManager mainManager, RocketLeagueSettings settings) : base(mainManager)
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@ -37,7 +38,6 @@ namespace Artemis.Modules.Games.RocketLeague
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public RocketLeagueSettings Settings { get; set; }
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public int Scale { get; set; }
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public bool ContextualColor { get; set; }
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public override void Dispose()
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{
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@ -49,7 +49,7 @@ namespace Artemis.Modules.Games.RocketLeague
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{
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Initialized = false;
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ContextualColor = Settings.ContextualColor;
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_contextualColor = Settings.ContextualColor;
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_boostRect = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>
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{
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@ -58,7 +58,7 @@ namespace Artemis.Modules.Games.RocketLeague
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}, LinearGradientMode.Horizontal);
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Updater.GetPointers();
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_pointer = JsonConvert.DeserializeObject<GamePointersCollectionModel>(Offsets.Default.RocketLeague);
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_pointer = JsonConvert.DeserializeObject<GamePointersCollection>(Offsets.Default.RocketLeague);
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var tempProcess = MemoryHelpers.GetProcessIfRunning(ProcessName);
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_memory = new Memory(tempProcess);
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@ -89,7 +89,7 @@ namespace Artemis.Modules.Games.RocketLeague
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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if (ContextualColor)
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if (_contextualColor)
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{
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if (_boostAmount < 33)
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_boostRect.Colors = new List<Color> {Color.Red};
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@ -98,15 +98,6 @@ namespace Artemis.Modules.Games.RocketLeague
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else if (_boostAmount >= 66)
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_boostRect.Colors = new List<Color> {Color.Lime};
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}
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else
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{
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_boostRect.Colors = new List<Color>
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{
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ColorHelpers.ToDrawingColor(Settings.MainColor),
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ColorHelpers.ToDrawingColor(Settings.SecondaryColor)
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};
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}
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Task.Run(() => GrowIfHigher());
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}
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@ -3,14 +3,13 @@ using Artemis.Models;
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namespace Artemis.Modules.Games.RocketLeague
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{
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public class RocketLeagueSettings : EffectSettings
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public class RocketLeagueSettings : GameSettings
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{
