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https://github.com/Artemis-RGB/Artemis
synced 2025-12-13 05:48:35 +00:00
Added color reset for pixels that shouldn't be lit. It seems like the resize in the bitmap constructor is not high quality, research is needed.
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@ -4,6 +4,7 @@ using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Keyboard;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Keyboard.Keys;
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using System;
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namespace Artemis.KeyboardProviders.Corsair
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{
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@ -30,8 +31,7 @@ namespace Artemis.KeyboardProviders.Corsair
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Height = (int)_keyboard.KeyboardRectangle.Height;
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Width = (int)_keyboard.KeyboardRectangle.Width;
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_keyboard.UpdateMode = UpdateMode.Manual;
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_keyboard.Brush = new SolidColorBrush(Color.Black);
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// _keyboard.UpdateMode = UpdateMode.Manual;
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_keyboard.Update(true);
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}
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@ -43,13 +43,19 @@ namespace Artemis.KeyboardProviders.Corsair
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/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap size.
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/// Does not reset the color each time. Uncomment line 48 for collor reset.
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/// </summary>
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/// <param name="bitmap"></param>
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/// <param name="bitmap//"></param>
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public override void DrawBitmap(Bitmap bitmap)
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{
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//bitmap = new Bitmap(@"C:\Users\Hazard\Desktop\1920x1080.png");
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Bitmap resize = new Bitmap(bitmap, new Size((int)_keyboard.KeyboardRectangle.Width, (int)_keyboard.KeyboardRectangle.Height));
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foreach (var item in _keyboard.Keys)
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{
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item.Led.Color = resize.GetPixel((int)item.KeyRectangle.X, (int)item.KeyRectangle.Y);
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Color pixelColor = resize.GetPixel((int)item.KeyRectangle.X, (int)item.KeyRectangle.Y);
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if (pixelColor.Name == "0")
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{
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pixelColor = Color.Black;
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}
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item.Led.Color = pixelColor;
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}
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_keyboard.Update();
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}
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