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https://github.com/Artemis-RGB/Artemis
synced 2026-11-11 11:26:27 +00:00
Profile editor - Added F5 previewing
Core - Performance fixes
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5b183d3010
commit
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11 files changed
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-82
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@@ -149,9 +149,7 @@ public class EventCondition : CorePropertyChanged, INodeScriptCondition
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{
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if (TriggerMode == EventTriggerMode.Toggle)
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{
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if (!IsMet && _wasMet)
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ProfileElement.Timeline.JumpToEnd();
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else if (IsMet && !_wasMet)
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if (IsMet && !_wasMet)
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ProfileElement.Timeline.JumpToStart();
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}
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else
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@@ -164,12 +162,13 @@ public class EventCondition : CorePropertyChanged, INodeScriptCondition
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{
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if (OverlapMode == EventOverlapMode.Restart)
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ProfileElement.Timeline.JumpToStart();
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else if (OverlapMode == EventOverlapMode.Copy && ProfileElement is Layer layer)
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layer.CreateCopyAsChild();
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else if (OverlapMode == EventOverlapMode.Copy && ProfileElement is Layer layer && layer.Parent is not Layer)
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layer.CreateRenderCopy(10);
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}
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}
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ProfileElement.Timeline.Update(TimeSpan.FromSeconds(deltaTime), TriggerMode == EventTriggerMode.Toggle);
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// Stick to mean segment in toggle mode for as long as the condition is met
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ProfileElement.Timeline.Update(TimeSpan.FromSeconds(deltaTime), TriggerMode == EventTriggerMode.Toggle && IsMet);
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}
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/// <inheritdoc />
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@@ -225,10 +224,9 @@ public class EventCondition : CorePropertyChanged, INodeScriptCondition
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INode? existingEventNode = Script.Nodes.FirstOrDefault(n => n.Id == EventDefaultNode.NodeId);
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if (existingEventNode != null)
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_eventNode = (EventDefaultNode) existingEventNode;
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UpdateEventNode();
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Script.LoadConnections();
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}
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#endregion
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@@ -190,8 +190,11 @@ namespace Artemis.Core
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try
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{
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SKRectI rendererBounds = SKRectI.Create(0, 0, Bounds.Width, Bounds.Height);
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => !e.Suspended))
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baseLayerEffect.InternalPreProcess(canvas, rendererBounds, layerPaint);
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects)
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{
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if (!baseLayerEffect.Suspended)
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baseLayerEffect.InternalPreProcess(canvas, rendererBounds, layerPaint);
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}
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// No point rendering if the alpha was set to zero by one of the effects
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if (layerPaint.Color.Alpha == 0)
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@@ -204,8 +207,11 @@ namespace Artemis.Core
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for (int index = Children.Count - 1; index > -1; index--)
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Children[index].Render(canvas, new SKPointI(Bounds.Left, Bounds.Top));
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => !e.Suspended))
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baseLayerEffect.InternalPostProcess(canvas, rendererBounds, layerPaint);
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects)
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{
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if (!baseLayerEffect.Suspended)
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baseLayerEffect.InternalPostProcess(canvas, rendererBounds, layerPaint);
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}
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}
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finally
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{
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@@ -16,6 +16,7 @@ namespace Artemis.Core
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/// </summary>
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public sealed class Layer : RenderProfileElement
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{
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private readonly List<Layer> _renderCopies;
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private LayerGeneralProperties _general;
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private BaseLayerBrush? _layerBrush;
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private LayerShape? _layerShape;
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@@ -37,6 +38,8 @@ namespace Artemis.Core
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Name = name;
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Suspended = false;
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// TODO: move to top
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_renderCopies = new List<Layer>();
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_general = new LayerGeneralProperties();
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_transform = new LayerTransformProperties();
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@@ -61,6 +64,8 @@ namespace Artemis.Core
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Profile = profile;
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Parent = parent;
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// TODO: move to top
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_renderCopies = new List<Layer>();
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_general = new LayerGeneralProperties();
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_transform = new LayerTransformProperties();
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@@ -76,15 +81,15 @@ namespace Artemis.Core
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/// Creates a new instance of the <see cref="Layer" /> class by copying the provided <paramref name="source"/>.
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/// </summary>
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/// <param name="source">The layer to copy</param>
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/// <param name="parent">The parent of the layer</param>
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public Layer(Layer source, ProfileElement parent) : base(parent, parent.Profile)
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private Layer(Layer source) : base(source, source.Profile)
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{
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LayerEntity = CoreJson.DeserializeObject<LayerEntity>(CoreJson.SerializeObject(source.LayerEntity, true), true) ?? new LayerEntity();
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LayerEntity.Id = Guid.NewGuid();
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LayerEntity = source.LayerEntity;
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Profile = source.Profile;
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Parent = parent;
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Parent = source;
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// TODO: move to top
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_renderCopies = new List<Layer>();
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_general = new LayerGeneralProperties();
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_transform = new LayerTransformProperties();
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@@ -94,6 +99,13 @@ namespace Artemis.Core
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Adapter = new LayerAdapter(this);
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Load();
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Initialize();
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Timeline.JumpToStart();
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AddLeds(source.Leds);
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Enable();
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// After loading using the source entity create a new entity so the next call to Save won't mess with the source, just in case.
