diff --git a/src/Artemis.Core/Models/Profile/Layer.cs b/src/Artemis.Core/Models/Profile/Layer.cs
index 4d613d614..731969af2 100644
--- a/src/Artemis.Core/Models/Profile/Layer.cs
+++ b/src/Artemis.Core/Models/Profile/Layer.cs
@@ -68,33 +68,35 @@ namespace Artemis.Core.Models.Profile
return;
canvas.Save();
-
- foreach (var layerElement in LayerElements)
- layerElement.RenderPreProcess(surface, canvas);
-
- _renderCanvas.Clear();
- foreach (var layerElement in LayerElements)
- layerElement.Render(surface, _renderCanvas);
-
- var baseShader = SKShader.CreateBitmap(_renderBitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat, SKMatrix.MakeTranslation(RenderRectangle.Left, RenderRectangle.Top));
- foreach (var layerElement in LayerElements)
+ lock (_renderBitmap)
{
- var newBaseShader = layerElement.RenderPostProcess(surface, _renderBitmap, baseShader);
- if (newBaseShader == null)
- continue;
+ foreach (var layerElement in LayerElements)
+ layerElement.RenderPreProcess(surface, canvas);
- // Dispose the old base shader if the layer element provided a new one
- if (!ReferenceEquals(baseShader, newBaseShader))
- baseShader.Dispose();
+ _renderCanvas.Clear();
+ foreach (var layerElement in LayerElements)
+ layerElement.Render(surface, _renderCanvas);
- baseShader = newBaseShader;
+ var baseShader = SKShader.CreateBitmap(_renderBitmap, SKShaderTileMode.Repeat, SKShaderTileMode.Repeat, SKMatrix.MakeTranslation(RenderRectangle.Left, RenderRectangle.Top));
+ foreach (var layerElement in LayerElements)
+ {
+ var newBaseShader = layerElement.RenderPostProcess(surface, _renderBitmap, baseShader);
+ if (newBaseShader == null)
+ continue;
+
+ // Dispose the old base shader if the layer element provided a new one
+ if (!ReferenceEquals(baseShader, newBaseShader))
+ baseShader.Dispose();
+
+ baseShader = newBaseShader;
+ }
+
+ canvas.ClipPath(RenderPath);
+ canvas.DrawRect(RenderRectangle, new SKPaint {Shader = baseShader, FilterQuality = SKFilterQuality.Low});
+ baseShader.Dispose();
+
+ canvas.Restore();
}
-
- canvas.ClipPath(RenderPath);
- canvas.DrawRect(RenderRectangle, new SKPaint {Shader = baseShader, FilterQuality = SKFilterQuality.Low});
- baseShader.Dispose();
-
- canvas.Restore();
}
internal override void ApplyToEntity()
@@ -206,12 +208,24 @@ namespace Artemis.Core.Models.Profile
RenderPath = path;
- var oldBitmap = _renderBitmap;
- var oldCanvas = _renderCanvas;
- _renderBitmap = new SKBitmap(new SKImageInfo((int) RenderRectangle.Width, (int) RenderRectangle.Height));
- _renderCanvas = new SKCanvas(_renderBitmap);
- oldBitmap?.Dispose();
- oldCanvas?.Dispose();
+ if (_renderBitmap != null)
+ {
+ lock (_renderBitmap)
+ {
+ var oldBitmap = _renderBitmap;
+ var oldCanvas = _renderCanvas;
+ _renderBitmap = new SKBitmap(new SKImageInfo((int) RenderRectangle.Width, (int) RenderRectangle.Height));
+ _renderCanvas = new SKCanvas(_renderBitmap);
+ oldBitmap?.Dispose();
+ oldCanvas?.Dispose();
+ }
+ }
+ else
+ {
+ _renderBitmap = new SKBitmap(new SKImageInfo((int) RenderRectangle.Width, (int) RenderRectangle.Height));
+ _renderCanvas = new SKCanvas(_renderBitmap);
+ }
+
OnRenderPropertiesUpdated();
}
diff --git a/src/Artemis.Plugins.LayerElements.Noise/Artemis.Plugins.LayerElements.Noise.csproj b/src/Artemis.Plugins.LayerElements.Noise/Artemis.Plugins.LayerElements.Noise.csproj
index c2585910e..811d6582c 100644
--- a/src/Artemis.Plugins.LayerElements.Noise/Artemis.Plugins.LayerElements.Noise.csproj
+++ b/src/Artemis.Plugins.LayerElements.Noise/Artemis.Plugins.LayerElements.Noise.csproj
@@ -12,6 +12,7 @@
v4.7.2
512
true
+
@@ -23,6 +24,7 @@
DEBUG;TRACE
prompt
4
+ 7
pdbonly
@@ -33,10 +35,24 @@
4
+
+ ..\packages\MaterialDesignColors.1.2.0\lib\net45\MaterialDesignColors.dll
+ False
+
+
+ ..\packages\MaterialDesignThemes.2.6.0\lib\net45\MaterialDesignThemes.Wpf.dll
+ False
+
+
+ False
+ ..\..\..\RGB.NET\bin\net45\RGB.NET.Core.dll
+ False
+
..\packages\SkiaSharp.1.68.1\lib\net45\SkiaSharp.dll
+ False
..\packages\Stylet.1.3.0\lib\net45\Stylet.dll
@@ -56,6 +72,12 @@
..\packages\System.Runtime.CompilerServices.Unsafe.4.6.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll
+
+ ..\packages\System.ValueTuple.4.5.0\lib\net47\System.ValueTuple.dll
+ False
+
+
+
@@ -65,17 +87,19 @@
-
-
+
+
+
-
- MSBuild:Compile
- Designer
-
+
+ {9b811f9b-86b9-4771-87af-72bae7078a36}
+ Artemis.Core
+ False
+
@@ -85,12 +109,17 @@
-
