mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-09 18:36:27 +00:00
Core - Fix node script and pin bugs found by the tests (#911)
* Core - Keep nodes of missing plugins and the connection an input reads from in node scripts - Saving a script keeps nodes whose plugin is missing, and their connections, so they come back once the plugin is available again - Loading keeps the first connection of an input, the one it reads from - Disabling a node provider only removes the nodes it created, not those of another provider registering the same type - RemoveNode only raises NodeRemoved for nodes that were in the script * Core - Fix pin connections, null values and failing nodes - Connecting pins that are already connected no longer adds a second connection - Untyped pins turn null into the default value for value types, as intended - A new InputPin<T> reads its connection right away instead of after its first reset - Matching a specific enum to a pin of any enum now depends on forgivingEnumMatching - A node that fails to evaluate sets its outputs to their default values, so it is evaluated once per run and old values don't flow on * Core - Round Numeric to long and clamp it to the range of an sbyte
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-92
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@@ -246,7 +246,7 @@ public class ProfileImportExportTests : ProfileServiceTestBase
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}
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[Fact]
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public async Task ImportProfile_WithUnavailableNodes_DropsThemFromTheActivationCondition()
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public async Task ImportProfile_WithUnavailableNodes_KeepsThemInTheActivationCondition()
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{
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TestNodeProvider nodes = EnableFeature(new TestNodeProvider());
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ProfileConfiguration original = CreateSavedProfile("Test profile");
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@@ -257,17 +257,15 @@ public class ProfileImportExportTests : ProfileServiceTestBase
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ProfileConfiguration imported = await ProfileService.ImportProfile(export, General, true, false, null);
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// Pinned as-is: the node can't be loaded without its plugin, and because importing saves the category right
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// away, the node and its connection are removed from the stored activation condition for good. Unlike missing
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// brushes and effects, enabling the plugin afterwards doesn't bring it back, and the imported profile now
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// activates unconditionally
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// The node can't be loaded without its plugin, but importing saves the category right away and that keeps it, so
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// enabling the plugin afterwards brings it back like missing brushes and effects
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imported.ActivationCondition.Nodes.OfType<TestBooleanNode>().ShouldBeEmpty();
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imported.Entity.ProfileConfiguration.ActivationCondition!.Nodes.ShouldNotContain(n => n.Type == nameof(TestBooleanNode));
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imported.Entity.ProfileConfiguration.ActivationCondition!.Nodes.ShouldContain(n => n.Type == nameof(TestBooleanNode));
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EnableFeature(new TestNodeProvider());
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ProfileConfiguration reloaded = CreateNewProfileService().ProfileCategories.Single(c => c.Name == "General").ProfileConfigurations
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.Single(c => c.ProfileId == imported.ProfileId);
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reloaded.ActivationCondition.Nodes.OfType<TestBooleanNode>().ShouldBeEmpty();
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reloaded.ActivationCondition.ExitNodeConnected.ShouldBeFalse();
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reloaded.ActivationCondition.Nodes.OfType<TestBooleanNode>().ShouldHaveSingleItem();
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reloaded.ActivationCondition.ExitNodeConnected.ShouldBeTrue();
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}
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[Fact]
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@@ -214,10 +214,9 @@ public class NodeScriptStorageTests : ScriptTestBase
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}
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[Fact]
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public void NodesOfAMissingPlugin_AreLostWhenTheScriptIsSavedAgain()
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public void NodesOfAMissingPlugin_AreKeptWhenTheScriptIsSavedAgain()
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{
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// Pinned as-is: a script loaded while a plugin is missing forgets that plugin's nodes the next time it is saved.
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// Saving a profile while a plugin is disabled permanently removes its nodes from the profile's scripts.
