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https://github.com/Artemis-RGB/Artemis
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Merge pull request #487 from diogotr7/service-color
Added Color quantizer service
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commit
1d5cc2b931
67
src/Artemis.Core/Services/ColorQuantizer/ColorCube.cs
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67
src/Artemis.Core/Services/ColorQuantizer/ColorCube.cs
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using SkiaSharp;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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namespace Artemis.Core.Services
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{
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internal class ColorCube
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{
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private readonly List<SKColor> _colors;
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internal ColorCube(IEnumerable<SKColor> colors)
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{
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if (colors.Count() < 2)
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{
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_colors = colors.ToList();
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return;
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}
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int redRange = colors.Max(c => c.Red) - colors.Min(c => c.Red);
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int greenRange = colors.Max(c => c.Green) - colors.Min(c => c.Green);
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int blueRange = colors.Max(c => c.Blue) - colors.Min(c => c.Blue);
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if (redRange > greenRange && redRange > blueRange)
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_colors = colors.OrderBy(a => a.Red).ToList();
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else if (greenRange > blueRange)
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_colors = colors.OrderBy(a => a.Green).ToList();
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else
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_colors = colors.OrderBy(a => a.Blue).ToList();
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}
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internal bool TrySplit([NotNullWhen(returnValue: true)] out ColorCube? a, [NotNullWhen(returnValue: true)] out ColorCube? b)
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{
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if (_colors.Count < 2)
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{
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a = null;
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b = null;
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return false;
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}
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int median = _colors.Count / 2;
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a = new ColorCube(_colors.GetRange(0, median));
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b = new ColorCube(_colors.GetRange(median, _colors.Count - median));
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return true;
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}
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internal SKColor GetAverageColor()
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{
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int r = 0, g = 0, b = 0;
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for (int i = 0; i < _colors.Count; i++)
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{
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r += _colors[i].Red;
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g += _colors[i].Green;
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b += _colors[i].Blue;
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}
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return new SKColor(
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(byte)(r / _colors.Count),
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(byte)(g / _colors.Count),
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(byte)(b / _colors.Count)
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);
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}
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}
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}
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using Artemis.Core.Services.Interfaces;
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using SkiaSharp;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Artemis.Core.Services
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{
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/// <inheritdoc />
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public class ColorQuantizerService : IColorQuantizerService
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{
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/// <inheritdoc />
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public SKColor[] Quantize(IEnumerable<SKColor> colors, int amount)
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{
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if ((amount & (amount - 1)) != 0)
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throw new ArgumentException("Must be power of two", nameof(amount));
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Queue<ColorCube> cubes = new Queue<ColorCube>(amount);
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cubes.Enqueue(new ColorCube(colors));
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while (cubes.Count < amount)
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{
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ColorCube cube = cubes.Dequeue();
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if (cube.TrySplit(out var a, out var b))
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{
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cubes.Enqueue(a);
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cubes.Enqueue(b);
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}
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}
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return cubes.Select(c => c.GetAverageColor()).ToArray();
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}
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#region Constants
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private const float targetDarkLuma = 0.26f;
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private const float maxDarkLuma = 0.45f;
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private const float minLightLuma = 0.55f;
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private const float targetLightLuma = 0.74f;
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private const float minNormalLuma = 0.3f;
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private const float targetNormalLuma = 0.5f;
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private const float maxNormalLuma = 0.7f;
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private const float targetMutesSaturation = 0.3f;
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private const float maxMutesSaturation = 0.3f;
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private const float targetVibrantSaturation = 1.0f;
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private const float minVibrantSaturation = 0.35f;
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private const float weightSaturation = 3f;
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private const float weightLuma = 5f;
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#endregion