- {9b811f9b-86b9-4771-87af-72bae7078a36}
- Artemis.Core
-
+
+ Designer
+ MSBuild:Compile
+
+
+
+ echo Copying plugin to Artemis.UI output directory
+XCOPY "$(TargetDir.TrimEnd('\'))" "$(SolutionDir)\Artemis.UI\$(OutDir)Plugins\$(ProjectName)" /s /q /i /y
+
diff --git a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElement.cs b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElement.cs
index 8480880d4..3e3dac6fb 100644
--- a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElement.cs
+++ b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElement.cs
@@ -1,6 +1,4 @@
using System;
-using System.Collections.Generic;
-using System.Linq;
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Plugins.LayerElement;
@@ -10,42 +8,26 @@ namespace Artemis.Plugins.LayerElements.Noise
{
public class NoiseLayerElement : LayerElement
{
- private SKShader _shader;
- private List _testColors;
- private SKPaint _paint;
+ private readonly OpenSimplexNoise _noise;
+ private float _z;
public NoiseLayerElement(Layer layer, Guid guid, NoiseLayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, guid, settings, descriptor)
{
Settings = settings;
- _testColors = new List();
- for (var i = 0; i < 9; i++)
- {
- if (i != 8)
- _testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
- else
- _testColors.Add(SKColor.FromHsv(0, 100, 100));
- }
-
- CreateShader();
- Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
- Settings.PropertyChanged += (sender, args) => CreateShader();
- }
-
- private void CreateShader()
- {
- var shader = SKShader.CreatePerlinNoiseFractalNoise(1, 1, 1, 1);
-
- var oldShader = _shader;
- var oldPaint = _paint;
- _shader = shader;
- _paint = new SKPaint {Shader = _shader, FilterQuality = SKFilterQuality.Low};
- oldShader?.Dispose();
- oldPaint?.Dispose();
+ _z = 0.001f;
+ _noise = new OpenSimplexNoise(Guid.GetHashCode());
}
public new NoiseLayerElementSettings Settings { get; }
+
+ public override void Update(double deltaTime)
+ {
+ _z += Settings.AnimationSpeed;
+ base.Update(deltaTime);
+ }
+
public override LayerElementViewModel GetViewModel()
{
return new NoiseLayerElementViewModel(this);
@@ -53,7 +35,21 @@ namespace Artemis.Plugins.LayerElements.Noise
public override void Render(ArtemisSurface surface, SKCanvas canvas)
{
- canvas.DrawRect(Layer.AbsoluteRenderRectangle, _paint);
+ var width = Layer.AbsoluteRenderRectangle.Width / 2;
+ var height = Layer.AbsoluteRenderRectangle.Height / 2;
+ using (var bitmap = new SKBitmap(new SKImageInfo((int) Layer.AbsoluteRenderRectangle.Width, (int) Layer.AbsoluteRenderRectangle.Height)))
+ {
+ for (var x = 0; x < width; x++)
+ {
+ for (var y = 0; y < height; y++)
+ {
+ var v = _noise.Evaluate(Settings.XScale * x / width, Settings.YScale * y / height, _z);
+ bitmap.SetPixel(x, y, new SKColor(255, 255, 255, (byte) ((v + 1) * 127)));
+ }
+ }
+
+ canvas.DrawBitmap(bitmap, SKRect.Create(0, 0, width, height), Layer.AbsoluteRenderRectangle, new SKPaint {BlendMode = Settings.BlendMode});
+ }
}
}
}
\ No newline at end of file
diff --git a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementSettings.cs b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementSettings.cs
index d21103516..3123a620f 100644
--- a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementSettings.cs
+++ b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementSettings.cs
@@ -1,46 +1,46 @@
-using System.Collections.Generic;
-using System.ComponentModel;
-using Artemis.Core.Plugins.LayerElement;
+using Artemis.Core.Plugins.LayerElement;
using SkiaSharp;
namespace Artemis.Plugins.LayerElements.Noise
{
public class NoiseLayerElementSettings : LayerElementSettings
{
- private BrushType _brushType;
- private List _colors;
+ private SKBlendMode _blendMode;
+ private float _xScale;
+ private float _yScale;
+ private float _animationSpeed;
+
public NoiseLayerElementSettings()
{
- BrushType = BrushType.Solid;
- Colors = new List();
+ BlendMode = SKBlendMode.Color;
+ XScale = 0.5f;
+ YScale = 0.5f;
+ AnimationSpeed = 0.1f;
}
- public BrushType BrushType
+ public float XScale
{
- get => _brushType;
- set => SetAndNotify(ref _brushType, value);
+ get => _xScale;
+ set => SetAndNotify(ref _xScale, value);
}
- public List Colors
+ public float YScale
{
- get => _colors;
- set => SetAndNotify(ref _colors, value);
+ get => _yScale;
+ set => SetAndNotify(ref _yScale, value);
}
- }