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// So they come back once the plugin is available again
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TestPlugin missingPlugin = new();
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ScriptTestNodeProvider missingNodes = missingPlugin.AddFeature(new ScriptTestNodeProvider());
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NodeScript<string> script = CreateScript<string>();
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@@ -227,11 +226,13 @@ public class NodeScriptStorageTests : ScriptTestBase
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missingPlugin.Dispose();
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NodeScript<string> loaded = Load<string>(script.Entity);
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loaded.Entity.Nodes.Count.ShouldBe(2);
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loaded.Nodes.ShouldHaveSingleItem().IsExitNode.ShouldBeTrue();
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loaded.Save();
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loaded.Entity.Nodes.ShouldHaveSingleItem().IsExitNode.ShouldBeTrue();
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loaded.Entity.Connections.ShouldBeEmpty();
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loaded.Entity.Nodes.Count.ShouldBe(2);
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loaded.Entity.Nodes.ShouldContain(n => n.Id == node.Id);
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NodeConnectionEntity connection = loaded.Entity.Connections.ShouldHaveSingleItem();
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new[] {connection.SourceNode, connection.TargetNode}.ShouldContain(node.Id);
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}
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[Fact]
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@@ -301,10 +302,9 @@ public class NodeScriptStorageTests : ScriptTestBase
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}
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[Fact]
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public void InputConnectedToTwoOutputs_KeepsOnlyTheLastConnectionWhenLoading()
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public void InputConnectedToTwoOutputs_KeepsTheConnectionItReadsFromWhenLoading()
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{
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// Pinned as-is: in code an input can be connected to several outputs, it then reads from the first one. Loading
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// keeps only the last connection, so after loading the script reads from a different node than before.
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// In code an input can be connected to several outputs, it then reads from the first one. Loading keeps that one
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NodeScript<Numeric> script = CreateScript<Numeric>();
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TestNumericNode first = Nodes.AddNode<TestNumericNode>(script);
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TestNumericNode second = Nodes.AddNode<TestNumericNode>(script);
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@@ -318,8 +318,8 @@ public class NodeScriptStorageTests : ScriptTestBase
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NodeScript<Numeric> loaded = SaveAndLoad(script);
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loaded.Run();
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loaded.GetExitNode().Input.ConnectedTo.ShouldHaveSingleItem().Node.Id.ShouldBe(second.Id);
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loaded.Result.ShouldBe(new Numeric(2));
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loaded.GetExitNode().Input.ConnectedTo.ShouldHaveSingleItem().Node.Id.ShouldBe(first.Id);
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loaded.Result.ShouldBe(new Numeric(1));
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}
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[Fact]
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@@ -267,17 +267,15 @@ public class NodeScriptTests : ScriptTestBase
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}
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[Fact]
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public void RemoveNode_RaisesNodeRemoved_EvenForANodeThatIsNotInTheScript()
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public void RemoveNode_OfANodeThatIsNotInTheScript_DoesNotRaiseNodeRemoved()
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{
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// Pinned as-is: removing a node that was never added still tells listeners it was removed, an editor listening
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// to the event could remove a view model that belongs to another script
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NodeScript<bool> script = CreateScript<bool>();
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int raised = 0;
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script.NodeRemoved += (_, _) => raised++;
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script.RemoveNode(new TestNode());
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raised.ShouldBe(1);
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raised.ShouldBe(0);
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}
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[Fact]
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@@ -311,10 +309,8 @@ public class NodeScriptTests : ScriptTestBase
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}
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[Fact]
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public void DisablingTheNodeProvider_AlsoRemovesNodesOfTheSameTypeFromAnotherProvider()
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public void DisablingTheNodeProvider_LeavesNodesOfTheSameTypeFromAnotherProvider()
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{
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// Pinned as-is: the script removes nodes by their type, not by the provider that created them. When two enabled
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// providers register the same node type, disabling one also removes the nodes created by the other.
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TestPlugin otherPlugin = new();
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TestNodeProvider otherNodes = otherPlugin.AddFeature(new TestNodeProvider());
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NodeScript<bool> script = CreateScript<bool>();
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@@ -324,7 +320,7 @@ public class NodeScriptTests : ScriptTestBase
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otherPlugin.Dispose();
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script.Nodes.ShouldNotContain(fromOtherProvider);
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script.Nodes.ShouldNotContain(fromStillEnabledProvider);
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script.Nodes.ShouldContain(fromStillEnabledProvider);
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}
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[Fact]
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@@ -218,10 +218,9 @@ public class NodeTests : ScriptTestBase
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}
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[Fact]
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public void FailingNode_InAScript_LeavesTheResultAtTheLastValueItProduced()
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public void FailingNode_InAScript_SetsItsOutputsToTheirDefaultValues()
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{
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// Pinned as-is: when a node fails, its output keeps the value from the last run that worked. The script carries on
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// with that old value and only the broken state of the node shows something is wrong.