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/// <inheritdoc />
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public SKColor FindColorVariation(IEnumerable<SKColor> colors, ColorType type, bool ignoreLimits = false)
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{
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(float targetLuma, float minLuma, float maxLuma, float targetSaturation, float minSaturation, float maxSaturation) = type switch
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{
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ColorType.Vibrant => (targetNormalLuma, minNormalLuma, maxNormalLuma, targetVibrantSaturation, minVibrantSaturation, 1f),
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ColorType.LightVibrant => (targetLightLuma, minLightLuma, 1f, targetVibrantSaturation, minVibrantSaturation, 1f),
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ColorType.DarkVibrant => (targetDarkLuma, 0f, maxDarkLuma, targetVibrantSaturation, minVibrantSaturation, 1f),
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ColorType.Muted => (targetNormalLuma, minNormalLuma, maxNormalLuma, targetMutesSaturation, 0, maxMutesSaturation),
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ColorType.LightMuted => (targetLightLuma, minLightLuma, 1f, targetMutesSaturation, 0, maxMutesSaturation),
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ColorType.DarkMuted => (targetDarkLuma, 0, maxDarkLuma, targetMutesSaturation, 0, maxMutesSaturation),
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_ => (0.5f, 0f, 1f, 0.5f, 0f, 1f)
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};
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var bestColorScore = float.MinValue;
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var bestColor = SKColor.Empty;
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foreach (var clr in colors)
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{
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clr.ToHsl(out float _, out float sat, out float luma);
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sat /= 100f;
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luma /= 100f;
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if (!ignoreLimits && (sat <= minSaturation || sat >= maxSaturation || luma <= minLuma || luma >= maxLuma))
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continue;
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var score = GetComparisonValue(sat, targetSaturation, luma, targetLuma);
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if (score > bestColorScore)
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{
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bestColorScore = score;
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bestColor = clr;
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}
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}
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return bestColor;
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}
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private static float GetComparisonValue(float sat, float targetSaturation, float luma, float targetLuma)
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{
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static float InvertDiff(float value, float target) => 1 - Math.Abs(value - target);
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const float totalweight = weightSaturation + weightLuma;
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float totalValue = (InvertDiff(sat, targetSaturation) * weightSaturation) +
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(InvertDiff(luma, targetLuma) * weightLuma);
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return totalValue / totalweight;
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}
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}
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}
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12
src/Artemis.Core/Services/ColorQuantizer/ColorType.cs
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12
src/Artemis.Core/Services/ColorQuantizer/ColorType.cs
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namespace Artemis.Core.Services
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{
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public enum ColorType
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{
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Vibrant,
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LightVibrant,
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DarkVibrant,
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Muted,
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LightMuted,
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DarkMuted
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}
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}
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using SkiaSharp;
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using System.Collections.Generic;
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namespace Artemis.Core.Services.Interfaces
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{
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/// <summary>
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/// A service providing a pallette of colors in a bitmap based on vibrant.js
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/// </summary>
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public interface IColorQuantizerService : IArtemisService
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{
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/// <summary>
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/// Reduces an <see cref="IEnumerable{SKColor}"/> to a given amount of relevant colors. Based on the Median Cut algorithm
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/// </summary>
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/// <param name="colors">The colors to quantize.</param>
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/// <param name="amount">The number of colors that should be calculated. Must be a power of two.</param>
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/// <returns>The quantized colors.</returns>
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public SKColor[] Quantize(IEnumerable<SKColor> colors, int amount);
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/// <summary>
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/// Finds colors with certain characteristics in a given <see cref="IEnumerable{SKColor}"/>.<para />
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/// Vibrant variants are more saturated, while Muted colors are less.<para />
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/// Light and Dark colors have higher and lower lightness values, respectively.
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/// </summary>
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/// <param name="colors">The colors to find the variations in</param>
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/// <param name="type">Which type of color to find</param>
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/// <param name="ignoreLimits">Ignore hard limits on whether a color is considered for each category. Result may be <see cref="SKColor.Empty"/> if this is true</param>
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/// <returns>The color found</returns>
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public SKColor FindColorVariation(IEnumerable<SKColor> colors, ColorType type, bool ignoreLimits = false);
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}
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}
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