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https://github.com/Artemis-RGB/Artemis
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Reuse shaders/paint where possible
Added noise test
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Models.Surface;
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using Artemis.Core.Plugins.LayerElement;
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using SkiaSharp;
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namespace Artemis.Plugins.LayerElements.Noise
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{
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public class NoiseLayerElement : LayerElement
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{
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private SKShader _shader;
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private List<SKColor> _testColors;
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private SKPaint _paint;
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public NoiseLayerElement(Layer layer, Guid guid, NoiseLayerElementSettings settings, LayerElementDescriptor descriptor) : base(layer, guid, settings, descriptor)
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{
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Settings = settings;
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_testColors = new List<SKColor>();
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for (var i = 0; i < 9; i++)
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{
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if (i != 8)
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_testColors.Add(SKColor.FromHsv(i * 32, 100, 100));
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else
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_testColors.Add(SKColor.FromHsv(0, 100, 100));
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}
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CreateShader();
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Layer.RenderPropertiesUpdated += (sender, args) => CreateShader();
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Settings.PropertyChanged += (sender, args) => CreateShader();
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}
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private void CreateShader()
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{
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var shader = SKShader.CreatePerlinNoiseFractalNoise(1, 1, 1, 1);
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var oldShader = _shader;
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var oldPaint = _paint;
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_shader = shader;
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_paint = new SKPaint {Shader = _shader, FilterQuality = SKFilterQuality.Low};
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oldShader?.Dispose();
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oldPaint?.Dispose();
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}
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public new NoiseLayerElementSettings Settings { get; }
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public override LayerElementViewModel GetViewModel()
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{
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return new NoiseLayerElementViewModel(this);
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}
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public override void Render(ArtemisSurface surface, SKCanvas canvas)
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{
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canvas.DrawRect(Layer.AbsoluteRenderRectangle, _paint);
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}
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}
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}
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