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// Rather than letting the value from the last run that worked flow on
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NodeScript<Numeric> script = CreateScript<Numeric>();
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TestThrowingNode node = ScriptNodes.AddNode<TestThrowingNode>(script);
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script.GetExitNode().Input.ConnectTo(node.Output);
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@@ -232,15 +231,15 @@ public class NodeTests : ScriptTestBase
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node.FailsOn = TestThrowingNode.FailureMode.Evaluate;
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script.Run();
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script.Result.ShouldBe(new Numeric(5));
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script.Result.ShouldBe(new Numeric(0));
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node.BrokenState.ShouldBe("Failed to evaluate");
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script.GetExitNode().BrokenState.ShouldBeNull();
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}
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[Fact]
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public void FailingNode_InAScript_IsEvaluatedAgainForEveryInputReadingIt()
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public void FailingNode_InAScript_IsEvaluatedOncePerRun()
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{
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// A failing node never marks its outputs as evaluated, so every pin reading from it tries again within one run
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// A failing node sets its outputs to their default values, so the other pins reading from it don't try again
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NodeScript<Numeric> script = CreateScript<Numeric>();
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TestNode failing = new() {OnEvaluate = _ => throw new InvalidOperationException()};
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OutputPin<Numeric> output = failing.CreateOutputPin<Numeric>();
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@@ -252,7 +251,7 @@ public class NodeTests : ScriptTestBase
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script.Run();
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failing.Evaluations.ShouldBe(2);
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failing.Evaluations.ShouldBe(1);
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sum.BrokenState.ShouldBeNull();
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}
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@@ -99,14 +99,12 @@ public class NumericTests
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}
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[Fact]
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public void ToLong_CutsOffTheDecimals_UnlikeTheOtherWholeNumberConversions()
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public void ToLong_Rounds_LikeTheOtherWholeNumberConversions()
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{
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// Pinned as-is: turning a Numeric into a long cuts off the decimals, while turning it into an int rounds, and so
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// does the IConvertible conversion to a long
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long cast = new Numeric(2.7f);
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int castToInt = new Numeric(2.7f);
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cast.ShouldBe(2);
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cast.ShouldBe(3);
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castToInt.ShouldBe(3);
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AsConvertible(2.7f).ToInt64(null).ShouldBe(3);
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}
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@@ -123,12 +121,11 @@ public class NumericTests
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}
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[Fact]
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public void ToSByte_KeepsTheValueBetween0And255_WhichDoesNotFitAnSByte()
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public void ToSByte_KeepsTheValueWithinTheRangeOfAnSByte()
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{
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// Pinned as-is: an sbyte holds -128 to 127, but the conversion clamps to 0-255 like a byte does. Anything above
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// 127 wraps around (200 becomes -56) and negative numbers become 0.
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AsConvertible(200f).ToSByte(null).ShouldBe((sbyte) -56);
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AsConvertible(-5f).ToSByte(null).ShouldBe((sbyte) 0);
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AsConvertible(200f).ToSByte(null).ShouldBe(sbyte.MaxValue);
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AsConvertible(-200f).ToSByte(null).ShouldBe(sbyte.MinValue);
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AsConvertible(-5f).ToSByte(null).ShouldBe((sbyte) -5);
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AsConvertible(100f).ToSByte(null).ShouldBe((sbyte) 100);
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}
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@@ -175,8 +172,9 @@ public class NumericTests
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[Fact]
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public void PassingANumericToConvert_PicksTheByteVersion()
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{
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// Pinned as-is: Numeric converts implicitly to byte, int, long, float, double and decimal, so the compiler sends
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// Convert.ToInt32(numeric) and friends to their byte versions. The value is clamped to 0-255 and loses its
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// Known limitation: Numeric converts implicitly to byte, int, long, float, double and decimal, so the compiler
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// sends Convert.ToInt32(numeric) and friends to their byte versions. Fixing this means removing implicit
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// conversions, which would break plugins that rely on them. The value is clamped to 0-255 and loses its
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// decimals before it is converted. Passing it as an object uses IConvertible instead.
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Numeric numeric = new(2.5f);
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@@ -105,17 +105,15 @@ public class PinTests
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}
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[Fact]
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public void ConnectTo_TheSamePinTwice_AddsTheConnectionTwiceOnOneSide()
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public void ConnectTo_TheSamePinTwice_ConnectsThemOnce()
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{
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// Pinned as-is: connecting pins that are already connected adds a second connection to the pin it is called on,
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// while the other pin keeps one. Disconnecting once removes both again.