- public enum BrushType
- {
- [Description("Solid")]
- Solid,
+ public float AnimationSpeed
+ {
+ get => _animationSpeed;
+ set => SetAndNotify(ref _animationSpeed, value);
+ }
- [Description("Linear Gradient")]
- LinearGradient,
-
- [Description("Radial Gradient")]
- RadialGradient,
-
- [Description("Sweep Gradient")]
- SweepGradient
+ public SKBlendMode BlendMode
+ {
+ get => _blendMode;
+ set => SetAndNotify(ref _blendMode, value);
+ }
}
}
\ No newline at end of file
diff --git a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementView.xaml b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementView.xaml
index c2f752827..516e6ea41 100644
--- a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementView.xaml
+++ b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementView.xaml
@@ -1,12 +1,13 @@
-
+ d:DesignHeight="450" d:DesignWidth="800"
+ d:DataContext="{d:DesignInstance {x:Type noiseLayer:NoiseLayerElementViewModel}}">
@@ -28,8 +29,30 @@
-
-
+
+
+
+
+
+
+
+
+
+
+ Blend mode
+ Affects how the noise is rendered on the rest of the layer
+
+
+
+
+
+
+
@@ -40,11 +63,10 @@
- Setting title
- Setting subtitle
+ X Scale
-
+
@@ -60,11 +82,10 @@
- Setting title
- Setting subtitle
+ Y Scale
-
+
@@ -80,31 +101,10 @@
- Setting title
- Setting subtitle
+ Animation speed
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Setting title
- Setting subtitle
-
-
-
+
diff --git a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementViewModel.cs b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementViewModel.cs
index 9d081dd9b..dd113db8a 100644
--- a/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementViewModel.cs
+++ b/src/Artemis.Plugins.LayerElements.Noise/NoiseLayerElementViewModel.cs
@@ -1,4 +1,7 @@
-using Artemis.Core.Plugins.LayerElement;
+using System.Collections.Generic;
+using Artemis.Core.Plugins.LayerElement;
+using Artemis.Core.Utilities;
+using SkiaSharp;
namespace Artemis.Plugins.LayerElements.Noise
{
@@ -10,5 +13,6 @@ namespace Artemis.Plugins.LayerElements.Noise
}
public new NoiseLayerElement LayerElement { get; }
+ public IEnumerable BlendModes => EnumUtilities.GetAllValuesAndDescriptions(typeof(SKBlendMode));
}
}
\ No newline at end of file
diff --git a/src/Artemis.Plugins.LayerElements.Noise/OpenSimplexNoise.cs b/src/Artemis.Plugins.LayerElements.Noise/OpenSimplexNoise.cs
new file mode 100644
index 000000000..ddbeb5e9f
--- /dev/null
+++ b/src/Artemis.Plugins.LayerElements.Noise/OpenSimplexNoise.cs
@@ -0,0 +1,448 @@
+using System;
+using System.Runtime.CompilerServices;
+
+namespace Artemis.Plugins.LayerElements.Noise
+{
+ public class OpenSimplexNoise
+ {
+ private const double STRETCH_2D = -0.211324865405187; //(1/Math.sqrt(2+1)-1)/2;
+ private const double STRETCH_3D = -1.0 / 6.0; //(1/Math.sqrt(3+1)-1)/3;
+ private const double STRETCH_4D = -0.138196601125011; //(1/Math.sqrt(4+1)-1)/4;
+ private const double SQUISH_2D = 0.366025403784439; //(Math.sqrt(2+1)-1)/2;
+ private const double SQUISH_3D = 1.0 / 3.0; //(Math.sqrt(3+1)-1)/3;
+ private const double SQUISH_4D = 0.309016994374947; //(Math.sqrt(4+1)-1)/4;
+ private const double NORM_2D = 1.0 / 47.0;
+ private const double NORM_3D = 1.0 / 103.0;
+ private const double NORM_4D = 1.0 / 30.0;
+
+ private byte[] perm;
+ private byte[] perm2D;
+ private byte[] perm3D;
+ private byte[] perm4D;
+
+ private static double[] gradients2D = new double[]
+ {
+ 5, 2, 2, 5,
+ -5, 2, -2, 5,
+ 5, -2, 2, -5,
+ -5, -2, -2, -5,
+ };
+
+ private static double[] gradients3D =
+ {
+ -11, 4, 4, -4, 11, 4, -4, 4, 11,
+ 11, 4, 4, 4, 11, 4, 4, 4, 11,
+ -11, -4, 4, -4, -11, 4, -4, -4, 11,
+ 11, -4, 4, 4, -11, 4, 4, -4, 11,
+ -11, 4, -4, -4, 11, -4, -4, 4, -11,
+ 11, 4, -4, 4, 11, -4, 4, 4, -11,
+ -11, -4, -4, -4, -11, -4, -4, -4, -11,
+ 11, -4, -4, 4, -11, -4, 4, -4, -11,
+ };
+
+ private static double[] gradients4D =
+ {
+ 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3, 1, 1, 1, 1, 3,
+ -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3,
+ 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3, 1, 1, -1, 1, 3,
+ -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3,
+ 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3, 1, 1, 1, -1, 3,
+ -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3,
+ 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3, 1, 1, -1, -1, 3,
+ -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3,