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public RocketLeagueSettings()
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{
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Load();
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}
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public bool Enabled { get; set; }
|
||||
public Color MainColor { get; set; }
|
||||
public Color SecondaryColor { get; set; }
|
||||
public bool ContextualColor { get; set; }
|
||||
|
||||
@ -34,7 +34,7 @@
|
||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Right">
|
||||
<Label Content="Enable effect" Margin="0 3 0 0" HorizontalAlignment="Right" />
|
||||
<ToggleButton x:Name="EffectEnabled" Margin="0 3 0 0" Width="25" Height="25"
|
||||
IsChecked="{Binding Path=RocketLeagueSettings.Enabled, Mode=TwoWay}"
|
||||
IsChecked="{Binding Path=GameSettings.Enabled, Mode=TwoWay}"
|
||||
Style="{DynamicResource MetroCircleToggleButtonStyle}"
|
||||
cal:Message.Attach="[Event Click] = [Action ToggleEffect]" />
|
||||
</StackPanel>
|
||||
@ -46,7 +46,7 @@
|
||||
Main boost display color
|
||||
</TextBlock>
|
||||
<xctk:ColorPicker x:Name="MainColor"
|
||||
SelectedColor="{Binding Path=RocketLeagueSettings.MainColor, Mode=TwoWay}"
|
||||
SelectedColor="{Binding Path=GameSettings.MainColor, Mode=TwoWay}"
|
||||
Grid.Row="1" Grid.Column="1" Width="110" HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
|
||||
|
||||
@ -56,7 +56,7 @@
|
||||
Secondary boost display color
|
||||
</TextBlock>
|
||||
<xctk:ColorPicker x:Name="SecondaryColor"
|
||||
SelectedColor="{Binding Path=RocketLeagueSettings.SecondaryColor, Mode=TwoWay}"
|
||||
SelectedColor="{Binding Path=GameSettings.SecondaryColor, Mode=TwoWay}"
|
||||
Grid.Row="2" Grid.Column="1" Width="110" HorizontalAlignment="Right"
|
||||
VerticalAlignment="Center" Margin="0,5,-1,5" Height="22" />
|
||||
|
||||
@ -65,7 +65,7 @@
|
||||
Height="16" Margin="0,8">
|
||||
Color bar according to boost amount
|
||||
</TextBlock>
|
||||
<controls:ToggleSwitch IsChecked="{Binding Path=RocketLeagueSettings.ContextualColor, Mode=TwoWay}"
|
||||
<controls:ToggleSwitch IsChecked="{Binding Path=GameSettings.ContextualColor, Mode=TwoWay}"
|
||||
Grid.Row="3" Grid.Column="1" HorizontalAlignment="Right" OnLabel="Yes" OffLabel="No"
|
||||
Margin="0,0,-5,0" Width="114" />
|
||||
|
||||
|
||||
@ -1,15 +1,14 @@
|
||||
using Artemis.Managers;
|
||||
using Artemis.Models;
|
||||
using Artemis.Settings;
|
||||
using Artemis.Utilities;
|
||||
using Caliburn.Micro;
|
||||
using Artemis.Utilities.Memory;
|
||||
using Artemis.ViewModels.Abstract;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Artemis.Modules.Games.RocketLeague
|
||||
{
|
||||
public class RocketLeagueViewModel : Screen
|
||||
public class RocketLeagueViewModel : GameViewModel
|
||||
{
|
||||
private RocketLeagueSettings _rocketLeagueSettings;
|
||||
private string _versionText;
|
||||
|
||||
public RocketLeagueViewModel(MainManager mainManager)
|
||||
@ -17,15 +16,17 @@ namespace Artemis.Modules.Games.RocketLeague
|
||||
MainManager = mainManager;
|
||||
|
||||
// Settings are loaded from file by class
|
||||
RocketLeagueSettings = new RocketLeagueSettings();
|
||||
GameSettings = new RocketLeagueSettings();
|
||||
|
||||
// Create effect model and add it to MainManager
|
||||
RocketLeagueModel = new RocketLeagueModel(mainManager, RocketLeagueSettings);
|
||||
MainManager.EffectManager.EffectModels.Add(RocketLeagueModel);
|
||||
GameModel = new RocketLeagueModel(mainManager, (RocketLeagueSettings) GameSettings);
|
||||
MainManager.EffectManager.EffectModels.Add(GameModel);
|
||||
|
||||
SetVersionText();
|
||||
}
|
||||
|
||||
public static string Name => "Rocket League";
|
||||
|
||||
public string VersionText
|
||||
{
|
||||
get { return _versionText; }
|
||||
@ -37,22 +38,8 @@ namespace Artemis.Modules.Games.RocketLeague
|
||||
}
|
||||
}
|
||||
|
||||
public static string Name => "Rocket League";
|
||||
|
||||
public MainManager MainManager { get; set; }
|
||||
public RocketLeagueModel RocketLeagueModel { get; set; }
|
||||
|
||||
public RocketLeagueSettings RocketLeagueSettings
|
||||
{
|
||||
get { return _rocketLeagueSettings; }
