UI VM factories - Shortened names for readibility

Layer properties - Ensure only LayerBrushes can add properties and make sure that method instantiates a keyframe engine
Layer properties UI - Respond to properties being added/removed
This commit is contained in:
Robert committed 2020-02-12 21:18:00 +01:00
1 parent 4f66d09755
commit 51a21b7a8a
29 files changed
+417 -303

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@@ -24,7 +24,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization
{
private readonly ILayerEditorService _layerEditorService;
private readonly IProfileEditorService _profileEditorService;
private readonly IProfileLayerViewModelFactory _profileLayerViewModelFactory;
private readonly IProfileLayerVmFactory _profileLayerVmFactory;
private readonly ISettingsService _settingsService;
private readonly ISurfaceService _surfaceService;
private int _activeToolIndex;
@@ -37,13 +37,13 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization
ISurfaceService surfaceService,
ISettingsService settingsService,
IEventAggregator eventAggregator,
IProfileLayerViewModelFactory profileLayerViewModelFactory)
IProfileLayerVmFactory profileLayerVmFactory)
{
_profileEditorService = profileEditorService;
_layerEditorService = layerEditorService;
_surfaceService = surfaceService;
_settingsService = settingsService;
_profileLayerViewModelFactory = profileLayerViewModelFactory;
_profileLayerVmFactory = profileLayerVmFactory;
Execute.OnUIThreadSync(() =>
{
@@ -144,7 +144,7 @@ namespace Artemis.UI.Screens.Module.ProfileEditor.Visualization
foreach (var layer in layers)
{
if (layerViewModels.All(vm => vm.Layer != layer))
CanvasViewModels.Add(_profileLayerViewModelFactory.Create(layer));
CanvasViewModels.Add(_profileLayerVmFactory.Create(layer));
}
// Remove layers that no longer exist