Editor - Always update layer shape on UI thread

This commit is contained in:
Robert Beekman committed 2022-07-25 08:26:32 +02:00
1 parent a2ce3b9d9c
commit 1f528ce51e
1 file changed
+2 -1
@@ -8,6 +8,7 @@ using Avalonia;
using Avalonia.Controls.Mixins;
using Avalonia.Media;
using Avalonia.Skia;
using Avalonia.Threading;
using ReactiveUI;
using SkiaSharp;
@@ -27,7 +28,7 @@ public class LayerShapeVisualizerViewModel : ActivatableViewModelBase, IVisualiz
this.WhenActivated(d =>
{
Observable.FromEventPattern(x => Layer.RenderPropertiesUpdated += x, x => Layer.RenderPropertiesUpdated -= x).Subscribe(_ => Update()).DisposeWith(d);
Observable.FromEventPattern(x => Layer.RenderPropertiesUpdated += x, x => Layer.RenderPropertiesUpdated -= x).Subscribe(_ => Dispatcher.UIThread.Post(Update)).DisposeWith(d);
Observable.FromEventPattern<LayerPropertyEventArgs>(x => Layer.Transform.Position.CurrentValueSet += x, x => Layer.Transform.Position.CurrentValueSet -= x)
.Subscribe(_ => UpdateTransform())
.DisposeWith(d);