|
||||
set
|
||||
{
|
||||
if (Equals(value, _rocketLeagueSettings)) return;
|
||||
_rocketLeagueSettings = value;
|
||||
NotifyOfPropertyChange(() => RocketLeagueSettings);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetVersionText()
|
||||
{
|
||||
if (!General.Default.EnablePointersUpdate)
|
||||
@ -64,32 +51,10 @@ namespace Artemis.Modules.Games.RocketLeague
|
||||
|
||||
Updater.GetPointers();
|
||||
var version = JsonConvert
|
||||
.DeserializeObject<GamePointersCollectionModel>(Offsets.Default.RocketLeague)
|
||||
.DeserializeObject<GamePointersCollection>(Offsets.Default.RocketLeague)
|
||||
.GameVersion;
|
||||
VersionText = $"Note: Requires patch {version}. When a new patch is released Artemis downloads " +
|
||||
"new pointers for the latest version (unless disabled in settings).";
|
||||
}
|
||||
|
||||
public void SaveSettings()
|
||||
{
|
||||
if (RocketLeagueModel == null)
|
||||
return;
|
||||
|
||||
RocketLeagueSettings.Save();
|
||||
}
|
||||
|
||||
public void ResetSettings()
|
||||
{
|
||||
// TODO: Confirmation dialog (Generic MVVM approach)
|
||||
RocketLeagueSettings.ToDefault();
|
||||
NotifyOfPropertyChange(() => RocketLeagueSettings);
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public void ToggleEffect()
|
||||
{
|
||||
RocketLeagueModel.Enabled = _rocketLeagueSettings.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -2,15 +2,13 @@
|
||||
|
||||
namespace Artemis.Modules.Games.Witcher3
|
||||
{
|
||||
public class Witcher3Settings : EffectSettings
|
||||
public class Witcher3Settings : GameSettings
|
||||
{
|
||||
public Witcher3Settings()
|
||||
{
|
||||
Load();
|
||||
}
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public sealed override void Load()
|
||||
{
|
||||
Enabled = Witcher3.Default.Enabled;
|
||||
|
||||
@ -5,65 +5,27 @@ using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
using Artemis.Managers;
|
||||
using Artemis.Properties;
|
||||
using Screen = Caliburn.Micro.Screen;
|
||||
using Artemis.ViewModels.Abstract;
|
||||
|
||||
namespace Artemis.Modules.Games.Witcher3
|
||||
{
|
||||
public class Witcher3ViewModel : Screen
|
||||
public class Witcher3ViewModel : GameViewModel
|
||||
{
|
||||
private Witcher3Settings _witcher3Settings;
|
||||
|
||||
public Witcher3ViewModel(MainManager mainManager)
|
||||
{
|
||||
MainManager = mainManager;
|
||||
|
||||
// Settings are loaded from file by class
|
||||
Witcher3Settings = new Witcher3Settings();
|
||||
GameSettings = new Witcher3Settings();
|
||||
|
||||
// Create effect model and add it to MainManager
|
||||
Witcher3Model = new Witcher3Model(mainManager, Witcher3Settings);
|
||||
MainManager.EffectManager.EffectModels.Add(Witcher3Model);
|
||||
GameModel = new Witcher3Model(mainManager, (Witcher3Settings) GameSettings);
|
||||
MainManager.EffectManager.EffectModels.Add(GameModel);
|
||||
}
|
||||
|
||||
public static string Name => "The Witcher 3";
|
||||
|
||||
public MainManager MainManager { get; set; }
|
||||
public Witcher3Model Witcher3Model { get; set; }
|
||||
|
||||
public Witcher3Settings Witcher3Settings
|
||||
{
|
||||
get { return _witcher3Settings; }
|
||||
set
|
||||
{
|
||||
if (Equals(value, _witcher3Settings)) return;
|
||||
_witcher3Settings = value;
|
||||
NotifyOfPropertyChange(() => Witcher3Settings);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveSettings()
|
||||
{
|
||||
if (Witcher3Model == null)
|
||||
return;
|
||||
|
||||
Witcher3Settings.Save();
|
||||
}
|
||||
|
||||
public void ResetSettings()
|
||||
{
|
||||
// TODO: Confirmation dialog (Generic MVVM approach)
|
||||
Witcher3Settings.ToDefault();
|
||||
NotifyOfPropertyChange(() => Witcher3Settings);
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
|
||||
public void ToggleEffect()
|
||||
{
|
||||
Witcher3Model.Enabled = _witcher3Settings.Enabled;
|
||||
}
|
||||
|
||||
public void AutoInstall()
|
||||
public async void AutoInstall()
|
||||
{
|
||||
// Request The Witcher 3 folder
|
||||
var dialog = new FolderBrowserDialog
|
||||
@ -77,15 +39,16 @@ namespace Artemis.Modules.Games.Witcher3
|
||||
// If the subfolder doesn't contain witcher3.exe, it's the wrong folder.
