Made devices aware of the plugin that loaded them

Fixed Corsair LL Fans layout
Expanded render events
Added identify option to device settings, must move this to be reusable though
This commit is contained in:
SpoinkyNL committed 2019-11-03 11:38:28 +01:00
1 parent af2612f294
commit 6ebceacd13
23 files changed
+400 -229

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@@ -0,0 +1,76 @@
using System.Diagnostics;
using System.Drawing;
using System.Threading.Tasks;
using Artemis.Core.Events;
using Artemis.Core.Models.Surface;
using Artemis.Core.Services.Interfaces;
using Humanizer;
namespace Artemis.UI.ViewModels.Controls.Settings
{
public class DeviceSettingsViewModel
{
private readonly ICoreService _coreService;
public DeviceSettingsViewModel(Device device, ICoreService coreService)
{
_coreService = coreService;
Device = device;
Type = Device.RgbDevice.DeviceInfo.DeviceType.ToString().Humanize();
Name = Device.RgbDevice.DeviceInfo.Model;
Manufacturer = Device.RgbDevice.DeviceInfo.Manufacturer;
IsDeviceEnabled = true;
}
public Device Device { get; }
public string Type { get; set; }
public string Name { get; set; }
public string Manufacturer { get; set; }
public bool IsDeviceEnabled { get; set; }
public void Identify()
{
BlinkDevice(0);
}
private void BlinkDevice(int blinkCount)
{
// Draw a white overlay over the device
void DrawOverlay(object sender, FrameRenderingEventArgs args)
{
using (var g = Graphics.FromImage(args.Bitmap))
{
g.FillPath(new SolidBrush(Color.White), Device.RenderPath);
}
}
_coreService.FrameRendering += DrawOverlay;
// After 200ms, stop drawing the overlay
Task.Run(async () =>
{
await Task.Delay(200);
_coreService.FrameRendering -= DrawOverlay;
if (blinkCount < 5)
{
// After another 200ms, draw the overlay again, repeat six times
await Task.Delay(200);
BlinkDevice(blinkCount + 1);
}
});
}
public void ShowDeviceDebugger()
{
}
public void OpenPluginDirectory()
{
Process.Start(Device.Plugin.PluginInfo.Directory.FullName);
}
}
}
@@ -1,25 +0,0 @@
using Humanizer;
using RGB.NET.Core;
namespace Artemis.UI.ViewModels.Controls.Settings
{
public class RgbDeviceSettingsViewModel
{
public IRGBDevice Device { get; }
public RgbDeviceSettingsViewModel(IRGBDevice device)
{
Device = device;
Type = Device.DeviceInfo.DeviceType.ToString().Humanize();
Name = Device.DeviceInfo.Model;
Manufacturer = Device.DeviceInfo.Manufacturer;
Enabled = true;
}
public string Type { get; set; }
public string Name { get; set; }
public string Manufacturer { get; set; }
public bool Enabled { get; set; }
}
}