+ 3, 1, 1, -1, 1, 3, 1, -1, 1, 1, 3, -1, 1, 1, 1, -3,
+ -3, 1, 1, -1, -1, 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3,
+ 3, -1, 1, -1, 1, -3, 1, -1, 1, -1, 3, -1, 1, -1, 1, -3,
+ -3, -1, 1, -1, -1, -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3,
+ 3, 1, -1, -1, 1, 3, -1, -1, 1, 1, -3, -1, 1, 1, -1, -3,
+ -3, 1, -1, -1, -1, 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3,
+ 3, -1, -1, -1, 1, -3, -1, -1, 1, -1, -3, -1, 1, -1, -1, -3,
+ -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3, -1, -1, -1, -1, -3,
+ };
+
+ private static Contribution2[] lookup2D;
+ private static Contribution3[] lookup3D;
+ private static Contribution4[] lookup4D;
+
+ static OpenSimplexNoise()
+ {
+ var base2D = new int[][]
+ {
+ new int[] { 1, 1, 0, 1, 0, 1, 0, 0, 0 },
+ new int[] { 1, 1, 0, 1, 0, 1, 2, 1, 1 }
+ };
+ var p2D = new int[] { 0, 0, 1, -1, 0, 0, -1, 1, 0, 2, 1, 1, 1, 2, 2, 0, 1, 2, 0, 2, 1, 0, 0, 0 };
+ var lookupPairs2D = new int[] { 0, 1, 1, 0, 4, 1, 17, 0, 20, 2, 21, 2, 22, 5, 23, 5, 26, 4, 39, 3, 42, 4, 43, 3 };
+
+ var contributions2D = new Contribution2[p2D.Length / 4];
+ for (int i = 0; i < p2D.Length; i += 4)
+ {
+ var baseSet = base2D[p2D[i]];
+ Contribution2 previous = null, current = null;
+ for (int k = 0; k < baseSet.Length; k += 3)
+ {
+ current = new Contribution2(baseSet[k], baseSet[k + 1], baseSet[k + 2]);
+ if (previous == null)
+ {
+ contributions2D[i / 4] = current;
+ }
+ else
+ {
+ previous.Next = current;
+ }
+ previous = current;
+ }
+ current.Next = new Contribution2(p2D[i + 1], p2D[i + 2], p2D[i + 3]);
+ }
+
+ lookup2D = new Contribution2[64];
+ for (var i = 0; i < lookupPairs2D.Length; i += 2)
+ {
+ lookup2D[lookupPairs2D[i]] = contributions2D[lookupPairs2D[i + 1]];
+ }
+
+
+ var base3D = new int[][]
+ {
+ new int[] { 0, 0, 0, 0, 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1 },
+ new int[] { 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1, 3, 1, 1, 1 },
+ new int[] { 1, 1, 0, 0, 1, 0, 1, 0, 1, 0, 0, 1, 2, 1, 1, 0, 2, 1, 0, 1, 2, 0, 1, 1 }
+ };
+ var p3D = new int[] { 0, 0, 1, -1, 0, 0, 1, 0, -1, 0, 0, -1, 1, 0, 0, 0, 1, -1, 0, 0, -1, 0, 1, 0, 0, -1, 1, 0, 2, 1, 1, 0, 1, 1, 1, -1, 0, 2, 1, 0, 1, 1, 1, -1, 1, 0, 2, 0, 1, 1, 1, -1, 1, 1, 1, 3, 2, 1, 0, 3, 1, 2, 0, 1, 3, 2, 0, 1, 3, 1, 0, 2, 1, 3, 0, 2, 1, 3, 0, 1, 2, 1, 1, 1, 0, 0, 2, 2, 0, 0, 1, 1, 0, 1, 0, 2, 0, 2, 0, 1, 1, 0, 0, 1, 2, 0, 0, 2, 2, 0, 0, 0, 0, 1, 1, -1, 1, 2, 0, 0, 0, 0, 1, -1, 1, 1, 2, 0, 0, 0, 0, 1, 1, 1, -1, 2, 3, 1, 1, 1, 2, 0, 0, 2, 2, 3, 1, 1, 1, 2, 2, 0, 0, 2, 3, 1, 1, 1, 2, 0, 2, 0, 2, 1, 1, -1, 1, 2, 0, 0, 2, 2, 1, 1, -1, 1, 2, 2, 0, 0, 2, 1, -1, 1, 1, 2, 0, 0, 2, 2, 1, -1, 1, 1, 2, 0, 2, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 2, 1, 1, 1, -1, 2, 0, 2, 0 };
+ var lookupPairs3D = new int[] { 0, 2, 1, 1, 2, 2, 5, 1, 6, 0, 7, 0, 32, 2, 34, 2, 129, 1, 133, 1, 160, 5, 161, 5, 518, 0, 519, 0, 546, 4, 550, 4, 645, 3, 647, 3, 672, 5, 673, 5, 674, 4, 677, 3, 678, 4, 679, 3, 680, 13, 681, 13, 682, 12, 685, 14, 686, 12, 687, 14, 712, 20, 714, 18, 809, 21, 813, 23, 840, 20, 841, 21, 1198, 19, 1199, 22, 1226, 18, 1230, 19, 1325, 23, 1327, 22, 1352, 15, 1353, 17, 1354, 15, 1357, 17, 1358, 16, 1359, 16, 1360, 11, 1361, 10, 1362, 11, 1365, 10, 1366, 9, 1367, 9, 1392, 11, 1394, 11, 1489, 10, 1493, 10, 1520, 8, 1521, 8, 1878, 9, 1879, 9, 1906, 7, 1910, 7, 2005, 6, 2007, 6, 2032, 8, 2033, 8, 2034, 7, 2037, 6, 2038, 7, 2039, 6 };
+
+ var contributions3D = new Contribution3[p3D.Length / 9];
+ for (int i = 0; i < p3D.Length; i += 9)
+ {
+ var baseSet = base3D[p3D[i]];
+ Contribution3 previous = null, current = null;
+ for (int k = 0; k < baseSet.Length; k += 4)
+ {
+ current = new Contribution3(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3]);
+ if (previous == null)
+ {
+ contributions3D[i / 9] = current;
+ }
+ else
+ {
+ previous.Next = current;
+ }
+ previous = current;
+ }
+ current.Next = new Contribution3(p3D[i + 1], p3D[i + 2], p3D[i + 3], p3D[i + 4]);
+ current.Next.Next = new Contribution3(p3D[i + 5], p3D[i + 6], p3D[i + 7], p3D[i + 8]);
+ }
+
+ lookup3D = new Contribution3[2048];
+ for (var i = 0; i < lookupPairs3D.Length; i += 2)
+ {
+ lookup3D[lookupPairs3D[i]] = contributions3D[lookupPairs3D[i + 1]];
+ }
+
+ var base4D = new int[][]
+ {
+ new int[] { 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1 },
+ new int[] { 3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 4, 1, 1, 1, 1 },