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OutputPin<Numeric> output = _source.CreateOutputPin<Numeric>();
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InputPin<Numeric> input = _target.CreateInputPin<Numeric>();
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input.ConnectTo(output);
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input.ConnectTo(output);
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input.ConnectedTo.ShouldBe([output, output]);
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input.ConnectedTo.ShouldBe([output]);
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output.ConnectedTo.ShouldBe([input]);
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input.DisconnectFrom(output);
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@@ -215,14 +213,15 @@ public class PinTests
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}
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[Fact]
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public void IsTypeCompatible_MatchesEnums_EvenWhenNotForgiving()
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public void IsTypeCompatible_OnlyMatchesASpecificEnumToAnyEnumWhenForgiving()
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{
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// Pinned as-is: the forgiving enum check has no effect, a specific enum type already counts as an Enum without it
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InputPin input = _target.CreateInputPin(typeof(Enum));
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OutputPin output = _source.CreateOutputPin(typeof(TestEnum));
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input.IsTypeCompatible(typeof(TestEnum), false).ShouldBeTrue();
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output.IsTypeCompatible(typeof(Enum), false).ShouldBeTrue();
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input.IsTypeCompatible(typeof(TestEnum), false).ShouldBeFalse();
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output.IsTypeCompatible(typeof(Enum), false).ShouldBeFalse();
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input.IsTypeCompatible(typeof(TestEnum), true).ShouldBeTrue();
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output.IsTypeCompatible(typeof(Enum), true).ShouldBeTrue();
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}
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[Fact]
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@@ -390,25 +389,19 @@ public class PinTests
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}
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[Fact]
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public void UntypedOutput_ForAValueType_AcceptsNull()
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public void UntypedOutput_ForAValueType_TurnsNullIntoTheDefaultValue()
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{
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// Pinned as-is: the setter means to turn null into the default value for value types (see its comment), but
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// then stores null anyway. A typed input reading the pin gets its default value, an untyped one turns the null
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// into the default value itself.
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OutputPin output = _source.CreateOutputPin(typeof(Numeric));
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output.Value = new Numeric(3);
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output.Value = null;
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output.Value.ShouldBeNull();
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output.Value.ShouldBe(new Numeric(0));
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}
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[Fact]
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public void NewTypedInput_IgnoresItsConnectionUntilItIsReset()
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public void NewTypedInput_ReadsItsConnection_LikeAnUntypedInput()
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{
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// Pinned as-is: a new InputPin<T> counts as evaluated with its default value, so it only reads the pin it is
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// connected to after a reset. Running a script resets every pin first, so this only shows outside a script.
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// Untyped input pins don't do this.
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OutputPin<Numeric> output = _source.CreateOutputPin<Numeric>();
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InputPin<Numeric> typed = _target.CreateInputPin<Numeric>();
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InputPin untyped = _target.CreateInputPin(typeof(Numeric));
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@@ -416,12 +409,9 @@ public class PinTests
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untyped.ConnectTo(output);
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output.Value = new Numeric(5);
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typed.IsEvaluated.ShouldBeTrue();
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typed.Value.ShouldBe(new Numeric(0));
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untyped.Value.ShouldBe(new Numeric(5));
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typed.Reset();
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typed.IsEvaluated.ShouldBeFalse();
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typed.Value.ShouldBe(new Numeric(5));
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untyped.Value.ShouldBe(new Numeric(5));
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}
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[Fact]
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@@ -182,7 +182,7 @@ public readonly struct Numeric : IComparable<Numeric>, IConvertible
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public static implicit operator long(Numeric p)
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{
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return (long) p._value;
