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https://github.com/Artemis-RGB/Artemis
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Recommited contextual colors
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parent
426ebac079
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2342308071
@ -1,161 +1,161 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Artemis.Managers;
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using Artemis.Managers;
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using Artemis.Models;
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using Artemis.Models;
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using Artemis.Settings;
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using Artemis.Settings;
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using Artemis.Utilities;
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using Artemis.Utilities;
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using Artemis.Utilities.Keyboard;
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using Artemis.Utilities.Keyboard;
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using Artemis.Utilities.Memory;
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using Artemis.Utilities.Memory;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace Artemis.Modules.Games.RocketLeague
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namespace Artemis.Modules.Games.RocketLeague
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{
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{
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public class RocketLeagueModel : GameModel
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public class RocketLeagueModel : GameModel
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{
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{
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private int _boostAmount;
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private int _boostAmount;
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private bool _boostGrowing;
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private bool _boostGrowing;
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private KeyboardRectangle _boostRect;
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private KeyboardRectangle _boostRect;
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private Memory _memory;
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private Memory _memory;
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private GamePointersCollectionModel _pointer;
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private GamePointersCollectionModel _pointer;
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private int _previousBoost;
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private int _previousBoost;
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public RocketLeagueModel(MainManager mainManager, RocketLeagueSettings settings) : base(mainManager)
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public RocketLeagueModel(MainManager mainManager, RocketLeagueSettings settings) : base(mainManager)
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{
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{
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Settings = settings;
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Settings = settings;
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Name = "RocketLeague";
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Name = "RocketLeague";
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ProcessName = "RocketLeague";
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ProcessName = "RocketLeague";
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Scale = 4;
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Scale = 4;
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Enabled = Settings.Enabled;
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Enabled = Settings.Enabled;
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Initialized = false;
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Initialized = false;
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ContextualColor = Settings.ContextualColor;
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ContextualColor = Settings.ContextualColor;
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}
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}
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public RocketLeagueSettings Settings { get; set; }
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public RocketLeagueSettings Settings { get; set; }
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public int Scale { get; set; }
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public int Scale { get; set; }
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public bool ContextualColor { get; set; }
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public bool ContextualColor { get; set; }
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public override void Dispose()
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public override void Dispose()
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{
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{
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Initialized = false;
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Initialized = false;
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_memory = null;
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_memory = null;
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}
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}
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public override void Enable()
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public override void Enable()
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{
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{
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Initialized = false;
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Initialized = false;
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_boostRect = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>
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_boostRect = new KeyboardRectangle(MainManager.KeyboardManager.ActiveKeyboard, 0, 0, new List<Color>
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{
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ColorHelpers.ToDrawingColor(Settings.MainColor),
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ColorHelpers.ToDrawingColor(Settings.SecondaryColor)
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}, LinearGradientMode.Horizontal);
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MemoryHelpers.GetPointers();
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_pointer = JsonConvert.DeserializeObject<GamePointersCollectionModel>(Offsets.Default.RocketLeague);
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var tempProcess = MemoryHelpers.GetProcessIfRunning(ProcessName);
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_memory = new Memory(tempProcess);
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Initialized = true;
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}
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public override void Update()
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{
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if (_boostGrowing)
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return;
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if (_memory == null)
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return;
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var offsets = _pointer.GameAddresses.First(ga => ga.Description == "Boost").ToString();
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var boostAddress = _memory.GetAddress("\"RocketLeague.exe\"" + offsets);
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var boostFloat = _memory.ReadFloat(boostAddress)*100/3;
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_previousBoost = _boostAmount;
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_boostAmount = (int) Math.Ceiling(boostFloat);
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// Take care of any reading errors resulting in an OutOfMemory on draw
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if (_boostAmount < 0)
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_boostAmount = 0;
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if (_boostAmount > 100)
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_boostAmount = 100;
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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if (ContextualColor)
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{
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if(_boostAmount < 33)
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_boostRect.Colors = new List<Color>{ Color.Red };
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else if(_boostAmount >= 33 && _boostAmount < 66)
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_boostRect.Colors = new List<Color> { Color.Yellow };
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else if(_boostAmount >= 66)
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_boostRect.Colors = new List<Color> { Color.Lime };
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}
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else
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{
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{
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_boostRect.Colors = new List<Color>
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ColorHelpers.ToDrawingColor(Settings.MainColor),
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{
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ColorHelpers.ToDrawingColor(Settings.SecondaryColor)