+ new int[] { 1, 1, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0, 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1 },
+ new int[] { 3, 1, 1, 1, 0, 3, 1, 1, 0, 1, 3, 1, 0, 1, 1, 3, 0, 1, 1, 1, 2, 1, 1, 0, 0, 2, 1, 0, 1, 0, 2, 1, 0, 0, 1, 2, 0, 1, 1, 0, 2, 0, 1, 0, 1, 2, 0, 0, 1, 1 }
+ };
+ var p4D = new int[] { 0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, 1, 0, 0, -1, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, 0, 1, 0, -1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 0, 0, 0, 1, -1, 0, 0, -1, 0, 0, 1, 0, 0, -1, 0, 1, 0, 0, 0, -1, 1, 0, 2, 1, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 2, 1, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 2, 0, 1, 1, 0, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 2, 1, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 2, 0, 1, 0, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 2, 0, 0, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 1, 4, 2, 1, 1, 0, 4, 1, 2, 1, 0, 4, 1, 1, 2, 0, 1, 4, 2, 1, 0, 1, 4, 1, 2, 0, 1, 4, 1, 1, 0, 2, 1, 4, 2, 0, 1, 1, 4, 1, 0, 2, 1, 4, 1, 0, 1, 2, 1, 4, 0, 2, 1, 1, 4, 0, 1, 2, 1, 4, 0, 1, 1, 2, 1, 2, 1, 1, 0, 0, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 1, 2, 1, 0, 1, 0, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 1, 2, 0, 1, 1, 0, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 1, 2, 1, 0, 0, 1, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 1, 2, 0, 1, 0, 1, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 1, 2, 0, 0, 1, 1, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 2, 0, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 2, 0, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 2, 0, 0, 2, 3, 1, 1, 1, 0, 2, 1, 1, 1, -1, 2, 0, 0, 2, 0, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 2, 0, 2, 3, 1, 1, 0, 1, 2, 1, 1, -1, 1, 2, 0, 0, 0, 2, 2, 3, 1, 0, 1, 1, 2, 1, -1, 1, 1, 2, 0, 0, 0, 2, 2, 3, 0, 1, 1, 1, 2, -1, 1, 1, 1, 2, 0, 0, 0, 2, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 0, 0, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 0, 0, 0, 0, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 0, 0, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 2, 0, 0, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 0, 1, 1, 1, 0, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 2, 0, 0, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 0, 1, 1, 0, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 0, 1, 0, 1, 1, -1, 2, 0, 0, 2, 0, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 2, 0, 2, 1, 1, -1, 0, 1, 1, 1, 0, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 0, 1, 1, 0, 1, -1, 1, 2, 0, 0, 0, 2, 2, 1, -1, 0, 1, 1, 1, 0, -1, 1, 1, 2, 0, 0, 0, 2, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, 1, -1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, 1, 1, -1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, 1, 1, -1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, 1, -1, 1, 3, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, 1, -1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, 1, -1, 1, 1, 3, 1, 0, 1, 0, 0, 2, 0, 2, 0, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 1, 0, 2, 0, 0, 2, 0, 2, -1, 1, 1, 1, 3, 1, 0, 0, 0, 1, 2, 0, 0, 0, 2, 2, -1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 4, 1, 1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 4, 1, 1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 4, 1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 4, 1, 1, 1, 1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, 1, -1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, 1, 1, -1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, 1, 1, 1, -1, 3, 3, 2, 1, 0, 0, 3, 1, 2, 0, 0, 2, 1, 1, -1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, 1, -1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, 1, 1, -1, 1, 3, 3, 2, 0, 1, 0, 3, 1, 0, 2, 0, 2, 1, -1, 1, 1, 3, 3, 2, 0, 0, 1, 3, 1, 0, 0, 2, 2, 1, -1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, 1, -1, 1, 1, 3, 3, 0, 2, 1, 0, 3, 0, 1, 2, 0, 2, -1, 1, 1, 1, 3, 3, 0, 2, 0, 1, 3, 0, 1, 0, 2, 2, -1, 1, 1, 1, 3, 3, 0, 0, 2, 1, 3, 0, 0, 1, 2, 2, -1, 1, 1, 1 };
