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https://github.com/Artemis-RGB/Artemis
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Fixed a crash on Bubbles and Overlay views
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@ -5,7 +5,7 @@
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-- This is a default script to be executed by Artemis.
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-- You do not need to use this if you don't want to script. The default profiles
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-- should provide you with a lot of functionality out of the box.
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-- However, if you wan't to change the way profiles work, this is the ideal way
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-- However, if you want to change the way profiles work, this is the ideal way
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-- go about it.
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-- For docs and examples, see wiki: https://github.com/SpoinkyNL/Artemis/wiki/LUA
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@ -15,7 +15,9 @@
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-- This event is raised after every profile update, before drawing.
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function updateHandler(profile, eventArgs)
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-- In this example we only want to update once per frame when the keyboard is updated
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-- In this example we only want to update once per frame when the keyboard is
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-- updated. If you don't do this the updateHandler will trigger on every
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-- device's update.
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if eventArgs.DeviceType != "keyboard" then
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return
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end
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@ -25,7 +27,8 @@ end
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-- This event is raised after every profile draw, after updating.
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function drawHandler(profile, eventArgs)
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-- In this example we only want to draw to the keyboard
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-- In this example we only want to draw to the keyboard. Each device has it's
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-- own drawing event
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if eventArgs.DeviceType != "keyboard" then
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return
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end
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@ -141,6 +141,12 @@ namespace Artemis.ViewModels
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CheckDuplicateInstances();
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Updater.CheckChangelog(MetroDialogService);
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// Run this on the UI thread to avoid having to use dispatchers in VMs
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Execute.OnUIThread(ActivateViews);
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}
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private void ActivateViews()
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{
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var vms = _kernel.GetAll<BaseViewModel>().ToList();
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Items.Clear();
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Items.AddRange(vms);
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