From 82d0b84a56896012265d839519a49e0cb601424f Mon Sep 17 00:00:00 2001 From: Robert Beekman Date: Wed, 15 Jun 2016 00:50:36 +0200 Subject: [PATCH] Update README.md --- README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/README.md b/README.md index 06e1b7e1f..9cf8c0b1c 100644 --- a/README.md +++ b/README.md @@ -75,6 +75,7 @@ Besides adding display conditions to layers, it is also possible to base certain In this example, the layer is configured to become smaller when the player loses health. The layer's height is based on the percentage of health left, with the maximum health being 100, shrinking downwards as the health decreases. To keep things interesting, layers can also be configured to use animations. Here's a preview of the demo profile showing a few of the things possible. + ![Animations preview](https://thumbs.gfycat.com/UnlinedAlertBoilweevil-size_restricted.gif) ### Videos