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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

Fixed syntax in LUA placeholder

This commit is contained in:
SpoinkyNL 2017-09-12 16:57:09 +02:00
parent dfb1f9f19d
commit 20dbc1985e

View File

@ -15,39 +15,39 @@
-- This event is raised after every profile update, before drawing.
function updateHandler(profile, eventArgs)
-- Don't do anything when previewing (this means the editor is open)
if eventArgs.Preview then
return
end
-- Don't do anything when previewing (this means the editor is open)
if eventArgs.Preview then
return
end
-- In this example we only want to update once per frame when the keyboard is
-- updated. If you don't do this the updateHandler will trigger on every
-- device's update.
if eventArgs.DeviceType != "keyboard" then
-- In this example we only want to update once per frame when the keyboard is
-- updated. If you don't do this the updateHandler will trigger on every
-- device's update.
if not (eventArgs.DeviceType == "keyboard") then
return
end
-- Custom update code here
-- Custom update code here
end
-- This event is raised after every profile draw, after updating.
function drawHandler(profile, eventArgs)
-- Don't do anything when previewing (this means the editor is open)
if eventArgs.Preview then
return
end
-- Don't do anything when previewing (this means the editor is open)
if eventArgs.Preview then
return
end
-- In this example we only want to draw to the keyboard. Each device has it's
-- own drawing event
if eventArgs.DeviceType != "keyboard" then
-- In this example we only want to draw to the keyboard. Each device has it's
-- own drawing event
if not (eventArgs.DeviceType == "keyboard") then
return
end
-- Custom draw code here
-- Custom draw code here
end
-- Register the default events, you can rename/remove these if you so desire.
-- These events are raised every 40 ms (25 times a second).
Events.DeviceUpdating.add(updateHandler);
Events.DeviceDrawing.add(drawHandler);
Events.DeviceUpdating.add(updateHandler)
Events.DeviceDrawing.add(drawHandler)