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https://github.com/Artemis-RGB/Artemis
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Added some test animations
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Models.Surface;
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using Artemis.Core.Plugins.LayerElement;
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using SkiaSharp;
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namespace Artemis.Plugins.LayerElements.Animations
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{
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public class RotationLayerElement : LayerElement
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{
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public RotationLayerElement(Layer layer, LayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, settings, descriptor)
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{
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}
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public float Rotation { get; set; }
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public override LayerElementViewModel GetViewModel()
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{
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return null;
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}
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public override void Update(double deltaTime)
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{
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Rotation += (float)(deltaTime * 100);
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if (Rotation > 360)
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Rotation = 0;
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}
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public override SKShader RenderPostProcess(ArtemisSurface surface, SKBitmap bitmap, SKShader shader)
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{
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var center = new SKPoint(Layer.AbsoluteRenderRectangle.MidX, Layer.AbsoluteRenderRectangle.MidY);
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// TODO Scale so that the rectangle is covered in every rotation, instead of just putting it at 2
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return SKShader.CreateLocalMatrix(SKShader.CreateLocalMatrix(shader, SKMatrix.MakeScale(2, 2, center.X, center.Y)), SKMatrix.MakeRotationDegrees(Rotation, center.X, center.Y));
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}
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}
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}
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