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https://github.com/Artemis-RGB/Artemis
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Plugins - Removed plugin info from constructor
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@@ -0,0 +1,94 @@
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using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Plugins.Models;
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using Artemis.Core.Services.Interfaces;
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using SkiaSharp;
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namespace Artemis.Core.Plugins.LayerEffect.Abstract
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect" /> instead
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/// </summary>
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public abstract class BaseLayerEffect : IDisposable
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{
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/// <summary>
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/// Gets the layer this effect is applied to
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/// </summary>
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public Layer Layer { get; internal set; }
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/// <summary>
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/// Gets the folder this effect is applied to
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/// </summary>
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public Folder Folder { get; internal set; }
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/// <summary>
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/// Gets the descriptor of this effect
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/// </summary>
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public LayerEffectDescriptor Descriptor { get; internal set; }
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/// <summary>
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/// Gets the plugin info that defined this effect
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/// </summary>
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public PluginInfo PluginInfo => Descriptor.LayerEffectProvider.PluginInfo;
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/// <summary>
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/// Gets a reference to the layer property group without knowing it's type
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/// </summary>
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public virtual LayerPropertyGroup BaseProperties => null;
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public void Dispose()
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{
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DisableLayerEffect();
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}
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/// <summary>
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/// Called when the layer brush is activated
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/// </summary>
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public abstract void EnableLayerEffect();
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/// <summary>
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/// Called when the layer brush is deactivated
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/// </summary>
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public abstract void DisableLayerEffect();
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/// <summary>
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/// Called before rendering every frame, write your update logic here
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/// </summary>
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/// <param name="deltaTime"></param>
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public abstract void Update(double deltaTime);
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/// <summary>
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/// Called before the layer or folder will be rendered
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/// </summary>
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public abstract void PreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
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/// <summary>
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/// Called after the layer of folder has been rendered
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/// </summary>
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public abstract void PostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
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internal void InternalPreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
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{
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// Move the canvas to the top-left of the render path
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canvas.Translate(path.Bounds.Left, path.Bounds.Top);
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// Pass the render path to the layer effect positioned at 0,0
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path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
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PreProcess(canvas, canvasInfo, path, paint);
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}
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internal void InternalPostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
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{
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// Move the canvas to the top-left of the render path
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canvas.Translate(path.Bounds.Left, path.Bounds.Top);
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// Pass the render path to the layer effect positioned at 0,0
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path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
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PostProcess(canvas, canvasInfo, path, paint);
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}
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// Not only is this needed to initialize properties on the layer effects, it also prevents implementing anything
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// but LayerEffect<T> outside the core
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internal abstract void Initialize(ILayerService layerService);
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}
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}
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