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https://github.com/Artemis-RGB/Artemis
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Plugins - Removed plugin info from constructor
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@@ -0,0 +1,94 @@
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using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Plugins.Models;
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using Artemis.Core.Services.Interfaces;
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using SkiaSharp;
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namespace Artemis.Core.Plugins.LayerEffect.Abstract
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect" /> instead
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/// </summary>
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public abstract class BaseLayerEffect : IDisposable
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{
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/// <summary>
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/// Gets the layer this effect is applied to
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/// </summary>
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public Layer Layer { get; internal set; }
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/// <summary>
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/// Gets the folder this effect is applied to
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/// </summary>
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public Folder Folder { get; internal set; }
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/// <summary>
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/// Gets the descriptor of this effect
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/// </summary>
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public LayerEffectDescriptor Descriptor { get; internal set; }
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/// <summary>
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/// Gets the plugin info that defined this effect
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/// </summary>
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public PluginInfo PluginInfo => Descriptor.LayerEffectProvider.PluginInfo;
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/// <summary>
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/// Gets a reference to the layer property group without knowing it's type
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/// </summary>
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public virtual LayerPropertyGroup BaseProperties => null;
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public void Dispose()
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{
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DisableLayerEffect();
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}
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/// <summary>
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/// Called when the layer brush is activated
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/// </summary>
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public abstract void EnableLayerEffect();
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/// <summary>
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/// Called when the layer brush is deactivated
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/// </summary>
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public abstract void DisableLayerEffect();
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/// <summary>
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/// Called before rendering every frame, write your update logic here
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/// </summary>
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/// <param name="deltaTime"></param>
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public abstract void Update(double deltaTime);
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/// <summary>
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/// Called before the layer or folder will be rendered
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/// </summary>
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public abstract void PreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
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/// <summary>
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/// Called after the layer of folder has been rendered
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/// </summary>
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public abstract void PostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
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internal void InternalPreProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
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{
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// Move the canvas to the top-left of the render path
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canvas.Translate(path.Bounds.Left, path.Bounds.Top);
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// Pass the render path to the layer effect positioned at 0,0
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path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
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PreProcess(canvas, canvasInfo, path, paint);
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}
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internal void InternalPostProcess(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
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{
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// Move the canvas to the top-left of the render path
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canvas.Translate(path.Bounds.Left, path.Bounds.Top);
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// Pass the render path to the layer effect positioned at 0,0
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path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
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PostProcess(canvas, canvasInfo, path, paint);
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}
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// Not only is this needed to initialize properties on the layer effects, it also prevents implementing anything
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// but LayerEffect<T> outside the core
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internal abstract void Initialize(ILayerService layerService);
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}
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}
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@@ -0,0 +1,58 @@
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using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Plugins.Exceptions;
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using Artemis.Core.Services.Interfaces;
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namespace Artemis.Core.Plugins.LayerEffect.Abstract
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect" /> instead
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/// </summary>
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public abstract class LayerEffect<T> : BaseLayerEffect where T : LayerPropertyGroup
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{
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private T _properties;
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/// <summary>
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/// Gets whether all properties on this effect are initialized
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/// </summary>
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public bool PropertiesInitialized { get; internal set; }
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/// <inheritdoc />
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public override LayerPropertyGroup BaseProperties => Properties;
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/// <summary>
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/// Gets the properties of this effect.