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LayerEntity = new LayerEntity();
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}
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/// <summary>
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@@ -373,7 +385,7 @@ namespace Artemis.Core
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if (ShouldBeEnabled)
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Enable();
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else if (Timeline.IsFinished && !Children.Any())
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else if (Timeline.IsFinished && !_renderCopies.Any())
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Disable();
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if (Timeline.Delta == TimeSpan.Zero)
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@@ -383,22 +395,26 @@ namespace Artemis.Core
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Transform.Update(Timeline);
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LayerBrush?.InternalUpdate(Timeline);
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => !e.Suspended))
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baseLayerEffect.InternalUpdate(Timeline);
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// Remove children that finished their timeline and update the rest
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for (int index = 0; index < Children.Count; index++)
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects)
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{
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Layer child = (Layer) Children[index];
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if (!baseLayerEffect.Suspended)
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baseLayerEffect.InternalUpdate(Timeline);
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}
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// Remove render copies that finished their timeline and update the rest
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for (int index = 0; index < _renderCopies.Count; index++)
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{
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Layer child = _renderCopies[index];
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if (!child.Timeline.IsFinished)
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{
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child.Update(deltaTime);
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continue;
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}
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RemoveChild(child);
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child.Dispose();
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index--;
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else
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{
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_renderCopies.Remove(child);
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child.Dispose();
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index--;
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}
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}
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}
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@@ -408,20 +424,16 @@ namespace Artemis.Core
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if (Disposed)
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throw new ObjectDisposedException("Layer");
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RenderSelf(canvas, basePosition);
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RenderChildren(canvas, basePosition);
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RenderLayer(canvas, basePosition);
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RenderCopies(canvas, basePosition);
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}
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private void RenderSelf(SKCanvas canvas, SKPointI basePosition)
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private void RenderLayer(SKCanvas canvas, SKPointI basePosition)
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{
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// Ensure the layer is ready
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if (!Enabled || Path == null || LayerShape?.Path == null || !General.PropertiesInitialized || !Transform.PropertiesInitialized || !Leds.Any())
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return;
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// Render children first so they go below
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for (int i = Children.Count - 1; i >= 0; i--)
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Children[i].Render(canvas, basePosition);
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// Ensure the brush is ready
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if (LayerBrush == null || LayerBrush?.BaseProperties?.PropertiesInitialized == false)
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return;
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@@ -432,7 +444,7 @@ namespace Artemis.Core
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SKPaint layerPaint = new() {FilterQuality = SKFilterQuality.Low};
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try
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{
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canvas.Save();
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using SKAutoCanvasRestore _ = new(canvas);
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canvas.Translate(Bounds.Left - basePosition.X, Bounds.Top - basePosition.Y);
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using SKPath clipPath = new(Path);
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clipPath.Transform(SKMatrix.CreateTranslation(Bounds.Left * -1, Bounds.Top * -1));
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@@ -478,18 +490,16 @@ namespace Artemis.Core
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}
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finally
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{
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canvas.Restore();
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layerPaint.DisposeSelfAndProperties();
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}
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Timeline.ClearDelta();
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}
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private void RenderChildren(SKCanvas canvas, SKPointI basePosition)
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private void RenderCopies(SKCanvas canvas, SKPointI basePosition)
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{
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// Render children first so they go below
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for (int i = Children.Count - 1; i >= 0; i--)
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Children[i].Render(canvas, basePosition);
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for (int i = _renderCopies.Count - 1; i >= 0; i--)
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_renderCopies[i].Render(canvas, basePosition);
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}
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/// <inheritdoc />
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@@ -549,23 +559,24 @@ namespace Artemis.Core
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else
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Timeline.JumpToEnd();
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while (Children.Any())
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while (_renderCopies.Any())
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{
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Children[0].Dispose();
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RemoveChild(Children[0]);
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_renderCopies[0].Dispose();
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_renderCopies.RemoveAt(0);
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}
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}
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/// <summary>
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/// Creates a copy of this layer as a child and plays it once
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/// Creates a copy of this layer and renders it alongside this layer for as long as its timeline lasts.
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/// </summary>
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public void CreateCopyAsChild()
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/// <param name="max">The total maximum of render copies to keep</param>
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public void CreateRenderCopy(int max)
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{
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Layer copy = new(this, this);
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copy.AddLeds(Leds);
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copy.Enable();
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copy.Timeline.JumpToStart();
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AddChild(copy);
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if (_renderCopies.Count >= max)
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return;
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Layer copy = new(this);
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_renderCopies.Add(copy);
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}
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internal void CalculateRenderProperties()
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@@ -623,26 +634,23 @@ namespace Artemis.Core
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if (LayerBrush == null)
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throw new ArtemisCoreException("The layer is not yet ready for rendering");
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => !e.Suspended))
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baseLayerEffect.InternalPreProcess(canvas, bounds, layerPaint);
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try
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects)
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{
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canvas.SaveLayer(layerPaint);
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canvas.ClipPath(renderPath);
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// Restore the blend mode before doing the actual render
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layerPaint.BlendMode = SKBlendMode.SrcOver;
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LayerBrush.InternalRender(canvas, bounds, layerPaint);
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects.Where(e => !e.Suspended))
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baseLayerEffect.InternalPostProcess(canvas, bounds, layerPaint);
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if (!baseLayerEffect.Suspended)
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baseLayerEffect.InternalPreProcess(canvas, bounds, layerPaint);
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}
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finally
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using SKAutoCanvasRestore _ = new(canvas);
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canvas.ClipPath(renderPath);
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// Restore the blend mode before doing the actual render
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layerPaint.BlendMode = SKBlendMode.SrcOver;
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LayerBrush.InternalRender(canvas, bounds, layerPaint);
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foreach (BaseLayerEffect baseLayerEffect in LayerEffects)
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{
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canvas.Restore();
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if (!baseLayerEffect.Suspended)
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baseLayerEffect.InternalPostProcess(canvas, bounds, layerPaint);
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}
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}
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