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Hooked up rotation and opacity
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@@ -132,12 +132,12 @@ namespace Artemis.Core.Models.Profile
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public LayerProperty<SKSize> SizeProperty { get; private set; }
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/// <summary>
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/// The rotation property of this layer, also found in <see cref="Properties" />
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/// The rotation property of this layer range 0 - 360, also found in <see cref="Properties" />
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/// </summary>
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public LayerProperty<int> RotationProperty { get; private set; }
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/// <summary>
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/// The opacity property of this layer, also found in <see cref="Properties" />
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/// The opacity property of this layer range 0 - 100, also found in <see cref="Properties" />
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/// </summary>
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public LayerProperty<float> OpacityProperty { get; private set; }
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@@ -158,9 +158,19 @@ namespace Artemis.Core.Models.Profile
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canvas.Save();
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canvas.ClipPath(Path);
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// Apply transformations
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var rotation = RotationProperty.CurrentValue;
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var anchor = AnchorPointProperty.CurrentValue;
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if (rotation != 0)
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canvas.RotateDegrees(rotation, anchor.X * AbsoluteRectangle.Width + LayerShape.RenderRectangle.Left, anchor.Y * AbsoluteRectangle.Height + LayerShape.RenderRectangle.Top);
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// Placeholder
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if (LayerShape?.RenderPath != null)
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canvas.DrawPath(LayerShape.RenderPath, new SKPaint {Color = new SKColor(255, 0, 0)});
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{
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canvas.DrawPath(LayerShape.RenderPath, new SKPaint {Color = new SKColor(255, 0, 0, (byte) (2.55 * OpacityProperty.CurrentValue))});
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}
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LayerBrush?.Render(canvas);
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canvas.Restore();
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}
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