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Added device identification to surface editor
Fixed dialog rendering Cleaned up XAML
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@@ -40,7 +40,7 @@ namespace Artemis.UI.Screens.Settings.Debug
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var imageSource = ImageSourceFromBitmap(e.Bitmap);
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imageSource.Freeze();
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Execute.OnUIThread(() => { CurrentFrame = imageSource; });
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Execute.PostToUIThread(() => { CurrentFrame = imageSource; });
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}
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private void CoreServiceOnFrameRendering(object sender, FrameRenderingEventArgs e)
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