mirror of
https://github.com/Artemis-RGB/Artemis
synced 2025-12-31 09:43:46 +00:00
LFX progress
Update .gitignore
This commit is contained in:
parent
1d174a1aa7
commit
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3
.gitignore
vendored
3
.gitignore
vendored
@ -15,6 +15,7 @@
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x64/
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x64/
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x86/
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x86/
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build/
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build/
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debug/
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bld/
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bld/
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[Bb]in/
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[Bb]in/
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[Oo]bj/
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[Oo]bj/
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@ -190,4 +191,4 @@ FakesAssemblies/
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# Visual Studio 6 workspace options file
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# Visual Studio 6 workspace options file
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*.opt
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*.opt
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*.opendb
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*.opendb
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@ -191,9 +191,6 @@
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<HintPath>..\packages\MahApps.Metro.1.3.0\lib\net45\MahApps.Metro.dll</HintPath>
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<HintPath>..\packages\MahApps.Metro.1.3.0\lib\net45\MahApps.Metro.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.QualityTools.Testing.Fakes, Version=12.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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</Reference>
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<Reference Include="Mono.Cecil, Version=0.9.6.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL">
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
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<HintPath>..\packages\Mono.Cecil.0.9.6.4\lib\net45\Mono.Cecil.dll</HintPath>
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<Private>True</Private>
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<Private>True</Private>
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@ -22,7 +22,6 @@ namespace Artemis.Managers
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private readonly EffectManager _effectManager;
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private readonly EffectManager _effectManager;
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private readonly ILogger _logger;
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private readonly ILogger _logger;
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private readonly Timer _loopTimer;
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private readonly Timer _loopTimer;
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private bool _canShowException;
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public LoopManager(ILogger logger, EffectManager effectManager, DeviceManager deviceManager,
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public LoopManager(ILogger logger, EffectManager effectManager, DeviceManager deviceManager,
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DebugViewModel debugViewModel)
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DebugViewModel debugViewModel)
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@ -31,7 +30,6 @@ namespace Artemis.Managers
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_effectManager = effectManager;
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_effectManager = effectManager;
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_deviceManager = deviceManager;
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_deviceManager = deviceManager;
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_debugViewModel = debugViewModel;
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_debugViewModel = debugViewModel;
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_canShowException = true;
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// Setup timers
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// Setup timers
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_loopTimer = new Timer(40);
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_loopTimer = new Timer(40);
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@ -7,12 +7,10 @@ namespace Artemis.Modules.Games.ProjectCars.Data
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{
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{
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public class pCarsAPI_GetData
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public class pCarsAPI_GetData
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{
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{
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private static pCarsAPIStruct structCurrent = new pCarsAPIStruct();
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private static MemoryMappedFile memoryMappedFile;
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private static MemoryMappedFile memoryMappedFile;
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private static GCHandle handle;
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private static GCHandle handle;
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private static int sharedmemorysize;