|
||||
if (!File.Exists(dialog.SelectedPath + @"\bin\x64\witcher3.exe"))
|
||||
{
|
||||
var error = MessageBox.Show("That's not a valid Witcher 3 directory\n\n" +
|
||||
"Default directories:\n" +
|
||||
"Steam: C:\\Program Files (x86)\\Steam\\steamapps\\common\\The Witcher 3\n" +
|
||||
"GOG: C:\\GOG Games\\The Witcher 3 Wild Hunt", "Installation error",
|
||||
MessageBoxButtons.RetryCancel);
|
||||
if (error == DialogResult.Retry)
|
||||
var retry = await
|
||||
MainManager.DialogService.ShowQuestionMessageBox("Installation error",
|
||||
"That's not a valid Witcher 3 directory\n\n" +
|
||||
"Default directories:\n" +
|
||||
"Steam: \\SteamApps\\common\\The Witcher 3\n" +
|
||||
"GOG: C:\\GOG Games\\The Witcher 3 Wild Hunt\n\n" +
|
||||
"Retry?");
|
||||
if (retry.Value)
|
||||
AutoInstall();
|
||||
else
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
// Look for any conflicting mods
|
||||
@ -99,17 +62,21 @@ namespace Artemis.Modules.Games.Witcher3
|
||||
// Don't trip over our own mod
|
||||
if (!file.Contains("modArtemis"))
|
||||
{
|
||||
MessageBox.Show("Oh no, you have a conflicting mod!\n\n" +
|
||||
"Conflicting file: " + file.Remove(0, dialog.SelectedPath.Length) +
|
||||
"\n\nOnce you press OK you will be taken to an instructions page.",
|
||||
"Conflicting mod found");
|
||||
var viewHelp = await
|
||||
MainManager.DialogService.ShowQuestionMessageBox("Conflicting mod found",
|
||||
"Oh no, you have a conflicting mod!\n\n" +
|
||||
"Conflicting file: " + file.Remove(0, dialog.SelectedPath.Length) +
|
||||
"\n\nWould you like to view instructions on how to manually install the mod?");
|
||||
if (!viewHelp.Value)
|
||||
return;
|
||||
|
||||
// Put the mod in the documents folder instead
|
||||
// Create the directory structure
|
||||
var folder = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) + @"\Artemis";
|
||||
if (
|
||||
!Directory.Exists(folder + @"\Witcher3\mods\modArtemis\content\scripts\game\player"))
|
||||
Directory.CreateDirectory(folder + @"\Witcher3\mods\modArtemis\content\scripts\game\player");
|
||||
Directory.CreateDirectory(folder +
|
||||
@"\Witcher3\mods\modArtemis\content\scripts\game\player");
|
||||
if (
|
||||
!Directory.Exists(folder + @"\Witcher3\bin\config\r4game\user_config_matrix\pc"))
|
||||
Directory.CreateDirectory(folder + @"\Witcher3\bin\config\r4game\user_config_matrix\pc");
|
||||
@ -122,7 +89,6 @@ namespace Artemis.Modules.Games.Witcher3
|
||||
Resources.playerWitcherWs);
|
||||
|
||||
Process.Start(new ProcessStartInfo("https://github.com/SpoinkyNL/Artemis/wiki/The-Witcher-3"));
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -140,7 +106,7 @@ namespace Artemis.Modules.Games.Witcher3
|
||||
File.WriteAllText(dialog.SelectedPath + @"\mods\modArtemis\content\scripts\game\player\playerWitcher.ws",
|
||||
Resources.playerWitcherWs);
|
||||
|
||||
MessageBox.Show("The mod was successfully installed!", "Success");
|
||||
MainManager.DialogService.ShowMessageBox("Success", "The mod was successfully installed!");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -1,26 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Artemis.Models
|
||||
{
|
||||
public class GamePointersCollectionModel
|
||||
{
|
||||
public string Game { get; set; }
|
||||
public string GameVersion { get; set; }
|
||||
public List<GamePointer> GameAddresses { get; set; }
|
||||
}
|
||||
|
||||
public class GamePointer
|
||||
{
|
||||
public string Description { get; set; }
|
||||
public IntPtr BasePointer { get; set; }
|
||||
public int[] Offsets { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Offsets.Aggregate(BasePointer.ToString("X"),
|
||||
(current, offset) => current + $"+{offset.ToString("X")}");
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
|
||||
namespace Artemis.Utilities.Memory
|
