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https://github.com/Artemis-RGB/Artemis
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Updated K70 class to reflect the same working conditions for K95
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@ -2,6 +2,8 @@
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using CUE.NET;
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using CUE.NET.Devices.Generic.Enums;
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using CUE.NET.Devices.Keyboard;
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using CUE.NET.Brushes;
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using CUE.NET.Devices.Keyboard.Keys;
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namespace Artemis.KeyboardProviders.Corsair
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{
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@ -13,29 +15,52 @@ namespace Artemis.KeyboardProviders.Corsair
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{
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Name = "Corsair Gaming K70 RGB";
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}
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/// <summary>
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/// Enables the SDK and sets updatemode to manual as well as the color of the background to black.
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/// </summary>
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public override void Enable()
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{
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try
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{
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CueSDK.Initialize();
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}
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catch (CUE.NET.Exceptions.WrapperException) {/*CUE is already initialized*/}
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_keyboard = CueSDK.KeyboardSDK;
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_keyboard.UpdateMode = UpdateMode.Manual;
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_keyboard.Brush = new SolidColorBrush(Color.Black);
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_keyboard.Update(true);
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}
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public override void Disable()
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{
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}
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/// <summary>
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/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap size.
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/// Does not reset the color each time. Uncomment line 48 for collor reset.
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/// </summary>
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/// <param name="bitmap"></param>
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public override void DrawBitmap(Bitmap bitmap)
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{
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// TODO: Resize bitmap to keyboard's size
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//if (bitmap.Width > width || bitmap.Height > height)
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// bitmap = ResizeImage(bitmap, width, height);
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// One way of doing this, not sure at all if it's any good
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for (var y = 0; y < bitmap.Height - 1; y++)
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for (var x = 0; x < bitmap.Width - 1; x++)
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_keyboard[new PointF(x, y)].Led.Color = bitmap.GetPixel(x, y);
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_keyboard.Update(true);
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RectangleF[,] ledRectangles = new RectangleF[bitmap.Width, bitmap.Height];
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RectangleKeyGroup[,] ledGroups = new RectangleKeyGroup[bitmap.Width, bitmap.Height];
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//_keyboard.Brush = new SolidColorBrush(Color.Black);
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for (var x = 0; x < bitmap.Width; x++)
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{
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for (var y = 0; y < bitmap.Height; y++)
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{
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ledRectangles[x, y] = new RectangleF(_keyboard.KeyboardRectangle.X * (x * (_keyboard.KeyboardRectangle.Width / bitmap.Width / _keyboard.KeyboardRectangle.X)), _keyboard.KeyboardRectangle.Y * (y * (_keyboard.KeyboardRectangle.Height / bitmap.Height / _keyboard.KeyboardRectangle.Y)), _keyboard.KeyboardRectangle.Width / bitmap.Width, _keyboard.KeyboardRectangle.Height / bitmap.Height);
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ledGroups[x, y] = new RectangleKeyGroup(_keyboard, ledRectangles[x, y], 0.01f) { Brush = new SolidColorBrush(bitmap.GetPixel(x, y)) };
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}
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}
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_keyboard.Update();
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for (var x = 0; x < bitmap.Width; x++)
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{
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for (var y = 0; y < bitmap.Height; y++)
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{
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_keyboard.DetachKeyGroup(ledGroups[x, y]);
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}
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}
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}
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}
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}
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