Added a debugger, ironed out rendering pipeline

This commit is contained in:
Robert Beekman committed 2019-10-24 23:53:38 +02:00
1 parent 3dc8fa6b1c
commit 28fc7b5dcc
15 files changed
+321 -35

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@@ -0,0 +1,68 @@
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Interop;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using Artemis.Core.Events;
using Artemis.Core.Services.Interfaces;
using Stylet;
namespace Artemis.UI.ViewModels.Screens
{
public class DebugViewModel : Screen
{
private readonly ICoreService _coreService;
private readonly IRgbService _rgbService;
public DebugViewModel(ICoreService coreService, IRgbService rgbService)
{
_coreService = coreService;
_rgbService = rgbService;
_coreService.FrameRendered += CoreServiceOnFrameRendered;
}
public ImageSource CurrentFrame { get; set; }
public double CurrentFps { get; set; }
public void ForceGarbageCollection()
{
GC.Collect();
GC.WaitForPendingFinalizers();
}
private void CoreServiceOnFrameRendered(object sender, FrameEventArgs e)
{
var imageSource = ImageSourceFromBitmap(e.Bitmap);
imageSource.Freeze();
CurrentFps = Math.Round(1.0 / e.DeltaTime, 2);
Execute.OnUIThread(() => CurrentFrame = imageSource);
}
protected override void OnClose()
{
_coreService.FrameRendered -= CoreServiceOnFrameRendered;
base.OnClose();
}
// This is much quicker than saving the bitmap into a memory stream and converting it
private static ImageSource ImageSourceFromBitmap(Bitmap bmp)
{
var handle = bmp.GetHbitmap();
try
{
return Imaging.CreateBitmapSourceFromHBitmap(handle, IntPtr.Zero, Int32Rect.Empty, BitmapSizeOptions.FromEmptyOptions());
}
finally
{
DeleteObject(handle);
}
}
[DllImport("gdi32.dll", EntryPoint = "DeleteObject")]
[return: MarshalAs(UnmanagedType.Bool)]
public static extern bool DeleteObject([In] IntPtr hObject);
}
}