Fixed a crash when minimizing

Test brush respects opacity setting
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Robert committed 2020-01-23 19:52:15 +01:00
1 parent 780abf0fcd
commit 4fc0dc12ab
5 files changed
+50 -31

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@@ -189,7 +189,7 @@ namespace Artemis.Core.Models.Profile
}
var shader = SKShader.CreateSweepGradient(new SKPoint(LayerShape.RenderRectangle.MidX, LayerShape.RenderRectangle.MidY), testColors.ToArray());
canvas.DrawPath(LayerShape.RenderPath, new SKPaint {Shader = shader});
canvas.DrawPath(LayerShape.RenderPath, new SKPaint {Shader = shader, Color = new SKColor(0, 0, 0, (byte) (OpacityProperty.CurrentValue * 2.55f)) });
}
LayerBrush?.Render(canvas);