mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-11 11:26:27 +00:00
Profiles - Abstracted property elements and effect elements
Folders - Added properties to folders Layer effects - Expanded to folders Layer effects - Added shape clipping
This commit is contained in:
1 parent
34bcd22f8c
commit
75b0ee8151
42 files changed
+638
-347
No files matched your search
@@ -26,7 +26,8 @@ namespace Artemis.Core.Plugins.Abstract
|
||||
lock (this)
|
||||
{
|
||||
// Render the profile
|
||||
ActiveProfile?.Render(deltaTime, canvas, canvasInfo);
|
||||
using var paint = new SKPaint {FilterQuality = SKFilterQuality.Low};
|
||||
ActiveProfile?.Render(deltaTime, canvas, canvasInfo, paint);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -13,19 +13,14 @@ namespace Artemis.Core.Plugins.LayerEffect.Abstract
|
||||
public abstract class BaseLayerEffect : PropertyChangedBase, IDisposable
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets the unique ID of this effect
|
||||
/// Gets the unique ID of this effect
|
||||
/// </summary>
|
||||
public Guid EntityId { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the layer this effect is applied to
|
||||
/// Gets the profile element (such as layer or folder) this effect is applied to
|
||||
/// </summary>
|
||||
public Layer Layer { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the folder this effect is applied to
|
||||
/// </summary>
|
||||
public Folder Folder { get; internal set; }
|
||||
public EffectProfileElement ProfileElement { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// The name which appears in the editor
|
||||
@@ -84,31 +79,78 @@ namespace Artemis.Core.Plugins.LayerEffect.Abstract
|
||||
/// <summary>
|
||||
/// Called before the layer or folder will be rendered
|
||||
/// </summary>
|
||||
public abstract void PreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
|
||||
/// <param name="canvas">The canvas used to render the frame</param>
|
||||
/// <param name="canvasInfo">Info on the canvas size and pixel type</param>
|
||||
/// <param name="renderBounds">The bounds this layer/folder will render in</param>
|
||||
/// <param name="paint">The paint this layer/folder will use to render</param>
|
||||
public abstract void PreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath renderBounds, SKPaint paint);
|
||||
|
||||
/// <summary>
|
||||
/// Called after the layer of folder has been rendered
|
||||
/// </summary>
|
||||
public abstract void PostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
|
||||
|
||||
/// <param name="canvas">The canvas used to render the frame</param>
|
||||
/// <param name="canvasInfo">Info on the canvas size and pixel type</param>
|
||||
/// <param name="renderBounds">The bounds this layer/folder rendered in</param>
|
||||
/// <param name="paint">The paint this layer/folder used to render</param>
|
||||
public abstract void PostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath renderBounds, SKPaint paint);
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to return a clip that is applied to the layer shape (or in case of a folder, all layer shapes in the
|
||||
/// folder).
|
||||
/// <para>
|
||||
/// To avoid breaking other effects, use this instead of applying a clip to the entire canvas if you want to limit
|
||||
/// where shapes may render
|
||||
/// </para>
|
||||
/// </summary>
|
||||
/// <param name="renderBounds">The bounds this layer/folder rendered in</param>
|
||||
/// <returns></returns>
|
||||
public virtual SKPath CreateShapeClip(SKPath renderBounds)
|
||||
{
|
||||
return new SKPath();
|
||||
}
|
||||
|
||||
internal void InternalPreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
|
||||
{
|
||||
var x = path.Bounds.Left;
|
||||
var y = path.Bounds.Top;
|
||||
// Move the canvas to the top-left of the render path
|
||||
canvas.Translate(path.Bounds.Left, path.Bounds.Top);
|
||||
canvas.Translate(x, y);
|
||||
|
||||
// Pass the render path to the layer effect positioned at 0,0
|
||||
path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
|
||||
path.Transform(SKMatrix.MakeTranslation(x * -1, y * -1));
|
||||
|
||||
PreProcess(canvas, canvasInfo, path, paint);
|
||||
|
||||
// Move the canvas back
|
||||
canvas.Translate(x * -1, y * -1);
|
||||
}
|
||||
|
||||
internal void InternalPostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
|
||||
{
|
||||
var x = path.Bounds.Left;
|
||||
var y = path.Bounds.Top;
|
||||
// Move the canvas to the top-left of the render path
|
||||
canvas.Translate(path.Bounds.Left, path.Bounds.Top);
|
||||
canvas.Translate(x, y);
|
||||
|
||||
// Pass the render path to the layer effect positioned at 0,0
|
||||
path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
|
||||
path.Transform(SKMatrix.MakeTranslation(x * -1, y * -1));
|
||||
|
||||
PostProcess(canvas, canvasInfo, path, paint);
|
||||
|
||||
// Move the canvas back
|
||||
canvas.Translate(x * -1, y * -1);
|
||||
}
|
||||
|
||||
internal virtual SKPath InternalCreateShapeClip(SKPath path)
|
||||
{
|
||||
var x = path.Bounds.Left;
|
||||
var y = path.Bounds.Top;
|
||||
|
||||
path.Transform(SKMatrix.MakeTranslation(x * -1, y * -1));
|
||||
var shapeClip = CreateShapeClip(path);
|
||||
if (!shapeClip.IsEmpty)
|
||||
shapeClip.Transform(SKMatrix.MakeTranslation(x, y));
|
||||
return shapeClip;
|
||||
}
|
||||
|
||||
// Not only is this needed to initialize properties on the layer effects, it also prevents implementing anything
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
using Artemis.Core.Models.Profile;
|
||||
using Artemis.Core.Plugins.Exceptions;
|
||||
using Artemis.Core.Services.Interfaces;
|
||||
using SkiaSharp;
|
||||
|
||||
namespace Artemis.Core.Plugins.LayerEffect.Abstract
|
||||
{
|
||||
@@ -39,7 +40,7 @@ namespace Artemis.Core.Plugins.LayerEffect.Abstract
|
||||
{
|
||||
Properties = Activator.CreateInstance<T>();
|
||||
Properties.LayerEffect = this;
|
||||
Properties.InitializeProperties(layerService, Layer, PropertyRootPath);
|
||||
Properties.InitializeProperties(layerService, ProfileElement, PropertyRootPath);
|
||||
PropertiesInitialized = true;
|
||||
|
||||
EnableLayerEffect();
|
||||
|
||||
Reference in new issue
Block a user