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https://github.com/Artemis-RGB/Artemis
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Rendering - Moved bitmap management logic & prevent access violations
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@@ -1,7 +1,6 @@
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using System;
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using System.Collections.Generic;
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using RGB.NET.Core;
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using SkiaSharp;
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namespace Artemis.Core.Services
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{
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@@ -31,31 +30,25 @@ namespace Artemis.Core.Services
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/// </summary>
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RGBSurface Surface { get; set; }
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/// <summary>
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/// Gets the texture brush used to convert the rendered frame to LED-colors
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/// </summary>
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TextureBrush TextureBrush { get; }
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/// <summary>
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/// Gets the texture used to convert the rendered frame to LED-colors
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/// </summary>
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SKTexture? Texture { get; }
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/// <summary>
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/// Gets the update trigger that drives the render loop
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/// </summary>
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TimerUpdateTrigger UpdateTrigger { get; }
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/// <summary>
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/// Gets or sets whether rendering should be paused
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/// </summary>
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bool IsRenderPaused { get; set; }
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/// <summary>
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/// Recreates the Texture to use the given <see cref="SKBitmap" />
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/// Gets a boolean indicating whether the render pipeline is open
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/// </summary>
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/// <param name="bitmap"></param>
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void UpdateTexture(SKBitmap bitmap);
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bool RenderOpen { get; }
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/// <summary>
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/// Opens the render pipeline
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/// </summary>
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SKTexture OpenRender();
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/// <summary>
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/// Closes the render pipeline
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/// </summary>
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void CloseRender();
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/// <summary>
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/// Adds the given device provider to the <see cref="Surface" />
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