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private static int sharedmemorysize;
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private static byte[] sharedMemoryReadBuffer;
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private static byte[] sharedMemoryReadBuffer;
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private static bool isSharedMemoryInitialised;
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private static bool InitialiseSharedMemory()
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private static bool InitialiseSharedMemory()
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{
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{
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@ -21,11 +19,10 @@ namespace Artemis.Modules.Games.ProjectCars.Data
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memoryMappedFile = MemoryMappedFile.OpenExisting("$pcars$");
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memoryMappedFile = MemoryMappedFile.OpenExisting("$pcars$");
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sharedmemorysize = Marshal.SizeOf(typeof(pCarsAPIStruct));
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sharedmemorysize = Marshal.SizeOf(typeof(pCarsAPIStruct));
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sharedMemoryReadBuffer = new byte[sharedmemorysize];
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sharedMemoryReadBuffer = new byte[sharedmemorysize];
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isSharedMemoryInitialised = true;
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return true;
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return true;
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}
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}
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catch (Exception ex)
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catch (Exception)
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{
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{
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return false;
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return false;
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}
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}
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@ -42,8 +39,8 @@ namespace Artemis.Modules.Games.ProjectCars.Data
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using (var sharedMemoryStreamView = memoryMappedFile.CreateViewStream())
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using (var sharedMemoryStreamView = memoryMappedFile.CreateViewStream())
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{
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{
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var _SharedMemoryStream = new BinaryReader(sharedMemoryStreamView);
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var sharedMemoryStream = new BinaryReader(sharedMemoryStreamView);
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sharedMemoryReadBuffer = _SharedMemoryStream.ReadBytes(sharedmemorysize);
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sharedMemoryReadBuffer = sharedMemoryStream.ReadBytes(sharedmemorysize);
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handle = GCHandle.Alloc(sharedMemoryReadBuffer, GCHandleType.Pinned);
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handle = GCHandle.Alloc(sharedMemoryReadBuffer, GCHandleType.Pinned);
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_pcarsapistruct =
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_pcarsapistruct =
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(pCarsAPIStruct) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(pCarsAPIStruct));
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(pCarsAPIStruct) Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(pCarsAPIStruct));
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@ -52,7 +49,7 @@ namespace Artemis.Modules.Games.ProjectCars.Data
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return new Tuple<bool, pCarsAPIStruct>(true, _pcarsapistruct);
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return new Tuple<bool, pCarsAPIStruct>(true, _pcarsapistruct);
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}
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}
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catch (Exception ex)
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catch (Exception)
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{
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{
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//return false in the tuple as the read failed
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//return false in the tuple as the read failed
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return new Tuple<bool, pCarsAPIStruct>(false, _pcarsapistruct);
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return new Tuple<bool, pCarsAPIStruct>(false, _pcarsapistruct);
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@ -1,166 +1,166 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ProjectConfiguration>
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</ItemGroup>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{1A349CF5-2008-41E8-AC13-874CBBCDFA0A}</ProjectGuid>
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<ProjectGuid>{1A349CF5-2008-41E8-AC13-874CBBCDFA0A}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>LightFX2Artemis</RootNamespace>
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<RootNamespace>LightFX2Artemis</RootNamespace>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
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<PlatformToolset>v140</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||||
