UI - Many misc fixes I can't remember

Profile editor - Removed layer outline, increasing performance by a lot
Device visualizer - Streamlined custom
Device providers - Added debug device provider
ASUS - Added Maximus X Hero thanks @copystring
Plugin core - Added PerLedLayerBrush
Noise layer - Converted to PerLedLayerBrush, increasing performance and quality
This commit is contained in:
SpoinkyNL committed 2020-08-02 00:20:25 +02:00
1 parent f36049a0e1
commit 29489fe7b3
29 files changed
+767 -277

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@@ -30,7 +30,7 @@ namespace Artemis.Core.Plugins.Abstract
protected void ResolveAbsolutePath(Type type, object sender, ResolvePathEventArgs e)
{
if (sender.GetType().IsGenericType(type))
if (sender.GetType() == type || sender.GetType().IsGenericType(type))
{
// Start from the plugin directory
if (e.RelativePart != null && e.FileName != null)
@@ -0,0 +1,74 @@
using Artemis.Core.Models.Profile;
using Artemis.Core.Models.Surface;
using Artemis.Core.Services.Interfaces;
using SkiaSharp;
namespace Artemis.Core.Plugins.LayerBrush.Abstract
{
public abstract class PerLedLayerBrush<T> : PropertiesLayerBrush<T> where T : LayerPropertyGroup
{
protected PerLedLayerBrush()
{
BrushType = LayerBrushType.Regular;
}
/// <summary>
/// The main method of rendering for this type of brush. Called once per frame for each LED in the layer
/// <para>
/// Note: Due to transformations, the render point may not match the position of the LED, always use the render
/// point to determine where the color will go.
/// </para>
/// </summary>
/// <param name="led">The LED that will receive the color</param>
/// <param name="renderPoint">The point at which the color is located</param>
/// <returns>The color the LED will receive</returns>
public abstract SKColor GetColor(ArtemisLed led, SKPoint renderPoint);
internal override void InternalRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
{
// This lil' snippet renders per LED, it's neater but doesn't support translations
Layer.ExcludeCanvasFromTranslation(canvas, true);
var shapePath = new SKPath(Layer.LayerShape.Path);
Layer.IncludePathInTranslation(shapePath, true);
canvas.ClipPath(shapePath);
using var pointsPath = new SKPath();
using var ledPaint = new SKPaint();
foreach (var artemisLed in Layer.Leds)
{
pointsPath.AddPoly(new[]
{
new SKPoint(0, 0),
new SKPoint(artemisLed.AbsoluteRenderRectangle.Left - Layer.Bounds.Left, artemisLed.AbsoluteRenderRectangle.Top - Layer.Bounds.Top)
});
}
Layer.ExcludePathFromTranslation(pointsPath, true);
var points = pointsPath.Points;
for (var index = 0; index < Layer.Leds.Count; index++)
{
var artemisLed = Layer.Leds[index];
var renderPoint = points[index * 2 + 1];
// Let the brush determine the color
ledPaint.Color = GetColor(artemisLed, renderPoint);
var ledRectangle = SKRect.Create(
artemisLed.AbsoluteRenderRectangle.Left - Layer.Bounds.Left,
artemisLed.AbsoluteRenderRectangle.Top - Layer.Bounds.Top,
artemisLed.AbsoluteRenderRectangle.Width,
artemisLed.AbsoluteRenderRectangle.Height
);
canvas.DrawRect(ledRectangle, ledPaint);
}
}
internal override void Initialize(IRenderElementService renderElementService)
{
InitializeProperties(renderElementService);
}
}
}