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https://github.com/Artemis-RGB/Artemis
synced 2026-11-11 11:26:27 +00:00
Added device identification to surface editor
Fixed dialog rendering Cleaned up XAML
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@@ -188,6 +188,7 @@
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="RGB.NET\DirectBitmap.cs" />
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<Compile Include="RGB.NET\GraphicsDecorator.cs" />
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<Compile Include="Services\DeviceService.cs" />
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<Compile Include="Services\Interfaces\IProtectedArtemisService.cs" />
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<Compile Include="Services\Interfaces\IMainDataModelService.cs" />
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<Compile Include="Services\CoreService.cs" />
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@@ -0,0 +1,64 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Artemis.Core.Events;
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using Artemis.Core.Models.Surface;
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using Artemis.Core.Services.Interfaces;
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namespace Artemis.Core.Services
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{
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public class DeviceService : IDeviceService
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{
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private readonly ICoreService _coreService;
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public DeviceService(ICoreService coreService)
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{
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_coreService = coreService;
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}
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public void IdentifyDevice(Device device)
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{
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BlinkDevice(device, 0);
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}
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private void BlinkDevice(Device device, int blinkCount)
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{
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// Draw a white overlay over the device
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void DrawOverlay(object sender, FrameRenderingEventArgs args)
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{
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using (var g = Graphics.FromImage(args.Bitmap))
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{
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g.FillPath(new SolidBrush(Color.White), device.RenderPath);
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}
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}
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_coreService.FrameRendering += DrawOverlay;
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// After 200ms, stop drawing the overlay
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Task.Run(async () =>
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{
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await Task.Delay(200);
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_coreService.FrameRendering -= DrawOverlay;
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if (blinkCount < 5)
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{
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// After another 200ms, draw the overlay again, repeat six times
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await Task.Delay(200);
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BlinkDevice(device, blinkCount + 1);
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}
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});
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}
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}
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public interface IDeviceService : IArtemisService
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{
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/// <summary>
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/// Identifies the device by making it blink white 5 times
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/// </summary>
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/// <param name="device"></param>
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void IdentifyDevice(Device device);
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}
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}
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