Layers - Added support for rendering multiple timelines at once

Events - Added trigger modes
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Robert committed 2020-10-27 20:20:40 +01:00
1 parent c6a06f0131
commit 86d6e540d7
21 files changed
+495 -333

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@@ -43,22 +43,24 @@ namespace Artemis.UI.Screens.ProfileEditor.DisplayConditions
public bool DisplayContinuously
{
get => RenderProfileElement?.DisplayContinuously ?? false;
get => RenderProfileElement?.PlayMode == TimelinePlayMode.Repeat;
set
{
if (RenderProfileElement == null || RenderProfileElement.DisplayContinuously == value) return;
RenderProfileElement.DisplayContinuously = value;
TimelinePlayMode playMode = value ? TimelinePlayMode.Repeat : TimelinePlayMode.Once;
if (RenderProfileElement == null || RenderProfileElement?.PlayMode == playMode) return;
RenderProfileElement.PlayMode = playMode;
_profileEditorService.UpdateSelectedProfileElement();
}
}
public bool AlwaysFinishTimeline
{
get => RenderProfileElement?.AlwaysFinishTimeline ?? false;
get => RenderProfileElement?.StopMode == TimelineStopMode.Finish;
set
{
if (RenderProfileElement == null || RenderProfileElement.AlwaysFinishTimeline == value) return;
RenderProfileElement.AlwaysFinishTimeline = value;
TimelineStopMode stopMode = value ? TimelineStopMode.Finish : TimelineStopMode.SkipToEnd;
if (RenderProfileElement == null || RenderProfileElement?.StopMode == stopMode) return;
RenderProfileElement.StopMode = stopMode;
_profileEditorService.UpdateSelectedProfileElement();
}
}