||||
{
|
||||
public class GamePointer
|
||||
{
|
||||
public string Description { get; set; }
|
||||
public IntPtr BasePointer { get; set; }
|
||||
public int[] Offsets { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Offsets.Aggregate(BasePointer.ToString("X"),
|
||||
(current, offset) => current + $"+{offset.ToString("X")}");
|
||||
}
|
||||
}
|
||||
|
||||
public class GamePointersCollection
|
||||
{
|
||||
public string Game { get; set; }
|
||||
public string GameVersion { get; set; }
|
||||
public List<GamePointer> GameAddresses { get; set; }
|
||||
}
|
||||
}
|
||||
@ -7,6 +7,7 @@ using System.Threading.Tasks;
|
||||
using Artemis.Models;
|
||||
using Artemis.Services;
|
||||
using Artemis.Settings;
|
||||
using Artemis.Utilities.Memory;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
|
||||
@ -86,7 +87,7 @@ namespace Artemis.Utilities
|
||||
"https://raw.githubusercontent.com/SpoinkyNL/Artemis/master/pointers.json?random=" + rand.Next());
|
||||
|
||||
// Get a list of pointers
|
||||
var pointers = JsonConvert.DeserializeObject<List<GamePointersCollectionModel>>(json);
|
||||
var pointers = JsonConvert.DeserializeObject<List<GamePointersCollection>>(json);
|
||||
// Assign each pointer to the settings file
|
||||
var rlPointers = JsonConvert.SerializeObject(pointers.FirstOrDefault(p => p.Game == "RocketLeague"));
|
||||
if (rlPointers != null)
|
||||
|
||||
@ -61,9 +61,15 @@ namespace Artemis.ViewModels.Abstract
|
||||
MainManager.EffectManager.ChangeEffect(EffectModel, true);
|
||||
}
|
||||
|
||||
public void ResetSettings()
|
||||
public async void ResetSettings()
|
||||
{
|
||||
// TODO: Confirmation dialog (Generic MVVM approach)
|
||||
var resetConfirm = await
|
||||
MainManager.DialogService.ShowQuestionMessageBox("Reset effect settings",
|
||||
"Are you sure you wish to reset this effect's settings? \nAny changes you made will be lost.");
|
||||
|
||||
if (!resetConfirm.Value)
|
||||
return;
|
||||
|
||||
EffectSettings.ToDefault();
|
||||
NotifyOfPropertyChange(() => EffectSettings);
|
||||
|
||||
|
||||
57
Artemis/Artemis/ViewModels/Abstract/GameViewModel.cs
Normal file
57
Artemis/Artemis/ViewModels/Abstract/GameViewModel.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using Artemis.Managers;
|
||||
using Artemis.Models;
|
||||
using Caliburn.Micro;
|
||||
|
||||
namespace Artemis.ViewModels.Abstract
|
||||
{
|
||||
public abstract class GameViewModel : Screen
|
||||
{
|
||||
private GameSettings _gameSettings;
|
||||
|
||||
public GameModel GameModel { get; set; }
|
||||
public MainManager MainManager { get; set; }
|
||||
|
||||
public GameSettings GameSettings
|
||||
{
|
||||
get { return _gameSettings; }
|
||||
set
|
||||
{
|
||||
if (Equals(value, _gameSettings)) return;
|
||||
_gameSettings = value;
|
||||
NotifyOfPropertyChange(() => GameSettings);
|
||||
}
|
||||
}
|
||||
|
||||
public bool GameEnabled => MainManager.EffectManager.ActiveEffect == GameModel;
|
||||
|
||||
public void ToggleEffect()
|
||||
{
|
||||
GameModel.Enabled = GameSettings.Enabled;
|
||||
}
|
||||
|
||||
public void SaveSettings()
|
||||
{
|
||||
GameSettings?.Save();
|
||||
if (!GameEnabled)
|
||||
return;
|
||||
|
||||
// Restart the game if it's currently running to apply settings.
|
||||
MainManager.EffectManager.ChangeEffect(GameModel, true);
|
||||
}
|
||||
|
||||
public async void ResetSettings()
|
||||
{
|
||||
var resetConfirm = await
|
||||
MainManager.DialogService.ShowQuestionMessageBox("Reset effect settings",
|
||||
"Are you sure you wish to reset this effect's settings? \nAny changes you made will be lost.");
|
||||
|
||||
if (!resetConfirm.Value)
|
||||
return;
|
||||
|
||||
GameSettings.ToDefault();
|
||||
NotifyOfPropertyChange(() => GameSettings);
|
||||
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user