diff --git a/README.md b/README.md index 329f0a6c9..961de18fb 100644 --- a/README.md +++ b/README.md @@ -13,13 +13,13 @@ Some of it's basic features: Currently the following games are supported: - * Rocket League (Memory reading, we've had contact with Psyonix for a better solution) - * The Witcher 3 (Memory reading) - * Counter-Strike Global Offensive (Native Gamestate intergration) + * Rocket League (uses memory reading for now, we've had contact with Psyonix for a better solution) + * The Witcher 3 (uses a mod) + * Counter-Strike Global Offensive (uses native gamestate intergration) Support is planned for: - * Dota 2 (Native Gamestate intergration) - * Project CARS (Native memory sharing) + * Dota 2 (using native gamestate intergration)) + * Project CARS (using native memory sharing) * What you happen to suggest! For online games we greatly perfer to use an official API, since memory reading is frowned upon by anti-cheat sofware. @@ -30,8 +30,11 @@ For any keyboards/games/effects we'd love PRs! ### Video A quick demo of Rocket League support in the old codebase (a better video demonstrating all functionality will be put up before release) - [![RocketLeague](http://img.youtube.com/vi/L8rqFGaPeTg/0.jpg)](https://www.youtube.com/watch?v=L8rqFGaPeTg "Rocket League") + +A demo of The Witcher 3 support on the new codebase +[![Witcher3](http://img.youtube.com/vi/H03D_y2cFYs/0.jpg)](https://www.youtube.com/watch?v=H03D_y2cFYs "The Witcher 3") + ### Screenshots ![Screenshot 1](http://i.imgur.com/mq8i4ht.png) ![Screenshot 2](http://i.imgur.com/Z2RkiTE.png)