Device debugger - Added placeholder

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SpoinkyNL committed 2020-06-19 15:41:02 +02:00
1 parent b9dff33236
commit 76d2afcede
6 files changed
+120 -34

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@@ -9,45 +9,57 @@
xmlns:debug="clr-namespace:Artemis.UI.Screens.Settings.Debug"
mc:Ignorable="d"
Title="Artemis debugger"
TitleBarIcon="{StaticResource BowIcon}"
Foreground="{DynamicResource MaterialDesignBody}"
Background="{DynamicResource MaterialDesignPaper}"
FontFamily="pack://application:,,,/MaterialDesignThemes.Wpf;component/Resources/Roboto/#Roboto"
UseLayoutRounding="True"
FadeContentIfInactive="False"
Width="800"
Height="800"
d:DesignHeight="800"
d:DesignWidth="800"
d:DataContext="{d:DesignInstance debug:DebugViewModel}"
d:DesignHeight="800" d:DesignWidth="800" d:DataContext="{d:DesignInstance debug:DebugViewModel}"
Icon="/Resources/Images/Logo/logo-512.png">
<StackPanel Margin="10, 10, 10, 10">
<TextBlock>
In this window you can view the inner workings of Artemis.
Please not that having this window open can have a performance impact on your system.
</TextBlock>
<DockPanel>
<mde:AppBar Type="Dense"
Title="Debugger"
DockPanel.Dock="Top"
Margin="-18 0 0 0">
<mde:AppBar.AppIcon>
<materialDesign:PackIcon Kind="BugReport" Width="20" Height="28" />
</mde:AppBar.AppIcon>
<materialDesign:PopupBox DockPanel.Dock="Right" PlacementMode="BottomAndAlignRightEdges" StaysOpen="False">
<StackPanel>
<Button Content="Force garbage collection" Command="{s:Action ForceGarbageCollection}"/>
</StackPanel>
</materialDesign:PopupBox>
</mde:AppBar>
<Grid Margin="0,10,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0">
This image shows what is being rendered and dispatched to RGB.NET
<StackPanel Margin="10, 10, 10, 10">
<TextBlock TextWrapping="Wrap">
In this window you can view the inner workings of Artemis.
Please note that having this window open can have a performance impact on your system.
</TextBlock>
<TextBlock Grid.Column="1" HorizontalAlignment="Right" Margin="0,0,5,0" FontWeight="Bold">
FPS:
</TextBlock>
<TextBlock Grid.Column="2" HorizontalAlignment="Right" Text="{Binding CurrentFps}" />
</Grid>
<materialDesign:Card VerticalAlignment="Stretch" Margin="0, 5,0,0">
<Image Source="{Binding CurrentFrame}" />
</materialDesign:Card>
<Grid Margin="0,10,0,0">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Grid.Column="0">
This image shows what is being rendered and dispatched to RGB.NET
</TextBlock>
<TextBlock Grid.Column="1" HorizontalAlignment="Right" Margin="0,0,5,0" FontWeight="Bold">
FPS:
</TextBlock>
<TextBlock Grid.Column="2" HorizontalAlignment="Right" Text="{Binding CurrentFps}" />
</Grid>
<Button Command="{s:Action ForceGarbageCollection}" Style="{StaticResource MaterialDesignRaisedButton}"
HorizontalAlignment="Left" Margin="0, 10, 0, 0">
Force garbage collection
</Button>
</StackPanel>
<materialDesign:Card VerticalAlignment="Stretch" Margin="0, 5,0,0">
<Image Source="{Binding CurrentFrame}" />
</materialDesign:Card>
</StackPanel>
</DockPanel>
</mde:MaterialWindow>