Layers - Allow the clip render mode to stretch if really needed

Core - Include the canvas' SKImageInfo in render calls
This commit is contained in:
SpoinkyNL committed 2020-02-16 01:56:45 +01:00
1 parent 97250e62bf
commit 4b1b0248f5
13 files changed
+107 -64

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+1 -1
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@@ -127,7 +127,7 @@ namespace Artemis.Core.Services
lock (_modules)
{
foreach (var module in _modules)
module.Render(args.DeltaTime, _surfaceService.ActiveSurface, canvas);
module.Render(args.DeltaTime, _surfaceService.ActiveSurface, canvas, _rgbService.BitmapBrush.Bitmap.Info);
}
}
@@ -8,8 +8,24 @@ namespace Artemis.Core.Services.Interfaces
{
public interface IRgbService : IArtemisService
{
/// <summary>
/// Gets or sets the RGB surface rendering is performed on
/// </summary>
RGBSurface Surface { get; set; }
/// <summary>
/// Gets the bitmap brush used to convert the rendered frame to LED-colors
/// </summary>
BitmapBrush BitmapBrush { get; }
/// <summary>
/// Gets the scale the frames are rendered on, a scale of 1.0 means 1 pixel = 1mm
/// </summary>
double RenderScale { get; }
/// <summary>
/// Gets all loaded RGB devices
/// </summary>
IReadOnlyCollection<IRGBDevice> LoadedDevices { get; }
void AddDeviceProvider(IRGBDeviceProvider deviceProvider);
+2
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@@ -48,6 +48,8 @@ namespace Artemis.Core.Services
public IReadOnlyCollection<IRGBDevice> LoadedDevices => _loadedDevices.AsReadOnly();
public double RenderScale => _renderScaleSetting.Value;
public void AddDeviceProvider(IRGBDeviceProvider deviceProvider)
{
Surface.LoadDevices(deviceProvider);