mirror of
https://github.com/Artemis-RGB/Artemis
synced 2026-11-12 11:56:30 +00:00
Tweaked the noise layer settings
This commit is contained in:
1 parent
e5b23075dd
commit
212b4dedb7
4 files changed
+19
-10
No files matched your search
@@ -8,6 +8,7 @@ namespace Artemis.Plugins.LayerElements.Noise
|
||||
{
|
||||
public class NoiseLayerElement : LayerElement
|
||||
{
|
||||
private static Random _rand = new Random();
|
||||
private readonly OpenSimplexNoise _noise;
|
||||
private float _z;
|
||||
|
||||
@@ -15,7 +16,7 @@ namespace Artemis.Plugins.LayerElements.Noise
|
||||
{
|
||||
Settings = settings;
|
||||
|
||||
_z = 0.001f;
|
||||
_z = 1;
|
||||
_noise = new OpenSimplexNoise(Guid.GetHashCode());
|
||||
}
|
||||
|
||||
@@ -24,7 +25,12 @@ namespace Artemis.Plugins.LayerElements.Noise
|
||||
|
||||
public override void Update(double deltaTime)
|
||||
{
|
||||
_z += Settings.AnimationSpeed;
|
||||
// TODO: Come up with a better way to use deltaTime
|
||||
_z += Settings.AnimationSpeed / 500f / 0.04f * (float) deltaTime;
|
||||
|
||||
if (_z >= float.MaxValue)
|
||||
_z = 0;
|
||||
|
||||
base.Update(deltaTime);
|
||||
}
|
||||
|
||||
@@ -35,16 +41,19 @@ namespace Artemis.Plugins.LayerElements.Noise
|
||||
|
||||
public override void Render(ArtemisSurface surface, SKCanvas canvas)
|
||||
{
|
||||
var width = Layer.AbsoluteRenderRectangle.Width / 2;
|
||||
var height = Layer.AbsoluteRenderRectangle.Height / 2;
|
||||
// Scale down the render path
|
||||
var width = Layer.AbsoluteRenderRectangle.Width / 4;
|
||||
var height = Layer.AbsoluteRenderRectangle.Height / 4;
|
||||
|
||||
using (var bitmap = new SKBitmap(new SKImageInfo((int) Layer.AbsoluteRenderRectangle.Width, (int) Layer.AbsoluteRenderRectangle.Height)))
|
||||
{
|
||||
for (var x = 0; x < width; x++)
|
||||
{
|
||||
for (var y = 0; y < height; y++)
|
||||
{
|
||||
// Not setting pixels outside the layer clip would be faster but right now rotation takes place after the rendering, must change that first
|
||||
var v = _noise.Evaluate(Settings.XScale * x / width, Settings.YScale * y / height, _z);
|
||||
bitmap.SetPixel(x, y, new SKColor(255, 255, 255, (byte) ((v + 1) * 127)));
|
||||
bitmap.SetPixel(x, y, new SKColor(0, 0, 0, (byte) ((v + 1) * 127)));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user