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https://github.com/Artemis-RGB/Artemis
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Fixed syntax in LUA placeholder
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dfb1f9f19d
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@ -15,39 +15,39 @@
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-- This event is raised after every profile update, before drawing.
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-- This event is raised after every profile update, before drawing.
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function updateHandler(profile, eventArgs)
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function updateHandler(profile, eventArgs)
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-- Don't do anything when previewing (this means the editor is open)
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-- Don't do anything when previewing (this means the editor is open)
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if eventArgs.Preview then
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if eventArgs.Preview then
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return
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end
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-- In this example we only want to update once per frame when the keyboard is
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-- updated. If you don't do this the updateHandler will trigger on every
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-- device's update.
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if eventArgs.DeviceType != "keyboard" then
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return
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return
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end
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end
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-- Custom update code here
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-- In this example we only want to update once per frame when the keyboard is
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-- updated. If you don't do this the updateHandler will trigger on every
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-- device's update.
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if not (eventArgs.DeviceType == "keyboard") then
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return
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end
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-- Custom update code here
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end
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end
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-- This event is raised after every profile draw, after updating.
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-- This event is raised after every profile draw, after updating.
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function drawHandler(profile, eventArgs)
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function drawHandler(profile, eventArgs)
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-- Don't do anything when previewing (this means the editor is open)
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-- Don't do anything when previewing (this means the editor is open)
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if eventArgs.Preview then
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if eventArgs.Preview then
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return
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end
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-- In this example we only want to draw to the keyboard. Each device has it's
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-- own drawing event
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if eventArgs.DeviceType != "keyboard" then
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return
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return
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end
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end
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-- Custom draw code here
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-- In this example we only want to draw to the keyboard. Each device has it's
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-- own drawing event
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if not (eventArgs.DeviceType == "keyboard") then
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return
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end
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-- Custom draw code here
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end
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end
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-- Register the default events, you can rename/remove these if you so desire.
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-- Register the default events, you can rename/remove these if you so desire.
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-- These events are raised every 40 ms (25 times a second).
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-- These events are raised every 40 ms (25 times a second).
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Events.DeviceUpdating.add(updateHandler);
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Events.DeviceUpdating.add(updateHandler)
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Events.DeviceDrawing.add(drawHandler);
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Events.DeviceDrawing.add(drawHandler)
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