<UseDebugLibraries>true</UseDebugLibraries>
|
<UseDebugLibraries>true</UseDebugLibraries>
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||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
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||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
<ConfigurationType>DynamicLibrary</ConfigurationType>
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||||||
<UseDebugLibraries>false</UseDebugLibraries>
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
<PlatformToolset>v140</PlatformToolset>
|
<PlatformToolset>v140</PlatformToolset>
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||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
<WholeProgramOptimization>true</WholeProgramOptimization>
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||||||
<CharacterSet>Unicode</CharacterSet>
|
<CharacterSet>Unicode</CharacterSet>
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||||||
</PropertyGroup>
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</PropertyGroup>
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||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||||
<ImportGroup Label="ExtensionSettings">
|
<ImportGroup Label="ExtensionSettings">
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||||||
</ImportGroup>
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</ImportGroup>
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<ImportGroup Label="Shared">
|
<ImportGroup Label="Shared">
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||||||
</ImportGroup>
|
</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
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||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
</ImportGroup>
|
</ImportGroup>
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||||||
<PropertyGroup Label="UserMacros" />
|
<PropertyGroup Label="UserMacros" />
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
<LinkIncremental>true</LinkIncremental>
|
<LinkIncremental>true</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
<LinkIncremental>false</LinkIncremental>
|
<LinkIncremental>false</LinkIncremental>
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||||||
</PropertyGroup>
|
</PropertyGroup>
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||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
<ClCompile>
|
<ClCompile>
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||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
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||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir)includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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||||||
</ClCompile>
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</ClCompile>
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||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<Optimization>Disabled</Optimization>
|
<Optimization>Disabled</Optimization>
|
||||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
|
||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
<AdditionalIncludeDirectories>$(ProjectDir)includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
<AdditionalIncludeDirectories>$(ProjectDir)includes;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
<TargetMachine>MachineX86</TargetMachine>
|
<TargetMachine>MachineX86</TargetMachine>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
<ClCompile>
|
<ClCompile>
|
||||||
<WarningLevel>Level3</WarningLevel>
|
<WarningLevel>Level3</WarningLevel>
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||||||
<PrecompiledHeader>
|
<PrecompiledHeader>
|
||||||
</PrecompiledHeader>
|
</PrecompiledHeader>
|
||||||
<Optimization>MaxSpeed</Optimization>
|
<Optimization>MaxSpeed</Optimization>
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
<SDLCheck>true</SDLCheck>
|
<SDLCheck>true</SDLCheck>
|
||||||
</ClCompile>
|
</ClCompile>
|
||||||
<Link>
|
<Link>
|
||||||
<SubSystem>Console</SubSystem>
|
<SubSystem>Console</SubSystem>
|
||||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
<OptimizeReferences>true</OptimizeReferences>
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
</Link>
|
</Link>
|
||||||
</ItemDefinitionGroup>
|
</ItemDefinitionGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClCompile Include="LightFxDevice.cpp" />
|
<ClCompile Include="LightFxDevice.cpp" />
|
||||||
<ClCompile Include="LightFxLight.cpp" />
|
<ClCompile Include="LightFxLight.cpp" />
|
||||||
<ClCompile Include="LightFxState.cpp" />
|
<ClCompile Include="LightFxState.cpp" />
|
||||||
<ClCompile Include="Source.cpp" />
|
<ClCompile Include="Source.cpp" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ClInclude Include="LightFxDevice.h" />
|
<ClInclude Include="LightFxDevice.h" />
|
||||||
<ClInclude Include="LightFxLight.h" />
|
<ClInclude Include="LightFxLight.h" />
|
||||||
<ClInclude Include="LightFxState.h" />
|
<ClInclude Include="LightFxState.h" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
<ImportGroup Label="ExtensionTargets">
|
<ImportGroup Label="ExtensionTargets">
|
||||||
</ImportGroup>
|
</ImportGroup>
|
||||||
</Project>
|
</Project>
|
||||||
@ -1,12 +1,32 @@
|
|||||||
#include "LightFxDevice.h"
|
#include "LightFxDevice.h"
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
|
|
||||||
LightFxDevice::LightFxDevice()
|
LightFxDevice::LightFxDevice()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
LightFxDevice::~LightFxDevice()
|
LightFxDevice::~LightFxDevice()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void LightFxDevice::SetLightFromInt(int lightIndex, const unsigned colorVal)
|
||||||
|
{
|
||||||
|
Lights[lightIndex].Color->brightness = (colorVal >> 24) & 0xFF;
|
||||||
|