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return (long) MathF.Round(p._value, MidpointRounding.AwayFromZero);
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}
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public static bool operator >(Numeric a, Numeric b)
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@@ -367,7 +367,7 @@ public readonly struct Numeric : IComparable<Numeric>, IConvertible
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/// <inheritdoc />
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public sbyte ToSByte(IFormatProvider? provider)
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{
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return (sbyte) Math.Clamp(_value, 0, 255);
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return (sbyte) Math.Clamp(_value, sbyte.MinValue, sbyte.MaxValue);
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}
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/// <inheritdoc />
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@@ -22,7 +22,10 @@ public abstract class NodeScript : CorePropertyChanged, INodeScript
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private void NodeTypeStoreOnNodeTypeRemoved(object? sender, NodeTypeStoreEvent e)
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{
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List<INode> nodes = Nodes.Where(n => n.GetType() == e.TypeRegistration.NodeData.Type).ToList();
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// Match on the node data rather than the type, another provider may have registered the same type
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List<INode> nodes = Nodes.Where(n => n.NodeData != null
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? n.NodeData == e.TypeRegistration.NodeData
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: n.GetType() == e.TypeRegistration.NodeData.Type).ToList();
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foreach (INode node in nodes)
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RemoveNode(node);
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}
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@@ -145,7 +148,8 @@ public abstract class NodeScript : CorePropertyChanged, INodeScript
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{
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lock (_nodes)
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{
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_nodes.Remove(node);
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if (!_nodes.Remove(node))
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return;
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}
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NodeRemoved?.Invoke(this, new SingleValueEventArgs<INode>(node));
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@@ -253,6 +257,8 @@ public abstract class NodeScript : CorePropertyChanged, INodeScript
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public void LoadConnections()
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{
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List<INode> nodes = Nodes.ToList();
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// An input reads from its first connection, so when there are several the first one is kept
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HashSet<IPin> connectedInputs = [];
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foreach (NodeConnectionEntity nodeConnectionEntity in Entity.Connections.OrderBy(p => p.SourcePinCollectionId))
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{
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INode? source = nodes.FirstOrDefault(n => n.Id == nodeConnectionEntity.SourceNode);
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@@ -275,6 +281,9 @@ public abstract class NodeScript : CorePropertyChanged, INodeScript
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// Ensure the connection is valid
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if (sourcePin.Direction == targetPin.Direction)
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continue;
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IPin inputPin = targetPin.Direction == PinDirection.Input ? targetPin : sourcePin;
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if (!connectedInputs.Add(inputPin))
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continue;
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// Clear existing connections on input pins, we don't want none of that now
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if (targetPin.Direction == PinDirection.Input)
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@@ -310,7 +319,16 @@ public abstract class NodeScript : CorePropertyChanged, INodeScript
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{
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Entity.Name = Name;
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Entity.Description = Description;
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// Nodes whose type isn't registered couldn't be loaded, most likely because their plugin is missing or disabled.
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// Keep them and their connections, so they come back once the plugin is available again
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List<NodeEntity> unavailableNodes = Entity.Nodes.Where(e => !e.IsExitNode && Nodes.All(n => n.Id != e.Id) && NodeTypeStore.Get(e) == null).ToList();
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List<NodeConnectionEntity> unavailableConnections = Entity.Connections
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.Where(c => unavailableNodes.Any(n => n.Id == c.SourceNode || n.Id == c.TargetNode))
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.ToList();
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Entity.Nodes.Clear();
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Entity.Nodes.AddRange(unavailableNodes);
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foreach (INode node in Nodes)
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{
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@@ -346,6 +364,7 @@ public abstract class NodeScript : CorePropertyChanged, INodeScript