+ var lookupPairs4D = new int[] { 0, 3, 1, 2, 2, 3, 5, 2, 6, 1, 7, 1, 8, 3, 9, 2, 10, 3, 13, 2, 16, 3, 18, 3, 22, 1, 23, 1, 24, 3, 26, 3, 33, 2, 37, 2, 38, 1, 39, 1, 41, 2, 45, 2, 54, 1, 55, 1, 56, 0, 57, 0, 58, 0, 59, 0, 60, 0, 61, 0, 62, 0, 63, 0, 256, 3, 258, 3, 264, 3, 266, 3, 272, 3, 274, 3, 280, 3, 282, 3, 2049, 2, 2053, 2, 2057, 2, 2061, 2, 2081, 2, 2085, 2, 2089, 2, 2093, 2, 2304, 9, 2305, 9, 2312, 9, 2313, 9, 16390, 1, 16391, 1, 16406, 1, 16407, 1, 16422, 1, 16423, 1, 16438, 1, 16439, 1, 16642, 8, 16646, 8, 16658, 8, 16662, 8, 18437, 6, 18439, 6, 18469, 6, 18471, 6, 18688, 9, 18689, 9, 18690, 8, 18693, 6, 18694, 8, 18695, 6, 18696, 9, 18697, 9, 18706, 8, 18710, 8, 18725, 6, 18727, 6, 131128, 0, 131129, 0, 131130, 0, 131131, 0, 131132, 0, 131133, 0, 131134, 0, 131135, 0, 131352, 7, 131354, 7, 131384, 7, 131386, 7, 133161, 5, 133165, 5, 133177, 5, 133181, 5, 133376, 9, 133377, 9, 133384, 9, 133385, 9, 133400, 7, 133402, 7, 133417, 5, 133421, 5, 133432, 7, 133433, 5, 133434, 7, 133437, 5, 147510, 4, 147511, 4, 147518, 4, 147519, 4, 147714, 8, 147718, 8, 147730, 8, 147734, 8, 147736, 7, 147738, 7, 147766, 4, 147767, 4, 147768, 7, 147770, 7, 147774, 4, 147775, 4, 149509, 6, 149511, 6, 149541, 6, 149543, 6, 149545, 5, 149549, 5, 149558, 4, 149559, 4, 149561, 5, 149565, 5, 149566, 4, 149567, 4, 149760, 9, 149761, 9, 149762, 8, 149765, 6, 149766, 8, 149767, 6, 149768, 9, 149769, 9, 149778, 8, 149782, 8, 149784, 7, 149786, 7, 149797, 6, 149799, 6, 149801, 5, 149805, 5, 149814, 4, 149815, 4, 149816, 7, 149817, 5, 149818, 7, 149821, 5, 149822, 4, 149823, 4, 149824, 37, 149825, 37, 149826, 36, 149829, 34, 149830, 36, 149831, 34, 149832, 37, 149833, 37, 149842, 36, 149846, 36, 149848, 35, 149850, 35, 149861, 34, 149863, 34, 149865, 33, 149869, 33, 149878, 32, 149879, 32, 149880, 35, 149881, 33, 149882, 35, 149885, 33, 149886, 32, 149887, 32, 150080, 49, 150082, 48, 150088, 49, 150098, 48, 150104, 47, 150106, 47, 151873, 46, 151877, 45, 151881, 46, 151909, 45, 151913, 44, 151917, 44, 152128, 49, 152129, 46, 152136, 49, 152137, 46, 166214, 43, 166215, 42, 166230, 43, 166247, 42, 166262, 41, 166263, 41, 166466, 48, 166470, 43, 166482, 48, 166486, 43, 168261, 45, 168263, 42, 168293, 45, 168295, 42, 168512, 31, 168513, 28, 168514, 31, 168517, 28, 168518, 25, 168519, 25, 280952, 40, 280953, 39, 280954, 40, 280957, 39, 280958, 38, 280959, 38, 281176, 47, 281178, 47, 281208, 40, 281210, 40, 282985, 44, 282989, 44, 283001, 39, 283005, 39, 283208, 30, 283209, 27, 283224, 30, 283241, 27, 283256, 22, 283257, 22, 297334, 41, 297335, 41, 297342, 38, 297343, 38, 297554, 29, 297558, 24, 297562, 29, 297590, 24, 297594, 21, 297598, 21, 299365, 26, 299367, 23, 299373, 26, 299383, 23, 299389, 20, 299391, 20, 299584, 31, 299585, 28, 299586, 31, 299589, 28, 299590, 25, 299591, 25, 299592, 30, 299593, 27, 299602, 29, 299606, 24, 299608, 30, 299610, 29, 299621, 26, 299623, 23, 299625, 27, 299629, 26, 299638, 24, 299639, 23, 299640, 22, 299641, 22, 299642, 21, 299645, 20, 299646, 21, 299647, 20, 299648, 61, 299649, 60, 299650, 61, 299653, 60, 299654, 59, 299655, 59, 299656, 58, 299657, 57, 299666, 55, 299670, 54, 299672, 58, 299674, 55, 299685, 52, 299687, 51, 299689, 57, 299693, 52, 299702, 54, 299703, 51, 299704, 56, 299705, 56, 299706, 53, 299709, 50, 299710, 53, 299711, 50, 299904, 61, 299906, 61, 299912, 58, 299922, 55, 299928, 58, 299930, 55, 301697, 60, 301701, 60, 301705, 57, 301733, 52, 301737, 57, 301741, 52, 301952, 79, 301953, 79, 301960, 76, 301961, 76, 316038, 59, 316039, 59, 316054, 54, 316071, 51, 316086, 54, 316087, 51, 316290, 78, 316294, 78, 316306, 73, 316310, 73, 318085, 77, 318087, 77, 318117, 70, 318119, 70, 318336, 79, 318337, 79, 318338, 78, 318341, 77, 318342, 78, 318343, 77, 430776, 56, 430777, 56, 430778, 53, 430781, 50, 430782, 53, 430783, 50, 431000, 75, 431002, 72, 431032, 75, 431034, 72, 432809, 74, 432813, 69, 432825, 74, 432829, 69, 433032, 76, 433033, 76, 433048, 75, 433065, 74, 433080, 75, 433081, 74, 447158, 71, 447159, 68, 447166, 71, 447167, 68, 447378, 73, 447382, 73, 447386, 72, 447414, 71, 447418, 72, 447422, 71, 449189, 70, 449191, 70, 449197, 69, 449207, 68, 449213, 69, 449215, 68, 449408, 67, 449409, 67, 449410, 66, 449413, 64, 449414, 66, 449415, 64, 449416, 67, 449417, 67, 449426, 66, 449430, 66, 449432, 65, 449434, 65, 449445, 64, 449447, 64, 449449, 63, 449453, 63, 449462, 62, 449463, 62, 449464, 65, 449465, 63, 449466, 65, 449469, 63, 449470, 62, 449471, 62, 449472, 19, 449473, 19, 449474, 18, 449477, 16, 449478, 18, 449479, 16, 449480, 19, 449481, 