Lights[lightIndex].Color->red = (colorVal >> 16) & 0xFF;
|
||||||
|
Lights[lightIndex].Color->green = (colorVal >> 8) & 0xFF;
|
||||||
|
Lights[lightIndex].Color->blue = colorVal & 0xFF;
|
||||||
|
}
|
||||||
|
|
||||||
|
json LightFxDevice::GetJson()
|
||||||
|
{
|
||||||
|
json j;
|
||||||
|
j["lights"] = {};
|
||||||
|
for (LightFxLight light : Lights)
|
||||||
|
{
|
||||||
|
j["lights"].push_back(light.GetJson());
|
||||||
|
}
|
||||||
|
|
||||||
|
return j;
|
||||||
|
}
|
||||||
|
|||||||
@ -1,11 +1,15 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "LightFxLight.h"
|
#include "LightFxLight.h"
|
||||||
|
#include <json.hpp>
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
class LightFxDevice
|
class LightFxDevice
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LightFxDevice();
|
LightFxDevice();
|
||||||
~LightFxDevice();
|
~LightFxDevice();
|
||||||
|
void SetLightFromInt(int lightIndex, const unsigned colorVal);
|
||||||
|
json GetJson();
|
||||||
LightFxLight Lights[128];
|
LightFxLight Lights[128];
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@ -1,7 +1,6 @@
|
|||||||
#include "LightFxLight.h"
|
#include "LightFxLight.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
LightFxLight::LightFxLight()
|
LightFxLight::LightFxLight()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
@ -10,3 +9,15 @@ LightFxLight::LightFxLight()
|
|||||||
LightFxLight::~LightFxLight()
|
LightFxLight::~LightFxLight()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
json LightFxLight::GetJson()
|
||||||
|
{
|
||||||
|
json j;
|
||||||
|
j["color"] = {
|
||||||
|
{"red", Color->red},
|
||||||
|
{"green", Color->green},
|
||||||
|
{"blue", Color->blue},
|
||||||
|
{"brightness", Color->brightness}
|
||||||
|
};
|
||||||
|
return j;
|
||||||
|
}
|
||||||
|
|||||||
@ -1,11 +1,14 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
#include "includes/LFXDecl.h"
|
#include "includes/LFXDecl.h"
|
||||||
|
#include "json.hpp"
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
class LightFxLight
|
class LightFxLight
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LightFxLight();
|
LightFxLight();
|
||||||
~LightFxLight();
|
~LightFxLight();
|
||||||
|
json GetJson();
|
||||||
PLFX_COLOR Color;
|
PLFX_COLOR Color;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@ -1,6 +1,7 @@
|
|||||||
#include "LightFxState.h"
|
#include "LightFxState.h"
|
||||||
|
#include "json.hpp"
|
||||||
|
|
||||||
|
using json = nlohmann::json;
|
||||||
|
|
||||||
LightFxState::LightFxState(char* game)
|
LightFxState::LightFxState(char* game)
|
||||||
{
|
{
|
||||||
@ -12,9 +13,16 @@ LightFxState::~LightFxState()
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void LightFxState::Update()
|
const char* LightFxState::Update()
|
||||||
{
|
{
|
||||||
// Serialize self
|
json j;
|
||||||
|
j["game"] = Game;
|
||||||
|
j["devices"] = {};
|
||||||
|
for (LightFxDevice device : Devices)
|
||||||
|
{
|
||||||
|
j["devices"].push_back(device.GetJson());
|
||||||
|
}
|
||||||
|
|
||||||
// Transmit through Pipe
|
std::string s = j.dump();
|
||||||
|
return s.c_str();
|
||||||
}
|
}
|
||||||
|
|||||||
@ -3,10 +3,10 @@
|
|||||||
|
|
||||||
class LightFxState
|
class LightFxState
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
LightFxState(char* game);
|
LightFxState(char* game);
|
||||||
~LightFxState();
|
~LightFxState();
|
||||||
void Update();
|
const char* Update();
|
||||||
char* Game;
|
char* Game;
|
||||||
LightFxDevice Devices[5];
|
LightFxDevice Devices[5];
|
||||||
};
|
};
|
||||||
|
|||||||
@ -25,7 +25,7 @@ BOOL WINAPI DllMain(HINSTANCE hInst, DWORD fdwReason, LPVOID)
|
|||||||
{
|
{
|
||||||
if (fdwReason == DLL_PROCESS_ATTACH)
|
if (fdwReason == DLL_PROCESS_ATTACH)
|
||||||
{
|
{
|
||||||
lightFxState = new LightFxState(GetGame());
|
lightFxState = new LightFxState("Payday2");
|
||||||
FILELog::ReportingLevel() = logDEBUG1;
|
FILELog::ReportingLevel() = logDEBUG1;
|
||||||
FILE* log_fd = fopen("log.txt", "w");
|
FILE* log_fd = fopen("log.txt", "w");
|
||||||
Output2FILE::Stream() = log_fd;
|
Output2FILE::Stream() = log_fd;
|
||||||
@ -75,7 +75,8 @@ FN_DECLSPEC LFX_RESULT STDCALL LFX_Update()
|
|||||||
{
|
{
|
||||||
FILE_LOG(logDEBUG1) << "Called LFX_Update()";
|
FILE_LOG(logDEBUG1) << "Called LFX_Update()";
|
||||||
|
|
||||||
lightFxState->Update();
|
const char* jsonString = lightFxState->Update();
|
||||||
|
FILE_LOG(logDEBUG1) << "JSON: " << jsonString;
|
||||||
return LFX_SUCCESS;
|
return LFX_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -147,7 +148,7 @@ FN_DECLSPEC LFX_RESULT STDCALL LFX_GetLightLocation(const unsigned int devIndex,
|
|||||||
{
|
{
|
||||||
FILE_LOG(logDEBUG1) << "Called LFX_GetLightLocation()";
|
FILE_LOG(logDEBUG1) << "Called LFX_GetLightLocation()";
|
||||||
|
|
||||||
*lightLoc = LFX_POSITION{ 0,0,0 };
|
*lightLoc = LFX_POSITION{0,0,0};
|
||||||
return LFX_SUCCESS;
|
return LFX_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -170,6 +171,11 @@ FN_DECLSPEC LFX_RESULT STDCALL LFX_SetLightColor(const unsigned int devIndex, co
|
|||||||
FN_DECLSPEC LFX_RESULT STDCALL LFX_Light(const unsigned int locationMask, const unsigned int colorVal)
|
FN_DECLSPEC LFX_RESULT STDCALL LFX_Light(const unsigned int locationMask, const unsigned int colorVal)
|
||||||
{
|
{
|
||||||
FILE_LOG(logDEBUG1) << "Called LFX_Light()";
|
FILE_LOG(logDEBUG1) << "Called LFX_Light()";
|
||||||
|
|
||||||
|
for (LightFxDevice device : lightFxState->Devices)
|
||||||
|
{
|
||||||
|
device.SetLightFromInt(0, colorVal);
|
||||||
|
}
|
||||||
return LFX_SUCCESS;
|
return LFX_SUCCESS;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
12201
Artemis/LightFX2Artemis/includes/json.hpp
Normal file
12201
Artemis/LightFX2Artemis/includes/json.hpp
Normal file
File diff suppressed because it is too large
Load Diff
Loading…
x
Reference in New Issue
Block a user