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// Store connections
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Entity.Connections.Clear();
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Entity.Connections.AddRange(unavailableConnections);
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foreach (INode node in Nodes)
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{
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SavePins(node, -1, node.Pins);
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@@ -385,7 +385,13 @@ public abstract class Node : BreakableModel, INode
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/// <inheritdoc />
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public void TryEvaluate()
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{
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TryOrBreak(Evaluate, "Failed to evaluate");
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if (TryOrBreak(Evaluate, "Failed to evaluate"))
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return;
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|
||||
// Don't let the values of the last successful run flow on, and don't try again for every pin that reads from this
|
||||
// node. Setting a value marks the pin as evaluated until the next run
|
||||
foreach (Pin pin in Pins.Concat(PinCollections.SelectMany(c => c)).OfType<Pin>().Where(p => p.Direction == PinDirection.Output))
|
||||
pin.SetDefaultValue();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -12,7 +12,7 @@ public sealed class InputPin<T> : Pin
|
||||
internal InputPin(INode node, string name)
|
||||
: base(node, name)
|
||||
{
|
||||
Value = default;
|
||||
_value = default;
|
||||
IsNumeric = typeof(T) == typeof(Numeric);
|
||||
}
|
||||
|
||||
@@ -149,15 +149,13 @@ public sealed class InputPin : Pin
|
||||
|
||||
private set
|
||||
{
|
||||
// We can't take null for value types so use the default value for that type
|
||||
if (Type.IsValueType && value == null)
|
||||
// We can't take null for value types so set it to the default value for that type
|
||||
_value = Type.GetDefault();
|
||||
else if (value != null)
|
||||
// If a value was given make sure it matches
|
||||
if (!Type.IsInstanceOfType(value))
|
||||
throw new ArgumentException($"Value of type '{value.GetType().Name}' can't be assigned to a pin of type {Type.Name}.");
|
||||
value = Type.GetDefault();
|
||||
// If a value was given make sure it matches
|
||||
else if (value != null && !Type.IsInstanceOfType(value))
|
||||
throw new ArgumentException($"Value of type '{value.GetType().Name}' can't be assigned to a pin of type {Type.Name}.");
|
||||
|
||||
// Otherwise we're good and we can put a null here if it happens to be that
|
||||
_value = value;
|
||||
IsEvaluated = true;
|
||||
OnPropertyChanged(nameof(PinValue));
|
||||
|
||||
@@ -29,6 +29,11 @@ public sealed class OutputPin<T> : Pin
|
||||
/// <inheritdoc />
|
||||
public override PinDirection Direction => PinDirection.Output;
|
||||
|
||||
internal override void SetDefaultValue()
|
||||
{
|
||||
Value = default;
|
||||
}
|
||||
|
||||
private T? _value;
|
||||
|
||||
/// <summary>
|
||||
@@ -100,6 +105,11 @@ public sealed class OutputPin : Pin
|
||||
/// <inheritdoc />
|
||||
public override PinDirection Direction => PinDirection.Output;
|
||||
|
||||
internal override void SetDefaultValue()
|
||||
{
|
||||
Value = Type.GetDefault();
|
||||
}
|
||||
|
||||
private object? _value;
|
||||
private Type _type;
|
||||
|
||||
@@ -117,15 +127,13 @@ public sealed class OutputPin : Pin
|
||||
}
|
||||
set
|
||||
{
|
||||
// We can't take null for value types so use the default value for that type
|
||||
if (Type.IsValueType && value == null)
|
||||
// We can't take null for value types so set it to the default value for that type
|
||||
_value = Type.GetDefault();
|
||||
else if (value != null)
|
||||
// If a value was given make sure it matches
|
||||
if (!Type.IsInstanceOfType(value))
|
||||
throw new ArgumentException($"Value of type '{value.GetType().Name}' can't be assigned to a pin of type {Type.Name}.");
|
||||
value = Type.GetDefault();
|
||||
// If a value was given make sure it matches
|
||||
else if (value != null && !Type.IsInstanceOfType(value))
|
||||
throw new ArgumentException($"Value of type '{value.GetType().Name}' can't be assigned to a pin of type {Type.Name}.");
|
||||
|
||||
// Otherwise we're good and we can put a null here if it happens to be that
|
||||
_value = value;
|
||||
IsEvaluated = true;
|
||||
OnPropertyChanged(nameof(PinValue));
|
||||
|
||||
@@ -85,9 +85,19 @@ public abstract class Pin : CorePropertyChanged, IPin
|
||||
IsEvaluated = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the value of an output pin to the default value of its type, used when its node fails to evaluate
|
||||
/// </summary>
|
||||
internal virtual void SetDefaultValue()
|
||||
{
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
public void ConnectTo(IPin pin)
|
||||
{
|
||||
if (_connectedTo.Contains(pin))
|
||||
return;
|
||||
|
||||
_connectedTo.Add(pin);
|
||||
if (!pin.ConnectedTo.Contains(this))
|
||||
pin.ConnectTo(this);
|
||||
@@ -129,11 +139,15 @@ public abstract class Pin : CorePropertyChanged, IPin
|
||||
/// <inheritdoc />
|
||||
public bool IsTypeCompatible(Type type, bool forgivingEnumMatching = true)
|
||||
{
|
||||
return Type == type
|
||||
|| (Direction == PinDirection.Input && type.IsAssignableTo(Type))
|
||||
|| (Direction == PinDirection.Output && type.IsAssignableFrom(Type))
|
||||
|| (Direction == PinDirection.Input && Type == typeof(Enum) && type.IsEnum && forgivingEnumMatching)
|
||||
|| (Direction == PinDirection.Output && type == typeof(Enum) && Type.IsEnum && forgivingEnumMatching);
|
||||
if (Type == type)
|
||||
return true;
|
||||
|
||||
// A specific enum and a pin of any enum only match when forgiving, every enum is assignable to Enum otherwise
|
||||
if ((Direction == PinDirection.Input && Type == typeof(Enum) && type.IsEnum) || (Direction == PinDirection.Output && type == typeof(Enum) && Type.IsEnum))
|
||||
return forgivingEnumMatching;
|
||||
|
||||
return (Direction == PinDirection.Input && type.IsAssignableTo(Type))
|
||||
|| (Direction == PinDirection.Output && type.IsAssignableFrom(Type));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
Reference in new issue
Block a user