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ColorHelpers.ToDrawingColor(Settings.MainColor),
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}, LinearGradientMode.Horizontal);
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ColorHelpers.ToDrawingColor(Settings.SecondaryColor)
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};
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MemoryHelpers.GetPointers();
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}
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_pointer = JsonConvert.DeserializeObject<GamePointersCollectionModel>(Offsets.Default.RocketLeague);
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var tempProcess = MemoryHelpers.GetProcessIfRunning(ProcessName);
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Task.Run(() => GrowIfHigher());
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_memory = new Memory(tempProcess);
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}
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Initialized = true;
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private void GrowIfHigher()
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}
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{
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if (_boostAmount <= _previousBoost || _boostGrowing)
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public override void Update()
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return;
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{
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if (_boostGrowing)
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_boostGrowing = true;
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return;
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const int amountOfSteps = 6;
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if (_memory == null)
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return;
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var difference = _boostAmount - _previousBoost;
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var differenceStep = difference/amountOfSteps;
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var offsets = _pointer.GameAddresses.First(ga => ga.Description == "Boost").ToString();
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var differenceStepRest = difference%amountOfSteps;
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var boostAddress = _memory.GetAddress("\"RocketLeague.exe\"" + offsets);
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_boostAmount = _previousBoost;
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var boostFloat = _memory.ReadFloat(boostAddress)*100/3;
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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_previousBoost = _boostAmount;
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_boostAmount = (int) Math.Ceiling(boostFloat);
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for (var i = 0; i < amountOfSteps; i++)
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{
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// Take care of any reading errors resulting in an OutOfMemory on draw
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if (differenceStepRest > 0)
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if (_boostAmount < 0)
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{
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_boostAmount = 0;
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differenceStepRest -= 1;
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if (_boostAmount > 100)
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_boostAmount += 1;
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_boostAmount = 100;
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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_boostRect.Width =
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}
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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_boostAmount += differenceStep;
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_boostRect.Width =
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if (ContextualColor)
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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{
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if(_boostAmount < 33)
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Thread.Sleep(50);
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_boostRect.Colors = new List<Color>{ Color.Red };
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}
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else if(_boostAmount >= 33 && _boostAmount < 66)
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_boostRect.Colors = new List<Color> { Color.Yellow };
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_boostGrowing = false;
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else if(_boostAmount >= 66)
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}
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_boostRect.Colors = new List<Color> { Color.Lime };
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}
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public override Bitmap GenerateBitmap()
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else
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{
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{
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var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(Scale);
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_boostRect.Colors = new List<Color>
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if (_boostRect == null)
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{
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return null;
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ColorHelpers.ToDrawingColor(Settings.MainColor),
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ColorHelpers.ToDrawingColor(Settings.SecondaryColor)
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using (var g = Graphics.FromImage(bitmap))
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};
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{
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}
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g.Clear(Color.Transparent);
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_boostRect.Draw(g);
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}
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Task.Run(() => GrowIfHigher());
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return bitmap;
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}
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}
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}
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private void GrowIfHigher()
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{
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if (_boostAmount <= _previousBoost || _boostGrowing)
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return;
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_boostGrowing = true;
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const int amountOfSteps = 6;
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var difference = _boostAmount - _previousBoost;
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var differenceStep = difference/amountOfSteps;
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var differenceStepRest = difference%amountOfSteps;
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_boostAmount = _previousBoost;
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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for (var i = 0; i < amountOfSteps; i++)
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{
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if (differenceStepRest > 0)
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{
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differenceStepRest -= 1;
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_boostAmount += 1;
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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}
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_boostAmount += differenceStep;
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_boostRect.Width =
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(int) Math.Ceiling(MainManager.KeyboardManager.ActiveKeyboard.Width*Scale/100.00*_boostAmount);
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Thread.Sleep(50);
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}
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_boostGrowing = false;
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}
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public override Bitmap GenerateBitmap()
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{
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var bitmap = MainManager.KeyboardManager.ActiveKeyboard.KeyboardBitmap(Scale);
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if (_boostRect == null)
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return null;
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using (var g = Graphics.FromImage(bitmap))
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{
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g.Clear(Color.Transparent);
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_boostRect.Draw(g);
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}
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return bitmap;
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}
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}
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}
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}
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