From 75844c8d94ae23288ce33f64e40f2c0c2c8c27a8 Mon Sep 17 00:00:00 2001 From: Robert Beekman Date: Wed, 15 Jun 2016 00:50:16 +0200 Subject: [PATCH] Fixed animations preview --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 188b1c654..06e1b7e1f 100644 --- a/README.md +++ b/README.md @@ -74,8 +74,8 @@ Besides adding display conditions to layers, it is also possible to base certain In this example, the layer is configured to become smaller when the player loses health. The layer's height is based on the percentage of health left, with the maximum health being 100, shrinking downwards as the health decreases. -To keep things interesting, layers can also be configured to use animations. Here's a preview of the demo profile showing a few of the things possible (it's a link to Gfycat) -[![Layer animations](http://i.imgur.com/z4X8K3Z.png)](https://gfycat.com/UnlinedAlertBoilweevil "Layer animations") +To keep things interesting, layers can also be configured to use animations. Here's a preview of the demo profile showing a few of the things possible. +![Animations preview](https://thumbs.gfycat.com/UnlinedAlertBoilweevil-size_restricted.gif) ### Videos Rocket League boost display