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https://github.com/Artemis-RGB/Artemis
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RGB.NET - Updated for latest development branch
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@@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using Artemis.Core.Services;
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using Ninject;
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using RGB.NET.Core;
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using RGB.NET.Groups;
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using SkiaSharp;
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@@ -20,7 +21,6 @@ namespace Artemis.Core.LayerBrushes
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/// </summary>
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protected RgbNetLayerBrush()
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{
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LedGroup = new ListLedGroup();
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BrushType = LayerBrushType.RgbNet;
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SupportsTransformation = false;
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}
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@@ -28,7 +28,10 @@ namespace Artemis.Core.LayerBrushes
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/// <summary>
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/// The LED group this layer effect is applied to
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/// </summary>
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public ListLedGroup LedGroup { get; internal set; }
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public ListLedGroup? LedGroup { get; internal set; }
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[Inject]
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public IRgbService? RgbService { get; set; }
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/// <summary>
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/// Called when Artemis needs an instance of the RGB.NET effect you are implementing
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@@ -38,9 +41,14 @@ namespace Artemis.Core.LayerBrushes
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internal void UpdateLedGroup()
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{
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// TODO: This simply renders it on top of the rest, get a ZIndex based on layer position
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LedGroup.ZIndex = 1;
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if (LedGroup == null)
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return;
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if (Layer.Parent != null)
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LedGroup.ZIndex = Layer.Parent.Children.Count - Layer.Parent.Children.IndexOf(Layer);
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else
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LedGroup.ZIndex = 1;
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List<Led> missingLeds = Layer.Leds.Where(l => !LedGroup.ContainsLed(l.RgbLed)).Select(l => l.RgbLed).ToList();
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List<Led> extraLeds = LedGroup.GetLeds().Where(l => Layer.Leds.All(layerLed => layerLed.RgbLed != l)).ToList();
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LedGroup.AddLeds(missingLeds);
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@@ -50,7 +58,10 @@ namespace Artemis.Core.LayerBrushes
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internal override void Initialize()
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{
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LedGroup = new ListLedGroup();
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if (RgbService == null)
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throw new ArtemisCoreException("Cannot initialize RGB.NET layer brush because RgbService is not set");
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LedGroup = new ListLedGroup(RgbService.Surface);
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Layer.RenderPropertiesUpdated += LayerOnRenderPropertiesUpdated;
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InitializeProperties();
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@@ -64,8 +75,12 @@ namespace Artemis.Core.LayerBrushes
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{
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if (disposing)
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{
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if (RgbService == null)
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throw new ArtemisCoreException("Cannot dispose RGB.NET layer brush because RgbService is not set");
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Layer.RenderPropertiesUpdated -= LayerOnRenderPropertiesUpdated;
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LedGroup.Detach();
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LedGroup?.Detach(RgbService.Surface);
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LedGroup = null;
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}
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base.Dispose(disposing);
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