Added GDI-based rendering test

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SpoinkyNL committed 2018-04-15 18:41:31 +02:00
1 parent 610b45e017
commit 60544e7814
21 files changed
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using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
namespace Artemis.Core.RGB.NET
{
public class DirectBitmap : IDisposable
{
public Bitmap Bitmap { get; private set; }
public Int32[] Bits { get; private set; }
public bool Disposed { get; private set; }
public int Height { get; private set; }
public int Width { get; private set; }
protected GCHandle BitsHandle { get; private set; }
public DirectBitmap(int width, int height)
{
Width = width;
Height = height;
Bits = new Int32[width * height];
BitsHandle = GCHandle.Alloc(Bits, GCHandleType.Pinned);
Bitmap = new Bitmap(width, height, width * 4, PixelFormat.Format32bppPArgb, BitsHandle.AddrOfPinnedObject());
}
public void SetPixel(int x, int y, Color colour)
{
int index = x + (y * Width);
int col = colour.ToArgb();
Bits[index] = col;
}
public Color GetPixel(int x, int y)
{
int index = x + (y * Width);
int col = Bits[index];
Color result = Color.FromArgb(col);
return result;
}
public void Dispose()
{
if (Disposed) return;
Disposed = true;
Bitmap.Dispose();
BitsHandle.Free();
}
}
}
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using System.Drawing;
using System.Linq;
using RGB.NET.Core;
using RGB.NET.Groups;
using Color = RGB.NET.Core.Color;
using Rectangle = RGB.NET.Core.Rectangle;
namespace Artemis.Core.RGB.NET
{
public class GraphicsDecorator : AbstractDecorator, IBrushDecorator
{
private readonly DirectBitmap _bitmap;
public GraphicsDecorator(ListLedGroup ledGroup)
{
// var width = ledGroup.GetLeds().Max(l => l.LedRectangle.X + l.LedRectangle.Width);
// var height = ledGroup.GetLeds().Max(l => l.LedRectangle.Y + l.LedRectangle.Height);
var width = 500;
var height = 500;
_bitmap = new DirectBitmap((int) width, (int) height);
}
public Color ManipulateColor(Rectangle rectangle, BrushRenderTarget renderTarget, Color color)
{
var pixel = _bitmap.GetPixel((int) (renderTarget.Rectangle.X + renderTarget.Rectangle.Width / 2), (int) (renderTarget.Rectangle.Y + renderTarget.Rectangle.Height / 2));
return new Color(pixel.A, pixel.R, pixel.G, pixel.B);
}
public Graphics GetGraphics()
{
return Graphics.FromImage(_bitmap.Bitmap);
}
}
}