19, 449490, 18, 449494, 18, 449496, 17, 449498, 17, 449509, 16, 449511, 16, 449513, 15, 449517, 15, 449526, 14, 449527, 14, 449528, 17, 449529, 15, 449530, 17, 449533, 15, 449534, 14, 449535, 14, 449728, 19, 449729, 19, 449730, 18, 449734, 18, 449736, 19, 449737, 19, 449746, 18, 449750, 18, 449752, 17, 449754, 17, 449784, 17, 449786, 17, 451520, 19, 451521, 19, 451525, 16, 451527, 16, 451528, 19, 451529, 19, 451557, 16, 451559, 16, 451561, 15, 451565, 15, 451577, 15, 451581, 15, 451776, 19, 451777, 19, 451784, 19, 451785, 19, 465858, 18, 465861, 16, 465862, 18, 465863, 16, 465874, 18, 465878, 18, 465893, 16, 465895, 16, 465910, 14, 465911, 14, 465918, 14, 465919, 14, 466114, 18, 466118, 18, 466130, 18, 466134, 18, 467909, 16, 467911, 16, 467941, 16, 467943, 16, 468160, 13, 468161, 13, 468162, 13, 468163, 13, 468164, 13, 468165, 13, 468166, 13, 468167, 13, 580568, 17, 580570, 17, 580585, 15, 580589, 15, 580598, 14, 580599, 14, 580600, 17, 580601, 15, 580602, 17, 580605, 15, 580606, 14, 580607, 14, 580824, 17, 580826, 17, 580856, 17, 580858, 17, 582633, 15, 582637, 15, 582649, 15, 582653, 15, 582856, 12, 582857, 12, 582872, 12, 582873, 12, 582888, 12, 582889, 12, 582904, 12, 582905, 12, 596982, 14, 596983, 14, 596990, 14, 596991, 14, 597202, 11, 597206, 11, 597210, 11, 597214, 11, 597234, 11, 597238, 11, 597242, 11, 597246, 11, 599013, 10, 599015, 10, 599021, 10, 599023, 10, 599029, 10, 599031, 10, 599037, 10, 599039, 10, 599232, 13, 599233, 13, 599234, 13, 599235, 13, 599236, 13, 599237, 13, 599238, 13, 599239, 13, 599240, 12, 599241, 12, 599250, 11, 599254, 11, 599256, 12, 599257, 12, 599258, 11, 599262, 11, 599269, 10, 599271, 10, 599272, 12, 599273, 12, 599277, 10, 599279, 10, 599282, 11, 599285, 10, 599286, 11, 599287, 10, 599288, 12, 599289, 12, 599290, 11, 599293, 10, 599294, 11, 599295, 10 };
+ var contributions4D = new Contribution4[p4D.Length / 16];
+ for (int i = 0; i < p4D.Length; i += 16)
+ {
+ var baseSet = base4D[p4D[i]];
+ Contribution4 previous = null, current = null;
+ for (int k = 0; k < baseSet.Length; k += 5)
+ {
+ current = new Contribution4(baseSet[k], baseSet[k + 1], baseSet[k + 2], baseSet[k + 3], baseSet[k + 4]);
+ if (previous == null)
+ {
+ contributions4D[i / 16] = current;
+ }
+ else
+ {
+ previous.Next = current;
+ }
+ previous = current;
+ }
+ current.Next = new Contribution4(p4D[i + 1], p4D[i + 2], p4D[i + 3], p4D[i + 4], p4D[i + 5]);
+ current.Next.Next = new Contribution4(p4D[i + 6], p4D[i + 7], p4D[i + 8], p4D[i + 9], p4D[i + 10]);
+ current.Next.Next.Next = new Contribution4(p4D[i + 11], p4D[i + 12], p4D[i + 13], p4D[i + 14], p4D[i + 15]);
+ }
+
+ lookup4D = new Contribution4[1048576];
+ for (var i = 0; i < lookupPairs4D.Length; i += 2)
+ {
+ lookup4D[lookupPairs4D[i]] = contributions4D[lookupPairs4D[i + 1]];
+ }
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int FastFloor(double x)
+ {
+ var xi = (int)x;
+ return x < xi ? xi - 1 : xi;
+ }
+
+ public OpenSimplexNoise()
+ : this(DateTime.Now.Ticks)
+ {
+ }
+
+ public OpenSimplexNoise(long seed)
+ {
+ perm = new byte[256];
+ perm2D = new byte[256];
+ perm3D = new byte[256];
+ perm4D = new byte[256];
+ var source = new byte[256];
+ for (int i = 0; i < 256; i++)
+ {
+ source[i] = (byte)i;
+ }
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ for (int i = 255; i >= 0; i--)
+ {
+ seed = seed * 6364136223846793005L + 1442695040888963407L;
+ int r = (int)((seed + 31) % (i + 1));
+ if (r < 0)
+ {
+ r += (i + 1);
+ }
+ perm[i] = source[r];
+ perm2D[i] = (byte)(perm[i] & 0x0E);
+ perm3D[i] = (byte)((perm[i] % 24) * 3);
+ perm4D[i] = (byte)(perm[i] & 0xFC);
+ source[r] = source[i];
+ }
+ }
+
+ public double Evaluate(double x, double y)
+ {
+ var stretchOffset = (x + y) * STRETCH_2D;
+ var xs = x + stretchOffset;
+ var ys = y + stretchOffset;
+
+ var xsb = FastFloor(xs);
+ var ysb = FastFloor(ys);
+
+ var squishOffset = (xsb + ysb) * SQUISH_2D;
+ var dx0 = x - (xsb + squishOffset);
+ var dy0 = y - (ysb + squishOffset);
+
+ var xins = xs - xsb;
+ var yins = ys - ysb;
+
+ var inSum = xins + yins;
+
+ var hash =
+ (int)(xins - yins + 1) |
+ (int)(inSum) << 1 |
+ (int)(inSum + yins) << 2 |
+ (int)(inSum + xins) << 4;
+
+ var c = lookup2D[hash];
+
+ var value = 0.0;
+ while (c != null)
+ {
+ var dx = dx0 + c.dx;
+ var dy = dy0 + c.dy;
+ var attn = 2 - dx * dx - dy * dy;
+ if (attn > 0)
+ {
+ var px = xsb + c.xsb;
