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mirror of https://github.com/Artemis-RGB/Artemis synced 2025-12-13 05:48:35 +00:00

merged Corsair providers

This commit is contained in:
SpoinkyNL 2016-01-29 21:39:11 +01:00
commit 1ba2db0bba
2 changed files with 60 additions and 40 deletions

View File

@ -2,6 +2,8 @@
using CUE.NET;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Brushes;
using CUE.NET.Devices.Keyboard.Keys;
namespace Artemis.KeyboardProviders.Corsair
{
@ -13,29 +15,55 @@ namespace Artemis.KeyboardProviders.Corsair
{
Name = "Corsair Gaming K70 RGB";
}
/// <summary>
/// Enables the SDK and sets updatemode to manual as well as the color of the background to black.
/// </summary>
public override void Enable()
{
try
{
CueSDK.Initialize();
}
catch (CUE.NET.Exceptions.WrapperException) {/*CUE is already initialized*/}
_keyboard = CueSDK.KeyboardSDK;
Height = (int)_keyboard.KeyboardRectangle.Height;
Width = (int)_keyboard.KeyboardRectangle.Width;
_keyboard.UpdateMode = UpdateMode.Manual;
_keyboard.Brush = new SolidColorBrush(Color.Black);
_keyboard.Update(true);
}
public override void Disable()
{
}
/// <summary>
/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap size.
/// Does not reset the color each time. Uncomment line 48 for collor reset.
/// </summary>
/// <param name="bitmap"></param>
public override void DrawBitmap(Bitmap bitmap)
{
// TODO: Resize bitmap to keyboard's size
//if (bitmap.Width > width || bitmap.Height > height)
// bitmap = ResizeImage(bitmap, width, height);
// One way of doing this, not sure at all if it's any good
for (var y = 0; y < bitmap.Height - 1; y++)
for (var x = 0; x < bitmap.Width - 1; x++)
_keyboard[new PointF(x, y)].Led.Color = bitmap.GetPixel(x, y);
_keyboard.Update(true);
RectangleF[,] ledRectangles = new RectangleF[bitmap.Width, bitmap.Height];
RectangleKeyGroup[,] ledGroups = new RectangleKeyGroup[bitmap.Width, bitmap.Height];
//_keyboard.Brush = new SolidColorBrush(Color.Black);
for (var x = 0; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
ledRectangles[x, y] = new RectangleF(_keyboard.KeyboardRectangle.X * (x * (_keyboard.KeyboardRectangle.Width / bitmap.Width / _keyboard.KeyboardRectangle.X)), _keyboard.KeyboardRectangle.Y * (y * (_keyboard.KeyboardRectangle.Height / bitmap.Height / _keyboard.KeyboardRectangle.Y)), _keyboard.KeyboardRectangle.Width / bitmap.Width, _keyboard.KeyboardRectangle.Height / bitmap.Height);
ledGroups[x, y] = new RectangleKeyGroup(_keyboard, ledRectangles[x, y], 0.01f) { Brush = new SolidColorBrush(bitmap.GetPixel(x, y)) };
}
}
_keyboard.Update();
for (var x = 0; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
_keyboard.DetachKeyGroup(ledGroups[x, y]);
}
}
}
}
}

View File

@ -1,10 +1,9 @@
using System.Drawing;
using CUE.NET;
using CUE.NET.Brushes;
using CUE.NET.Devices.Generic.Enums;
using CUE.NET.Devices.Keyboard;
using CUE.NET.Brushes;
using CUE.NET.Devices.Keyboard.Keys;
using CUE.NET.Exceptions;
namespace Artemis.KeyboardProviders.Corsair
{
@ -18,7 +17,7 @@ namespace Artemis.KeyboardProviders.Corsair
}
/// <summary>
/// Enables the SDK and sets updatemode to manual as well as the color of the background to black.
/// Enables the SDK and sets updatemode to manual as well as the color of the background to black.
/// </summary>
public override void Enable()
{
@ -26,17 +25,14 @@ namespace Artemis.KeyboardProviders.Corsair
{
CueSDK.Initialize();
}
catch (WrapperException)
{
/*CUE is already initialized*/
}
catch (CUE.NET.Exceptions.WrapperException){/*CUE is already initialized*/}
_keyboard = CueSDK.KeyboardSDK;
Height = (int) _keyboard.KeyboardRectangle.Height;
Width = (int) _keyboard.KeyboardRectangle.Width;
Height = (int)_keyboard.KeyboardRectangle.Height;
Width = (int)_keyboard.KeyboardRectangle.Width;
_keyboard.UpdateMode = UpdateMode.Manual;
_keyboard.Brush = new SolidColorBrush(Color.Black);
_keyboard.Update();
_keyboard.Update(true);
}
public override void Disable()
@ -44,35 +40,31 @@ namespace Artemis.KeyboardProviders.Corsair
}
/// <summary>
/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap
/// size.
/// Does not reset the color each time. Uncomment line 48 for collor reset.
/// Properly resizes any size bitmap to the keyboard by creating a rectangle whose size is dependent on the bitmap size.
/// Does not reset the color each time. Uncomment line 48 for collor reset.
/// </summary>
/// <param name="bitmap"></param>
public override void DrawBitmap(Bitmap bitmap)
{
var ledRectangles = new RectangleF[bitmap.Width, bitmap.Height];
var ledGroups = new RectangleKeyGroup[bitmap.Width, bitmap.Height];
RectangleF[,] ledRectangles = new RectangleF[bitmap.Width, bitmap.Height];
RectangleKeyGroup[,] ledGroups = new RectangleKeyGroup[bitmap.Width, bitmap.Height];
//_keyboard.Brush = new SolidColorBrush(Color.Black);
for (var x = 0 ; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
ledRectangles[x, y] = new RectangleF(_keyboard.KeyboardRectangle.X * (x*(_keyboard.KeyboardRectangle.Width / bitmap.Width / _keyboard.KeyboardRectangle.X)), _keyboard.KeyboardRectangle.Y*(y*(_keyboard.KeyboardRectangle.Height / bitmap.Height / _keyboard.KeyboardRectangle.Y)), _keyboard.KeyboardRectangle.Width / bitmap.Width, _keyboard.KeyboardRectangle.Height / bitmap.Height);
ledGroups[x, y] = new RectangleKeyGroup(_keyboard, ledRectangles[x, y], 0.01f) { Brush = new SolidColorBrush(bitmap.GetPixel(x, y)) };
}
}
_keyboard.Update();
for (var x = 0; x < bitmap.Width; x++)
{
for (var y = 0; y < bitmap.Height; y++)
{
ledRectangles[x, y] =
new RectangleF(
_keyboard.KeyboardRectangle.X*
(x*(_keyboard.KeyboardRectangle.Width/bitmap.Width/_keyboard.KeyboardRectangle.X)),
_keyboard.KeyboardRectangle.Y*
(y*(_keyboard.KeyboardRectangle.Height/bitmap.Height/_keyboard.KeyboardRectangle.Y)),
_keyboard.KeyboardRectangle.Width/bitmap.Width,
_keyboard.KeyboardRectangle.Height/bitmap.Height);
ledGroups[x, y] = new RectangleKeyGroup(_keyboard, ledRectangles[x, y], 0.1f)
{
Brush = new SolidColorBrush(bitmap.GetPixel(x, y))
};
_keyboard.DetachKeyGroup(ledGroups[x, y]);
}
}
_keyboard.Update(true);
}
}
}