Merge branch 'development' into feature/avalonia

Code cleanup
This commit is contained in:
Robert committed 2022-05-14 00:14:03 +02:00
1 parent 6f75683c4d
commit 35f83e58e5
22 files changed
+176 -95

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@@ -73,9 +73,8 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
}
else
{
List<SKColor> colors = this.Select(c => c.Color).ToList();
for (int i = 0; i <= timesToRepeat; i++)
result.AddRange(colors);
result.AddRange(this.Select(c => c.Color));
}
if (seamless && !IsSeamless())
@@ -87,9 +86,7 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// <summary>
/// Gets all the positions in the color gradient
/// </summary>
/// <param name="timesToRepeat">
/// The amount of times to repeat the positions
/// </param>
/// <param name="timesToRepeat">The amount of times to repeat the positions</param>
/// <param name="seamless">
/// A boolean indicating whether to make the gradient seamless by adding the first color behind the
/// last color
@@ -120,7 +117,7 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
// Compress current points evenly
float compression = 1f - 1f / result.Count;
for (int index = 0; index < result.Count; index++)
result[index] = result[index] * compression;
result[index] *= compression;
// Add one extra point at the end
result.Add(1f);
}
@@ -132,19 +129,30 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
/// Gets a color at any position between 0.0 and 1.0 using interpolation
/// </summary>
/// <param name="position">A position between 0.0 and 1.0</param>
public SKColor GetColor(float position)
/// <param name="timesToRepeat">The amount of times to repeat the positions</param>
/// <param name="seamless">
/// A boolean indicating whether to make the gradient seamless by adding the first color behind the
/// last color
/// </param>
public SKColor GetColor(float position, int timesToRepeat = 0, bool seamless = false)
{
if (!this.Any())
return new SKColor(255, 255, 255);
ColorGradientStop[] stops = this.ToArray();
if (position <= 0) return stops[0].Color;
if (position >= 1) return stops[^1].Color;
ColorGradientStop left = stops[0];
ColorGradientStop? right = null;
foreach (ColorGradientStop stop in stops)
SKColor[] colors = GetColorsArray(timesToRepeat, seamless);
float[] stops = GetPositionsArray(timesToRepeat, seamless);
// If at or over the edges, return the corresponding edge
if (position <= 0) return colors[0];
if (position >= 1) return colors[^1];
// Walk through the stops until we find the one at or after the requested position, that becomes the right stop
// The left stop is the previous stop before the right one was found.
float left = stops[0];
float? right = null;
foreach (float stop in stops)
{
if (stop.Position >= position)
if (stop >= position)
{
right = stop;
break;
@@ -153,14 +161,22 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
left = stop;
}
if (right == null || left == right)
return left.Color;
// Get the left stop's color
SKColor leftColor = colors[Array.IndexOf(stops, left)];
position = (float) Math.Round((position - left.Position) / (right.Position - left.Position), 2);
byte a = (byte) ((right.Color.Alpha - left.Color.Alpha) * position + left.Color.Alpha);
byte r = (byte) ((right.Color.Red - left.Color.Red) * position + left.Color.Red);
byte g = (byte) ((right.Color.Green - left.Color.Green) * position + left.Color.Green);
byte b = (byte) ((right.Color.Blue - left.Color.Blue) * position + left.Color.Blue);
// If no right stop was found or the left and right stops are on the same spot, return the left stop's color
if (right == null || left == right)
return leftColor;
// Get the right stop's color
SKColor rightColor = colors[Array.IndexOf(stops, right)];
// Interpolate the position between the left and right color
position = MathF.Round((position - left) / (right.Value - left), 2);
byte a = (byte) ((rightColor.Alpha - leftColor.Alpha) * position + leftColor.Alpha);
byte r = (byte) ((rightColor.Red - leftColor.Red) * position + leftColor.Red);
byte g = (byte) ((rightColor.Green - leftColor.Green) * position + leftColor.Green);
byte b = (byte) ((rightColor.Blue - leftColor.Blue) * position + leftColor.Blue);
return new SKColor(r, g, b, a);
}
@@ -561,7 +577,8 @@ public class ColorGradient : IList<ColorGradientStop>, IList, INotifyCollectionC
OnCollectionChanged(new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Remove, index));
}
public bool IsFixedSize { get; }
/// <inheritdoc />
public bool IsFixedSize => false;
/// <inheritdoc />
public ColorGradientStop this[int index]
@@ -4,14 +4,26 @@ using Artemis.Storage.Entities.Profile.Conditions;
namespace Artemis.Core
{
/// <summary>
/// Represents a condition that is always true.
/// </summary>
public class AlwaysOnCondition : ICondition
{
/// <summary>
/// Creates a new instance of the <see cref="AlwaysOnCondition" /> class.
/// </summary>
/// <param name="profileElement">The profile element this condition applies to.</param>
public AlwaysOnCondition(RenderProfileElement profileElement)
{
ProfileElement = profileElement;
Entity = new AlwaysOnConditionEntity();
}
/// <summary>
/// Creates a new instance of the <see cref="AlwaysOnCondition" /> class.
/// </summary>
/// <param name="alwaysOnConditionEntity">The entity used to store this condition.</param>
/// <param name="profileElement">The profile element this condition applies to.</param>
public AlwaysOnCondition(AlwaysOnConditionEntity alwaysOnConditionEntity, RenderProfileElement profileElement)
{
ProfileElement = profileElement;
@@ -34,6 +34,9 @@ public interface ICondition : IDisposable, IStorageModel
/// </summary>
void UpdateTimeline(double deltaTime);
/// <summary>
/// Overrides the timeline to the provided <paramref name="position"/> as the display condition sees fit.
/// </summary>
void OverrideTimeline(TimeSpan position);
}
@@ -4,14 +4,26 @@ using Artemis.Storage.Entities.Profile.Conditions;
namespace Artemis.Core
{
/// <summary>
/// Represents a condition that plays once when its script evaluates to <see langword="true"/>.
/// </summary>
public class PlayOnceCondition : ICondition
{
/// <summary>
/// Creates a new instance of the <see cref="PlayOnceCondition" /> class.
/// </summary>
/// <param name="profileElement">The profile element this condition applies to.</param>
public PlayOnceCondition(RenderProfileElement profileElement)
{
ProfileElement = profileElement;
Entity = new PlayOnceConditionEntity();
}
/// <summary>
/// Creates a new instance of the <see cref="PlayOnceCondition" /> class.
/// </summary>
/// <param name="entity">The entity used to store this condition.</param>
/// <param name="profileElement">The profile element this condition applies to.</param>
public PlayOnceCondition(PlayOnceConditionEntity entity, RenderProfileElement profileElement)
{
ProfileElement = profileElement;
@@ -30,6 +30,7 @@ namespace Artemis.Core
protected LayerPropertyGroup()
{
// These are set right after construction to keep the constructor (and inherited constructs) clean
ProfileElement = null!;
GroupDescription = null!;
Path = "";