+ var py = ysb + c.ysb;
+
+ var i = perm2D[(perm[px & 0xFF] + py) & 0xFF];
+ var valuePart = gradients2D[i] * dx + gradients2D[i + 1] * dy;
+
+ attn *= attn;
+ value += attn * attn * valuePart;
+ }
+ c = c.Next;
+ }
+ return value * NORM_2D;
+ }
+
+ public double Evaluate(double x, double y, double z)
+ {
+ var stretchOffset = (x + y + z) * STRETCH_3D;
+ var xs = x + stretchOffset;
+ var ys = y + stretchOffset;
+ var zs = z + stretchOffset;
+
+ var xsb = FastFloor(xs);
+ var ysb = FastFloor(ys);
+ var zsb = FastFloor(zs);
+
+ var squishOffset = (xsb + ysb + zsb) * SQUISH_3D;
+ var dx0 = x - (xsb + squishOffset);
+ var dy0 = y - (ysb + squishOffset);
+ var dz0 = z - (zsb + squishOffset);
+
+ var xins = xs - xsb;
+ var yins = ys - ysb;
+ var zins = zs - zsb;
+
+ var inSum = xins + yins + zins;
+
+ var hash =
+ (int)(yins - zins + 1) |
+ (int)(xins - yins + 1) << 1 |
+ (int)(xins - zins + 1) << 2 |
+ (int)inSum << 3 |
+ (int)(inSum + zins) << 5 |
+ (int)(inSum + yins) << 7 |
+ (int)(inSum + xins) << 9;
+
+ var c = lookup3D[hash];
+
+ var value = 0.0;
+ while (c != null)
+ {
+ var dx = dx0 + c.dx;
+ var dy = dy0 + c.dy;
+ var dz = dz0 + c.dz;
+ var attn = 2 - dx * dx - dy * dy - dz * dz;
+ if (attn > 0)
+ {
+ var px = xsb + c.xsb;
+ var py = ysb + c.ysb;
+ var pz = zsb + c.zsb;
+
+ var i = perm3D[(perm[(perm[px & 0xFF] + py) & 0xFF] + pz) & 0xFF];
+ var valuePart = gradients3D[i] * dx + gradients3D[i + 1] * dy + gradients3D[i + 2] * dz;
+
+ attn *= attn;
+ value += attn * attn * valuePart;
+ }
+
+ c = c.Next;
+ }
+ return value * NORM_3D;
+ }
+
+ public double Evaluate(double x, double y, double z, double w)
+ {
+ var stretchOffset = (x + y + z + w) * STRETCH_4D;
+ var xs = x + stretchOffset;
+ var ys = y + stretchOffset;
+ var zs = z + stretchOffset;
+ var ws = w + stretchOffset;
+
+ var xsb = FastFloor(xs);
+ var ysb = FastFloor(ys);
+ var zsb = FastFloor(zs);
+ var wsb = FastFloor(ws);
+
+ var squishOffset = (xsb + ysb + zsb + wsb) * SQUISH_4D;
+ var dx0 = x - (xsb + squishOffset);
+ var dy0 = y - (ysb + squishOffset);
+ var dz0 = z - (zsb + squishOffset);
+ var dw0 = w - (wsb + squishOffset);
+
+ var xins = xs - xsb;
+ var yins = ys - ysb;
+ var zins = zs - zsb;
+ var wins = ws - wsb;
+
+ var inSum = xins + yins + zins + wins;
+
+ var hash =
+ (int)(zins - wins + 1) |
+ (int)(yins - zins + 1) << 1 |
+ (int)(yins - wins + 1) << 2 |
+ (int)(xins - yins + 1) << 3 |
+ (int)(xins - zins + 1) << 4 |
+ (int)(xins - wins + 1) << 5 |
+ (int)inSum << 6 |
+ (int)(inSum + wins) << 8 |
+ (int)(inSum + zins) << 11 |
+ (int)(inSum + yins) << 14 |
+ (int)(inSum + xins) << 17;
+
+ var c = lookup4D[hash];
+
+ var value = 0.0;
+ while (c != null)
+ {
+ var dx = dx0 + c.dx;
+ var dy = dy0 + c.dy;
+ var dz = dz0 + c.dz;
+ var dw = dw0 + c.dw;
+ var attn = 2 - dx * dx - dy * dy - dz * dz - dw * dw;
+ if (attn > 0)
+ {
+ var px = xsb + c.xsb;
+ var py = ysb + c.ysb;
+ var pz = zsb + c.zsb;
+ var pw = wsb + c.wsb;
+
+ var i = perm4D[(perm[(perm[(perm[px & 0xFF] + py) & 0xFF] + pz) & 0xFF] + pw) & 0xFF];
+ var valuePart = gradients4D[i] * dx + gradients4D[i + 1] * dy + gradients4D[i + 2] * dz + gradients4D[i + 3] * dw;
+
+ attn *= attn;
+ value += attn * attn * valuePart;
+ }
+
+ c = c.Next;
+ }
+ return value * NORM_4D;
+ }
+
+ private class Contribution2
+ {
+ public double dx, dy;
+ public int xsb, ysb;
+ public Contribution2 Next;
+
+ public Contribution2(double multiplier, int xsb, int ysb)
+ {
+ dx = -xsb - multiplier * SQUISH_2D;
+ dy = -ysb - multiplier * SQUISH_2D;
+ this.xsb = xsb;
+ this.ysb = ysb;
+ }
+ }
+
+ private class Contribution3
+ {
+ public double dx, dy, dz;
+ public int xsb, ysb, zsb;
+ public Contribution3 Next;
+
+ public Contribution3(double multiplier, int xsb, int ysb, int zsb)
+ {
+ dx = -xsb - multiplier * SQUISH_3D;
+ dy = -ysb - multiplier * SQUISH_3D;
+ dz = -zsb - multiplier * SQUISH_3D;
+ this.xsb = xsb;
+ this.ysb = ysb;
+ this.zsb = zsb;
+ }
+ }
+
+ private class Contribution4
+ {
+ public double dx, dy, dz, dw;
+ public int xsb, ysb, zsb, wsb;
+ public Contribution4 Next;
+
+ public Contribution4(double multiplier, int xsb, int ysb, int zsb, int wsb)
+ {
+ dx = -xsb - multiplier * SQUISH_4D;
+ dy = -ysb - multiplier * SQUISH_4D;
+ dz = -zsb - multiplier * SQUISH_4D;
+ dw = -wsb - multiplier * SQUISH_4D;
+ this.xsb = xsb;
+ this.ysb = ysb;
+ this.zsb = zsb;
+ this.wsb = wsb;
+ }
+ }
+ }
+}