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https://github.com/Artemis-RGB/Artemis
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Rendering improvements
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@@ -31,7 +31,7 @@ namespace Artemis.Core.Plugins.Abstract
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lock (this)
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{
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// Render the profile
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ActiveProfile?.Render(deltaTime, surface, canvas);
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ActiveProfile?.Render(deltaTime, canvas);
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}
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}
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@@ -1,6 +1,5 @@
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using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Models.Surface;
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using SkiaSharp;
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namespace Artemis.Core.Plugins.LayerElement
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@@ -20,6 +19,10 @@ namespace Artemis.Core.Plugins.LayerElement
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public LayerElementSettings Settings { get; }
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public LayerElementDescriptor Descriptor { get; }
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public virtual void Dispose()
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{
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}
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/// <summary>
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/// Called by the profile editor to populate the layer element properties panel
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/// </summary>
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@@ -38,9 +41,9 @@ namespace Artemis.Core.Plugins.LayerElement
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/// Allows you to perform rendering on the surface <see cref="SKCanvas" /> before any layer-clipping is applied
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/// <para>Called before rendering, in the order configured on the layer</para>
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/// </summary>
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/// <param name="surface">The surface the layer is rendered on</param>
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/// <param name="framePath"></param>
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/// <param name="canvas">The entire surface canvas</param>
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public virtual void RenderPreProcess(ArtemisSurface surface, SKCanvas canvas)
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public virtual void RenderPreProcess(SKPath framePath, SKCanvas canvas)
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{
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}
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@@ -49,9 +52,9 @@ namespace Artemis.Core.Plugins.LayerElement
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/// and matches it's width and height.
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/// <para>Called during rendering, in the order configured on the layer</para>
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/// </summary>
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/// <param name="surface">The surface the layer is rendered on</param>
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/// <param name="framePath"></param>
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/// <param name="canvas">The layer canvas</param>
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public virtual void Render(ArtemisSurface surface, SKCanvas canvas)
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public virtual void Render(SKPath framePath, SKCanvas canvas)
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{
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}
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@@ -60,16 +63,12 @@ namespace Artemis.Core.Plugins.LayerElement
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/// <see cref="SKCanvas" />.
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/// <para>Called after rendering, in the order configured on the layer.</para>
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/// </summary>
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/// <param name="surface">The surface the layer is rendered on</param>
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/// <param name="framePath"></param>
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/// <param name="canvas"></param>
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/// <param name="bitmap">The bitmap created from the layer canvas</param>
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/// <param name="shader">The current shader used to draw the bitmap on the surface canvas</param>
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/// <returns>The resulting shader used to draw the bitmap on the surface canvas</returns>
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public virtual SKShader RenderPostProcess(ArtemisSurface surface, SKBitmap bitmap, SKShader shader)
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{
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return shader;
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}
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public virtual void Dispose()
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public virtual void RenderPostProcess(SKPath framePath, SKCanvas canvas)
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{
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}
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}
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