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/// </summary>
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public T Properties
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{
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get
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{
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// I imagine a null reference here can be confusing, so lets throw an exception explaining what to do
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if (_properties == null)
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throw new ArtemisPluginException("Cannot access effect properties until OnPropertiesInitialized has been called");
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return _properties;
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}
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internal set => _properties = value;
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}
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/// <summary>
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/// Called when all layer properties in this effect have been initialized
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/// </summary>
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protected virtual void OnPropertiesInitialized()
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{
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}
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internal void InitializeProperties(ILayerService layerService)
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{
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Properties = Activator.CreateInstance<T>();
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Properties.InitializeProperties(layerService, Layer, "LayerEffect.");
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OnPropertiesInitialized();
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PropertiesInitialized = true;
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}
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internal override void Initialize(ILayerService layerService)
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{
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InitializeProperties(layerService);
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}
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}
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}
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@@ -1,64 +0,0 @@
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using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Plugins.Models;
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using Artemis.Core.Services.Interfaces;
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using RGB.NET.Core;
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using SkiaSharp;
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namespace Artemis.Core.Plugins.LayerEffect
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect" /> instead
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/// </summary>
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public abstract class BaseLayerEffect : IDisposable
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{
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protected BaseLayerEffect(Layer layer, LayerEffectDescriptor descriptor)
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{
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Layer = layer;
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Descriptor = descriptor;
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}
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/// <summary>
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/// Gets the layer this brush is applied to
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/// </summary>
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public Layer Layer { get; internal set; }
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/// <summary>
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/// Gets the descriptor of this brush
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/// </summary>
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public LayerEffectDescriptor Descriptor { get; internal set; }
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/// <summary>
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/// Gets the plugin info that defined this brush
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/// </summary>
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public PluginInfo PluginInfo => Descriptor.LayerEffectProvider.PluginInfo;
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/// <summary>
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/// Gets a reference to the layer property group without knowing it's type
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/// </summary>
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public virtual LayerPropertyGroup BaseProperties => null;
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/// <summary>
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/// Called when the brush is being removed from the layer
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/// </summary>
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public abstract void Dispose();
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/// <summary>
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/// Called before rendering every frame, write your update logic here
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/// </summary>
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/// <param name="deltaTime"></param>
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public abstract void Update(double deltaTime);
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// Not only is this needed to initialize properties on the layer brushes, it also prevents implementing anything
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// but LayerEffect<T> and RgbNetLayerEffect<T> outside the core
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internal abstract void Initialize(ILayerService layerService);
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internal abstract void InternalRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
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/// <summary>
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/// Called when Artemis needs an instance of the RGB.NET brush you are implementing
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/// </summary>
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/// <returns>Your RGB.NET brush</returns>
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internal abstract IBrush InternalGetBrush();
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}
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}
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@@ -1,95 +0,0 @@
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using System;
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using Artemis.Core.Models.Profile;
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using Artemis.Core.Plugins.Exceptions;
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using Artemis.Core.Services.Interfaces;
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using RGB.NET.Core;
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using SkiaSharp;
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namespace Artemis.Core.Plugins.LayerEffect
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{
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/// <summary>
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/// For internal use only, please use <see cref="LayerEffect" /> instead
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/// </summary>
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public abstract class LayerEffect<T> : BaseLayerEffect where T : LayerPropertyGroup
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{
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private T _properties;
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protected LayerEffect(Layer layer, LayerEffectDescriptor descriptor) : base(layer, descriptor)
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{
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}
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/// <summary>
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/// Gets whether all properties on this brush are initialized
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/// </summary>
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public bool PropertiesInitialized { get; internal set; }
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/// <inheritdoc />
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public override LayerPropertyGroup BaseProperties => Properties;
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/// <summary>
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/// Gets the properties of this brush.
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/// </summary>
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public T Properties
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{
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get
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{
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// I imagine a null reference here can be confusing, so lets throw an exception explaining what to do
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if (_properties == null)
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throw new ArtemisPluginException("Cannot access brush properties until OnPropertiesInitialized has been called");
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return _properties;
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}
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internal set => _properties = value;
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}
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/// <summary>
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/// Called when all layer properties in this brush have been initialized
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/// </summary>
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protected virtual void OnPropertiesInitialized()
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{
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}
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internal void InitializeProperties(ILayerService layerService)
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{
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Properties = Activator.CreateInstance<T>();
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Properties.InitializeProperties(layerService, Layer, "LayerEffect.");
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OnPropertiesInitialized();
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PropertiesInitialized = true;
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}
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/// <summary>
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/// The main method of rendering anything to the layer. The provided <see cref="SKCanvas" /> is specific to the layer
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/// and matches it's width and height.
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/// <para>Called during rendering or layer preview, in the order configured on the layer</para>
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/// </summary>
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/// <param name="canvas">The layer canvas</param>
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/// <param name="canvasInfo"></param>
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/// <param name="path">The path to be filled, represents the shape</param>
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/// <param name="paint">The paint to be used to fill the shape</param>
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public abstract void Render(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint);
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internal override void InternalRender(SKCanvas canvas, SKImageInfo canvasInfo, SKPath path, SKPaint paint)
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{
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// Move the canvas to the top-left of the render path
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canvas.Translate(path.Bounds.Left, path.Bounds.Top);
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// Pass the render path to the layer brush positioned at 0,0
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path.Transform(SKMatrix.MakeTranslation(path.Bounds.Left * -1, path.Bounds.Top * -1));
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Render(canvas, canvasInfo, path, paint);
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}
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internal override void Initialize(ILayerService layerService)
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{
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InitializeProperties(layerService);
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}
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protected virtual void Dispose(bool disposing)
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{
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}
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public sealed override void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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}
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}
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