Conditions - Refactor layer properties WIP

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Robert committed 2020-04-29 11:42:16 +02:00
1 parent f3898b5500
commit 492ee5c8c1
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using System;
using Artemis.Core.Models.Profile;
using Artemis.Core.Plugins.Models;
using Artemis.Core.Services.Interfaces;
using SkiaSharp;
namespace Artemis.Core.Plugins.LayerBrush
{
/// <summary>
/// A basic layer brush that does not implement any layer property, to use properties with persistent storage,
/// implement <see cref="LayerBrush{T}" /> instead
/// </summary>
public abstract class BaseLayerBrush : IDisposable
{
/// <summary>
/// Gets the layer this brush is applied to
/// </summary>
public Layer Layer { get; internal set; }
/// <summary>
/// Gets the descriptor of this brush
/// </summary>
public LayerBrushDescriptor Descriptor { get; internal set; }
/// <summary>
/// Gets the plugin info that defined this brush
/// </summary>
public PluginInfo PluginInfo => Descriptor.LayerBrushProvider.PluginInfo;
/// <summary>
/// Called when the brush is being removed from the layer
/// </summary>
public virtual void Dispose()
{
}
/// <summary>
/// Called before rendering every frame, write your update logic here
/// </summary>
/// <param name="deltaTime"></param>
public virtual void Update(double deltaTime)
{
}
/// <summary>
/// The main method of rendering anything to the layer. The provided <see cref="SKCanvas" /> is specific to the layer
/// and matches it's width and height.
/// <para>Called during rendering or layer preview, in the order configured on the layer</para>
/// </summary>
/// <param name="canvas">The layer canvas</param>
/// <param name="canvasInfo"></param>
/// <param name="path">The path to be filled, represents the shape</param>
/// <param name="paint">The paint to be used to fill the shape</param>
public virtual void Render(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
}
internal virtual void InitializeProperties(ILayerService layerService, string path)
{
}
internal virtual void ApplyToEntity()
{
}
internal virtual void UpdateProperties(double deltaTime)
{
}
}
}